Endeavoring To Awaken --A Guide To Rune Fencer |
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Endeavoring to Awaken --A Guide to Rune Fencer
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I think it was fixed during ambuscade adjustment. I am also getting 50 additional seconds now.
All is well what ends well then I guess.
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Based on some experiences recently I'd say that an Aettir RUN is capable of tanking Albumen.
Our group has found that two RUN is very effective in high level content as it provides backup in the event of one RUN dying and because it enables a lot of uses of Rayke and Gambit - which means you do not have to stagger Death casts. Bismarck.Cloudxi
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reading through some of the recent posts, i find it interesting that people decide for the INT boost for the magic evasion. i went for VIT myself just because that seems to be boosting the weakest point of rune. i feel that if your looking at making the best overall tank, both pld and rune need to try to be like the other one sadly, rune trying to get extra physical defense and pld more magic defense/evasion. someone will argue to bring the proper tank for whatever mob you are fighting. but if you only have one option it seems like that would be logical. anywho, on Ogma's i went with Vit, eva/meva and enmity+
Bismarck.Cloudxi said: » reading through some of the recent posts, i find it interesting that people decide for the INT boost for the magic evasion. i went for VIT myself just because that seems to be boosting the weakest point of rune. i feel that if your looking at making the best overall tank, both pld and rune need to try to be like the other one sadly, rune trying to get extra physical defense and pld more magic defense/evasion. someone will argue to bring the proper tank for whatever mob you are fighting. but if you only have one option it seems like that would be logical. anywho, on Ogma's i went with Vit, eva/meva and enmity+ I've been thinking heavily about going VIT whenever I get to augmenting my cloak myself. And for these same reasons. Not sure if VIT got changed to be 75% -> DEF but even still the extra defense and VIT will help us patch up our biggest weakness as a tank. I think, correct me if I'm wrong, that INT does more to Magical stuff than VIT does to physical stuff.
Plus, even though I reckon it's a highly subjective thing, if I'm fighting a particularly dangerous NM for physical damage, I'm unlikely to tank it on RUN to begin with. I've been leaning to VIT myself initially, but now I think I'm gonna go the INT/Meva/Enmity path. Anyway, don't forget other capes exist for different situations. I don't see them often and I have no inventory space to create 20000 different sets for every possible niche situation, but if you're THAT dedicated to RUN you're gonna need a set for when you can't engage the enemy (pulling, supertanking, backtanking etc). In such situations you cannot benefit from parry and, as such, not even from Inquartata as well. In these scenarios there are better options than Ogma's cape. Kirin v2 cape for instance, or even an old JSE cape, which opens up different options for the other slots. I'd love to say dualwielding Flyssa too, but as much as I love that style of tanking I think the augments on Aettir kinda killed it. That MEVA bonus (and the PDT2) is way too good to give up in the majority of situations, even if you're not engaged. Asura.Sechs said: » I think, correct me if I'm wrong, that INT does more to Magical stuff than VIT does to physical stuff. Plus, even though I reckon it's a highly subjective thing, if I'm fighting a particularly dangerous NM for physical damage, I'm unlikely to tank it on RUN to begin with. I've been leaning to VIT myself initially, but now I think I'm gonna go the INT/Meva/Enmity path. Anyway, don't forget other capes exist for different situations. I don't see them often and I have no inventory space to create 20000 different sets for every possible niche situation, but if you're THAT dedicated to RUN you're gonna need a set for when you can't engage the enemy (pulling, supertanking, backtanking etc). In such situations you cannot benefit from parry and, as such, not even from Inquartata as well. In these scenarios there are better options than Ogma's cape. Kirin v2 cape for instance, or even an old JSE cape, which opens up different options for the other slots. I'd love to say dualwielding Flyssa too, but as much as I love that style of tanking I think the augments on Aettir kinda killed it. That MEVA bonus (and the PDT2) is way too good to give up in the majority of situations, even if you're not engaged. Can you point me towards an NM that is so dangerous magically we'd need INT+20 on the cape that isn't dangerous physically? Offline
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I think the answer is to put HP+60 on it and be done with it. I now have 3200 or so HP when tanking in Escha/Reisenjima. Sure, I have a difference between my current and max HP whenever I cast a spell but the difference is not too significant and I can just Pulse the deficit away immediately. I'm also suggesting Fast Cast+10% as the third slot because it lets you drop another merit out of Inspiration and putting it into Rayke or Battuta.
