Endeavoring To Awaken --A Guide To Rune Fencer

Langues: JP EN DE FR
users online
Forum » FFXI » Jobs » Rune Fencer » Endeavoring to Awaken --A Guide to Rune Fencer
Endeavoring to Awaken --A Guide to Rune Fencer
First Page 2 3 ... 133 134 135 ... 188 189 190
 Siren.Attaxia
Offline
Serveur: Siren
Game: FFXI
user: Attaxia
Posts: 118
By Siren.Attaxia 2018-02-28 12:06:30
Link | Citer | R
 
Ramuh.Austar said: »
Siren.Attaxia said: »
With capped att/acc you'd definitely want Herc vest, Herc hands (Both STR+15 TA+3) and Seething bomblet +1 in there
nah
You might be right about the vest - I had forgotten that I tentatively justified not buying it for my capped att/acc Reso set due to it's lack of magic eva. and not raw dmg.

I can't see how Adhemar +1 hands win though:
Herc hands: STR+31 TA+5%
Adhemar +1: STR+27 TA+4% sTP+7
Unless you need that sTP in there to lower your xhit?
 Asura.Dagget
Offline
Serveur: Asura
Game: FFXI
Posts: 73
By Asura.Dagget 2018-02-28 12:06:38
Link | Citer | R
 
Lakshmi.Buukki said: »
It's pretty easy if you're coming as THF, since you can also use Despoil to steal organs as well.

Thanks for the info!
 Ramuh.Austar
Offline
Serveur: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2018-02-28 12:15:45
Link | Citer | R
 
Siren.Attaxia said: »
Ramuh.Austar said: »
Siren.Attaxia said: »
With capped att/acc you'd definitely want Herc vest, Herc hands (Both STR+15 TA+3) and Seething bomblet +1 in there
nah
You might be right about the vest - I had forgotten that I tentatively justified not buying it for my capped att/acc Reso set due to it's lack of magic eva. and not raw dmg.

I can't see how Adhemar +1 hands win though:
Herc hands: STR+31 TA+5%
Adhemar +1: STR+27 TA+4% sTP+7
Unless you need that sTP in there to lower your xhit?
It's more about TP return than anything else. Additional TP returned on the WS results in more damage on the following.

Here are two 3-minute fight examples between adhemar and your herc. The first number is what you use the WS with, the second is what you get as a return.:
Code
3639
234
1299
290
1142
262
1114
84
1362
248
1100
248
1100
262
1114
234
1086
262
1114
248
1526
248
1100
248
1313
337
1615
119
1610
262
1327
248
1100
262
1327
262
1540
248
1526
262
1114
276
1341
248
1526
248
1313
262
1540
56
1334
248
1313
290
1142
262

Code
3426
248
1100
235
1300
235
1087
235
1087
91
1156
294
1146
274
1126
235
1300
248
1100
248
1313
248
1100
261
1113
235
1087
422
1274
420
1272
235
1087
78
1356
52
1117
261
1539
332
1184
274
1552
52
1117
65
1130
222
1074
274
1126
261
1113
274
1126
78
1143
274


Additionally, it doesn't require random augments and it's used for a TP piece anyways.
 Siren.Kyte
Offline
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2018-02-28 12:22:08
Link | Citer | R
 
When looking at 2-hander WS, DEX is also a relevant stat.
[+]
 Siren.Attaxia
Offline
Serveur: Siren
Game: FFXI
user: Attaxia
Posts: 118
By Siren.Attaxia 2018-02-28 13:21:02
Link | Citer | R
 
Siren.Kyte said: »
When looking at 2-hander WS, DEX is also a relevant stat.
Ah ***yes the grip! ty
 Asura.Geriond
Offline
Serveur: Asura
Game: FFXI
user: Gerion
Posts: 3185
By Asura.Geriond 2018-02-28 13:32:54
Link | Citer | R
 
Why does your list of numbers list >3000 TP for the first WS? /confusion
 Siren.Attaxia
Offline
Serveur: Siren
Game: FFXI
user: Attaxia
Posts: 118
By Siren.Attaxia 2018-02-28 13:35:34
Link | Citer | R
 
I figured it was for aftermath and the simulator is not truncating the amount
 Ramuh.Austar
Offline
Serveur: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2018-02-28 13:37:28
Link | Citer | R
 
