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iiPunch - Monk Guide
Fenrir.Cherrywine
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I suspect Fwahm and Odin.Geriond are one and the same.
Odin.Geriond said: » Just spent a few hours testing Boost: Monk Main: Your current attack delay (counting haste) is tripled, with a minimum of your weapon's unmodified delay, and reset. When your delay is up, you make one attack, which has 100% accuracy and cannot multi-attack. Boost multiplies the damage of your next physical hit by 820/256+STR/400, and multiplies TP gain (after all modifiers) by 400%. Monk Sub: Your current attack delay (counting haste) is tripled, with a minimum of your weapon's unmodified delay, and reset. When your delay is up, you make one attack, which has 100% accuracy and cannot multi-attack. Boost multiplies the damage of your next physical hit by 444/256+STR/400, and multiplies TP gain (after all modifiers) by 200%. Sneak Attack's bonus from DEX and Trick Attack's bonus from AGI are applied after Boost. Addendum to Boost properties; when using H2H, it takes the damage and TP gain of both punches next round into account, not just the first (or equivalently, the multipliers are doubled when using H2H). The same does not occur when Dual Wielding, which only considers the main hand's attack. Asura.Sechs said: » Ragnarok.Inx said: » why is it that our most potent ws are things like Howling First? In those situations (especially with Godhands and/or if you end up with an excess of TP) yes, Howling Fist is likely our best WS. In all other situations it's not. When you're properly buffed Vsmite is the WS to spam at 1000TP. Raging Fists can be nice when superbuffed and close to 3K TP (how close depends to your TP bonus stuff) Well, I wish I could say that I've had the luxury of being able to test under heavy buffs, but as I don't multi-box and frankly MNK is rarely involved in LS activities, I've done all my testing solo w/ trusts (Godhands). Under which circumstances what I said applies; multi-hits are barely worth using... which is pretty sad. Yeah to my big surprise on Apex stuff while CPing with small buffs HF parsed out to be the best option for me as well.
We discussed that with Byrth many pages ago, he had the same exact experience. Again, talking about parsed data here, not Spreadsheet theorycrafting. Fenrir.Cherrywine
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Oh hey, thanks to the hard work and testing of others, to be credited below, I am happy to report that /SAM has been fixed for MNK.
Okay, I'm lying. But Hasso does reduce the Boost delay... Thanks to Nyarlko and Fwahm on Bluegartr! Fenrir.Cherrywine said: » Oh hey, thanks to the hard work and testing of others, to be credited below, I am happy to report that /SAM has been fixed for MNK. Okay, I'm lying. But Hasso does reduce the Boost delay... Thanks to Nyarlko and Fwahm on Bluegartr! Perfect! exalted staff +1 You know you wanna! Kind of a shame they didn't put MNK on Utu Grip, because reasons. Seriously its kind of a bummer, my DRG/SAM with Staff and stacked wsdmg had my Retributions out damaging my Vsmites on Apex mobs. I don't have SU2 on MNK yet to try it out. It's like Square Enix doesn't care. Like maybe releasing this staff with all that WSDMG, and MNK being on it was hinting at something.. So for shits and giggles. WSDMG Staff 18% Knob 6% +3 Hands 10% +2 Ambu Legs +7% Cape +10% Total: 51% Fotia Belt/Neck for +0.20 FTP Retribution TP Modifier TP Modifier 1000 TP 2000 TP 3000 TP fTP: 2.0 2.5 3.0 Okay you can vomit now if you want. MNK using staff just seems wrong to me.. Howling Fist is pretty insane at higher TP. It's alot like Calamity in the regard that is can hit very hard, but has poor skillchain properties. Quote: You haven't lived until you used hundred fist with a staff I SO want to try this with that Exalted Staff +1 Fenrir.Skarwind said: » Kind of a shame they didn't put MNK on Utu Grip, because reasons. Ultio Grip :-D Fenrir.Skarwind said: » Seriously its kind of a bummer, my DRG/SAM with Staff and stacked wsdmg had my Retributions out damaging my Vsmites on Apex mobs. My WAR with Hepa hands was doing more damage then my MNK with Comeuppances. SE needs to fix this ***already. So just curious, since a "full str" set made such a big difference on your boost Cherry for a normal attack, did you do any testing on something like Shoulder Tackle or Shijin Spiral with the same str set to see if it increased average numbers any? This is what I haven't been able to find an actual answer to and I don't have a reliable way of testing without just eyeballing numbers.
