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Endeavoring to Awaken --A Guide to Rune Fencer
Bahamut.Alkk
Serveur: Bahamut
Game: FFXI
Posts: 34
By Bahamut.Alkk 2014-06-26 08:16:49
I made one based off the one you posted but cut out all the non Rune Fencer references. I just copy and pasted the format that was present/Motenten uses, and inserted the specific gear I use. Haven't had a chance to test it. But it's pretty much the same as the one you posted just without the aforementioned and slightly different gear, a Divine Magic midcast call for our one spell, and I switched the buffactive for Reive and item since I derpped and had to pick Ygnas's Resolve.
edit: Finished debugging it, its good to go:
http://pastebin.com/yQi1xWBB
Any chance you could repost your GS? Quoted Link has expired
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2014-06-26 13:28:38
I've noticed that Liement doesn't overwrite Valiance/Vallation anymore, and instead will get a "No effect", making it something of a gamble if you're relying on those buffs. Unless, of course, it's a time based thing, like it overwrites if Val doesn't have much time left. Not sure why they didn't just make Liement work concurrently to begin with.
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Lakshmi.Zerowone
Serveur: Lakshmi
Game: FFXI
Posts: 6949
By Lakshmi.Zerowone 2014-06-29 13:50:30
I made one based off the one you posted but cut out all the non Rune Fencer references. I just copy and pasted the format that was present/Motenten uses, and inserted the specific gear I use. Haven't had a chance to test it. But it's pretty much the same as the one you posted just without the aforementioned and slightly different gear, a Divine Magic midcast call for our one spell, and I switched the buffactive for Reive and item since I derpped and had to pick Ygnas's Resolve.
edit: Finished debugging it, its good to go:
http://pastebin.com/yQi1xWBB
Any chance you could repost your GS? Quoted Link has expired
http://pastebin.com/7tDdpebj
[+]
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-07-10 04:49:26
Lately I've been considering going from 5/5 to 4/5 Inspiration, to get 1/5 Rayke.
Anybody else's thoughts on this?
With my current FC build it would mean:
75% FC for Enhancing Magic
77% FC for Utsusemi
67% everything else
It shouldn't be a big deal for Enha and for Utsusemi, and the majority of spells I'm gonna cast will fall into this category.
For Flash it's a different story, it won't matter for precast of course but it might matter for the midcast part (recast time reduction)
Another thing where it might have an impact is Blue Magic, going from 77% to 67%... would that be a noticeable difference?
I'm wondering if I can do this change now or if I should wait for when I have better FC gear (Orunmila's Torque, the new 7% FC body, maybe I should buy Chelona Boots etc)
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2014-07-10 12:24:00
I thought about doing this too, but one of the big sells for 5/5 Inspiration was extending that Fast Cast to others, particularly because the people I play most with are big into jobs like NIN and BLU, as we small man fights like AA's. That said, I do regularly wish I could have access to Rayke, but I rely too much on the full effect of fast cast and Battuta.
By kenshynofshiva 2014-07-10 12:41:40
Anyone using run vs shadowlord 2.0???
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2014-07-10 13:35:07
Lately I've been considering going from 5/5 to 4/5 Inspiration, to get 1/5 Rayke. I thought about doing this too, but one of the big sells for 5/5 Inspiration was extending that Fast Cast to others
Agreed with Jeanpaul that I wouldn't want to drop 5/5 Inspiration due to the effect on party members who can often really take great advantage of the FC.
That being said, why not just drop to 4/5 Battuta? I've got no problem living with a 36% Battuta parry rate (as opposed to 40% from 5/5) on an ability that can only be up 30% of the time anyway. Worth it to me for the added utility of Rayke.
That's my setup at least - 5/5 Inspiration, 4/5 Battuta, 1/5 Rayke. Haven't ever felt sorry I set it up that way.
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-07-10 13:55:50
Others can eat me! Never droppin my 5/5 Battuta!!
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Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-07-10 14:01:40
I still really don't see much utility in Rayke compared to Battuta and Inspiration. 10% Fast Cast and 4% parry rate is a lot compared to the limited situations where Rayke will actually have a meaningful effect.
