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iiPunch - Monk Guide
Shiva.Eightball
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just wait, SE will make Staff monk primary weapon and put them on REA staffs.
pchan said: » Updated my python simulation ! https://drive.google.com/open?id=0B7wbcilaHsTeZ0E3MG5ZaHdDM3c -fixed incorrect triple proc on spharai and verethragna I have now spharai very close to vere's AM1 (~1% so essentially the same dps) and godhands still behind. -added raging fists and shinjin spiral. RF sucks (even with godhands and ACp earring) and (EDIT) SP too (plague could be useful with inhibit TP strategies) - added a ftpbonus stats and modified the weapon skill definitions consequently. Gave the definition of the sea belt and gorget. about the same results i get with the fixes i made as well, not capped attack and no corsair buffs haven't seen any other errors in his yet and when i finish my own warrior and dark knight ones, i will add an interface to it so it's usable for people without python installed or knowledge Fenrir.Cherrywine
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Ramuh.Austar said: » not capped attack and no corsair buffs I guess this makes sense then. The odd results reported had me thinking he was probably assuming higher crit. rate on Victory Smite with Ver and Spharai than he'd see in actual play. So Ver is best. We knew this. And Spharai is the go-to weapon when you lack a GEO and/or a COR. Offline
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Haven't upgraded AF Legs or feet. My MNK lua won't work for some reason, probably because I havent given it any love in ages.
Used this set for 3 hours straight (no gear swaps, no macros, nothing. just full on attack in this since I can't be arsed to figure out whats wrong with my LUA)ItemSet 352599 Highest Victory Smite: 27313 (Crooked Cards/Soulvoice/3000tp-381 TP return Average Victory Smite: 14091 Buffs: BRD: 5 x +7 songs at all times Minuetx2/Madrigalx1/Marchx2 COR: Chaos Roll/Sam's roll Edit: MNK isn't as weak as I thought. There were a few eye pleasing moments. AS>VS>VS seems to consistently give really really high light SC's considering everything else. saw plenty of 60-70k Lights. Fenrir.Cherrywine
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Yeah, that's about where I am with MNK. I can PM you a LUA, though it probably isn't as good as what you usually use. It isn't anything special. But if it helps you find the issue with your own, that'd be something.
It's still bad, though. Considering those buffs, any other job would be averaging where MNK peaks. Offline
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Fenrir.Cherrywine said: » It's still bad, though. Offline
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Full HQ set -.-, I don't think there are that many ppl will have 2 billion to spend on a weaker job.
Fenrir.Cherrywine
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Good to have, but not BiS for TP phase DMG. Just the body should be worn. Legs are debatable. But I didn't say anything this round because his LUA isn't working. I can total see value in full-timing that when a LUA is being stupid.
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YouTube Video Placeholder Leviathan.Comeatmebro
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you TP in it because it has gigantic defensive bonuses and the dps difference is basically nothing
if the only thing that matters is dps, you shouldn't be on mnk to begin with Fenrir.Cherrywine
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Yeah, because look out, when CPing on Apex Crabs, defensive bonuses matter a whole lot. Definitely enough to validate wearing gear that offers less DPS.
If you are testing the DPS of a job (even if the worst DD), don't gimp it. I know Primex has the true BiS pieces, too. All I saw in that video is you getting guard skill ups ;;
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Leviathan.Stamos said: » All I saw in that video is you getting guard skill ups ;; and what about the music gdi? were you born after 1990 or something? Anyways, the event/parse/video served its purpose. I will be re-trying after aug 3rd, same conditions, same gear, if there is a decent enough update/change to MNK. I wouldn't mind if they made MNK a tank. -TP return from counters would be awesome -Cancel Counterstance defense penalty -Make MNK have base of 3.5-4k HP -Make Guard proc much more Fenrir.Cherrywine
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Blazed1979 said: » Leviathan.Stamos said: » All I saw in that video is you getting guard skill ups ;; and what about the music gdi? were you born after 1990 or something? Haha, no, not really. It is fun to take no damage from Spike Flail when farming beads solo, I guess. Leviathan.Comeatmebro
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Fenrir.Cherrywine said: » Yeah, because look out, when CPing on Apex Crabs, defensive bonuses matter a whole lot. Definitely enough to validate wearing gear that offers less DPS. If you are testing the DPS of a job (even if the worst DD), don't gimp it. I know Primex has the true BiS pieces, too. Fenrir.Cherrywine
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I don't care for rich people that make poor choices.