Is it possible boost alone doesn't affect weaponskills all that much but using a full str set would, especially on weaponskills not typically modified by str? Offline
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Aug has been an eventful month. I got a promotion and merit increase at work, my worst team member quit, finalized my vacation plans, my son came out 2nd in a national jiu-jitsu under 13 championship, my waist size is only 2 inches away from being where it was at in senior year of highschool - but I'm still pissed off. I'm still angry. Because MNK is damn pitiful.
Let's recap what has happened so far with MNK: Fubar Bukkake Offline
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So it was long and painfull to test but I finally got the AGI of Apex bats level 136 : 290. Also this link (http://www.ffxiah.com/forum/topic/47586/apex-camps) shows wrong eva/def on APEX bats, by a large margin, so I'm assuming they are wrong for others mobs too. Here are the corrects stats :
eva : 1252 +/- 1 (hit rate cap @ 1292 acc, 1196 acc gives 47% hit rate, verified through parse and /check) def : 1338 +/- 1 VIT : 281 AGI : 290 +/- 1 I use them by default in the sim. You are looking at 340 dex to cap crit so GL with that. The sim now accounts for dDEX. https://drive.google.com/open?id=0B7wbcilaHsTebFoxZjZhZkpUcGM Fenrir.Cherrywine
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Blazed1979 said: » Aug has been an eventful month. I got a promotion and merit increase at work, my worst team member quit, finalized my vacation plans, my son came out 2nd in a national jiu-jitsu under 13 championship, my waist size is only 2 inches away from being where it was at in senior year of highschool - but I'm still pissed off. I'm still angry. Because MNK is damn pitiful. Let's recap what has happened so far with MNK: Fubar Bukkake lol! Congratulations on everything else! pchan said: » So it was long and painfull to test but I finally got the AGI of Apex bats level 136 : 290. Also this link (http://www.ffxiah.com/forum/topic/47586/apex-camps) shows wrong eva/def on APEX bats, by a large margin, so I'm assuming they are wrong for others mobs too. Here are the corrects stats : eva : 1252 +/- 1 (hit rate cap @ 1292 acc, 1196 acc gives 47% hit rate, verified through parse and /check) def : 1338 +/- 1 VIT : 281 AGI : 290 +/- 1 I use them by default in the sim. You are looking at 340 dex to cap crit so GL with that. The sim now accounts for dDEX. https://drive.google.com/open?id=0B7wbcilaHsTebFoxZjZhZkpUcGM Thank you for figuring out the AGI and other values of those mobs. There was an adjustment made to many monster stats at the time of the GEO changes, so that might be why existing information on mobs is incorrect. Meh. I'm having a pretty fine time with MNK really just using it for light stuff like card farming in Omen, bead farming in Domain Invasion, bit of cp-ing, etc.
Not saying its great or anything, but its perfectly usable for this sort of stuff, and lets not forget, for many years of this game that is basically all that MNK was used for really. It was always the job that parsed better against VT rather than IT prey, and was rarely involved in endgame. MNK's glory days in Abyssea and during the Oatixur fad were always the exception, not the rule. Fenrir.Cherrywine
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Ragnarok.Inx said: » Meh. I'm having a pretty fine time with MNK really just using it for light stuff like card farming in Omen, bead farming in Domain Invasion, bit of cp-ing, etc. Not saying its great or anything, but its perfectly usable for this sort of stuff, and lets not forget, for many years of this game that is basically all that MNK was used for really. It was always the job that parsed better against VT rather than IT prey, and was rarely involved in endgame. MNK's glory days in Abyssea and during the Oatixur fad were always the exception, not the rule. Why Do I Hate Myself? And How Do I Overcome It? Don't you use jobs you want the cards on Omen card farm rather than how effective said job is?
Where do you get the idea that MNK was not involved in end-game prior to Abyssea? A well geared MNK had a place at pretty much any HNM, it performed well in zerg fights, and it was great for Salvage/Nyzul/Dynamis/Limbus. You must have played a different game than me.
