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iiPunch - Monk Guide
Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 20:16:45
Leviathan.Comeatmebro said: »The thing is, it doesn't have to be necessary to win for it to be more useful.
Let's be generous and say it's a 10% damage difference. Assuming both DD make the change, you're looking at maybe 2 minutes on a 30 min omen run(much of the time will be objective focus or running.. trash mobs often won't even have a measurable difference as the same amount of attack rounds will kill with either set in most cases.)
Now, you can have 32 minute omen runs where the mages can mostly ignore status ailments and just throw a curaga every so often, or you can have 30 minute runs where they have to be on full focus with frequent risk of death. Being a pragmatist instead of a DPS *****, it seems like a pretty easy choice to me.
If it doesn't to you, for whatever reason, we can also bring up damage lost through debuffs. If paralyze has a 20% proc rate, average uptime is 5 seconds, and you're struck with it 10 times in a run, you've lost 10 seconds of damage. If your mage is slower/lazy/overwhelmed healing and you average 10 seconds uptime, you've lost 20 seconds of damage.
Amnesia costs MNK less than most DD, but it's still easily a 20-30% dps loss and can't be removed. Given average duration is around 30 seconds, a couple of those will add up pretty quick.
Now, if you have 1 death in 5 runs, you've lost 3 full minutes of DPS and potentially lost objectives or loot. There goes all the precious seconds you were so concerned about with your MAX SET ONLY mindset.
If your WHMs don't mind being on full focus and you literally never have anyone die at all, cool. I don't think that's the case for many(if any) honest groups. People afk, multibox/multitask, goof off, lag and d/cs happen, alcohol and/or drugs are used during gameplay, whatever. If none of that ever happens to your group, I understand your argument. I just have trouble believing it to be the case.
For the reasons you described, do you advise all DDs to turtle up or even hybrid full-time so the support is less strained for a CP party?
If you are doing a big blast of Ambuscade runs, do you really want to drag out each easy fight for more, completely unnecessary, safety? That extra 15 seconds, 30 seconds, 1 minute, 2 minutes, whatever can result in a fewer run or two by the end of a busy evening. And for what? So the support can relax a little?
You might value safety over strong, focused effort because you use automation in a significant portion of your parties and alliances. Maybe that is the difference.
In the company I keep, we have more fun by expecting more out of ourselves and out of each other.
Our DDs come to push themselves and each other and rib each other if any of them die, but also if they parse low. They don't relax. And neither do those playing support.
Sure, play it smart. But that isn't the same as playing it safe when it is completely unnecessary to do so.
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Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-07-29 20:22:57
Fenrir.Cherrywine said: »For the reasons you described, do you advise all DDs to turtle up or even hybrid full-time so the support is less strained for a CP party?
Do you advise all DDs to make a seperate TP set including gear they otherwise would not need to acquire for a CP party? Besides, there's a difference between turtling in the traditional sense and making a relatively small DPS sacrifice to get a relatively large survivability increase.
You're just as thickheaded, and wrong, as you've been this entire thread. Your refusal to back anything up with numbers cements it, it's like arguing with a wall.
If the set reduced your damage by a significant portion, it would be different. It's like saying you shouldn't use moonlight ring over chirich+1 because chirich spreadsheets .2% higher.
Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 20:26:01
When choosing targets for CP, generally, things that Amnesia or Paralyze are avoided. Let's look at why one might need to full-time a defensive or even a hybrid build for Apex Crabs...
Big Scissors: Inflicts damage.
Bubble Curtain: Grants the user Magic Defense Bonus. +100 Magic Defense.
Bubble Shower: Inflicts damage. Additional Effect: STR Down.
Metallic Body: Grants the user Stoneskin.
Scissor Guard: Grants the user Defense Bonus.
You pick the gear set, any gear set, and I guarantee you everyone wearing it will full resist all that nasty Amnesia and Paralyze those crabs are doing.
Now, I get what you are saying about something like an Aeonic run. Different strokes for different folks. Especially for MNK in its current state, as any variable, any at all, will throw off its parse since its potential is so low.
But still, DPS is the goal. Gearing for it, we all know how it will perform. If we know a set is 2% ahead of another set, but maaaaaaaaaybe this other set will balance it out if certain things happen and certain people aren't paying attention, yes, I would choose the sure thing, 2% ahead set.
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-07-29 20:27:50
Nobody is talking about CP besides you. My example was in Omen, and my original statement was that if you're only making one TP set, it should be kendatsuba. I further added that if you have full kendatsuba+1, there's not much point bothering with a mixed set.
If you think it's a good use of time to farm gear that's only viable in CP so you can do 2% more damage, cool. I don't, and I think only a fool would stick to mixed set on anything with debuffs or meaningful damage.
