Cant say no to 10 more second of mighty strike while doing incursion. spamming those rudra for 15-20k ish without TA or SA at about 1k TP is nice.
lv 133 incursion.
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Cant say no to 10 more second of mighty strike while doing incursion. spamming those rudra for 15-20k ish without TA or SA at about 1k TP is nice.
lv 133 incursion. Offline
Posts: 322
Quetzalcoatl.Wakmidget said: » Pantafernando said: » Ulthakptah said: » So like an idiot I got over excited and maxed out the despoil job point category. Only I find it to be extremely useless, because you can't see your target's tp and it works by taking a percentage of the tp. It seems near impossible to use effectively. Dont feel bad, all thfs job points abilities are lackluster. Your real goal is to receive all your gifts, that are worth all jp used. Not all of them are lackluster, SA and TA job points are actually nice. Larceny isn't too bad either, just extremely situational. Mighty Strikes and Hundred Fists are nice ones to steal for DPS, just make sure you have alternate TP sets for them to account for the bonuses you steal. Even Invincible and Perfect Dodge can be decent to have longer durations on in certain fights. The Larceny one might be the only good one in all of them actually. The SA/TA ones barely do anything based on the way the added damage works. The dex/agi damage from sneak/trick attack is added after the ftp of the weapon skill. Crit and triple attack +2% is nice though TH13 Is obvously the most useful OP gift of them all!
THF ones aren't that bad, especially when they upgrade them to the supposed 30 people keep saying they are going to do.
Larceny is very useful for stuff like incursion. 10s extra of mighty strikes? I'll take it. 10 sa/ta effect, idgaf how its calculated, extra dmg is extra dmg. Mug is more of a gimmick, its pretty entertaining, but will actually be pretty useful with 30/30 down the road. Same with despoil. I find it normally gives less tp than the validation to use to reset auto-attack, but when that is 30/30 60% tp steal? I'll take it. Conspirator is actually pretty good, extra acc? Even more so when you have other DDs in your party not geared properly. I'll take it also. Gifts providing extra acc/atk/ta/crit dmg and TH13 (which I don't have a large sample size, but 3/5 linen on NQ bosses in salvage since patch). All and all, given what other jobs have received and given our already overwhelming power, I'll definitely take what we got. Offline
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Sylph.Dravidian said: » 10 sa/ta effect, idgaf how its calculated, extra dmg is extra dmg. Ulthakptah said: » Sylph.Dravidian said: » 10 sa/ta effect, idgaf how its calculated, extra dmg is extra dmg. Extra dmg is still extra dmg. I'm sorry, lets put in a petition for SE to give us flee recast insteaed, or hide recast. Please remove SA/TA effects! Just realized I fed a troll since he quoted that one part of the entire thing and argued it like there was some argument to be had. I is sorry. Offline
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Sylph.Dravidian said: » Ulthakptah said: » Sylph.Dravidian said: » 10 sa/ta effect, idgaf how its calculated, extra dmg is extra dmg. Extra dmg is still extra dmg. I'm sorry, lets put in a petition for SE to give us flee recast insteaed, or hide recast. Please remove SA/TA effects! Just realized I fed a troll since he quoted that one part of the entire thing and argued it like there was some argument to be had. I is sorry. Offline
Posts: 322
I think it may go higher than 3% wsd, I saw a Nenekirimaru with 5% wsd today.
