Remora.Brain said: »
Do I need to keep Sekkanoki hands, Sengikori feet, or Seigan Head on the full time to keep the benefits of their bonuses or only for activation?
[Archive] Bushido - The Way Of The Samurai (A Guide) |
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[Archive] Bushido - The Way of The Samurai (A Guide)
Remora.Brain said: » Do I need to keep Sekkanoki hands, Sengikori feet, or Seigan Head on the full time to keep the benefits of their bonuses or only for activation? Phoenix.Dramatica said: » I'd say meditate is much more likely to be the loser due to human error and overTP. I still have my meditate merits for extra room on AM3 activation though. The question isn't probably isn't really big deal with Koga users due the amount of TA/DA, but there has to be a system to be able to tell where to draw this line. It may sound like I'm going to defend meditate to my deathbed, but I simply want to know how the line is drawn. Talking about a pure zerg like delve bosses, we aren't spamming our WS macro at 60%, it's more like 80%. No matter what you fighting, meditate comes incrementally and predictably. Small mobs, you can guarantee free self skillchains more often. Boss mobs, you can still can estimate whether you can WS at 60% vs 80% based on meditate. You can't do that with Zanhasso. By the time you realize Zanhasso happens, you've probably missed your window of opportunity to WS before your next rally. Isn't it all about Namas and Tsuru now and Tsuru + fudo ?
I didn't play in forever and more, but I thought tsuru + namas would be best till we stop playing with 8 song 4 roll and 64567486 def down debuf. Also does new hands give same hasso buff as pants wich mean can cap haste with even less gear or remove those ugly legs!?! I doubt they will make the mistake to make them magic again at first so prolly won't find out unless SE give(gave?) the answer :x. Verdict on Amano? Should I bother upgrading or just stick to Tsurumaru
I got Wakido Kote, how would I go about testing the Hasso effect?
I imagine in Adoulin you want to stick with Tsuru, outside it's Amano.
Valefor.Prothescar said: » Verdict on Amano? Should I bother upgrading or just stick to Tsurumaru Remora.Brain said: » I imagine in Adoulin you want to stick with Tsuru, outside it's Amano. Messing with spreadsheet using close-to-ideal (ignoring Tenryu Domaru +1 usage) sets and using 7 SAM Roll I'm getting: Outside Adoulin: No SAM Roll - Amano SAM Roll - Amano Adoulin: No SAM Roll - Tsuru SAM Roll - Tsuru = Amano So I guess it depends how much you care about minmaxing. Personally I'd keep 300 plutons saved for Yoichi if you have any plans on making that. I might considering the frenzy going on about AA SAM. Saves me the stress of upgrading for now, I don't plan on using SAM for things like Hard Mode BCs so Amano would be pretty irrelevant for me at the moment.
Asura.Ccl said: » Also does new hands give same hasso buff as pants wich mean can cap haste with even less gear or remove those ugly legs!?! i think it will depend on how much it affects rice balls now.
Bismarck.Llewelyn said: » Nearly 100 extra base damage is gonna do wonders for Namas. When cRatio capped I'd imagine it would actually be slightly below if not on par with Koga. Should definitely pull ahead if you can 4-hit Yoichi with the help of Tsuru (Tsuru's Save TP transfers to Bow WSs, right? Never actually used that combo, but had someone tell me it does) while being stuck with a 5-hit on Koga, though. I had planned to build an Amano and long-term maybe Koga once the REM update sorted everything out, but Yoichinoyumi seems like it's the big winner with this update- it kicks Spleogen bow's ***. It's tempting to go that route instead and do Amano later. Used Tonosama Riceball with Wakido Kote, still gave 50atk/30def/15hp etc.
lame Figures now that I put my merits into meditate, the new bcnm hard modes make ACC more important, and I'm assuming making Zanshin better?
Oh well, merits are so easy to get, I'll probably be capped again before the end of this trial. Bismarck.Llewelyn said: » Asura.Ccl said: » Also does new hands give same hasso buff as pants wich mean can cap haste with even less gear or remove those ugly legs!?! Got Wakido Kabuto.
Kabuto Only: Meditate 1: 120 Meditate 2: 140 Meditate 3: 140 Meditate 4: 120 Meditate 5: 120 Meditate 6: 120 Meditate 7: 120 Meditate 8: 120 Meditate 9: 120 Meditate 10: 140 Kote +2 and Kabuto: Meditate 1: 180 Meditate 2: 180 Meditate 3: 180 Meditate 4: Meditate 5: Meditate 6: Meditate 7: Meditate 8: Meditate 9: Meditate 10: will edit rest of results in when i'm not busy (and also do more of each type) Shouldn't be necessary. Looks like it doesn't have an increase over NQ.
I don't recall off the top of my head but does 180 occur more often than 160 with kote+2?
basically all the time, people have said they even see 200 very rarely.
Head and +2 hands will give 180-200.
Yawn. Pretty disappointed with Wakido.
I don't think anyone was expecting AF1+2 to be godly, so I don't really see how you had you're hopes high enough to be disappointed. Macro gear is still macro gear. Still wanna know how hands affect Hasso though, but that'll be after I stock up on rice balls :9
I wasn't expecting it to be godly either, but even 1 more tic would have been nice
As I see it based on what I know:
Head: Not worth upgrading as is Body: Maybe if the Haste/StP can move in other gears and up DPS. Hands: Depends on Hasso augment. If doesn't stack w/ legs, meh. Legs: Meh Feet: Apex Arrow? Offline
Posts: 40
Crazy thought: maybe the Kote enhance Hasso or Rice Balls with a different type of effect than standard haste or attack/def/hp like we're expecting. Perhaps increased Store TP, increased Zanshin (proc rate or TP return), or increased Save TP, for example. Just throwing that out there.
Sylfeya said: » Crazy thought: maybe the Kote enhance Hasso or Rice Balls with a different type of effect than standard haste or attack/def/hp like we're expecting. Perhaps increased Store TP, increased Zanshin (proc rate or TP return), or increased Save TP, for example. Just throwing that out there. It's possible they increase the STR gained from Hasso, but it would have to increase most other things a lot to be worth using. STR gain wasn't increased, that was the first thing I checked.
Edit: BTW, just curious, what would new TP sets look like with otomi/cetl? Tsu/Pole/Hag Otomi/Ganesha/Earrings Unkai+2/Otronif/K'ayres/Rajas Tahaka/Cetl/Unkai/Otronif ? That set is 7 StoreTP overkill. Dropped Tahaka for Misuuchi.
Compared in DPSsheet vs my current TP set (Mithra /war+RCB): Otomi Helm set about 16 points higher in unbuffed-fodder Yaoi Helm set about 19 points higher in high-buff-Tojil So basically if you need the Acc from Yaoyotl, it wins, if not Otomi. I also only did a quick comparison. Someone else can feel free to crunch more detailed figures. I was thinking... Wakido Domaru looks kind of interesting, might be able to work out a tp set with it?
Edit: Wakido Domaru testing: gives double tp occasionally (either 8 or 10 from normal hit, i'd assume 20 from spells) 6 procs in 58 hits to get to 300 tp, probably ~10% proc rate. Offline
Posts: 1546
AF being upgraded again to ilvl 119 so probably see enhancement bonuses increased. Any info on SAM SP2 btw?
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