2% more damage will never make a visible difference to anyone in your party. Reducing your damage taken by a significant portion absolutely will.
Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 20:29:20
Leviathan.Comeatmebro said: »Do you advise all DDs to make a seperate TP set including gear they otherwise would not need to acquire for a CP party?
The goal of fully-buffing a party before a fight, generally a zerg, but it might be for just a really strong push at the start, is to make any strong NM as trivial as a CP mob, so yes. So your question is wrong, but the answer is yes.
Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 20:33:45
Leviathan.Comeatmebro said: »Nobody is talking about CP besides you.
Our latest series of exchanges all originated from Primex talking about using MNK for CP.
Leviathan.Comeatmebro said: »Given I was responding to this, context should have been a bit of a clue.
Yes, it should have been.
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-07-29 20:36:07
Fenrir.Cherrywine said: »The goal of fully-buffing a party before a fight, generally a zerg, but it might be for just a really strong push at the start, is to make any strong NM as trivial as a CP mob, so yes. So your question is wrong, but the answer is yes.
I don't know if you routinely use bolster attunement/vex in omen, but without it you certainly haven't reduced the monsters m.acc to the same as a CP mob.
Albumen still has above floor land rates on paralyze, amnesia, petrify, plague, and doom if you do not have soul voice carols in addition to bolster attune/vex. Clearly you aren't using 8 songs on carols alone, and all of those are relevant statuses to block.
Teles is mostly one element, but you certainly aren't capped m.eva during manafont.
These are all places where you will gain a measurable and significant amount of damage reduction by using kendatsuba over a mixed set. If you're saying you value that miniscule an amount of damage over reliability and survivability, you're a fool.
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Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 20:37:59
Leviathan.Comeatmebro said: »2% more damage will never make a visible difference to anyone in your party. Reducing your damage taken by a significant portion absolutely will.
Two sides of the same coin.
You can rely on your support to keep the DPS alive and functioning. That is why they are there.
You can't rely on the support to deal 2% of what the DPS is doing. That is why the DPS is there.
On MNK, that 2% is smaller than other DDs, sure, but it is far and away what support is likely to lift over the course of a battle.
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Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-07-29 20:38:29
Fenrir.Cherrywine said: »Leviathan.Comeatmebro said: »Nobody is talking about CP besides you.
Our latest series of exchanges all originated from Primex talking about using MNK for CP.
Leviathan.Comeatmebro said: »Given I was responding to this, context should have been a bit of a clue.
Yes, it should have been. Quote: you TP in it because it has gigantic defensive bonuses and the dps difference is basically nothing
if the only thing that matters is dps, you shouldn't be on mnk to begin with
Clearly the implication that you have a choice of job was context enough to place that I wasn't speaking about CP.
Quote: Sounds about as smart as gimping your defensives vs real mobs to gain 2% DPS. If you're just making one TP set, it's Kendatsuba. Don't hate because you're too broke for it. Guess the term 'real mobs' is readily interpreted as CP mobs..?
Quote: you're looking at maybe 2 minutes on a 30 min omen run Omen is CP, right?
Seriously, this is pathetic. You will grasp at anything you possibly can to avoid looking at numbers and being realistic.
2% less damage dealt is essentially never going to change the amount of items or result of a fight. Significantly fewer debuffs and heals needed is often capable of doing so. My healers are better than yours, my DD are better than yours, and my attention span is effectively infinite because my stuff is all scripted. I will still take the survivability, every time.
Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 20:47:19
Leviathan.Comeatmebro said: »I don't know if you routinely use bolster attunement/vex in omen, but without it you certainly haven't reduced the monsters m.acc to the same as a CP mob.
Albumen still has above floor land rates on paralyze, amnesia, petrify, plague, and doom if you do not have soul voice carols in addition to bolster attune/vex. Clearly you aren't using 8 songs on carols alone, and all of those are relevant statuses to block.
Teles is mostly one element, but you certainly aren't capped m.eva during manafont.
These are all places where you will gain a measurable and significant amount of damage reduction by using kendatsuba over a mixed set. If you're saying you value that miniscule an amount of damage over reliability and survivability, you're a fool.
Yeah, no. Omen isn't dangerous enough to warrant such defensive spells. And no one is suddenly beating this content now that the ken set has arrived. We do use Fade, but with Idris, that is enough.
