[Dev] What Items Do You Want Improved/changed?

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[Dev] What items do you want improved/changed?
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 Odin.Eikechi
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By Odin.Eikechi 2013-01-10 19:59:52
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Xenshi said: »
Odin.Eikechi said: »
Shiva.Falseliberty said: »
Drop thf knife and erase all TH from all items.
Replace TH with meaningful stats. as well as rng and bst jugs
Boost stats for dps on thf across board.
Fix smn.
Fix 1 handed weapons so that there can be more front line jobs other than war/sam/drk.
Fix lolrdm
Fix lolvit.
Drop PS2 and 360 support.
HD Texture pack.
60FPS.


was gonna say fix UI but they working on that

STOP! Dropping PS2 and 360 support isn't going to change a goddam thing for the 10000000th time. It is still on an old engine, and they aren't going to drop all of the money to redesign the whole damn thing, when the game is nearly 11 yrs old now! They would only lose, lots of money, if they actually did that.


This is what is possible with at least PS2 losing support, not to mention that crystals don't take up any space, a retainer (kinda like a mule but on a NPC) can hold things for you and in ARR when you set gear it won't take up personal inventory space anymore..get the chills just thinking about it now. Oh and almost EVERYTHING stacks to 99! More INVENTORY!!!


Completely different game engine... What is your point exactly in pointing out what 14 v 1.23 did?
 Valefor.Sapphire
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By Valefor.Sapphire 2013-01-10 20:00:00
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redo the storage slip/porter system so i dont need so many damn slips or have to navigate 5 pages per slip to pull out specific pieces everytime i job change.
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 Odin.Eikechi
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By Odin.Eikechi 2013-01-10 20:12:44
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Clearly Xenshi didn't read a bloody thing I wrote >_<.
 Phoenix.Capuchin
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By Phoenix.Capuchin 2013-01-10 20:18:24
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Odin.Eikechi said: »
Leviathan.Veltan said: »
Make animators go in the sub slot.

Still wouldn't fix the fact that we need the oils in the ammo slot.

So? Switching ammo doesn't lose TP, so switching between a stat+ ammo and an Oil in a repair macro shouldn't be an issue.

If a technical issue prevents oil from being equipped alongside some ranged items, they could still fix that in multiple ways. Just off the top of my head:

1) Make oil equippable in ammo slot alongside any ranged item

2) Don't require oil to be equipped at all, and make Repair work more like Ninjutsu or Quick Draw, where you just have to have the associated item/tool in your inventory. Different tiers of +1/+2/+3 Oil? Maybe just make Repair use the highest level one there is (just like Ninjutsu/QD will default to using the individual tool before it uses a universal tool that's also in your inventory)

Valefor.Sapphire said: »
redo the storage slip/porter system so i dont need so many damn slips or have to navigate 5 pages per slip to pull out specific pieces everytime i job change.

This, so hard. Make the damn slips permanent key items.

Honestly, I don't care if I have to go through one extra menu to choose my slip/category if it means I get inventory space back AND lose the ability to accidentally drop a slip and cause utter tragedy.

I hate having to fish the slip out of my mog sack, trade it to the moogle, get my gear, then put the slip back in my mog sack (my gear sets don't often give me the luxury of being able to take up extra spaces for slips in my main inventory).
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 Odin.Eikechi
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By Odin.Eikechi 2013-01-10 20:26:23
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That would all work for pup then. I think I might have been in the mindset that the oils have to be equipped with the animators, as that is how it is atm. Idk.. But that seems like a reasonable solution, though I'm not sure if they can/would implement it that way.
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 Fenrir.Yuriki
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By Fenrir.Yuriki 2013-01-10 20:49:31
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MORE INVENTORY!

CUSTOMIZABLE inventory! Allow us to have job specific gear "sacks" that allow us to quickly change a job and retrieve gear instantly.

Relics for the jobs that don't have them (DNC, SCH (lol), etc...).

Change the chat so you can see all text after you zone.

Fix the damn enmity system. Give PLD over capped enmity or something and make us work our *** to maintain it. SOMETHING.
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 Asura.Jem
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By Asura.Jem 2013-01-10 21:36:13
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Cerberus.Conagh said: »
Shiva.Arana said: »
That has less to do with Salvage armor being bad per se and more to do with NNI armor being so very good.

Nah, pieces of NNI armor are rubbish compared to other items, MOST of salvage is kinda crap compared to af3+2, DRK is a great example.

Err, what? Neo-salvage gear is very useable on DRK. Both Apoc and Ragnarok sets can be improved by making use of Ares +1.