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2014-07-10 16:42:17
Battuta is certainly nice, don't get me wrong. But, even assuming you use it instantly every time it's up, considering it's NOT in effect for 3:30 of every 5min, 5/5 gives an overall boost to parry rate of +12% averaged over the entire 5min span. Over the same period, 4/5 gives +10.8%. So really we're just talking about an overall 1.2% parry increase over time.
And I do think the overall rate is more relevant than the +4%/merit while the JA is active, since there aren't too many situations where you really want to hold Battuta and deploy it strategically to defend against specific moves. Sure, maybe you'd do that if you're fighting a mob that's going to use a predictable Hundred Fists or Mighty Strikes, but normally you'd be more likely to just use it when it's up to get the most overall benefit.
So, am I willing to trade that overall 1.2% for the occasional use of Rayke to help stick a debuff or weaken a mob to a particular element damage? Personally, I am. And I'm more willing to make that sacrifice than I am willing to give up 10% FC for all of my party members, for 65% of the time (3:15 with AF coat, 5:00 recast). But I get people who'd rather 5/5 both or drop Inspiration to 4/5, none of those setups are at all unreasonable.
Just don't go more than 1/5 Rayke or 0/5 Sleight of Sword and it's pretty hard to argue that you're blatantly wrong.
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-07-10 16:49:43
I like 5/5 Sleight.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-07-10 17:47:16
4/5 Battuta is an idea, 1,2% overall is not a big deal.
But then again 4/5 inspiration once we get better Fast Cast gear could be an option too.
5/5 Sleight was obviously trolling, but I still wonder what that augment on Futhark Mitons really does.
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2014-07-10 18:10:22
The thing about Rayke is, unless I'm specifically trying to deal magic damage or land a particular debuff, I probably wouldn't even use it for anything beyond the impressive amounts of enmity it generates. It just seems too short a duration to effectively use, and there are a good variety of other ways to improve magic acc/decrease magic evasion if you really need to land something.
That said, I'm sure any strategy that requires you're 5/5 on Battuta or 1/5 on Rayke probably needs some reviewing.
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-07-11 00:57:05
Well but the thing with Gambit, and I assume Rayke too, is not just OUR damage, but the damage of our Alliance/Party.
If there's a SCH, a BLM, a GEO, a SMN, a RDM, hell even a COR, trying to do a specific kind of damage to a target... Gambit is gonna make a huge difference, for ~1 minute every 5 minutes.
Rayke is not gonna be as intense as that, but it's still gonna be a nice thing to be using every 3 mins (the CD is 3 mins, isn't it?)
I was thinking about Rayke in this sense, certainly not for my personal damage of course lol
Btw anybody tried doing Bhaflau Remnants II as RUN/THF?
Is the healing from RegenIV and Vivacious Pulse enough?
Is the damage from Runes, Swipe and Lunge enough to kill Cerby? (I'm taking Requiescat out of the scenario here)
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2014-07-11 01:09:00
I've done Arrapago, Bhaflau, and Silver Seas as RUN and had no problem in any zone regardless of what I sub. I haven't had any better luck with alexandrites subbing THF though. I just sub SAM for all Salvage.
As for the Cerberus, I usually use sword for the added effect water damage and Requiescat, but I can try using Kaquljaan. Either way, it's a very easy fight for RUN, I usually get something to eat and drink while I auto attack.
edit: Went with Kaquljaan and alternating between Resolution/Herculean Slash as necessary and it's smooth as a boob
Siren.Kentai
Serveur: Siren
Game: FFXI
Posts: 119
By Siren.Kentai 2014-07-11 01:20:47
For some reason I can't equip my Ethereal Earring. Just dinged 72, the ring says lv 72 all jobs, but I can't equip it... weird.
EDIT: it's the same with Light Gorget.
Siren.Kentai
Serveur: Siren
Game: FFXI
Posts: 119
By Siren.Kentai 2014-07-11 01:29:40
I waited about 10 minutes and then I was able to equip the earring. Never encountered that... seems like it's ok now.
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2014-07-16 16:44:44
Thought about the Rayke discussion the other night when I was using it, figured I'd share.
In Wildskeeper Reives, Rayke is truly excellent stuff to greatly lower elemental resistance for the BLM SMN army to speed up kills. Remember it affects EVERYONE nuking the mob, so when you have a dozen or more casters in a WKR that's a really helpful debuff. Since WKR is one of the few events where I frequently use RUN (other than just messing around), I really find it helpful to have it unlocked.