It starts at 3K and does an auto attack before it checks for the first WS. I know when I start a fight, I make sure I'm in melee range with an auto attack before I try to fire a WS, so that's all it is. It's also like that in case I start it at 0 instead of 3K. This is for any aftermath:
Code
for i in range(k):
        x += casey.round()
        if weapon == "epeolatry":
            if ergon_aftermath_time <= 0:
                if casey.tp >= 3000:



And it doesn't do increased damage, since in the ws function itself, it caps at 3K.
Code
ws_tp = min(self.tp + self.tp_bonus, 3000)

        if ws_tp < 2000:
            a = (ws_tp - 1000) / 1000
            ftp = 0.71875 + a * (1.5 - 0.71875)
        elif ws_tp < 3000:
            a = (ws_tp - 2000) / 1000
            ftp = 1.5 + a * (2.25 - 1.5)
        else:
            ftp = 2.25

        ftp += self.ftp_bonus
 Fenrir.Jinxs
Offline
Serveur: Fenrir
Game: FFXI
user: Jinxs
Posts: 540
By Fenrir.Jinxs 2018-02-28 14:58:05
Link | Citer | R
 
For resolution, why use Knobkierrie over Seething Bomblet +1?
 Ramuh.Austar
Offline
Serveur: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2018-02-28 15:02:48
Link | Citer | R
 
because they're basically equal in damage, better when attack isn't capped, and used for dimidiation.
 Siren.Kyte
Offline
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2018-02-28 15:04:06
Link | Citer | R
 
Yeah, the 6 WSD holds up better to 5 STR than you'd think (and some of the time it may not even be giving the full 5).
Offline
Posts: 3548
By Taint 2018-02-28 16:01:02
Link | Citer | R
 
Fenrir.Jinxs said: »
For resolution, why use Knobkierrie over Seething Bomblet +1?


Knob is a must have but you should have both. If you could only one it would depend on how you use your RUN. Most would pick Knob i would guess.
 Asura.Geriond
Offline
Serveur: Asura
Game: FFXI
user: Gerion
Posts: 3185
By Asura.Geriond 2018-02-28 17:16:27
Link | Citer | R
 
Do you guys often use Embolden on spells other than Protect or Shell?
 Bismarck.Dunigs
Offline
Serveur: Bismarck
Game: FFXI
user: Dunigs
Posts: 83
By Bismarck.Dunigs 2018-02-28 17:30:59
Link | Citer | R
 
Asura.Geriond said: »
Do you guys often use Embolden on spells other than Protect or Shell?

Temper for DPS. I personally don't bother with Shell since in many situations you will hit MDT cap with a normal Shell V + whatever MDT gear is in your set. Phalanx may be more useful than Protect depending on the situation.
 Ragnarok.Martel
Offline
Serveur: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2018-02-28 18:00:12
Link | Citer | R
 
Hmmm. The issue with Embolden Phalanx is that it doesn't turn out as strong as you'd expect. Some of my testing awhile back showed that embolden enhances your base phalanx, then phalanx+ gear is tacked on after. Which doesn't mean it's useless, but it doesn't reach the levels of potency you would have expected if it was the final modifier.

Testing.

Then there's also the issue of duration. If you gear for duration+ to make up for the embolden penalty, the you lose Phalax+ etc.

I really wish embolden was a 5 min JA.
 Ramuh.Austar
Offline
Serveur: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2018-02-28 18:12:55
Link | Citer | R
 
I almost always use it in temper unless I'm not going to be engaged, then i use it on crusade
Offline
Posts: 635
By tyalangan 2018-02-28 18:14:55
Link | Citer | R
 
At first, I wouldn't think Temper with Embolden would be worth the loss of duration nor recasting during fight but can you get it up to 2 min 40~sec with:

Evasionist's Cape: 15% (embolden duration)
E. Galea +1: 15% (enhancing duration)
Regal Gauntlets: 20% (enhancing duration)
Futhark +1: 20% (enhancing duration)

They may be calculated different as I did:(180*0.5)=90(.15)=103.5(*.55)=160.2/60 = 2.67 = 2min 40sec

If true (my math is terrible), seems it may be okay to use but with any less duration enhancement I would not think to use it with Temper.
 Bismarck.Speedyjim
Offline
Serveur: Bismarck
Game: FFXI
user: speedyjim
Posts: 516
By Bismarck.Speedyjim 2018-03-01 00:47:09
Link | Citer | R
 
Odin.Kuroganashi said: »
Bismarck.Speedyjim said: »
Odin.Kuroganashi said: »
Odin.Kuroganashi said: »
sorry to change the subject but is this a good set for Resolution?

