Valefor.Prothescar said: »

French MNK best DPS set I tested it myself in bhaflau remnants long ago
This is amazing! lol.
IiPunch - Monk Guide |
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iiPunch - Monk Guide
Valefor.Prothescar said: » ![]() French MNK best DPS set I tested it myself in bhaflau remnants long ago This is amazing! lol. If the base damage of new Ninza + can be augmented similar to damage addition of old NQ Ninza, which some weapons are proving to be with in the same parameters. For Ninza +Base Damage (21 - 26). Will Ninza +1 be the new better option for Mnks looking for H2H to use before they can obtain Oat's?
Fenrir.Jinjo said: » (DA+2) u ok pchan??? How many stones did you use? Were they all +2s? It'll depend on the augments, but if you didn't know they also reduced Ninzas+1 base damage to 75 which is not reflected in the English help text.
http://forum.square-enix.com/ffxi/threads/36877-Skirmish-1-Weapons-Displaying-Incorrect-Damage-Value Otomis said: » If the base damage of new Ninza + can be augmented similar to damage addition of old NQ Ninza, which some weapons are proving to be with in the same parameters. For Ninza +Base Damage (21 - 26). Will Ninza +1 be the new better option for Mnks looking for H2H to use before they can obtain Oat's? Yeah they are way better Fenrir.Sylow said: » +2 stones definitely rain from from leveled up chests in Yorcia Skirmish, the drops from a V head with no chest stars are absolutely depressing. I had 2 instance of chest level-up in OLD skirmish none of which resulted in +2 stone. I got 1 stone+2 back then coming from 1/1/1 with no level up... Stop theory crafting. If anything it's a chance at something just like the HQ heads.
Asura.Aikchan said: » Fenrir.Sylow said: » +2 stones definitely rain from from leveled up chests in Yorcia Skirmish, the drops from a V head with no chest stars are absolutely depressing. pchan said: » I had 2 instance of chest level-up in OLD skirmish none of which resulted in +2 stone. I got 1 stone+2 back then coming from 1/1/1 with no level up... Stop theory crafting. If anything it's a chance at something just like the HQ heads. We've done multiple Skirmish in Yorcia with V head and on every run where we get a chest level up we get collectively, 20+ stones +2 and on every run where we do not we get collectively, 0 stones+2. So yeah, completely not related. I'm glad you tested this for us in a different event, though. Do the Bestial Dens have any benefit or detriment from destroying them?
Certain enemies only spawn when Bestial Dens are up and the spawn rate of advancing swarms decreases when you kill them.
Ok, I was just curious if it had any effect on leveling up your chest rank.
Doesn't seem to have any effect other then removing certain mobs.
Depending on the difficulty: Panopt > Lady bug > Snap Weed | > Ochu | > Morbol | > Belladona x2 Think that's right. Fenrir.Motenten said: » So, defense vs PDT. Code
1% 2% 3% 4% 5% 6% 7% 8% 9%
350 4 8 11 15 19 23 27 31 35
375 4 8 12 16 20 24 29 33 38
400 5 9 13 17 22 26 31 35 40
425 5 9 14 18 23 28 32 37 43
450 5 10 14 19 24 29 34 40 45
475 5 10 15 20 26 31 36 42 47
500 6 11 16 21 27 32 38 44 50
525 6 11 17 22 28 34 40 46 52
550 6 12 18 23 29 36 42 48 55
575 6 12 18 24 31 37 44 51 57
600 7 13 19 26 32 39 46 53 60
625 7 13 20 27 33 40 48 55 62
650 7 14 21 28 35 42 49 57 65
675 7 14 21 29 36 44 51 59 67
700 8 15 22 30 37 45 53 61 70
725 8 15 23 31 39 47 55 64 72
750 8 16 24 32 40 48 57 66 75
775 8 16 24 33 41 50 59 68 77
800 9 17 25 34 43 52 61 70 80
Can one of you math sorcerers make this into an equation? Id like to compare some of the new gear setups. Something like is 850 defense with 46% pdt better than 832 defense with 50% pdt. Or at what point between those values is the sweet spot? It's possible I'm oversimplifying, but if you look at what DEF and PDT do you can come up with a quick approximation.