Otherwise, I've used it for stuff like Delve NMs that need to be enfeebled to make sure my mage can land whatever is required.
Jeanpaul is also right that it generates pretty impressive enmity, though I'm a little less enthusiastic about that since it means you lose runes (and potentially take nasty damage while tanking) until you get them back up. Even with the short recast timer, you just know that the one time you're rune-less is when the mob will decide to use some move that runes' elemental resistance would really help against.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-07-21 06:52:25
Yes, that's the kind of thing I was thinking of exactely, benefit for the group over personal benefit.
Also in my previous post/calculations I completely forgot about the Inspiration augment you get from Futhark Trousers. 4/5 Inspiration wouldn't be 40% but 48%.
4/5 Inspiration would leave me at:
~91% FC for Enhancing Magic
~85% FC for Utsusemi
~75% everything else
Looks worth it to me.
Maybe I'll wait a couple of better pieces. I'm too far behind in Meeble Burrows (done the first 2 or 3 tiers) and cba to do them all and then buy Umurgk pops every week to get an Orunmilla's Torque. I mean... I'd love to, but too many other things to do and not enough time.
I can probably get that new 7% fast cast body from Shadow Lord BC though to use in place of my Vanir Cotehardie, and maybe get a pair of FC Boots too (gonna wait for some ilevel gear, really hate the idea of re-buying Chelona Boots)
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-07-21 08:27:01
They should really undo the runes nerf, generating enmity through those was very helpful.
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Bismarck.Bloodrose
Serveur: Bismarck
Game: FFXI
Posts: 4322
By Bismarck.Bloodrose 2014-07-21 08:53:55
Thought about the Rayke discussion the other night when I was using it, figured I'd share.
In Wildskeeper Reives, Rayke is truly excellent stuff to greatly lower elemental resistance for the BLM SMN army to speed up kills. Remember it affects EVERYONE nuking the mob, so when you have a dozen or more casters in a WKR that's a really helpful debuff. Since WKR is one of the few events where I frequently use RUN (other than just messing around), I really find it helpful to have it unlocked.
Otherwise, I've used it for stuff like Delve NMs that need to be enfeebled to make sure my mage can land whatever is required.
Jeanpaul is also right that it generates pretty impressive enmity, though I'm a little less enthusiastic about that since it means you lose runes (and potentially take nasty damage while tanking) until you get them back up. Even with the short recast timer, you just know that the one time you're rune-less is when the mob will decide to use some move that runes' elemental resistance would really help against. Unless you're using Lux or Tenebrae, it's not much of a problem - keep your barspells up and that'll help hold you over until you get your rune enchantments back.
Serveur: Asura
Game: FFXI
Posts: 546
By Asura.Echandra 2014-07-21 23:59:31
Anyone using run vs shadowlord 2.0???
Run makes this fight a cakewalk. When my LS goes, I will main tank Run/Nin even without shadows you still have a very good chance of just out right evading most of his TP moves and in DT gear most stuff won't have a chance of killing you. If you have fast cast merits, then valiation works for keeping shadows on recast, letting you save valiance AoE for the second phase. When he has his moments of physical damage resist, you still do damage and there's lunge/swipe.
The 2nd phase is where Run really shines. Your buffs help reduce the damage. I will normally put up All for One's shield, time a Liement to absorb a hit for everyone, then put up Valiance for the resist/fast cast benefit since they are just casting curaga and stoneskin recasts while the DD just take him down.
RUN, MNK, THF, COR, BRD, WHM is our setup. On D don't even have to try, and VD is mostly just surviving the gigas smash spam it does in the first phase.
Of course there's that whole convincing people to let you take a crack at it...
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-07-24 04:38:32
Still on the topic of 4/5 Inspiration, here's my current FC gear on RUN, not perfect but alas no Orunmilla's Torque (or Abyssea aug Jeweled) and don't really want to buy Chelona Boots.
Head: AF+1 (10%)
Ear1: Loquacious (2%)
Body: Dread Jupon (7%)
Hands: Thaumas (3%)
Ring1: Prolix (2%)
Legs: Orvail+1 (5%)
for a total of 29% FC.
For utsusemi it becomes 39% (Magoraga beads)
For enhancing magic it becomes 45% (Siegel Sash and Futhark+1 legs)
To these values you have to add 4/5 inspiration value, which is 48% (with Futhark Legs +1) for these respective totals:
Utsusemi: 87%
Enhancing: 93%
Everything else: 77%.
