Windower 4 Timers Plugin

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Windower 4 Timers Plugin
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 Carbuncle.Seistellis
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By Carbuncle.Seistellis 2019-12-12 20:53:25
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Hello,

Is there a way to track Maneuvers for Pup in Timers ? It would be very helpful, cause with Timers, it's very clear when the time going to end with that bar going red in the middle of the screen. As Pup, I must very often look at the top, it's not the most pleasant.

Any idea to help me ?
 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2019-12-13 00:16:34
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slide your chair further from the screen so you can see middle and top at the same time?
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 Bismarck.Xurion
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By Bismarck.Xurion 2019-12-13 06:02:28
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You can create custom timers to track arbitrary things like maneuvers. Assuming you have the 300 sec max maneuver duration:
Code
//timers create "Fire Maneuver" 300 down


Obviously you don't want to do this manually, so your best bet would probably be to hook it up to your Gearswap.
 Asura.Sechs
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By Asura.Sechs 2019-12-13 07:10:53
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Hacking this thread to ask another question about Timers.
Anybody knows what's the format of the Blacklist/Whitelist spells you can put at the end of the XML file?
If anybody could give me an example it would be easy for me to understand.
 Carbuncle.Seistellis
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By Carbuncle.Seistellis 2019-12-13 15:10:18
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Bismarck.Xurion said: »
You can create custom timers to track arbitrary things like maneuvers. Assuming you have the 300 sec max maneuver duration:
Code
//timers create "Fire Maneuver" 300 down
Obviously you don't want to do this manually, so your best bet would probably be to hook it up to your Gearswap.
I will look at that option, thanks.
 Asura.Chiaia
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By Asura.Chiaia 2019-12-13 15:16:52
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Asura.Sechs said: »
Hacking this thread to ask another question about Timers.
Anybody knows what's the format of the Blacklist/Whitelist spells you can put at the end of the XML file?
If anybody could give me an example it would be easy for me to understand.

2 second google search...
Leviathan.Arcon said: »
I pushed a new version of Timers to the dev branch, you can get it here(this is from 2015). Unfortunately it contains a breaking change compared to previous timers versions. The "recastList" and "buffsList" settings were removed in favor of four new finer-grained settings:
  • AbilityRecastFilter

  • AbilityBuffFilter

  • SpellRecastFilter

  • SpellBuffFilter



They do what the name implies, only they don't work with IDs but names, and they can use wildcards:
Code
        <AbilityBuffFilter>Sneak*</AbilityBuffFilter>
        <SpellRecastFilter>*Spikes|Reprisal</SpellRecastFilter>
 Asura.Sechs
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By Asura.Sechs 2019-12-14 08:45:05
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Oh sounds cool, let's see if it works.
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 Asura.Agathor
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By Asura.Agathor 2021-11-01 07:31:15
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Sorry for the necro but hopefully this is ok as asking for support regarding the timers plugin.

Is it possible to have the timers grow upwards instead of downwards?

I realise this is a change if the functionality doesn't exist (and have no clue if the kind developer still supports the addon) but would be great to have the timers at the bottom of my screen and grow upwards rather than growing downwards. If anyone has figured a way to do this and could point out the relevant lua or xml changes needed it would be very much appreciated :)
 Fenrir.Niflheim
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By Fenrir.Niflheim 2021-11-01 09:03:06
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Asura.Agathor said: »
Sorry for the necro but hopefully this is ok as asking for support regarding the timers plugin.

Is it possible to have the timers grow upwards instead of downwards?

I realise this is a change if the functionality doesn't exist (and have no clue if the kind developer still supports the addon) but would be great to have the timers at the bottom of my screen and grow upwards rather than growing downwards. If anyone has figured a way to do this and could point out the relevant lua or xml changes needed it would be very much appreciated :)

Sorry there is no such setting.
necroskull Necro Bump Detected! [1235 days between previous and next post]
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By Klistel 2025-03-20 15:02:59
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Asura.Chiaia said: »
Leviathan.Dekay said: »
Still hoping for an update to timers. Augmented Rdm JSE neck and Run relic legs +2 are not calculated with the bonuses.

All the gear that was missing pre JSE Necks and Dyna D weapons are in my local build. We're still mapping them out. As in the augmented data was done differently then past augments so need to collect data.

Asura.Akaden said: »
Hell, Monk's boost, focus, footwork and dodge timers (base) are still set to the old times.
Also, phantom roll durations with Rostam are under-estimated.
Thanks for the info on MNK JAs I did not fix those in local copy will do. Actually has to do with resources for all of Windower will fix that.

See above for Rostam stuff.

Was just wondering if this exists in a public facing github so others could maybe complete/help with this work?
 Fenrir.Niflheim
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By Fenrir.Niflheim 2025-03-20 15:06:14
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Klistel said: »
Was just wondering if this exists in a public facing github so others could maybe complete/help with this work?
All windower plugins are closed source.
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