ItemSet 357082

Anybody has a better Set?

This is what I currently use.
ItemSet 357087

However, it was reported a couple of pages ago that this would be "BiS".
ItemSet 357088

Thank you for posting the Sets.

Unable to get the HQ (due to gil issues, however, you also forgot to post which Path to do on each Abj.)

Does NQ work?

and an Alternative for Regal Ring be?

Trying to make it the best I can until I can Fund/Achieve the HQ Armor and Ring.

Thanks in Advance for all this help/info!!!

P.S. what is usually the DMG I am aiming for?

Odin.Kuroganashi said:
however, you also forgot to post which Path to do on each Abj.)
I mean, it's sorta obvious when looking at the augment paths, but B for Adhemar, A for Lustratio (except if you play THF, then D on feet are good too).

Odin.Kuroganashi said:
Does NQ work?
Sure

Odin.Kuroganashi said:
and an Alternative for Regal Ring be?
Shukuyu Ring is fine.

Odin.Kuroganashi said:
P.S. what is usually the DMG I am aiming for?
The higher, the better? Idk how to answer this question.
[+]
 Bismarck.Speedyjim
Offline
Serveur: Bismarck
Game: FFXI
user: speedyjim
Posts: 516
By Bismarck.Speedyjim 2018-03-01 00:58:01
Link | Citer | R
 
Taint said: »
ItemSet 357087

Using this set as well.

What are everyone’s first acc swaps?

I was thinking AF+3 head and seething+1. Huge pick up with regal
Bonus and adhemar Head having zero acc.
Tbh, I don't really have/use an acc WS set, as I'm always rolling with a song +8 BRD and Idris GEO. However, I'd think you were on the right path, unless you can get really good augments on Herculean Helm. I'd think good alternatives would also be Meghanada Visor +2, Ayanmo Zucchetto +2 or even Carmine Mask +1.
Offline
Posts: 798
By Staleyx 2018-03-01 02:26:41
Link | Citer | R
 
Mind sharing some enhancing sets, would love to compare. Thanks in advance.
 Asura.Brennski
Offline
Serveur: Asura
Game: FFXI
user: Ogri
Posts: 127
By Asura.Brennski 2018-03-01 02:40:17
Link | Citer | R
 
This is my Enhancing Duration set:
ItemSet 357101

Skill set:
ItemSet 357103

Rest of the slots filled in with Enimty/DT Pieces and my HP/Enmity/Eva/Meva Ambu Cape.

I'm sure there are some pieces I could improve on.

Like the manasa chasuble for more skill if you don't mind dropping out of ilvl which I'm not a fan of when tanking. Also another stikini ring and augmenting earring

And shedir seraweels for Barspells.
 Ragnarok.Camlann
Offline
Serveur: Ragnarok
Game: FFXI
By Ragnarok.Camlann 2018-03-01 03:18:10
Link | Citer | R
 
RUN can't use Shedir Seraweels.
[+]
 Asura.Brennski
Offline
Serveur: Asura
Game: FFXI
user: Ogri
Posts: 127
By Asura.Brennski 2018-03-01 03:31:10
Link | Citer | R
 
Yes you are correct ignore that part of my post, so often recommend them for RDM and SCH for people its out of habit.
 Ragnarok.Camlann
Offline
Serveur: Ragnarok
Game: FFXI
By Ragnarok.Camlann 2018-03-06 02:00:54
Link | Citer | R
 
ItemSet 357190

I'm currently close to finish building the set above. Pretty happy with it. Decent amount of inquartata, regen, a healthy dose of enmity, a smidgeon of counter, and decent MEVA and HP. MDT caps out with shell.

Weakness would be lack of breath dmg taken reduction, and cure effect received+. Could probably tweak it differently with Vocane/+1.

Also maintains some offensive capability.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10098
By Asura.Sechs 2018-03-06 02:32:47
Link | Citer | R
 
Honestly it might be just me but I would use Turms Hands only in situations where my healer is absent or dead, and/or I'm engaged with a plethora of stuff hitting me.
In those situations wow, pretty nice.