Only item fixes I can think of is the obvious. Make certain relics/mythics/empys better i.e. the ones that are either pointless or pretty terrible.
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 Asura.Myrrh
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By Asura.Myrrh 2013-01-11 03:19:52
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Animator in the sub slot...

Genius.
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By Xenshi 2013-01-11 03:35:24
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Yes FFXIV is a different engine and game, but the reason FFXI doesn't get anything worthwhile anymore is cause the damn PS2 can't hold anything else. I believe that's the reason we see so many reused skins and crap. If you take notice, SoA has a TON of new items and things along those lines simply from what we have seen in the trailers and on the site. And something like giving players more inventory and bigger stacks of items should be simple as hell for them to do..but every time it is mentioned..PS2 limitations.
 Odin.Eikechi
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By Odin.Eikechi 2013-01-11 03:38:17
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Xenshi said: »
Yes FFXIV is a different engine and game, but the reason FFXI doesn't get anything worthwhile anymore is cause the damn PS2 can't hold anything else. I believe that's the reason we see so many reused skins and crap. If you take notice, SoA has a TON of new items and things along those lines simply from what we have seen in the trailers and on the site. And something like giving players more inventory and bigger stacks of items should be simple as hell for them to do..but every time it is mentioned..PS2 limitations.

You're WAY off base. Sorry. The game was created for PS2 first. The engine is that old. No matter what systems they drop it's not going to change the engine. The PS2 limitations argument was *** from day 1 anyways. How exactly do you know btw, what new items are coming with SoA? Hm? You don't really. New AF for Geo/Rune, and some new weapons, but there might not be a ton as you put it. And inventory and AH space is all server side issues. Has nothing to do with PS2 or any other system. It's just the way they designed the game nearly 11 yrs ago.
 Quetzalcoatl.Kainstryder
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By Quetzalcoatl.Kainstryder 2013-01-11 03:44:44
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Xenshi said: »
Yes FFXIV is a different engine and game, but the reason FFXI doesn't get anything worthwhile anymore is cause the damn PS2 can't hold anything else. I believe that's the reason we see so many reused skins and crap. If you take notice, SoA has a TON of new items and things along those lines simply from what we have seen in the trailers and on the site. And something like giving players more inventory and bigger stacks of items should be simple as hell for them to do..but every time it is mentioned..PS2 limitations.

And yet SoA will be on PS2 for Japan. They increased the partition limit a while back to allow more space for the PS2, so the whole idea of "Oh, we're finally getting new monsters, gear etc that isn't palette swaps" is wrong. The idea of inventory issues being PS2 limitations is they stated they can give us numerous inventory slots, as in Mog Sacks, but the limit is 80, because of the coding originally when the game was made for PS2. Why they don't give us 20 sacks? Room issues obviously, or maybe not, who knows, but I believe we're getting another 80 when Adoulin is released.
 Shiva.Alistrianna
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By Shiva.Alistrianna 2013-01-11 03:45:49
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pretty sure SE did say that inventory is a PS2 limit because the consoles internal memory can only support 80/80/80. adding more would cause it problems.
 Valefor.Prothescar
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By Valefor.Prothescar 2013-01-11 03:46:37
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having to remember what i put in my numerous sacks would be so annoying
 Asura.Yomisha
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By Asura.Yomisha 2013-01-11 03:47:40
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Shiva.Alistrianna said: »
pretty sure SE did say that inventory is a PS2 limit because the consoles internal memory can only support 80/80/80. adding more would cause it problems.
YOU'RE WRONG. IT'S THE ENGINE. STOP SAYING THIS PLZ.
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 Phoenix.Gaiarorshack
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By Phoenix.Gaiarorshack 2013-01-11 03:48:09
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Sylph.Wardeniii said: »
Odin.Setto said: »
How about make Raja's ring (and I suppose the other two as well) scale stats to 99!

This. It'd be fantastic, yet not entirely game-breaking to have a ring with 7 STR, 7 DEX, 7 sTP, and 7 subtle blow.

I belive only str and dex scales
 Odin.Eikechi
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By Odin.Eikechi 2013-01-11 03:49:04
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Phoenix.Gaiarorshack said: »
Sylph.Wardeniii said: »
Odin.Setto said: »
How about make Raja's ring (and I suppose the other two as well) scale stats to 99!

This. It'd be fantastic, yet not entirely game-breaking to have a ring with 7 STR, 7 DEX, 7 sTP, and 7 subtle blow.