Ulthakptah said: » Sylph.Dravidian said: » Ulthakptah said: » Sylph.Dravidian said: » 10 sa/ta effect, idgaf how its calculated, extra dmg is extra dmg. Extra dmg is still extra dmg. I'm sorry, lets put in a petition for SE to give us flee recast insteaed, or hide recast. Please remove SA/TA effects! Just realized I fed a troll since he quoted that one part of the entire thing and argued it like there was some argument to be had. I is sorry. What is there to explain. I gave a explanation I don't give a ***, more dmg is more dmg, at least we got better than a lot of jobs. You chose to argue it for reasons god only knows, hence "troll". Your comment in of itself is "ad-homiem". You probably would prefer a minute off flee since your comments imply you are bad. You not only picked up a partial part of my entire post to directly attack it for who knows why, but you apparently missed the entire post referring to all the bonuses we received and viewed it as me strongly suggesting that SA/TA are god sends and that I love those 2 JPs specifically out of all the ***we got and that it is somehow carrying our dmg. Hence the "troll" comment, because you literally responded in a troll like matter, given what people have defined "troll" to be when used in a slang like matter. Really should stop biting. I just can't help it though. Maybe you should read an entire post next time. Sylph.Dravidian said: » Ulthakptah said: » Sylph.Dravidian said: » Ulthakptah said: » Sylph.Dravidian said: » 10 sa/ta effect, idgaf how its calculated, extra dmg is extra dmg. Extra dmg is still extra dmg. I'm sorry, lets put in a petition for SE to give us flee recast insteaed, or hide recast. Please remove SA/TA effects! Just realized I fed a troll since he quoted that one part of the entire thing and argued it like there was some argument to be had. I is sorry. What is there to explain. I gave a explanation I don't give a ***, more dmg is more dmg, at least we got better than a lot of jobs. You chose to argue it for reasons god only knows, hence "troll". Your comment in of itself is "ad-homiem". You probably would prefer a minute off flee since your comments imply you are bad. You not only picked up a partial part of my entire post to directly attack it for who knows why, but you apparently missed the entire post referring to all the bonuses we received and viewed it as me strongly suggesting that SA/TA are god sends and that I love those 2 JPs specifically out of all the ***we got and that it is somehow carrying our dmg. Hence the "troll" comment, because you literally responded in a troll like matter, given what people have defined "troll" to be when used in a slang like matter. Really should stop biting. I just can't help it though. Maybe you should read an entire post next time. Didn't seem like your statement was being attacked at all. More like a little perspective on how much the job point bonus might actually impact a player. Stop being so sensitive. Davorin said: » Sylph.Dravidian said: » Ulthakptah said: » Sylph.Dravidian said: » Ulthakptah said: » Sylph.Dravidian said: » 10 sa/ta effect, idgaf how its calculated, extra dmg is extra dmg. Extra dmg is still extra dmg. I'm sorry, lets put in a petition for SE to give us flee recast insteaed, or hide recast. Please remove SA/TA effects! Just realized I fed a troll since he quoted that one part of the entire thing and argued it like there was some argument to be had. I is sorry. What is there to explain. I gave a explanation I don't give a ***, more dmg is more dmg, at least we got better than a lot of jobs. You chose to argue it for reasons god only knows, hence "troll". Your comment in of itself is "ad-homiem". You probably would prefer a minute off flee since your comments imply you are bad. You not only picked up a partial part of my entire post to directly attack it for who knows why, but you apparently missed the entire post referring to all the bonuses we received and viewed it as me strongly suggesting that SA/TA are god sends and that I love those 2 JPs specifically out of all the ***we got and that it is somehow carrying our dmg. Hence the "troll" comment, because you literally responded in a troll like matter, given what people have defined "troll" to be when used in a slang like matter. Really should stop biting. I just can't help it though. Maybe you should read an entire post next time. Didn't seem like your statement was being attacked at all. More like a little perspective on how much the job point bonus might actually impact a player. Stop being so sensitive. insert facepalm.gif Offline
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Is it possible for the skirmish daggers to now beat other oens with right augs?
Saw one wiht +14 dmg +20ish acc +2% ws dmg , and another with +15 str/dex and +4% double att. I did skirmish dagger for AE and got WSD+4% leafslit+1. Also just saw h2h with quadruple attack on it on front page. If this dagger can get quad attack+2 & wsd 5 I would think it would beat jugo+1 for Vajra offhand right?