Having 3000+ HP is crucial for endgame tanking as some HNM have moves capable of one-shotting people, like Disgorge from the Sandworm, Clarach Call from Teles or pretty much anything Vinipata will throw at you. Ruaumoko said: » Based on some experiences recently I'd say that an Aettir RUN is capable of tanking Albumen. Our group has found that two RUN is very effective in high level content as it provides backup in the event of one RUN dying and because it enables a lot of uses of Rayke and Gambit - which means you do not have to stagger Death casts. Ruaumoko said: » Sure, I have a difference between my current and max HP whenever I cast a spell but the difference is not too significant and I can just Pulse the deficit away immediately. That also leads into the point that an HP/FC back helps maintain that higher max HP value across different sets. Add an HP/enmity+ back (Reiki, Agema, Fravashi) and you can cover most sets relevant to high clevel content. As far as VIT goes, monster damage has always been a weak point in our understanding of the game. It's difficult to accurately *** the defensive benefit of 20 VIT. Sylph.Ykfan said: » My group only uses one tank. Albumen is not that hard on tanking. The only annoying part is that -75% max HP move. Asura.Ladyofhonor said: » Bismarck.Cloudxi said: » reading through some of the recent posts, i find it interesting that people decide for the INT boost for the magic evasion. i went for VIT myself just because that seems to be boosting the weakest point of rune. i feel that if your looking at making the best overall tank, both pld and rune need to try to be like the other one sadly, rune trying to get extra physical defense and pld more magic defense/evasion. someone will argue to bring the proper tank for whatever mob you are fighting. but if you only have one option it seems like that would be logical. anywho, on Ogma's i went with Vit, eva/meva and enmity+ I've been thinking heavily about going VIT whenever I get to augmenting my cloak myself. And for these same reasons. Not sure if VIT got changed to be 75% -> DEF but even still the extra defense and VIT will help us patch up our biggest weakness as a tank. And I'm surprised that people haven't argued AGI more. Since not only does that increase evasion by 10 (2:1 again) but also reduces enemy crit rate. IMO, VIT/AGI are best, then HP (cause it's generically universally relevant), then INT. Why I say INT is the least of these three... Is because RUN is already rolling in massive values of Meva that the Meva (and slight damage reduction) are kinda overkill/moot. Offline
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Sylph.Ykfan said: » Ruaumoko said: » Based on some experiences recently I'd say that an Aettir RUN is capable of tanking Albumen. Our group has found that two RUN is very effective in high level content as it provides backup in the event of one RUN dying and because it enables a lot of uses of Rayke and Gambit - which means you do not have to stagger Death casts. We decided to bring two RUN and it enabled our BLM to do x3 Death in one burst consistently because Rayke and Gambit cut this penalty nicely. RUN #1: Rayke. RUN #2: Gambit. (Skillchain / Burst) RUN #1: Gambit. RUN #2: Rayke (Skillchain / Burst) COR: Random Deal. Repeat. COR: Wild Card. Repeat. Super Revitalizer if it is still standing after. It's really effective. We will probably do the same thing to Vinipata and perhaps Schah. Bismarck.Cloudxi
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FaeQueenCory said: » Asura.Ladyofhonor said: » Bismarck.Cloudxi said: » reading through some of the recent posts, i find it interesting that people decide for the INT boost for the magic evasion. i went for VIT myself just because that seems to be boosting the weakest point of rune. i feel that if your looking at making the best overall tank, both pld and rune need to try to be like the other one sadly, rune trying to get extra physical defense and pld more magic defense/evasion. someone will argue to bring the proper tank for whatever mob you are fighting. but if you only have one option it seems like that would be logical. anywho, on Ogma's i went with Vit, eva/meva and enmity+ I've been thinking heavily about going VIT whenever I get to augmenting my cloak myself. And for these same reasons. Not sure if VIT got changed to be 75% -> DEF but even still the extra defense and VIT will help us patch up our biggest weakness as a tank. And I'm surprised that people haven't argued AGI more. Since not only does that increase evasion by 10 (2:1 again) but also reduces enemy crit rate. IMO, VIT/AGI are best, then HP (cause it's generically universally relevant), then INT. Why I say INT is the least of these three... Is because RUN is already rolling in massive values of Meva that the Meva (and slight damage reduction) are kinda overkill/moot. Ruaumoko said: » I think the answer is to put HP+60 on it and be done with it. I now have 3200 or so HP when tanking in Escha/Reisenjima. Sure, I have a difference between my current and max HP whenever I cast a spell but the difference is not too significant and I can just Pulse the deficit away immediately. I'm also suggesting Fast Cast+10% as the third slot because it lets you drop another merit out of Inspiration and putting it into Rayke or Battuta. Having 3000+ HP is crucial for endgame tanking as some HNM have moves capable of one-shotting people, like Disgorge from the Sandworm, Clarach Call from Teles or pretty much anything Vinipata will throw at you. Just curious, do you mind sharing your tanking, casting and enmity set that maintained 3000+ HP? Thanks. Offline
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Ragnarok.Afania said: » Ruaumoko said: » I think the answer is to put HP+60 on it and be done with it. I now have 3200 or so HP when tanking in Escha/Reisenjima. Sure, I have a difference between my current and max HP whenever I cast a spell but the difference is not too significant and I can just Pulse the deficit away immediately. I'm also suggesting Fast Cast+10% as the third slot because it lets you drop another merit out of Inspiration and putting it into Rayke or Battuta. Having 3000+ HP is crucial for endgame tanking as some HNM have moves capable of one-shotting people, like Disgorge from the Sandworm, Clarach Call from Teles or pretty much anything Vinipata will throw at you. Just curious, do you mind sharing your tanking, casting and enmity set that maintained 3000+ HP? Thanks. ItemSet 341915 Here is a screenshot proving the 3000+ HP claim. This is Fast Cast, specifically for Foil / Stoneskin / Blink etc. ItemSet 343286 This is enmity. ItemSet 343285 I am left with 2951 HP after casting a spell, but that figure quickly regenerates through Regen IV or a random Cure III that might come my way. Edit: Oh damn, just realized that I'm getting -3% Damage Taken from Vorseals. I can probably take the Refined Grip out for Balarama Grip. More HP, Parrying skill and some Enmity. Well if anyone's curious, Wild Carrot sucks. <.< 365 HP recovered with 42% cure potency and capped cure received. lol
It's basically just pre-buff cure III for less MP, so yeah. Reasonably MP-efficient but not terribly potent.
