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Endeavoring to Awaken --A Guide to Rune Fencer
Asura.Shiraj
Serveur: Asura
Game: FFXI
Posts: 1070
By Asura.Shiraj 2019-11-11 21:37:10
I wouldn't recommend using Reso with trusts cos more than likely you aren't attack capped and Resolution has a -15% attack penalty which really hurts if you aren't attack capped.
This is why when I solo in my videos I always use Dimidiation unless I can't SC due to mechanics.
The sets I posted above are what I use, but you can use it as guidance of how to gear it.
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Asura.Ramsy
Serveur: Asura
Game: FFXI
Posts: 281
By Asura.Ramsy 2019-11-14 14:37:11
Was curious if anyone had a lua they could share with me? Thanks in advance
Asura.Bippin
Serveur: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2019-11-19 16:46:45
Anyone have any Fell Cleave sets that can share?
Edit: Steel and Upheaval too
Serveur: Asura
Game: FFXI
Posts: 1363
By Asura.Pergatory 2019-11-20 09:57:00
I have a pretty basic Lua you're welcome to use or cannibalize: https://pastebin.com/h12CLJyq
It doesn't auto-apply anything, including runes, but it does have a system for cycling through up to 3 rune elements which I find makes life a lot easier.
By Homsar 2019-12-01 04:44:03
What are the cape augments for a tanking set?
Leviathan.Kingkitt
Serveur: Leviathan
Game: FFXI
Posts: 517
By Leviathan.Kingkitt 2019-12-01 05:36:05
What are the cape augments for a tanking set?
Cape augments will vary upon your build. But something along the lines of HP +60, eva/meava +20, meva +10, enm +10, and pdt -10 or parry +5
Serveur: Sylph
Game: FFXI
By Sylph.Brahmsz 2019-12-01 07:41:35
Leviathan.Kingkitt said: »What are the cape augments for a tanking set?
Cape augments will vary upon your build. But something along the lines of HP +60, eva/meava +20, meva +10, enm +10, and pdt -10 or parry +5 Which reminds me, anyone been able to make a Parry+5 Ambuscade cape work without losing too much Physical Damage Taken
Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2019-12-01 08:11:18
I have. My "standard" pure tanking set is
Epeo/Alber/-/Staunch +1
Megh +2/Loricate/Ethereal/Genmei
Futhark +1/Turms +1/Moonlight/Defending
Ogma (Parry)/Flume +1/Erilaz +1/Turms +1
It's got a good amount of room for improvement, but it fits in 50% (75%) PDT, max Inquartata/Parry rate, and Turms +1 hands.
By Pantafernando 2019-12-10 06:47:29
New audumbla waist will make easier to cap both pdt and sid when youre casting.
Rip rumination sash.
Serveur: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2019-12-10 08:37:31
I have. My "standard" pure tanking set is
Epeo/Alber/-/Staunch +1
Megh +2/Loricate/Ethereal/Genmei
Futhark +1/Turms +1/Moonlight/Defending
Ogma (Parry)/Flume +1/Erilaz +1/Turms +1
It's got a good amount of room for improvement, but it fits in 50% (75%) PDT, max Inquartata/Parry rate, and Turms +1 hands.
Out of curiosity, why the alber strap, the gear in your other slots is already 50% PDT? Enmity?
Edit: Possible alts
Utu grip 70 HP
balarama grip 50 HP 3 enmity
irenic strap +1 15 meva -5 MDT
mensch strap +1 -5 PDT (Drop Meg Visor)
Ragnarok.Galiber
Serveur: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2019-12-10 13:23:31
Was writing on the PLD thread and noticed Banishga is lvl 30, so we would get it from /PLD.
RUN/PLD would get Banishga, Sentinel, Cure 3 and some other stuff.
I'm a big advocate for /DRK on RUN, but we might have a candidate.
Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2019-12-10 13:24:20
One downside of Banishga is that it has a casting time of approximately 37 seconds. Something to consider.
Edit: I started my Banishga cast at 1:37PM EST and it's progress bar is still at 67%. So whatever that math comes out to.
Leviathan.Kingkitt
Serveur: Leviathan
Game: FFXI
Posts: 517
By Leviathan.Kingkitt 2019-12-10 14:38:49
Leviathan.Kingkitt said: »What are the cape augments for a tanking set?
Cape augments will vary upon your build. But something along the lines of HP +60, eva/meava +20, meva +10, enm +10, and pdt -10 or parry +5 Which reminds me, anyone been able to make a Parry+5 Ambuscade cape work without losing too much Physical Damage Taken
This my current set of choice for tanking with PDT-10 on cape:
*3055 HP & 76% PDT
ItemSet 355625
A quick adjustment to the set to allow parry on cape:
*2917 HP & 74% PDT
ItemSet 370098
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2019-12-10 15:14:09
Was writing on the PLD thread and noticed Banishga is lvl 30, so we would get it from /PLD.
RUN/PLD would get Banishga, Sentinel, Cure 3 and some other stuff.
I'm a big advocate for /DRK on RUN, but we might have a candidate.
I like it when there's a strategic advantage to starting a fight with Sentinel (either to hate spike or have additional DT for a dangerous pull). Outside of that, there's little reason to use it.
