Overall Battle System Adjustments For The Future

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Overall Battle System Adjustments for the Future
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By Thorbean 2013-01-12 21:21:48
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Siren.Fupafighters said: »
Them sitting there with 4 mobs is the same as me holding 4 mobs on dnc, dnc just kills them faster.

That's my point. As blue mage, as soon as I proc, the mob is usually dead 2-3 seconds later. If I get random links, and someone takes them, theres no problem as I didn't waste any time on the link anyway.

I usually see BSTs with a group of mobs, running around procing every mob first. then slooooooooooowly killing them when there's no other mobs in the camp. Then bitching "I proc'd that mob, stop stealing them".

Proc should be removed as soon as the name turns yellow...
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 Bismarck.Iso
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By Bismarck.Iso 2013-01-12 21:27:31
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Lakshmi.Razius said: »
One change I would like to see:

Any mob claimed by you, or your pet, remain claimed -red-, unless in the event both your pet and you get KO'd.

Tired of having, for example, 3 out of 4 mobs procced in dynamis, only to have someome steal your procced ones whilst you are working on that last mob.

Even seen other BSTS do this... with the recent changes to dynamis and the like I think this change is now due.

Some of us are trying to make relics here <.<
too bad your not on my server, I would cure you of claiming all the pops and holding while you slow roll my time in dyna
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 Leviathan.Kincard
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By Leviathan.Kincard 2013-01-12 21:43:53
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Odin.Eikechi said: »
Wiki says they link, but I think it was changed since Neo dynamis. I've never seen nightmare mobs straight up link.

They most definitely link.
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By Mookies 2013-01-12 22:27:30
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Thorbean said: »
Siren.Fupafighters said: »
Them sitting there with 4 mobs is the same as me holding 4 mobs on dnc, dnc just kills them faster.

That's my point. As blue mage, as soon as I proc, the mob is usually dead 2-3 seconds later. If I get random links, and someone takes them, theres no problem as I didn't waste any time on the link anyway.

I usually see BSTs with a group of mobs, running around procing every mob first. then slooooooooooowly killing them when there's no other mobs in the camp. Then bitching "I proc'd that mob, stop stealing them".

Proc should be removed as soon as the name turns yellow...

I don't have this problem as BST because I'm not a pearle bst... The people that complain about this are the ones that can barely solo a single mob. Why would you pull a whole group if it takes you forever to kill one mob?

I usually proc, fantod, ws, dead, move on.
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By Gimp 2013-01-13 00:38:52
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volkom said: »
make adamantoise egg easier to get!

it's pretty easy to get you don't need to make skillchains anymore on the gigante to win handily 2 or 3 nukers and 2 or 3 physical dd to ws when it's out of shell and mages to force it out of shell make it a cakewalk
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By Thorbean 2013-01-13 00:51:55
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Mookies said: »
Why would you pull a whole group if it takes you forever to kill one mob?

"I can't kill as fast as I'd like so I'll just hold this group because I deserve them. Slowing other players down due to my incompetence is fun."

- A perle BST.
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 Shiva.Arana
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By Shiva.Arana 2013-01-13 00:53:20
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In this thread we'll associate jobs with personality types.
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By volkom 2013-01-13 00:55:04
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Gimp said: »
volkom said: »
make adamantoise egg easier to get!

it's pretty easy to get you don't need to make skillchains anymore on the gigante to win handily 2 or 3 nukers and 2 or 3 physical dd to ws when it's out of shell and mages to force it out of shell make it a cakewalk
I don't know enough people for that :(
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By Sylph.Peldin 2013-01-13 01:18:02
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Nice job completely derailing this entire thread lol. (this post is targeted to the noob-BST-in-Dyna)
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 Lakshmi.Saevel
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By Lakshmi.Saevel 2013-01-13 01:46:21
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Lakshmi.Razius said: »
Sorry, I just don't play by stealing other people's mobs, on any job, in any event, unless they totally wipe.

Claim wars yes. Attempting to push someone out of your camp, perhaps, we all do it.

Just don't like stealing mobs, and thus, don't like it when it happens to me. On any job.

Either way, not going to lose sleep over it.

Doesn't matter. If it's yellow it's fair game, period END OF STORY.

Stop being a douche and trying to hold 3~5 monsters while slowly procing them and then crying when someone (usually me) comes along and *helps* you with your link problem. If you don't like it, then kill one at a time and stop thinking your entitles to special monster claiming privileges because your job has the letters B, S and T in it.
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 Ragnarok.Taereon
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By Ragnarok.Taereon 2013-01-13 01:47:32
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Don't *** touch Dark Knight. Make the other jobs stronger.
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By Lakshmi.Saevel 2013-01-13 01:49:21
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Ragnarok.Taereon said: »
Don't *** touch Dark Knight. Make the other jobs stronger.

