I pretty much only use my THF for brainless farming. And I'm pretty dumb. And I have Evisceration questions! My current gearset came from that optimizing spreadsheet app thing from these here forums, and I'm pretty sure it's suboptimal. So here we go, math time:
Assume I'm spamming it at 1k TP, Tauret mainhand. (Crepuscular offhand, which I don't think matters? The CHR mod evens out across every option, since it's roughly constant across gear.)
What's the desirable ratio for critical hit rate versus critical hit damage? Am I right to think it's 1:1?
Crit rate and crit damage are multiplicative, since expected damage is
(base critless damage) + (crit rate)*(crit damage) (...times five for Evisceration specifically, work with me here)
so you want to keep them as close to even as possible to maximize expected damage output, right?
Assumptions used:
-fSTR and dDEX are a wash. If I'm outstatting the target, it's by roughly the same amount when it comes to "increases crit damage" and "increases crit rate". If the target outstats me, it's by roughly the same amount in the opposite direction.
-PDL doesn't matter (I don't think I'm atk capped on average level 99-130 content? Even with Sylvie and Qultada?) or if it does matter I'm killing something so weak I don't notice the difference in kill time from specifically Evisceration damage versus "whiffed a single attack and didn't hit 1k TP" or something.
In hard numbers:
Base crit rate for all jobs is 5%, merit bonus is 5%, Evisceration gives 10% at 1000 TP, Moonshade is another ~2.5% (BG wiki says 25% at 2k TP and I assume it's linear, though that's marked with verification needed)
so I have 22.5% crit rate when I Evisceration at 1k TP
THF natively has +14% critical damage from their trait, job points give another 8% (and cap is 100%)
and so I have 22% crit damage when I Evisceration at 1k TP
That's roughly 1:1, so should I just be aiming to keep that even? I don't know if there are even any straight tradeoffs, honestly, just that there seems to be a lot more easy crit gear (ambu cape, Odr earring) than crit damage gear.
My current set's pretty mid - especially because all my Gleti's is at 0 RP:
ItemSet 396189
Total crit rate:
22.5% from above (including Moonshade Earring up there)
10% from Toutatis's Cape
2% from Yetshila +1
6% from Plunderer's Vest +3
6% from Mummu Wrists +2
7% from Gleti's Breeches
= 53.5% crit rate
Total crit damage:
22% from above
6% from Adhemar Bonnet +1
6% from Yetshila +1
5% from Plunderer's Vest +3
=39% crit damage
So if my assumptions above are correct, I should sacrifice critical hit rate for critical hit damage, all else being equal. And while that last bit is not true because every piece of gear has different stats, it's definitely going to be a powerful multiplier, since at 50% crit rate 2% crit damage = 1% total damage in expectation and so on.
Legs - Does that mean that Pillager's Culottes +3 beats Gleti's Breeches until like R25 or so?
Feet - Plunderer's Poulaines +3 is a triple attack piece, but the spreadsheet select it over R0 Gleti's Boots for 4 crit rate. That's gotta just be an error on my part, right? Like I clicked a button wrong?
Headgear - Why is Skulker's Bonnet +3 in some of the BiS sets I'm seeing? Just PDL? TA doesn't do anything relevant for Evisceration?
Ear - Spreadsheet said Sherida > Odr, but Odr's got more dex and 5% crit rate, is some mediocre double attack/some store TP to maybe WS faster next time from Sherida actually better?
General - Am I missing other crit damage items? Or heck, other crit rate items? (Don't have Leko's ring because I'm using Cornelia's on other jobs)
Obviously also any other information anyone has would be super appreciated. I don't like to do stuff if I'm not gonna do it right, and I probably spend more raw time on THF than most jobs, even if I'm never doing real content on it!