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Pantafernando said: » Checking the new info we have about the skirmish augments, i checked few new sets. First, some info about skirmish augments, provided most by sech in his post in bg: - you can augment your skirmish piece with up to 3 augments. Each slot is relative to the current 3 stones type: snow, leaf and dusk. Each type of stone has 4 categories that determine what kind of job will be favored: . Slit: melee dd; . Tip: ranged dd; . Dim: magic users; . Orb: pet orbs. - each type of slit stone has its own augment pool. For thfs, the most relevant are: . Snowslit: att/acc. I will consider the combo att20/acc20; . Leafslit: ta, dw. I will consider ta2 or dw5; . Duskslit: str/dex, wsd, critdmg. I will consider str9/dex9, wsd3 and critdmg3. The sad part is that wsd, critdmg and stats share the same slot, and it reduces a lot the relevance of wsd/critdmg. For rudra specifically, wsd > critdmg because it has the same max, and wsd can be used both in stacked and unstacked, but due to high ftp, rudra will benefit more from str/dex augments than wsd/critdmg. ItemSet 333278 Full taeon set with feet + back capping dw11, and the others pieces with ta2. If sam rolls is available, ginsen can be swapped by a yetshila +1 for minor small increase in dps. ItemSet 333171 Unstacked will consider ta2 in all taeon slots with str/dex 9, what according to spreadsheet, will help more than wsd/critdmg. ItemSet 333169 Stacked with taeon ta2. All sets with att20/acc20. How much str/dex is needed to surpass wsd+3% on taeon? I have yet to see 9/9 nerz said: » Pantafernando said: » Checking the new info we have about the skirmish augments, i checked few new sets. First, some info about skirmish augments, provided most by sech in his post in bg: - you can augment your skirmish piece with up to 3 augments. Each slot is relative to the current 3 stones type: snow, leaf and dusk. Each type of stone has 4 categories that determine what kind of job will be favored: . Slit: melee dd; . Tip: ranged dd; . Dim: magic users; . Orb: pet orbs. - each type of slit stone has its own augment pool. For thfs, the most relevant are: . Snowslit: att/acc. I will consider the combo att20/acc20; . Leafslit: ta, dw. I will consider ta2 or dw5; . Duskslit: str/dex, wsd, critdmg. I will consider str9/dex9, wsd3 and critdmg3. The sad part is that wsd, critdmg and stats share the same slot, and it reduces a lot the relevance of wsd/critdmg. For rudra specifically, wsd > critdmg because it has the same max, and wsd can be used both in stacked and unstacked, but due to high ftp, rudra will benefit more from str/dex augments than wsd/critdmg. ItemSet 333278 Full taeon set with feet + back capping dw11, and the others pieces with ta2. If sam rolls is available, ginsen can be swapped by a yetshila +1 for minor small increase in dps. ItemSet 333171 Unstacked will consider ta2 in all taeon slots with str/dex 9, what according to spreadsheet, will help more than wsd/critdmg. ItemSet 333169 Stacked with taeon ta2. All sets with att20/acc20. How much str/dex is needed to surpass wsd+3% on taeon? I have yet to see 9/9 Tomorrow i will recheck in my spreadsheet but probably just dex+10 without str (a possible value with dusktip stones) can easily beat without str factor. The max combo seems to be dex7/str7, but individual stats goes up to 10. nerz said: » Pantafernando said: » Checking the new info we have about the skirmish augments, i checked few new sets. First, some info about skirmish augments, provided most by sech in his post in bg: - you can augment your skirmish piece with up to 3 augments. Each slot is relative to the current 3 stones type: snow, leaf and dusk. Each type of stone has 4 categories that determine what kind of job will be favored: . Slit: melee dd; . Tip: ranged dd; . Dim: magic users; . Orb: pet orbs. - each type of slit stone has its own augment pool. For thfs, the most relevant are: . Snowslit: att/acc. I will consider the combo att20/acc20; . Leafslit: ta, dw. I will consider ta2 or dw5; . Duskslit: str/dex, wsd, critdmg. I will consider str9/dex9, wsd3 and critdmg3. The sad part is that wsd, critdmg and stats share the same slot, and it reduces a lot the relevance of wsd/critdmg. For rudra specifically, wsd > critdmg because it has the same max, and wsd can be used both in stacked and