I belive only str and dex scales

They could just revamp the whole thing to make it 7 STP/subtle blow too...Considering you get max SB/STP (+5) at level 30, and that's also the max STR/DEX scales to.
 Phoenix.Gaiarorshack
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By Phoenix.Gaiarorshack 2013-01-11 03:50:21
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make storage slip for af /relic /empyrains gear. be based and jobs instead so one slip would have all af relic and emp gear for onej ob on em.

make the slip to be ki instead so you dont have to mess around them in you invetory
 Phoenix.Gaiarorshack
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By Phoenix.Gaiarorshack 2013-01-11 03:52:45
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Odin.Eikechi said: »
Phoenix.Gaiarorshack said: »
Sylph.Wardeniii said: »
Odin.Setto said: »
How about make Raja's ring (and I suppose the other two as well) scale stats to 99!

This. It'd be fantastic, yet not entirely game-breaking to have a ring with 7 STR, 7 DEX, 7 sTP, and 7 subtle blow.

I belive only str and dex scales

They could just revamp the whole thing to make it 7 STP/subtle blow too...Considering you get max SB/STP (+5) at level 30, and that's also the max STR/DEX scales to.

str7 dex7 stp5 would be the ring awesome

stp7 i think it just out of scales compared to other rings.
Thats just my taste though
 Valefor.Sehachan
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By Valefor.Sehachan 2013-01-11 03:55:02
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Relics aftermaths? Some of them at least...lolkikoku.
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 Valefor.Prothescar
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By Valefor.Prothescar 2013-01-11 03:56:22
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Rajas Ring R/EX
[Finger] All Races
STR+2~7 DEX+2~7 "Store TP"+5 "Subtle Blow"+5
Lv.99: Crit. hit rate +3% Increases crit. hit dmg. (5%)
Lv30 All Jobs

Rajas Ring R/EX
[Finger] All Races
STR+2~7 DEX+2~7 "Store TP"+5 "Subtle Blow"+5
Lv.99: Double attack +3% Triple attack +2%
Quadruple attack +1%
Lv30 All Jobs

Rajas Ring R/EX
[Finger] All Races
STR+2~7 DEX+2~7 "Store TP"+5 "Subtle Blow"+5
Lv.99: TP Bonus+25 Haste+3% Occ. doubles TP gained
Lv30 All Jobs

Rajas Ring R/EX
[Finger] All Races
STR+2~7 DEX+2~7 "Store TP"+5 "Subtle Blow"+5
Lv.99: Occ. increases damage dealt (1.5x)
Lv30 All Jobs




Dis be gud. Other rings can have similar effects, like Sattva occ. changes into Rajas ring or Tamas Refresh+2
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 Odin.Eikechi
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By Odin.Eikechi 2013-01-11 03:57:15
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Valefor.Prothescar said: »
Rajas Ring R/EX
[Finger] All Races
STR+2~7 DEX+2~7 "Store TP"+5 "Subtle Blow"+5
Lv.99: Crit. hit rate +3% Increases crit. hit dmg. (5%)
Lv30 All Jobs

Rajas Ring R/EX
[Finger] All Races
STR+2~7 DEX+2~7 "Store TP"+5 "Subtle Blow"+5
Lv.99: Double attack +3% Triple attack +2%
Quadruple attack +1%
Lv30 All Jobs

Rajas Ring R/EX
[Finger] All Races
STR+2~7 DEX+2~7 "Store TP"+5 "Subtle Blow"+5
Lv.99: TP Bonus+25 Haste+3% Occ. doubles TP gained
Lv30 All Jobs

Rajas Ring R/EX
[Finger] All Races
STR+2~7 DEX+2~7 "Store TP"+5 "Subtle Blow"+5
Lv.99: Occ. increases damage dealt (1.5x)
Lv30 All Jobs




Dis be gud

#2 and 3 are WAY unbalanced lol. Would be nice though.
 Valefor.Prothescar
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By Valefor.Prothescar 2013-01-11 03:57:41
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2 is like the most balanced of any of them bro. I got the crazy ideas later on in my brainstorm
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-01-11 03:58:38
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Tamamas quick magic and whatsitsnamepldring with nulls severe damage(so op).
 Odin.Eikechi
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By Odin.Eikechi 2013-01-11 03:58:49
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I really like #4 and #1 though. Those are pretty nice actually.
 Quetzalcoatl.Kainstryder
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By Quetzalcoatl.Kainstryder 2013-01-11 04:01:26
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Needs more buffing and making the ToAU Rings not completely situational/worthless.
 Valefor.Prothescar
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By Valefor.Prothescar 2013-01-11 04:07:18
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i'm bored and can't sleep

Tamas Ring R/EX
[Finger] All Races
MP+15~50 INT+2~7 MND+2~7 Enmity-3
Lv.99: Enhances "Afflatus Solace" effect (+5% and imparts to jobs without the JA)
Magic atk. bonus +5
LV 30 All Jobs