Odin.Llewelyn said: » Well if anyone's curious, Wild Carrot sucks. <.< 365 HP recovered with 42% cure potency and capped cure received. lol What did you expect <.< One of our super RUN's has a build for it with a ton of cure pot and cure pot received, he gets a little over 400 on himself. It's a good enough self heal for hate. Speaking of BLU/RUN, how does one add blue magic mapping to a RUN lua. I tried adding it using the method I've seen done in my own BLU lua, but it doesn't go into midcast when I cast a blue magic spell.
RUN.lua (ignore the ugliness of it all) The only issues I notice are that your "sets.midcast['Blue Magic'].Buffs" should be "sets.midcast['Blue Magic'].Buff" and your enmity set points to sets.Enmity instead of sets.enmity. I'd expect the cure to work, but if it doesn't I'll take a closer look.
Ragnarok.Flippant said: » The only issues I notice are that your "sets.midcast['Blue Magic'].Buffs" should be "sets.midcast['Blue Magic'].Buff" and your enmity set points to sets.Enmity instead of sets.enmity. I'd expect the cure to work, but if it doesn't I'll take a closer look. That was it! Fixed the typos, and it worked like a charm. Thank you! Does anyone have an updated TP/WS set? Thanks
This is my TP Set Based off my BLU TP set:
ItemSet 338397 Adhemar Path B for Acc Herc boots have Acc20, Attack20, TA+4 Near Perfect Tights My Cape has DA+3 This set gives me roughly 1080Acc with only 145JP on RUN. Can replace Ammo with Ginsen for more STP (not done maths for x hit build) And Petrov or Epona's with Cacoethic Ring or HQ. I use similar sets for WS. For Resolution I have Fotia Belt and Gorget and use the STR8, Attack 10 Cape (name Escapes me). For Dimidation I have Caro Necklace, Jukkik Feather, DEX Cape, Artful Belt and use Rajas Ring + Petrov and some Herc Boots with +14 DEX, 21 Acc and 14 Attack and Crit Hit Rate +1. I am currently working out if Lustrio gear is any good for WS. Edit: Grunfeld Rope maybe better for Dimidation. Offline
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while that high HP set looks nice, i dont see the need for it. I have found to maintan cap PDT/MDT in mix with resistance ailment set to be much more helpfull and effective. Especially when it comes to stuff that tends to amnesia alot.
I would say Epeolatry RUN doesn't need such a large HP pool while an Aettir RUN might, also a Ogma's cape augment of INT and Eva./M.Eva will probably help a Epeolatry RUN more than an Aettir RUN who would go for HP.
Asura.Floppyseconds said: » Wouldn't it be better to build a tanking set around the Erilaz Surcoat +1 instead of the Futhark Coat +1? More HP, magic evasion, and has enmity retention with what I assume is a higher chance (1% per piece?) of absorbing damage? I mean I see a lot of people all showing their sets for tanking in that coat instead of Surcoat. I think they use furthark because enmity really isn't an issue on high lv target with blm setup. You don't need that much enmity and should be able to keep hate off blm still. Additionally, the extra dt- fron furthark means more slot for hp+, status resist, dt- against breath and so on. I would still use surcoat most of the time though. Asura.Floppyseconds said: » Wouldn't it be better to build a tanking set around the Erilaz Surcoat +1 instead of the Futhark Coat +1? More HP, magic evasion, and has enmity retention with what I assume is a higher chance (1% per piece?) of absorbing damage? I mean I see a lot of people all showing their sets for tanking in that coat instead of Surcoat. edit: In Escha, it's worth keeping track of your DT vorseals, since that can net you up to 6%, allowing for more versatility in your sets. |
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