PDT reduces the amount of physical damage you take by a direct percentage. If you take some amount of initial damage, Damage Taken = Initial_Damage*(1-PDT/100). Assuming that the monster's damage is calculated in the same way that a player's damage is, defense reduces the amount of damage you take in a slightly different way. From BGwiki: Physical Damage = Base Damage * pDIF where Physical Damage represents the monster's damage. Defense affects the pDIF term, which is a ratio between the attacker's attack and the target's defense. Assume the monster has some amount of attack, Monster_Attack, and that you have some amount of defense, Player_DEF. The monster's pDIF will be calculated as Monster_Attack/Player_DEF, and then it's damage will be calculated by multiplying by base damage. If you increase your defense to some value, Player_DEF', then the monster's pDIF will be reduced to Monster_Attack/Player_DEF'. The ratio of the damage you take with your new defense value vs. the lower defense value will then be given by Physical Damage'/Physical damage. The Base Damage term drops out, as nothing has changed, leaving only pDIF'/pDIF, that is, (Monster_Attack/Player_DEF')/(Monster_Attack/Player_DEF) which reduces to Player_DEF/Player_DEF'. All you have to do to compare the amount of damage you'll take by increasing defense is to divide your old defense by your new defense. If you want to compare PDT to DEF for a particular piece, you can directly compare the two: Player_DEF/Player_DEF' = (1-PDT/100). A quick rearrangement of terms gives Player_DEF'=(Player_DEF)/(1-PDT/100) which will tell you how much defense you need in order to gain the benefit of some amount of PDT given some initial amount of defense. This doesn't work if the monster lands a critical hit, though. Critical hits add 1 to your attack vs. defense ration, so the attack term doesn't drop out. That is, you end up comparing (1/DEF' + 1/ATT)/(1/DEF + 1/ATT). That's about as good as you can do with a quick approximation, but pDIF includes one more step which I've ignored. Anyone here know what the buff ID for formless strikes is by any chance. Thanks in advance
status.xml says:
Code <b id="341" duration="180" fr="Coups informes" de="Formlose Schläge" jp="無想無念" enLog="Formless Strikes">Formless Strikes</b> So, 341. Thanks wont have to ask for those ID's in future aswell^^
Just for curiosity, I noticed the Full ACC build uses Usu feet +1, where Manibozho boots R15 STR path have near the exact same Accuracy:
8 DEX --> 5 Accuracy + 10 Accuracy = 15 Accuracy (8*0.625=5) Wouldn't it be more beneficial to just stick with Manibozho Boots for full acc? Not like it truly matters, it just sort've irked me on why those feet are continued to be used for just that purpose, when Manibozho Boots have the same amount of Accuracy. I'm sure this doesn't belong here, but is anyone having trouble augmenting otronif boots? I initially used an NQ stone since it was all I had and got PDT-1%. Three +1 stones later and not one has offered any increase to my augmented stats. Is this broken or am I that unlucky?
I had 4 +1s in a row give PDT-1%. We are just that unlucky.... lol
I used 3 +2 stones for PDT-2%->PDT-1%->PDT-2%. It wasn't until the following day I got my Double Attack +1 using a +2 stone.
Finally broke the chain, but all I got was Accuracy and PDT-1%. Oh well it's an improvement.
+1 melee augments are generally really bad, there's a reason they cost 1/10 of the obsidian shards that +2s do.
I know, I need better luck and more gil. So, just another day in Vana'diel.
How much dps we giving up if we using manibozho body armor instead of thamous coat?
Lakshmi.Amymy said: » How much dps we giving up if we using manibozho body armor instead of thamous coat? Depends on buffs you have and what you are fighting. If you need the acc you will gain dps and not lose a thing. You don't need the acc :(
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