For everything else I think I prefer a slightly different set, with Refined Grip +1, different earrings accordingly (Meva/Mdb/Hp/EnfResist), AF+3 body and some DT hands to cap.
Rest would be the same.
Kinda uncertain on Moonlight (which is bloody awesome) vs my Dark Ring (which has PDT, MDT and BDT 5, that's like 10% BDT).
Defensive-wise it gives me an edge, but it lacks the lovely HP Moonlight has.
Also my dark ring is free and Moonlight is expensive lol
Still, would be a tough choice if I had one! No brainer for sets where I'm focusing on HP of course.
[+]
 Ragnarok.Camlann
Offline
Serveur: Ragnarok
Game: FFXI
By Ragnarok.Camlann 2018-03-06 02:46:10
Link | Citer | R
 
Dark ring also reduces HP by 20 iirc. Good point on BDT for it though, and I could just swap it in for those situations, losing 130HP but gaining better protection against potentially high spiking breath damage.

Understand your points. Although, the MEVA from Turms pieces also give resistance to enfeebles, if I understand MEVA correctly.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10098
By Asura.Sechs 2018-03-06 04:22:53
Link | Citer | R
 
It totally does
Ragnarok.Camlann said: »
Although, the MEVA from Turms pieces also give resistance to enfeebles, if I understand MEVA correctly.
It does, and Turms+1 have exceptionally high MEVA.
But you get even more if you use Runeist Coat +3, in addition to more HP, more MP, more VIT, more INT/MND, more def, more MDB.
It also grants Refresh+3 idle which is not game-breaking of course but it's quite a nice addition on some content, so much more than the Futhark's regen if you ask me.

Things might change in a few days once Futhark Coat +3 is released of course.


I wasn't promoting the idea of using a single tanking set for all content anyway. Or rather you can if you're an average RUN and frankly you're gonna be able to successfully tank every monster in the game regardless, but clearly you're a much better player than that and I'm sure you already deploy multiple tanking sets.
More focus on resist, more on HP, more on Inquartata/Parry or other stuff when you won't engage at all, etc.
Everybody can set a personal threshold somewhere according to how much they can be bothered with inventory issues and the annoyance of having to handle (and keep updated!) multiple sets in their LUAs.

My humble and possibly irrelevant opinion is that personally I favor other stuff over the nice "heal on parry" effect from Turms+1 hands which I find extremely useful in some situations as I explained above, but also hardly relevant in many others.


edit:
Oh and if someone is wondering which hands to use as an option with PDT/DT on the hands slot here's what comes to mind
1) PDT or DT augmented Herculean Gloves. Anything else (VIT, MND, INT, w/e) is just icing on the cake. Cap on PDT is 5% with Fern, 3 or 4% for DT. Can go higher with Dark Matter of course but good luck with that.
2) Kurys Gloves. Don't think they're viable with your set though, not enough DT. Slightly higher than average Meva (still much lower than Turms+1) and lovely enmity+9
3) Runeist's gloves +3. Don't think these are viable for your set either, not enough PDT to cap at 50% (pre-Epeolatry of course). Still lower meva than Turms+1 but obviously higher than anything else, and good base stats. No enmity alas but that's really no concern I would say.

Might have done the math wrong but I think you need at least 6% total in your set in the hands slot to use Runeist+3 body in place of Futhark+1.
Again, all these things I just said hardly matter in the end because Futhark+3 body is gonna be released in a few days and that will likely change the scenario, supposing the stats increase will be good enough to bring it in line with Runeist+3, making the swap probably not worth it anymore.
 Ragnarok.Camlann
Offline
Serveur: Ragnarok
Game: FFXI
By Ragnarok.Camlann 2018-03-06 05:37:18
Link | Citer | R
 
Could you throw together no economic holds barred sets (can also be read as dream sets).

ItemSet 357195

The above set I already have. Herc hands have DT-3 on them. Earring choices are flexible here.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10098
By Asura.Sechs 2018-03-06 05:44:05
Link | Citer | R
 
What do you exactely mean with "no holds barred set"? It's a bit generic, not sure what you specifically mean :x
 Ragnarok.Camlann
Offline
Serveur: Ragnarok
Game: FFXI
By Ragnarok.Camlann 2018-03-06 06:10:54
Link | Citer | R
 
Asura.Sechs said: »
What do you exactely mean with "no holds barred set"? It's a bit generic, not sure what you specifically mean :x

Please read as "dream sets". For tanking, please.
First Page 2 3 ... 133 134 135 ... 188 189 190
Log in to post.