Lakshmi.Watusa
Serveur: Lakshmi
Game: FFXI
Posts: 702
By Lakshmi.Watusa 2019-12-10 16:07:57
Looking to tweak my utility sets, are there any other pieces out there that I'm overlooking (besides Regal Gauntlets) that will have an effect on Regen & Refresh duration/level? Here's what I'm rocking so far:
Code sets.midcast['Regen'] = set_combine(sets.midcast['Enhancing Magic'], {
head="Rune. Bandeau +3",
neck="Sacro Gorget",
legs="Futhark Trousers +3",
})
sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {
head="Erilaz Galea +1",
waist="Gishdubar Sash"
legs="Futhark Trousers +3",
})
Bismarck.Sterk
Serveur: Bismarck
Game: FFXI
Posts: 309
By Bismarck.Sterk 2019-12-10 16:10:37
Taeon can get +3 Regen potency.
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Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2019-12-10 16:50:06
Cerberus.Shadowmeld said: »I have. My "standard" pure tanking set is
Epeo/Alber/-/Staunch +1
Megh +2/Loricate/Ethereal/Genmei
Futhark +1/Turms +1/Moonlight/Defending
Ogma (Parry)/Flume +1/Erilaz +1/Turms +1
It's got a good amount of room for improvement, but it fits in 50% (75%) PDT, max Inquartata/Parry rate, and Turms +1 hands.
Out of curiosity, why the alber strap, the gear in your other slots is already 50% PDT? Enmity?
Edit: Possible alts
Utu grip 70 HP
balarama grip 50 HP 3 enmity
irenic strap +1 15 meva -5 MDT
mensch strap +1 -5 PDT (Drop Meg Visor) Calculate it again; that set gives 49% not counting weapon/grip, which (outside of Escha) is 2% away from cap.
Lakshmi.Watusa
Serveur: Lakshmi
Game: FFXI
Posts: 702
By Lakshmi.Watusa 2019-12-10 17:31:37
I'm confused. You have an Epeo, why stop at Futhark Coat +1? I can't imagine Dynamis clears are in your way.
Serveur: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2019-12-10 19:33:24
My bad, I read Futhark Body +1 as Futhark +3 for some stupid reason....
Carry on.
Serveur: Asura
Game: FFXI
Posts: 6
By Asura.Vehsamai 2019-12-16 08:13:18
Good Morning, I have decided to take up Rune and was wondering if anyone could say that the guide is up to date on gearing? I will be doing Epeo since I already have access from doing Idris. Thank you for any help. Time to look for a gear swap lua.
Leviathan.Isiolia
Serveur: Leviathan
Game: FFXI
Posts: 468
By Leviathan.Isiolia 2019-12-16 08:42:37
Good Morning, I have decided to take up Rune and was wondering if anyone could say that the guide is up to date on gearing? I will be doing Epeo since I already have access from doing Idris. Thank you for any help. Time to look for a gear swap lua.
Front page here is not. This one would be a better place to start.
Serveur: Asura
Game: FFXI
Posts: 267
By Asura.Outlawbruce 2019-12-18 09:37:59
Does anyone know if su5 path c can be equipped during regen being casted on you. Then changed afterwards? Does changing remove the potency you received?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2019-12-18 10:10:37
Haven't heard it tested, but I would doubt the effect is removed if you swap weapons. No other Regen Potency Received effects work that way, including Sacro neck. I joked with a RUN that you could build an eilte regen set for yourself if you didn't mind using a high priced weapon as a swap >_>
Serveur: Asura
Game: FFXI
Posts: 267
By Asura.Outlawbruce 2019-12-18 11:24:02
Haven't heard it tested, but I would doubt the effect is removed if you swap weapons. No other Regen Potency Received effects work that way, including Sacro neck. I joked with a RUN that you could build an eilte regen set for yourself if you didn't mind using a high priced weapon as a swap >_>
Its definitely taking min/maxing to the extreme lol
By Fayona 2019-12-18 11:30:56
Speaking of which, I saw a PLD equipping Phalanx gear then asking a rdm for phalanx 2 yesterday doing an HTB. I've never done this before as I've always only ever used my own Phalanx set to cast on myself. Is this something we should be doing?
Bismarck.Sterk
Serveur: Bismarck
Game: FFXI
Posts: 309
By Bismarck.Sterk 2019-12-18 11:37:58
Before fights, I typically pop Embolden and have a RDM Phalanx II me while in my Phalanx gear if I don't plan on using it for Temper. If I have to recast mid-fight I just use my own, though.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2019-12-18 11:44:46
Sure why not :DD. Pricy minmaxing, but hey
Here's a RUN Regen potency/Received set when you're not getting a SCH or WHM Regen:
ItemSet 370264
Potency 22%
Received 25%
Speaking of which, I saw a PLD equipping Phalanx gear then asking a rdm for phalanx 2 yesterday doing an HTB. I've never done this before as I've always only ever used my own Phalanx set to cast on myself. Is this something we should be doing?
My guess is the PLD was asking the higher enhancing magic skill RDM to cast Phalanx to make sure they get the max damage reduction bonus from the spell. Both Phalanx 1 & 2 cap the same and use same formula. PLD gets D in Enhancing Magic Skill while RDM is B+, so he'll have a harder time hitting the skill requisite to make the most of the spell. Asking a RDM to do it is more damage reduction I'm assuming.
A RUN might not need to do this, since they get a much higher skill and can probably gear for the cap easier than a PLD could, but as Sterk brought out, it's a good pair with something like Embolden and RDM's Phalanx II
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Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2019-12-18 11:56:34
RDM cast Phalanx II also last for freaking ever, and a PLD's(and RUN's) Phalanx set is likely one of their weakest sets defensively. So not having to recast phalanx for a long time is a defensive benefit.
Also I'm pretty sure RUN can't hit 500 skill on phalanx either since all the primary slots are taken by phalanx+ gear, so they should benefit in terms of potency by having phalanx II cast on them as well.
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