This so much. DRK finally becomes relevant outside of a nerfed SEBW spam and suddenly people are getting all butt hurt.

Just boost the others and call it a day. Thought splitting the haste effect between LR and DB would be a good thing, doesn't hurt DRK at all while boosting other jobs (notably 1H jobs).
By volkom 2013-01-13 01:59:28
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Lakshmi.Saevel said: »
Ragnarok.Taereon said: »
Don't *** touch Dark Knight. Make the other jobs stronger.

This so much. DRK finally becomes relevant outside of a nerfed SEBW spam and suddenly people are getting all butt hurt.

Just boost the others and call it a day. Thought splitting the haste effect between LR and DB would be a good thing, doesn't hurt DRK at all while boosting other jobs (notably 1H jobs).
could it bring back a sword/axe thing for drk?
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By Odin.Eikechi 2013-01-13 02:03:11
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volkom said: »
Lakshmi.Saevel said: »
Ragnarok.Taereon said: »
Don't *** touch Dark Knight. Make the other jobs stronger.

This so much. DRK finally becomes relevant outside of a nerfed SEBW spam and suddenly people are getting all butt hurt.

Just boost the others and call it a day. Thought splitting the haste effect between LR and DB would be a good thing, doesn't hurt DRK at all while boosting other jobs (notably 1H jobs).
could it bring back a sword/axe thing for drk?

No because DB is still 2h dependant, so you'd lose that 10% JA haste. Would be no reason to use a sword/axe at that point. I think he meant ***like dnc/drk getting a good boost because it's more JA haste for those 1h jobs.
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By Cerberus.Kvazz 2013-01-13 05:32:07
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Odin.Eikechi said: »
volkom said: »
Lakshmi.Saevel said: »
Ragnarok.Taereon said: »
Don't *** touch Dark Knight. Make the other jobs stronger.

This so much. DRK finally becomes relevant outside of a nerfed SEBW spam and suddenly people are getting all butt hurt.

Just boost the others and call it a day. Thought splitting the haste effect between LR and DB would be a good thing, doesn't hurt DRK at all while boosting other jobs (notably 1H jobs).
could it bring back a sword/axe thing for drk?

No because DB is still 2h dependant, so you'd lose that 10% JA haste. Would be no reason to use a sword/axe at that point. I think he meant ***like dnc/drk getting a good boost because it's more JA haste for those 1h jobs.

For all we know the LR haste might be 2hand only aswell.
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By Asura.Sechs 2013-01-13 06:51:59
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The magic update scares me...
I mean some ideas are cool actually, but the one where they want to differentiate the impact stats have on different element spells is... a scary perspective.

So not only I would need different sets for Resists, Accuracy, blahblah, but I would need to replicate all of those for each different element?
I think things in FFXI are already too complicated sometimes, they should make them more streamlined and seamless, not more difficult.

This is especially an issue considering the 80 inventory limit.
Really hope they step backwards from that part...
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By Cerberus.Conagh 2013-01-13 06:58:51
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volkom said: »
Gimp said: »
volkom said: »
make adamantoise egg easier to get!

it's pretty easy to get you don't need to make skillchains anymore on the gigante to win handily 2 or 3 nukers and 2 or 3 physical dd to ws when it's out of shell and mages to force it out of shell make it a cakewalk
I don't know enough people for that :(

Can be solod by a GOOD as in none shitty BLM or SCH (using brava and Kaustra)

Should be an easy DUO, solo holds some risks but totally doable if in af3+2, using ToM staffs, capped skill and some knowledge of the mob.

Think of it this way, its the difference between going with a group to NNI who can't get to 80, and going with one that wins with 10 mins spare.
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By Siren.Ihm 2013-01-13 07:07:54
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Cerberus.Kvazz said: »
Odin.Eikechi said: »
volkom said: »
Lakshmi.Saevel said: »
Ragnarok.Taereon said: »
Don't *** touch Dark Knight. Make the other jobs stronger.

This so much. DRK finally becomes relevant outside of a nerfed SEBW spam and suddenly people are getting all butt hurt.

Just boost the others and call it a day. Thought splitting the haste effect between LR and DB would be a good thing, doesn't hurt DRK at all while boosting other jobs (notably 1H jobs).
could it bring back a sword/axe thing for drk?