Basically you're capped, but missing 3% FC on everything that's not Enhancing or Utsusemi. Of these the only spells that really matter to me are Blu Magic, but 3% shouldn't be a big deal.
If it really becomes a deal, I'll just buy Chelona Boots and be at 80% even with 4/5 inspiration.
tl;dr
Yes, I think I'm gonna go 4/5 Inspiration and get 1/5 Rayke :D
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Phoenix.Phaeon
Serveur: Phoenix
Game: FFXI
Posts: 43
By Phoenix.Phaeon 2014-07-24 16:44:31
Does anyone maintain a dual wield TP set? There isn't one in the OP, which I thought was interesting as there is a Requiescat set there. I had noticed it's possible to equip Dudgeon/Heartseeker, Shetal Stone, and Skadi's Cuirie +1 while capping gear haste outside of Ionis zones thanks to WKR augments, but I was wondering if that was ideal or if using Thaumas was better in order to avoid special gear considerations. Not that I don't usually just use Great Sword, but I was curious.
Speaking of curious, does anyone know/have a link to the augments for Kbiroj? I have Aettir, but I kind of wanted to know if there was anything interesting to Kbiroj and I haven't found any information on its augments.
Serveur: Valefor
Game: FFXI
Posts: 211
By Valefor.Lisamarie 2014-07-30 19:54:34
I found possible alternatives for WS hand piece to go onto the node..
Shned. Gloves +1 are decent until AF2+1, and are readily obtainable.
(It is what I'm using until I obtain something better...)
Serveur: Odin
Game: FFXI
Posts: 44
By Odin.Vikter 2014-08-02 01:01:07
Can someone show what there gearswapbis for flash? Precast and with max haste and enmity? Lowest I seen my go was 30secs. Can it get lower then that? If so what number should I be looking to get with a lot of enmity on?
Lakshmi.Zerowone
Serveur: Lakshmi
Game: FFXI
Posts: 6949
By Lakshmi.Zerowone 2014-08-02 17:48:23
Flash is near insta cast with JAs up.
I was curious about peoples take on Perdition Slops for Lung/Swipe? I know it's 4 less MAB than Shneddick +1 but it does have 13 macc and lots of INT. I don't think O.Acumen factors in though.
Bismarck.Bloodrose
Serveur: Bismarck
Game: FFXI
Posts: 4322
By Bismarck.Bloodrose 2014-08-02 17:54:35
Flash is near insta cast with JAs up.
I was curious about peoples take on Perdition Slops for Lung/Swipe? I know it's 4 less MAB than Shneddick +1 but it does have 13 macc and lots of INT. I don't think O.Acumen factors in though. Occult Accumen is only factored into casting magic like Drain, Drain II, Flare, etc.
If you already have extremely high Magic Acc, which most serious Rune Fencers should already have, then Shneddick +1 will be the best option. Also potentially the cheapest.
Another decent option, would be the Iuitl Brais +1, which comes with MAB/MACC+10 as well.
Edit: Having done a side-by-side comparison of stats, it would seem that Perdition Slops may very well be the best in this case.
Serveur: Sylph
Game: FFXI
Posts: 558
By Sylph.Hyunkyl 2014-08-03 10:00:33
Wanted to ask since I didn't had time to check online, what's the best sub for RUN to hit red trigger in Abyssea? and how many can RUN use?
Bismarck.Ramyrez
Serveur: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2014-08-03 10:37:29
Does anyone maintain a dual wield TP set? There isn't one in the OP, which I thought was interesting as there is a Requiescat set there. I had noticed it's possible to equip Dudgeon/Heartseeker, Shetal Stone, and Skadi's Cuirie +1 while capping gear haste outside of Ionis zones thanks to WKR augments, but I was wondering if that was ideal or if using Thaumas was better in order to avoid special gear considerations. Not that I don't usually just use Great Sword, but I was curious.
Speaking of curious, does anyone know/have a link to the augments for Kbiroj? I have Aettir, but I kind of wanted to know if there was anything interesting to Kbiroj and I haven't found any information on its augments.
I'm pretty sure Skadi+1 beats other stuff for DW sets, but I'm not 100% sure on that.
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