unstacked, but due to high ftp, rudra will benefit more from str/dex augments than wsd/critdmg. ItemSet 333278 Full taeon set with feet + back capping dw11, and the others pieces with ta2. If sam rolls is available, ginsen can be swapped by a yetshila +1 for minor small increase in dps. ItemSet 333171 Unstacked will consider ta2 in all taeon slots with str/dex 9, what according to spreadsheet, will help more than wsd/critdmg. ItemSet 333169 Stacked with taeon ta2. All sets with att20/acc20. How much str/dex is needed to surpass wsd+3% on taeon? I have yet to see 9/9 I retested with both dex10 and str7 + dex7 and wsd3 beated both, but of course for a very small margin. I tested dex and str/dex combo in tp set, for tojil as target, and the result was that adding dex up till a limit (possible dex sweet spot) will be more benefitial than str, making dex10 more appealing than str7+dex7 but having the exact amount of dex to cap it seems unreasonable most of time. So, personally i would sugest using dex10 instead dex7 + str7 because for most high level mobs, you will be bellow dex sweet spot making dex more important than str. I would sugest using just the dex10 for tp and ws to save you inventory space as the difference is really small, but i can see wsd benefiting more ws for others jobs like coronach. Finally, that ipetam with dmg15 and wsd3 beats izhiikoh for dynamis by a good margin, but still lose to izhiikoh against tojil (small margin though, probably a perfect augmented ipetam can slightly pull ahead izhiikoh, or the advent of the 4th augment slot in rakaznar alluvion). Edit: in theory, against tojil ipetam + izhiikoh offhand beats izhiikoh + jugo by about 10 dmg, but considering the spreadsheet does not consider the additional effect, i could say the combo izhiikoh + jugo +1 and ipetam + izhiikoh are even. Against dynamis, ipetam + izhiikoh is a good amount inferior to ipetam + jugo. Offline
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Might not even need the belt soon. They announced today that empy is getting reforged. Hopefully the feet get an extra TH on it when 119. Other than that I think I will hold off on making the perfect augmented taeon set until I see what goodies come out this march. Offline
Posts: 9
So what gear are we looking at for solo dynamis? Stack all the dual wield you can if soloing dynamis? i want to forge a dynamis taeon set but dont wanna waste my stones just yet without some opinions in here
Totally solo in dynamis, yes, you will stack all dw gear up till the dw48-50 limit.
Current gear allow you to break dw50 in gear but thats harmfull to dps. For just dynamis solo, you can skip the dusk and snow stones for all pieces aside feet. With feet i advise you to devote a bit more attention to get dw9 plus nice att/acc and dex augments as that feet will be useful even in buffed situations. For what matter, when i tried dw in my taeon, i managed to get like dw4 and dw5 with a single stack of +1 stones. And i was getting good amount of ta2 also, those augments are pretty common with +1. Is it really worth making a dynamis specific set nowadays though? I'm sure you want to proc as much as you can, and probably wearing the most ideal set actually hinders that lol... You'd probably auto attack a mob to death if you're not lucky enough to proc it before 2000% or so... at least that was my case back when I used to do dynamis since they buffed steps recast. Dynamis nowadays would totally suck solo without that buff.
The answer is no.
People cling to using dyna mobs as a baseline because it's in the spreadsheet, and they love their spreadsheet. Offline
Posts: 9
Well, dynamis is a sport to me. I like to try beating my personal best in coins each run for each zone. The better gear I have makes it more fun and yeah procing is a bigger problem but if you cant proc a mob you turn your back or move on to a different mob and keep working.
Quetzalcoatl.Wakmidget
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Just out of curiosity, I see a 48-50 number floating around, but does anyone have an exact value of how much Dual Wield would be required to hit the 80% delay reduction cap with just gear? No Haste Samba or anything. Even if it is an obscene number, that is completely unreachable, I'm kind of curious to know what it might be.
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