Fenrir.Caiir said: » Where do you get the idea that MNK was not involved in end-game prior to Abyssea? A well geared MNK had a place at pretty much any HNM, it performed well in zerg fights, and it was great for Salvage/Nyzul/Dynamis/Limbus. You must have played a different game than me. Nah, I just have a better memory than some of you guys, and have long since discarded the rose-tinted spectacles. The big laugh is talking about "well geared" when back in the day the last job you'd take to ground kings was a MNK, finishing your BB back in 2004 was a f*cking horror-show if you weren't a BLM. The same cats that made getting through the 50's a LFG nightmare because you couldn't take part in distortion SC's... Face facts; for many years outside of a few specialist spots MNK wasn't considered a priority job. Not to say that it was considered unusable, just that other jobs were considered to be more effective. Offline
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1. Einherjar - MNK was in very high demand
2. Cerberus - as good as other melee 3. VoidWatch - yup, MNK was pretty boss 4. Salvage - Best melee for it While MNK was never our first choice on Faffles and Nid, there were several Linkshells that did fine with MNKs and THF on both. Aspid was SAM+THF only for MB spam and TH, KB was BLM only. Khim pretty much the same. Tiamat eventually saw more and more melees (mainly SAMs) taking part. Dark Ixion was BLU/THF, RNG and maybe SAM. Sandworm - anything really just had to make sure you had a couple of BLMs. Come to think of it, when did ANY melee class really qualify as being first choice for all HNMs? MNK had it as bad as any other melee dps on HNMs. RDM-BLM-WHM-BRD-NIN-PLD and THF for TH. That's all anyone wanted. If you were anything else you were just occupying a spot because you were blowing the HNMLS's leader. edit: lets not forget that 85% of our game time pre-Abyssea was spent meriting. MNK was definitely involved in that heavily. We always did all our zergs as mnk/drk. But I'm not so biased / delusional to think that was because they were the best. It was most likely due to the fact that no one had a Kraken Club, so we just went with what worked. lol. To this day one of my all-time favorite fights has always been diabolos prime as mnk/drk.
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sam and blu /thf were pretty popular to the point some people would throw it at just about anything that didn't need a magic strat.
Fenrir.Cherrywine
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Leviathan.Andret said: » Don't you use jobs you want the cards on Omen card farm rather than how effective said job is? A card run isn't endgame. It is a CP party made of beautiful chaos. But let's not pretend a card run has even a mini-boss to battle. You can do card runs a number of ways. If three people or less, break up after entry and each person gets 5 trusts. If more, support the people that can complete the objectives and let the others sit AFK on the side. When should MNK just sit to the side? Here is a quick check list: Can a MNK complete the 30k WS objective? Sure, but not easily. Possibly not at all without Aeonic H2H. It's WS DMG, even with added skill chain damage, is bad bad bad. Can a MNK make elemental WS? Sure, but not efficiently. Can MNK magic burst? Nope. Can MNK nuke at all? Nope. Can MNK 6-step? Not on anything with the short HP of mobs in Omen. And even if the mobs had enough HP, not without incredible support. Can a MNK make physical WS? Sure, take off the gloves for maximum quickness/as little damage as possible. Can a MNK generate critical hits? Oh, yeah, it is great for this. Can MNK get healed for over 500 ten times? Yes. And Chakra and Mantra help with this, a little. Ragnarok.Inx said: » Fenrir.Caiir said: » Where do you get the idea that MNK was not involved in end-game prior to Abyssea? A well geared MNK had a place at pretty much any HNM, it performed well in zerg fights, and it was great for Salvage/Nyzul/Dynamis/Limbus. You must have played a different game than me. Nah, I just have a better memory than some of you guys, and have long since discarded the rose-tinted spectacles. The big laugh is talking about "well geared" when back in the day the last job you'd take to ground kings was a MNK, finishing your BB back in 2004 was a f*cking horror-show if you weren't a BLM. The same cats that made getting through the 50's a LFG nightmare because you couldn't take part in distortion SC's... Face facts; for many years outside of a few specialist spots MNK wasn't considered a priority job. Not to say that it was considered unusable, just that other jobs were considered to be more effective. MNK wasn't always a toe-to-toe DD, but Chi Blasting made it very viable for many tricky HNMs (Wyrms and Kings and Sky alike). BLM was more efficient, so yeah, if you had BLMs, you'd bring BLMs. But MNK could contribute if a linkshell was so inclined. MNK was great for ZNM, though SAM was better. BLU was used for SA+Cannonball like MNK was for Chi Blast. MNK was good in both Sea and Limbus and Mantra was a key part of a strategy or two for AV. Can I just take a moment to express my great love of Limbus? ... ... Okay, moving on. Prior to Oats, Destroyers were super hawt. And Salvage was far and away the biggest glory days for MNK. Abyssea was a good time for MNK, but it wasn't Salvage. Offline