Albumen is no trouble, either. Everyone beating it has been doing so without the ken set. I'm not sure if you are advocating on not bringing tanks to it, since with tanks worth their spots, the DDs shouldn't be getting hit with enpetrify... Other spells do connect, sure, but nothing a quick item or WHM can't fix. This might slow down MNK's DPS alot, since, in its current state, losing any time at all makes it worse and worse. But on a top DPS that outputs excellent damage, yes, get that 2% higher number and push through whatever few enfeebles it can lay out during the zerg. SV, Bolster and RUN and WHM goodies should prevent most from sticking while in a superior DPS set.
Don't bring MNKs to Teles. Now you are just saying crazy things. You know he takes extra damage to piercing right? I don't care what MNK can wear or how it is changed in the update, it won't be better for Teles than THFs and some DRGs.
Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 20:48:24
Leviathan.Comeatmebro said: »my stuff is all scripted. I will still take the survivability, every time.
There it is. Thanks.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2017-07-29 20:49:25
Fenrir.Cherrywine said: »Leviathan.Comeatmebro said: »2% more damage will never make a visible difference to anyone in your party. Reducing your damage taken by a significant portion absolutely will.
Two sides of the same coin.
You can rely on your support to keep the DPS alive and functioning. That is why they are there.
You can't rely on the support to deal 2% of what the DPS is doing. That is why the DPS is there.
On MNK, that 2% is smaller than other DDs, sure, but it is far and away what support is likely to lift over the course of a battle.
ws sets are the same and rest of the tp set is the same besides the legs and feet. which is gaiters and hose and which is NQ kend? emphasis on the NQ part.
Serveur: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2017-07-29 20:49:46
Fenrir.Cherrywine said: »Leviathan.Comeatmebro said: »2% more damage will never make a visible difference to anyone in your party. Reducing your damage taken by a significant portion absolutely will.
Two sides of the same coin.
You can rely on your support to keep the DPS alive and functioning. That is why they are there.
You can't rely on the support to deal 2% of what the DPS is doing. That is why the DPS is there.
On MNK, that 2% is smaller than other DDs, sure, but it is far and away what support is likely to lift over the course of a battle. If a group, who is not top tier but still able to bring multi well geared jobs for each and every HQ NM basis, which is more valuable : DPS where the support has to be spamming multiple debuffs and cures or Reducing the total amount of extra work to add an extra amount of time in the fight total?
Suppose it is a variable based around many factors like DPS and Natural kill speed vs amount of support and time needed for those spells.
From what I can gather on this conversation With minimal risk Highest DPS is more worth it, where as there is a much larger risk of wipe from DPS death and or over all drop in DPS from status issues the Other is more viable.
So lets see some sets used in either or both instances plz.
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Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 20:56:49
Fenrir.Cherrywine said: »Leviathan.Comeatmebro said: »2% more damage will never make a visible difference to anyone in your party. Reducing your damage taken by a significant portion absolutely will.
Two sides of the same coin.
You can rely on your support to keep the DPS alive and functioning. That is why they are there.
You can't rely on the support to deal 2% of what the DPS is doing. That is why the DPS is there.
On MNK, that 2% is smaller than other DDs, sure, but it is far and away what support is likely to lift over the course of a battle.
ws sets are the same and rest of the tp set is the same besides the legs and feet. which is gaiters and hose and which is NQ kend? emphasis on the NQ part.
Forgive me if this is a stupid question, but if the WS sets are the same, why do the numbers differ?
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2017-07-29 20:58:10
it isn't a spreadsheet, so there is going to be variance involved
Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 21:03:24
Well, if the same sets produce different numbers, wouldn't that make it even more difficult to tell how different sets match-up?
Can you run a third set with capped Samnuha tights and Herculean boots with, oh, maybe Acc 15, Attk 15 and TA 4?
The performance of Jolt Counters really surprises me!
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2017-07-29 21:08:51
the point was the less than 1% difference isn't going to make you kill it any faster.
as far as that particular run i manually capped acc, attack, and magic haste with no other buffs such as rolls
but with those boots and legs keeping all other variables the same:
5497.403
5792.874
5792.492
5537.616
Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 21:18:38
I don't really agree that less than 1% difference won't result in a faster kill. Since time is more our enemy than anything.
And I'm not just talking about the 60min timer on Master Trials, the 30min timer on an Aeonic NM or the 30 seconds at the end to kill Ou. I'm also talking about the duration timers of JAs, especially SPs.
In the hard fights, where everything is getting tossed at a mob, even the kitchen sink, 1% more is 1% faster. Killing a mob before buffs wear is critical.
This game is 15 years old. We've all seen a team run out of steam with a NM at 1%.
But for fights where a time crunch isn't a barrier, there is certainly more flexibility to gear. But as fights become easier, we impose our own time expectations on finishing. So even when being slow won't result in failure, it isn't as exciting or rewarding. Hence the pursuit for ever higher performance.
