Skill Damage Tiers?

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Skill Damage Tiers?
 Phoenix.Belgaer
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By Phoenix.Belgaer 2013-01-31 21:57:51
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I was just wondering if anyone had any info on skill tiers for Blue Magic skill. I've scoured the internet and only found info on Hand-to-Hand damage tiers, unfortunately. I know the BLU thread on BG used to have info at the 75 cap, but that doesn't really do me any good at 99, unfortunately. Any help would be fantastic. =D
 Shiva.Paulu
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By Shiva.Paulu 2013-01-31 22:10:07
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To my knowledge it's Blue Magic Skill ÷ 11, rounded down.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-01-31 22:12:35
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http://wiki.bluegartr.com/bg/Calculating_Blue_Magic_Damage
 Valefor.Prothescar
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By Valefor.Prothescar 2013-01-31 22:23:19
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It's in my guide.

D = floor(Blue Magic Skill*0.11)*2 + 3

Therefor, blue magic D tiers = Blue Magic Skill * 0.11 truncated to the nearest and lowest whole number.
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 Ragnarok.Figster
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By Ragnarok.Figster 2013-04-21 01:04:33
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why is getting to a new D tier better than stat modifiers? if that equation is correct, then getting to a new tier is equally as useful as getting to a new tier in stat mods.
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By Valefor.Prothescar 2013-04-21 01:31:41
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On its own, blue magic skill isn't often superior to WSC boosts with recent gear options. A piece like Thurandaut Chapeau will increase D by almost two times compared to the 15 skill on Jubbah or Tayt (different slots etc., emphasis on the difference in effect, nothing more).

However... oftentimes, blue magic skill also comes with other stats, for example Mavi Tayt +2 come with not only +15 skill, but also 8STR and 8DEX. Besides that, blue magic skill serves auxiliary purposes more efficiently than base stats; increasing ranged blue magic spell accuracy, 1:1 skill:attack conversion, etc.; it has to be several tiers for blue magic skill to outright beat WSC stats on its own for a lot of recent gear options, but as a package deal it's hard to beat due to other strengths on the armors and the other benefits of adding that skill.

In short, skill tiers aren't usually chosen due to their D tier increases alone.
 Ragnarok.Figster
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By Ragnarok.Figster 2013-04-21 02:00:14
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so the with 17str on thurandaut, you would still use af?
 Valefor.Prothescar
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By Valefor.Prothescar 2013-04-21 02:10:55
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17STR is about a 4D boost for a spell like QC (32% STR)

5STR and 15skill is 5D for QC

15 skill = 15 attack

17 STR = 8~ attack

Takes a 50% STR mod or higher (Heavy Strike, Empty Thrash, Vertical Cleave, Cannonball, Death Scissors) to exceed the straight D boost. This changes with Chain Affinity, which doubles the effects of Thur's 17STR (4 -> 8) and increases only the 5STR portion of magus (1 -> 2 for a total of 6).

The only spell that Thur would be relevant for over Magus would be Empty Thrash, as it's the only one on the list that you should have set at any given time aside from Heavy Strike which you should be using Toci for anyway. Benthic Typhoon as well. Inventory constraints prohibit me from carrying a piece of armor for only two spells and a JA swap every couple of minutes that adds just a couple points of D, however.


So for most spells in most cases, yes. Yes I would.
 Ragnarok.Figster
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By Ragnarok.Figster 2013-04-21 03:33:27
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so youre saying the skill from the af would transfer to all of the hits to give the 1D*4+1wscD=5D? and that means the wsc would not transfer so you'd only get 4wscD across all hits as opposed to 4wscD on each hit, giving and additional 16wscD for the entire spell?
 Valefor.Prothescar
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By Valefor.Prothescar 2013-04-21 03:38:14
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what how did you even


no. it's a static D for the entire spell.
 Ragnarok.Figster
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By Ragnarok.Figster 2013-04-21 03:49:45
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Then I'm confused how you got 5D. D for blu is (skill*.11)*2+3. so an increase in 15 skill would be 1.65 (it usually rounds down but i dont mind decimals) the 5str is 5*.32=1.6 multiplied by alpha for 1.36. im assuming youre leaving out fstr so that body is adding 1.36+1.65=3.01D (if your rounded down like your supposed to, it be even lower at 2D). the 17str is 17*.32*.85=4.624D. so my question is while i can see where you got the 4D from, im not sure where you got the 5D.

what i meant by the 16D is because quad is a 4hit spell, would each hit use this damage equation so the total damage would be (D+fstr+wsc)*pdif*number of hits? so the 4D increase over 4 hits would be a 16D increase of sorts for the entire spell. or just calculate for 1 hit?
 Ramuh.Austar
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By Ramuh.Austar 2013-04-21 03:52:04
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wat
 Valefor.Prothescar
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By Valefor.Prothescar 2013-04-21 03:56:52
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you're looking at only the 15 skill and not adding it onto existing skill, thus you're getting less of a D increase in your calculations than it actually is.

440 -> 455

440 * .11 = 48.4 trunc -> 48

48 * 2 = 96 + 3 = 99



455 * .11 = 50.05 trunc -> 50

50 * 2 = 100 + 3 = 103

103 - 99 = 4


If adding in tayt as well:

440 -> 470

470 * .11 = 51.7 trunc -> 51

51 * 2 = 102 + 3 = 105

105 - 99 = 6



Can't factor in fSTR without knowing a target and its stats, that bonus will vary widely. If the target has a VIT high enough to where you're getting significant D out of fSTR, then Thur body pulls ahead. issue is knowing which mobs it's better on and having to carry/switch between bodies based on mobs for what will end up being a minor increase in damage overall.


as for the last part I'll ignore most of it and just say no, each hit of the spell uses the same D, it doesn't multiply the D as each hit is performed or whatever it is youre thinking it does.
 Ragnarok.Figster
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By Ragnarok.Figster 2013-04-21 04:05:32
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ah, i forgot about the *2 and the partially reached skill tier already there. k, thanks
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