So yeah apparently boost is working as intended and order to get it to "work" on ws you have to wait for the count and then ws right before it's done
https://www.bluegartr.com/threads/118737-Dev-Tracker-Discussion?p=6939742&viewfull=1#post6939742 Offline
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Fenrir.Cherrywine said: » Abyssea was a good time for MNK, but it wasn't Salvage. I got so much done as MNK in Abyssea. I sold so much ***as MNK... MNK was THE tank+2nd best DPS in Abyssea. ***was OP. SE probably won't fix MNK ever for fear of a repeat. YouTube Video Placeholder Ragnarok.Inx said: » Meh. I'm having a pretty fine time with MNK really just using it for light stuff like card farming in Omen, bead farming in Domain Invasion, bit of cp-ing, etc. Not saying its great or anything, but its perfectly usable for this sort of stuff, and lets not forget, for many years of this game that is basically all that MNK was used for really. It was always the job that parsed better against VT rather than IT prey, and was rarely involved in endgame. MNK's glory days in Abyssea and during the Oatixur fad were always the exception, not the rule. I cannot really speak to ye olde HNM, as that is one of the few things that I was not involved in, but Monk was my first 75, and I can personally speak to the fact that we were used for a lot. Dynamis Lord was passing out the 2-3 LS owned Kraken Clubs, and then using Monks to SP as well. on other runs, you were just another DD job and due to the size of runs there was generally plenty of space for those. it wasn't until I was "done" with Dynamis that I had 5 or 6 other 75s. I did Sky largely as a Monk and we all know Monk's value in Salvage. I did CoP as Monk for most fights (sometimes BST for Familiared IT slimes), as well as Limbus when I wasn't being asked to PLD as I continued to cap other jobs. Meriting was a 70/30 split between RDM and MNK, because one got me instant /tells and the other I had to fight for spots with Samurai that didn't know what Seigan was. after all this came Abyssea/VW era which we've also covered, and plenty of Delve runs were done on Monk with Oats and occasionally DRG for the piercing phase. fillerbunny9 said: » Ragnarok.Inx said: » Meh. I'm having a pretty fine time with MNK really just using it for light stuff like card farming in Omen, bead farming in Domain Invasion, bit of cp-ing, etc. Not saying its great or anything, but its perfectly usable for this sort of stuff, and lets not forget, for many years of this game that is basically all that MNK was used for really. It was always the job that parsed better against VT rather than IT prey, and was rarely involved in endgame. MNK's glory days in Abyssea and during the Oatixur fad were always the exception, not the rule. I cannot really speak to ye olde HNM, as that is one of the few things that I was not involved in, but Monk was my first 75, and I can personally speak to the fact that we were used for a lot. Dynamis Lord was passing out the 2-3 LS owned Kraken Clubs, and then using Monks to SP as well. on other runs, you were just another DD job and due to the size of runs there was generally plenty of space for those. it wasn't until I was "done" with Dynamis that I had 5 or 6 other 75s. I did Sky largely as a Monk and we all know Monk's value in Salvage. I did CoP as Monk for most fights (sometimes BST for Familiared IT slimes), as well as Limbus when I wasn't being asked to PLD as I continued to cap other jobs. Meriting was a 70/30 split between RDM and MNK, because one got me instant /tells and the other I had to fight for spots with Samurai that didn't know what Seigan was. after all this came Abyssea/VW era which we've also covered, and plenty of Delve runs were done on Monk with Oats and occasionally DRG for the piercing phase. Just saying there's been more downs than ups over the last 14 years for the job.
Which says to me that the smart move is to enjoy it for what it can be used for, and make sure you've got ample alternatives for the things it can't. In hindsight, expecting a glorious return to greatness was unrealistic. But that isn't to say its useless in its current form, or not enjoyable to play as. |
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