I don't care for poor people that make poor choices, either. If you need the additional defenses, by all means wear it. Or, make/enlist better support so you can focus your energy on why the DPS is there in the first place, to do as much DPS as possible. Or do you recommend full-timing a Defending ring just in case, also? Turtling for the sake of turtling is just lazy. Even if the lazy set cost all the money in the world, it is still lazy. Leviathan.Comeatmebro
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unless the mob is truly trivial to the point of pre-99 content, making the game easier for your healers and having a more relaxed fight is a universal positive.. doesn't matter if they can keep up with you taking much more damage if they shouldn't have to
a turtle set on most jobs can cost anywhere from 15-30% dps.. please show me using pchan's sim a setup that will beat full kendatsuba+1 by more than 5% unless you're really trying to argue that a couple % more damage is worth more than all of that m.eva, in which case I guess we'll agree to disagree (never mind that an extra 10 seconds of paralyze or amnesia will cost more damage than you would have gained.. healer hassle aside) Fenrir.Cherrywine
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Leviathan.Comeatmebro said: » ...the whm is sitting there at full mp. I guess we'll agree to disagree? Though, I think you agree with me in play, but just like to argue with me here on the forum. Leviathan.Comeatmebro
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i don't agree with you in play, i didn't make bhikku legs at all and i am in the process of making a set of kenda+1
you're ignoring my points as usual, let me help you out by highlighting them How much DPS do you gain by using a mixed set as compared to kendatsuba+1? How much magic evasion do you gain by using a full set of kendatsuba+1 instead of your mixed set? Are you fighting anything that has no damage-hindering debuffs? Is it relevant? If so, what? I'd be more prepared to agree with you if you could demonstrate a set that provides a significant damage increase over kendatsuba+1. From what I can tell, the entire set costs less DPS than dropping niqmaddu or epona's for d.ring. A difference of below 5% is not even a real dps advantage when you consider the potential cost of a single long duration amnesia or frequent para. And, just to be clear, I am not saying every MNK should have kendatsuba+1. I'm not even saying you should be using NQ over a mixed set, as the damage difference is much more pronounced. But, for someone who has the full set, it's borderline silly to even consider using a mixed setup. Fenrir.Cherrywine
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MNKs total DPS potential is so low, any change doesn't really sway much back and forth. It is difficult to even definitively place a best to last order for MNK REMA because, at its core, MNK is so lacking.
I don't ignore your points. I just don't see them as valid points. If you are a DPS, a gain is a gain, as long as it isn't getting anyone killed. Hence, why I asked if you advocate DPS full-timing Defending rings or Loricate torques... How much magic evasion would you be gaining that you actually need? Most DPS that can't wear the set are better than MNK in it. Or use SAMs. Or pair the DPS with a RUN or a good WHM and you are solid to wear a superior DPS set. Don't gimp yourself and your party/alliance to look shiny or show off you have the latest thing. Are you fighting something that we have all been beating for 6mo or more without this latest shiny gear? If so, this new gear isn't needed. If it offers less DPS, then why would you full-time it? I get it. It is new. It doesn't make it the best for every situation. Or even most of them. Leviathan.Comeatmebro
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Still waiting to hear the DPS difference.
Fenrir.Cherrywine
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Even if it is 1, and we agree it is greater than 1, that 1 damage would be more beneficial to the fight than having additional magic evasion that did nothing for the fight... It would be like gearing for max HP, when you don't need more HP to win. Or more DEF, when you don't need DEF to win. The job of DPS is to DPS, so it better bring the DPS.
So, like I said, I guess we'll agree to disagree. if you're only worried about dps then you're not bringing monk in the first place
Fenrir.Cherrywine
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Well, the super funny thing is, we are arguing about a scenario wherein a player with the best of the best took his MNK out to test the DPS on Apex Crabs.
So, like, playing defensively is out the window. Ideally, it would have been a flat-out test of "How much does MNK really suck with awesome buffs?" But due to LUA malfunctioning, I could see some value in full-timing the HQ ken set. Leviathan.Comeatmebro
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The thing is, it doesn't have to be necessary to win for it to be more useful.
Let's be generous and say it's a 10% damage difference. Assuming both DD make the change, you're looking at maybe 2 minutes on a 30 min omen run(much of the time will be objective focus or running.. trash mobs often won't even have a measurable difference as the same amount of attack rounds will kill with either set in most cases.) Now, you can have 32 minute omen runs where the mages can mostly ignore status ailments and just throw a curaga every so often, or you can have 30 minute runs where they have to be on full focus with frequent risk of death. Being a pragmatist instead of a DPS *****, it seems like a pretty easy choice to me. If it doesn't to you, for whatever reason, we can also bring up damage lost through debuffs. If paralyze has a 20% proc rate, average uptime is 5 seconds, and you're struck with it 10 times in a run, you've lost 10 seconds of damage. If your mage is slower/lazy/overwhelmed healing and you average 10 seconds uptime, you've lost 20 seconds of damage. Amnesia costs MNK less than most DD, but it's still easily a 20-30% dps loss and can't be removed. Given average duration is around 30 seconds, a couple of those will add up pretty quick. Now, if you have 1 death in 5 runs, you've lost 3 full minutes of DPS and potentially lost objectives or loot. There goes all the precious seconds you were so concerned about with your MAX SET ONLY mindset. If your WHMs don't mind being on full focus and you literally never have anyone die at all, cool. I don't think that's the case for many(if any) honest groups. People afk, multibox/multitask, goof off, lag and d/cs happen, alcohol and/or drugs are used during gameplay, whatever. If none of that ever happens to your group, I understand your argument. I just have trouble believing it to be the case. fixed a few more bugs in pchans model. forced an 8 hit round, so two quads will not allow kicks on that round, incredibly minute loss of damage. also did the same for victory smite so multiple MA hits didn't over exaggerate the WS damage, again a small difference. also tp per hit was a tad too high
i don't have privileges for the last one he linked so i can't look over it yet. all this arguing over MNK, hey i miss my mnk too, maybe it will make a nice comeback, maybe it wont, find out in a few days right? its been at the bottom for a while, cant we all just get along?
Cerberus.Neojuggernaut
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Remember when thief had to be NERFED?!
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