No because DB is still 2h dependant, so you'd lose that 10% JA haste. Would be no reason to use a sword/axe at that point. I think he meant ***like dnc/drk getting a good boost because it's more JA haste for those 1h jobs.

For all we know the LR haste might be 2hand only aswell.

It used to work fine for KC zergs, so just gotta hope they don't decide it'll be fun to change it.
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By Cerberus.Kvazz 2013-01-13 07:24:19
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Siren.Ihm said: »
It used to work fine for KC zergs, so just gotta hope they don't decide it'll be fun to change it.

When did Desperate blows work for 1hand? (I honestly can't remember that ever beeing the case? But I might be wrong.)
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By Odin.Creaucent 2013-01-13 08:16:15
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It never worked for KC zergs it was only used for the 30sec attack bonus.
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By Quetzalcoatl.Hyunkyl 2013-01-13 09:36:59
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Could always 5/5 x2 WS you really use alot and wanna keep the 100% modifiers on them, and get 5x 1/5 WS(which would be the equivalent of a 4/5 Merit WS now), giving you acess to new possibilities if you don't own relic/empy/mythic...

In my case, would keep Resolution and Stardiver 5/5since I own OaT GS/polearm, and drop Exen to 1/5 and grab Ruinator/Shoha/Requiestcat/Entropy, which would make me pretty happy ^^
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By Leviathan.Kincard 2013-01-13 09:51:34
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I'm kind of wondering if the magic damage/defense changes will get applied to monsters, too. The former would be magic even more dangerous (and will probably make INT an important stat in MDB sets) and the latter will actually hurt one hander jobs the same time they're trying to fix the problem.

They should probably adjust the planned MP costs for magic, too. At high levels of INT I'm basically spending half the MP for Stone V to do the same amount of damage as Thunder V. It's just going to reverse the situation we have now (People will spam Stone/Water instead of Blizzard/Thunder etc).
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By Aeyela 2013-01-13 10:12:16
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Unless I'm missing something obvious, as a Ranger main I feel a little hard done by and underwhelmed by these planned changes. It seems like the gap between RNG and Two Handers is going to become the gap between RNG and every other DD... And we'll still be the only job spending millions to function, just to produce comparatively sup bar damage.
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By Cerberus.Kvazz 2013-01-13 10:24:25
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RNG can still deal dmg outside of melee range.
That's something no melee can do (atleast reliably)
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By Leviathan.Kincard 2013-01-13 10:30:36
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I imagine the planned enmity changes would be the biggest thing RNGs would have to look forward to, assuming they don't change their dumb monster design of "AoE everything ever".
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By Siren.Ihm 2013-01-13 19:26:33
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Cerberus.Kvazz said: »
Siren.Ihm said: »
It used to work fine for KC zergs, so just gotta hope they don't decide it'll be fun to change it.

When did Desperate blows work for 1hand? (I honestly can't remember that ever beeing the case? But I might be wrong.)

Idk, I thought it did, can't say I've ever leveled DRK though so I have no idea, I just thought it did /shrug.
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By Aeyela 2013-01-13 19:36:37
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Cerberus.Kvazz said: »
RNG can still deal dmg outside of melee range.
That's something no melee can do (atleast reliably)

I'll agree that that's a nice bonus exclusive to Ranger. But I don't think this goes any way towards making up for the gulf in damage between us and two handers that are being buffed out the wazoo.

Leviathan.Kincard said: »
I imagine the planned enmity changes would be the biggest thing RNGs would have to look forward to, assuming they don't change their dumb monster design of "AoE everything ever".

Unless the content is added where enmity is an issue, this isn't much of a selling point. For those enmity tight situations we have Coronach and its aftermath and those situations are (currently) few and far between.
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 Shiva.Alistrianna
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By Shiva.Alistrianna 2013-01-13 19:36:50
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Desperate Blows says that it only affects 2-handed weapons on the merit description.
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By Odin.Eikechi 2013-01-13 20:20:12
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Aeyela said: »
Cerberus.Kvazz said: »
RNG can still deal dmg outside of melee range.
That's something no melee can do (atleast reliably)

I'll agree that that's a nice bonus exclusive to Ranger. But I don't think this goes any way towards making up for the gulf in damage between us and two handers that are being buffed out the wazoo.

So get brds/cors that don't suck and will rotate to buff you guys with minuets/chaos roll and the snapshot roll? At least you guys have somewhat of an advantage and don't need 2x march and can stack more minuet.
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