For The Shinies! A Guide For Thief |
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For the Shinies! A Guide for Thief
Bahamut.Mustybadger
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ok, fab :) thanks alot.
Gear haste caps at 25, even though you need 26 in gear to cap due to how rounding works in this game.
Hence, you need 49DW Odin.Godofgods
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Valefor.Slore said: » Odin.Godofgods said: » :/ 3wkr 3 colonization reives, 0 capes. Hopefully i have better luck tomorrow Im messing around on blm right now at lair reive by biv 4 in Marjami and getting capes galore. Try a lair reive tried lair for a few hours. Along with a few more wkr. no capes. Can someone explain the alluvion yorica skirmish? I cant seem to find anything worth while to read up on it. Odin.Godofgods said: » Valefor.Slore said: » Odin.Godofgods said: » :/ 3wkr 3 colonization reives, 0 capes. Hopefully i have better luck tomorrow Im messing around on blm right now at lair reive by biv 4 in Marjami and getting capes galore. Try a lair reive tried lair for a few hours. Along with a few more wkr. no capes. Can someone explain the alluvion yorica skirmish? I cant seem to find anything worth while to read up on it. http://www.ffxiah.com/forum/topic/45843/alluvion-skirmish-yorcia/ Offline
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Odin.Godofgods said: » Valefor.Slore said: » Odin.Godofgods said: » :/ 3wkr 3 colonization reives, 0 capes. Hopefully i have better luck tomorrow Im messing around on blm right now at lair reive by biv 4 in Marjami and getting capes galore. Try a lair reive tried lair for a few hours. Along with a few more wkr. no capes. Can someone explain the alluvion yorica skirmish? I cant seem to find anything worth while to read up on it. Honestly, just wait a few more days, empy is being reforged in the next update. I would just get my ducks in a line for that. Farm some chapters, farm some gil. Maybe get some of the things done for mythic. After the richest players on your server buy all the upgrade items from vagary they need, the price will drop, and the common man can afford them. Odin.Godofgods
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Ulthakptah said: » Honestly, just wait a few more days, empy is being reforged in the next update. I would just get my ducks in a line for that. Bismarck.Josiahfk said: » Check out this guide I made, it's from the perspective of all 6 party members so you can see what roles will be expected of you. Few questions. It doesn't look like the mobs aggro, but do they link? Is there a map for these things or are you running blind? And this iv wondered since the first yorica skirmish came out, but that was around when i had to leave. Then i just forgot until i was watching that video. - I noticed your mage was using t1 stone. What/how makes that strong enough to be the worth while spell? Odin.Godofgods
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do you have that item set listed on here? Id be curious to check it out, i dont usually play blm, just one of the random jobs i leveled.
~ was just looking through old blm equip; basically skirmish armor and some random drops from wkr's iv been doing trying to get capes; Figured 260 would be difficult to reach, but the staff drop [Baqil Staff] i got is +173 itself, so thats pretty nice. 10 from legs and back each. Nearly 200 there. Odin.Godofgods
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Bismarck.Josiahfk said: » Best to always use a 119 staff for nuking/magic casting on monsters of any kind, due to the high magic damage and high macc heh, im here because my main jobs equip is outdated form having been gone so long. I sure dont have 119 weaps for a job i never rly played much like blm. However i do have original skirmish and left over pieces from old blu burn set. (rings and grip i could buy) ItemSet 314291 hag set has a total of MagAcc+9 and MaB+18 in augs. So i guess it would be either that or my thf set that i originally came here about. Quote: Odin.Godofgods
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well the goal was to start upgrading my thf set naturally, hence thf thread. Yorica skirmish seemed the next logical step. Its just finding what would work best for me in there [thf or blm] (since i have never done it.) I didn't rly wanna join the (vry few) shouts iv seen when i didn't have a clue what i was doing. - From the reading in that one thread and the video you posted, i at least have a decent idea of what to expect. So i guess now is just a matter of which or those to jobs would be better to go as given what equip i have. - I have a whm friend that can tag along if needed. Not sure if duoing there as i am is even possible, or if i would need a whole party.
Odin.Godofgods
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first try in, first thing i run into is lorissa. Kicked my ***. Perhaps trying it at 4am wasnt the greatest idea...
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Get ready those popcorn and enjoy the ***storm coming after the update!!
it wouldnt be a problem at all with a pdt set.
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Amazes me tho all the people saying the game is dead but QQ about a WS?