Tamas Ring R/EX
[Finger] All Races
MP+15~50 INT+2~7 MND+2~7 Enmity-3
Lv.99: Occ. quickens spellcasting (+5%)
LV 30 All Jobs

Tamas Ring R/EX
[Finger] All Races
MP+15~50 INT+2~7 MND+2~7 Enmity-3
Lv.99: Enhances "Fast Cast" effect(5%)
Spell interruption rate -10%
LV 30 All Jobs

Tamas Ring R/EX
[Finger] All Races
MP+15~50 INT+2~7 MND+2~7 Enmity-3
Lv.99: Occ. annuls enmity gain
LV 30 All Jobs

Tamas Ring R/EX
[Finger] All Races
MP+15~50 INT+2~7 MND+2~7 Enmity-3
Lv.99: Enhances "Refresh" effect (1/tic) Conserve MP+5
LV 30 All Jobs



Sattva Ring R/EX
[Finger] All Races
HP+15~50 VIT+2~7 AGI+2~7 Enmity+3
Lv.99: Occ. annuls damage taken (5%)
LV 30 All Jobs

Sattva Ring R/EX
[Finger] All Races
HP+15~50 VIT+2~7 AGI+2~7 Enmity+3
Lv.99: Occ. absorbs damage taken (5%)
LV 30 All Jobs

Sattva Ring R/EX
[Finger] All Races
HP+15~50 VIT+2~7 AGI+2~7 Enmity+3
Lv.99: Occ. reduces and inhibits enemy TP (-100, -25%, 10%)
LV 30 All Jobs

Sattva Ring R/EX
[Finger] All Races
HP+15~50 VIT+2~7 AGI+2~7 Enmity+3
Lv.99: Occ. LOLs 2-8 times
LV 30 All Jobs

Sattva Ring R/EX
[Finger] All Races
HP+15~50 VIT+2~7 AGI+2~7 Enmity+3
Lv.99: Occ. uninstalls game
LV 30 All Jobs
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 Ragnarok.Presidentobama
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By Ragnarok.Presidentobama 2013-01-11 04:18:18
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There were many good ideas scrolling through the post.

I disagree with riddel and K club

I liked the ragas ring, DM and WOTG ring upgrade.
I do think throwing could be added

Many people said put dnc on mandu, I can go for that as they were around for the crystal war. In doing so add all five jobs to a relic though. If you can't add new relics. As tanaka would say its BALANCE. And three of the five jobs were around during the war. The others who weren't can pick up a weapon and figure it out.

Point 1. Many people brought up thf knife. I do understand this but I say no!.

Many people wish thf knife upgraded for higher base dmg. The weapon is only rare and very easy to obtain. If they did this they should upgrade a weapon what all jobs don't have that enhances a job trait.

So this brings me to my point. They could upgrade the AF weapons to all higher base dmg and in doing so make it do a job trait.


Point 2:

Some people question giving hexa strike to other jobs. Many people didnt like, but you must remember this. The five new jobs that came out had no special weapon skill of their own, and with the lvl 99 cap otehr weapon skills were obtainable for other jobs.

If you disagree with the then we can alllaugh when rune fencer has all the same weapon skills already in game, basic ones. Thats what made pup, blu dnc boreing to level. They didn't get their unique weapon skill.

So yes other jobs should get the whm weapon skll hexa strike. Whms can have special clubs for their weapon skill though.

Point 3
Please bring over the fixed blu spells from test server as they are fixed of bugs.

Point 4
For Sch:
Add us on the occult JT armor that drk can get
Give us claustrum weapon skill
Give us banish 1-3 nattily. No ga's native

Point 5
I liked teh idea of all elemental obi's combined or all one type ToM elemental staves combined. While we are at it can we do teh same for sea gorgets?
 Asura.Bilson
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By Asura.Bilson 2013-01-11 04:42:12
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They need to update Ridill and Kclub or at the very least let us put some augments on them so they become more treasured like they used to be.
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By Mookies 2013-01-11 04:45:37
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I would like a warp scroll with 5-10 charges buyable from the normal CP vendor. I know it's not a huge deal to go run all the way back there to get another, but when it's your main way of returning to town those pointless steps add up. Not to mention all those times you forget because you are in a rush.
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 Ragnarok.Presidentobama
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By Ragnarok.Presidentobama 2013-01-11 04:48:11
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Asura.Bilson said: »
They need to update Ridill and Kclub or at the very least let us put some augments on them so they become more treasured like they used to be.


They would never augment a Kclub for the simple fact you couldn't resell it. Even if they gave a double attack 20% a hit, it would lose all of its gil value, hence no one would do it.
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