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Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-07-29 22:38:20
As an olive branch, I could see extending Tumult Curator as an example for where the ken set would make excellent contributions.
To be fair, I haven't fought this NM yet. It would be cool to beat it, but it is very low on the list of to-do's.
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-07-30 00:29:36
If nothing went wrong and you ended up 1% damage short, your group is clearly not geared enough for the mob in question.
If something went wrong, surely having additional survivability would reduce the odds of that happening in the future.
Not rocket science.
By Afania 2017-07-30 00:36:16
Outside of content with stun or amnesia which can't -na/erase, I'd pick 1% more damage, personally.
Gonna make those lazy WHM and support jobs work harder with cures and push for faster -na/erase instead of zzzz/alt tabbing youtube videos/chat with their friends in event because I'm an evil Asian boss.
By Blazed1979 2017-07-30 04:54:39
Someone please post the BiS for TP and VS and I'll go out and test it.
Vegitto used to build his Victory Smites to be MA heavy. So I'm not surprised wsing in full Ken+1 gave decent to good results.
Also thanks Cherrywhine for the lua. For all purposes it will do perfectly. (Besides not like MNK need complex luas when all we are doing is smacking ***up).
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-07-30 09:37:16
Fenrir.Cherrywine said: »Well, if the same sets produce different numbers, wouldn't that make it even more difficult to tell how different sets match-up? Fenrir.Cherrywine said: »I don't really agree that less than 1% difference won't result in a faster kill. Since time is more our enemy than anything.
The point is that a simulation is meant to handle all of the math involved in an actual fight. An ideal simulation would include reengage time, mob HP, etc. You can run it a thousand times to get a better average if the variance bugs you.
What Austar did was run it once with the mixed set, and once with NQ kendatsuba. The numbers were so close to the same you couldn't effectively pick which run was with kendatsuba and which was with mixed. So, no, the simulation outright shows that it won't necessarily result in a faster kill.
The difference between your pdif rolls over a simulated fight is greater than the difference between the gear. That's how tiny it is.
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Sylph.Reain
Serveur: Sylph
Game: FFXI
Posts: 404
By Sylph.Reain 2017-07-30 10:02:35
Magic evasion is an incredibly powerful stat. You absolutely should use Kendatsuba set if it's barely any DPS loss.
If you don't realize how lucky you are.. the PLD/WAR/DRG su3 set has no magic evasion and the DRK su3 has +damage taken.
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By Blazed1979 2017-07-30 10:16:12
Someone please post the BiS for TP and VS and I'll go out and test it.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2017-07-30 10:17:47
if you already know the best set what's there to test?
Leviathan.Andret
Serveur: Leviathan
Game: FFXI
Posts: 1008
By Leviathan.Andret 2017-07-30 10:17:55
Since you guys can coding all of this stuff, can you make a script that will mix and match gears, run repeated simulation and rank out the highest average combinations? Probably put them into something presentable to the layman.
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Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-07-30 10:18:41
You've never produced a 'test' under controlled conditions enough to support or negate any argument, if I'm being honest. Your videos are fun, but calling them tests is quite a stretch.
Quote: Since you guys can coding all of this stuff, can you make a script that will mix and match gears, run repeated simulation and rank out the highest average combinations? Probably put them into something presentable to the layman. Too many possible gear options for that to generally be practical. It could be done, but it'd only take into account gear that was specifically integrated and would likely have an upper limit of 5-8 pieces per slot as your amount of combinations increases exponentially.
(6^5 = 7,776 combinations to test which is doable, 10^5 = 100,000, 15^5 = 759,375 possible sets)
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Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2017-07-30 10:22:37
Since you guys can coding all of this stuff, can you make a script that will mix and match gears, run repeated simulation and rank out the highest average combinations? Probably put them into something presentable to the layman. i was working on something for my warrior and dark ones and was going to implement it into my monk one after. end goal was to have used basically select their inventory and support jobs and it would select the best set, food, and buffs. i just haven't had a lot of time with work and summer courses
By Blazed1979 2017-07-30 10:24:29
Leviathan.Comeatmebro said: »You've never produced a 'test' under controlled conditions enough to support or negate any argument, if I'm being honest. Your videos are fun, but calling them tests is quite a stretch.
Never is a strong word. Controlled conditions depends on what you're controlling for.
Negate any argument? I'm not part of this argument. I'm on neither for or against what you and Cherrywhine are arguing about.
I do pretty well from practical experience, that's always what I use to judge anything. Because I like to see what works for me.
I believe that maths is a great indicator of potential. I believe simulations are better. But my personal experience will always trump both for my choice.
That's why I'm asking for what you guys are saying is BiS.
If its the same set but with AF1+3 feet/legs, let me know.
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