Quetzalcoatl.Wakmidget
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Quote: Pre-adjustment Post-adjustment Weapon Skill TP1000 TP2000 TP3000 TP1000 TP2000 TP3000 Shark Bite 4.81 7.11 8.81 -> 4.5 6.8 8.5 Mercy Stroke 6 - - -> 5 - - Mandalic Stab 5 8.19 11.79 -> 4 6.09 8.5 Rudra’s Storm 6 15 19.5 -> 5 10.19 13 R.I.P. THF DD, I guess it's time for everyone to bandwagon something good now. Quote: The increased potency based on the number of skillchains has been doubled. SAM buff The circle of FFXI is now complete. Asura.Taidis said: » Quote: The increased potency based on the number of skillchains has been doubled. SAM buff The circle of FFXI is now complete. Thats a magic burst adjustment. Rudras new anchor points just slightly favor holding tp up to 1750 unlike before.
Overall a loss higher than 30% in dmg. At 1000, the loss is just 17% though. Skulker's Bonnet" DEF:74 HP+19 STR+14 DEX+25 VIT+13 AGI+16 INT+12 MND+12 CHR+12 Accuracy+22 Evasion+23 Magic Evasion+40 "Magic Def. Bonus "+1 Haste+7% "Triple Attack "+3% "Accomplice "+12% "Collaborator "+12% Set: Augments "Triple Attack ""
Skulker's Bonnet +1" DEF:100 HP+41 STR+20 DEX+33 VIT+19 AGI+23 INT+18 MND+18 CHR+18 Accuracy+32 Evasion+49 Magic Evasion+59 "Magic Def. Bonus "+3 Haste+8% "Triple Attack "+4% "Accomplice "+15% "Collaborator "+15% Set: Augments "Triple Attack "" Skulker's Vest" DEF:94 HP+30 STR+16 DEX+29 VIT+15 AGI+17 INT+13 MND+13 CHR+13 Evasion+25 Magic Evasion+47 "Magic Def. Bonus "+3 Haste+5% Dagger skill +18 Augments "Conspirator " Set: Augments "Triple Attack "" Skulker's Vest +1" DEF:131 HP+63 STR+25 DEX+41 VIT+24 AGI+28 INT+21 MND+21 CHR+21 Evasion+55 Magic Evasion+69 "Magic Def. Bonus "+6 Haste+6% Dagger skill +28 Augments "Conspirator " Set: Augments "Triple Attack "" Skulker's Armlets" DEF:64 HP+12 STR+10 DEX+26 VIT+18 AGI+4 INT+8 MND+19 CHR+11 Accuracy+12 Attack+16 Evasion+16 Magic Evasion+29 "Magic Def. Bonus "+1 Haste+4% "Sneak Attack "+20 Set: Augments "Triple Attack "" Skulk. Armlets +1" DEF:91 HP+27 STR+14 DEX+40 VIT+29 AGI+7 INT+12 MND+30 CHR+17 Accuracy+22 Attack+25 Evasion+36 Magic Evasion+43 "Magic Def. Bonus "+2 Haste+5% "Sneak Attack "+25 Set: Augments "Triple Attack "" Skulker's Culottes" DEF:77 HP+23 STR+18 DEX+7 VIT+10 AGI+12 INT+19 MND+11 CHR+7 Evasion+21 Magic Evasion+51 "Magic Def. Bonus "+2 Haste+6% "Despoil "+7 Critical hit rate +4% Set: Augments "Triple Attack "" Skulk. Culottes +1" DEF:112 HP+50 STR+29 DEX+7 VIT+16 AGI+20 INT+30 MND+17 CHR+11 Evasion+47 Magic Evasion+75 "Magic Def. Bonus "+5 Haste+6% "Despoil "+9 Critical hit rate +5% Set: Augments "Triple Attack "" Skulk. Poulaines" DEF:52 HP+7 STR+8 DEX+15 VIT+8 AGI+30 MND+8 CHR+19 Evasion+54 Magic Evasion+51 "Magic Def. Bonus "+2 Haste+4% "Treasure Hunter "+2 "Despoil " effect +5 Set: Augments "Triple Attack "" Skulk. Poulaines +1" DEF:73 HP+15 STR+12 DEX+24 VIT+12 AGI+44 MND+12 CHR+30 Evasion+107 Magic Evasion+75 "Magic Def. Bonus "+5 Haste+4% "Treasure Hunter "+3 "Despoil " effect +6 Set: Augments "Triple Attack "" Let's see here. Head is ok. Higher base stats, much more acc but no atk. Body and hands is iffy. Much higher stats/acc/atk, but no TA or DW. Legs are meh Feet are TH Yeah, I made the feet right away because I was too cheap to get Chaac belt lol...
Fenrir.Magi said: » Yeah, I made the feet right away because I was too cheap to get Chaac belt lol... Offline
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dagger skill on body.. ill use for WS prob - Head is great- rest I use skirmish gear instead-
edit: yea feet will be good also, can ditch dagger and chaac |
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