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[Dev] Seekers of Adoulin (Mar 13)
Serveur: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-31 21:49:40
Mystic knight in 5, only had "enspells" though, didn't they? Red mage already has that, so I'm not quite sure that's the particular origin, is it? But again, since SE dubbed them the "magical damage tank", they are evolving the role anyways, so we're not sure what we're gonna get, based on past games. Mystic Knight's innate ability is Magic Shell along with their enspells.
Red Mage in FFV could learn Dual Cast and had an arenal of White & black magic that included enfeebles such as Silence, Protect, Mini, Poison, Sleep and Toad. They had no enspells in V.
Red mage in XI.... How did you not realize that's what I meant? lol
Lakshmi.Tanama
Serveur: Lakshmi
Game: FFXI
Posts: 225
By Lakshmi.Tanama 2013-01-31 21:53:10
I just woke up. Forgive my comprehension. I had to reread your post several times lol
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Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-31 21:58:41
Lakshmi.Sparthosx said: »I think you might be confusing Rnf with Geo, maybe? I didn't see anything around Rnf that said their runes were party buffs (though Geo is all about AoE buff/debuffs). Can you cite that? I took the runes as being self buff only. They said at the unveiling, at Vanafest, it was the "magic damage tank".
Yeah I looked back at the notes given and basically you can choose between offensive runes for damage or defensive runes to enhance your defenses but they don't really go into what the defenses are or if they extend beyond solely magic defense.
I specifically recall them saying that you'd be able to do things like put magic shields up on party members, it sparked an entire discussion about support tanks rather than tanks that focused on holding hate due to the broken enmity system
Serveur: Odin
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By Odin.Eikechi 2013-01-31 22:01:32
Can you cite it then Pro? I didn't see anything about that.
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-31 22:09:59
It was during vanafest, so no, can't be bothered to dig for it. I just remember it being a whole big thing about it when they went over the different types of runes.
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-01-31 22:12:08
Valefor.Prothescar said: »I specifically recall them saying that you'd be able to do things like put magic shields up on party members, it sparked an entire discussion about support tanks rather than tanks that focused on holding hate due to the broken enmity system
I thought I read something about that as well but I can't find the source so I assume I was either reading too much into the original notes or some of Geomancer bled into my memory of the Rune Fencer data.
By Enuyasha 2013-01-31 22:22:39
Lakshmi.Sparthosx said: »Valefor.Prothescar said: »I specifically recall them saying that you'd be able to do things like put magic shields up on party members, it sparked an entire discussion about support tanks rather than tanks that focused on holding hate due to the broken enmity system
I thought I read something about that as well but I can't find the source so I assume I was either reading too much into the original notes or some of Geomancer bled into my memory of the Rune Fencer data. prolly the Geomancer bit...i wouldnt put it past SE to enable RNF to be the Warcry/Rampart enmity spam tank :| along with spamming 10K Resolutions for ubermas hate :|
Even if i cant merit Resolution yet...im going to love leveling this job D: and i hope they increase mog house spaces to like 100 including the "moogle farm" so i can enjoy both jobs D:
Lakshmi.Tanama
Serveur: Lakshmi
Game: FFXI
Posts: 225
By Lakshmi.Tanama 2013-01-31 22:58:41
I found these notes from VanaFest:
Their exceptional magic defense and elemental resistance put them squarely in the tank category, along with paladins and ninjas.
Two broad categories round out their runic arsenal:
- Element-based runes add elemental damage to attacks and increase resistance to certain elements.
- Enchantment-based runes increase either the fencer's attacking prowess or their ability to defend.
Rune fencers will possess versatile abilities like one that cuts the duration of the next enhancing magic spell cast on them by half, but in turn amplifies the spell's effect 1.5 times, and another that erects a barrier that reduces magic damage.
That third bullet point caught my eye.
If it's built to work with all enhancing magic spells that would be pretty awesome.
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Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-01 05:20:18
Taking a closer look at the geomancer info, it specifically says that Geocolure spells and luopan can only be used as geo main, however it doesn't say this about Indicolure spells. Chances are these buffs can be used as sub then and if they don't suck geo might be a good sub for bards and corsairs.
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Ragnarok.Takagi
Serveur: Ragnarok
Game: FFXI
Posts: 74
By Ragnarok.Takagi 2013-02-01 07:06:57
I'm convinced someone will have 30k alex stored up,along with all the other items and crap and will have a mythic for one of these new jobs within 50 days of release (getting the weapon and redoing assaults time)
46 days if they have 5 tags saved up. 5 assaults on the first day, 1 assault a day for then next 45
I think the Cardinal Chant ability gives it directional bonuses. Be cool to see each element have a dot, debuff, -trait to that element, or just DMG boost I do believe they explained it as where the caster is standing depending on mob facing. Like behind it will give MAB bonuses or whatnot. Would be interesting as a sub if it transfers over.
I thought it was based on directions like east of the mob, west of the mob, etc. but maybe I just misunderstood.
Anyways, T-rex > Fire --- Bee > wind --- Shark > water
Seems like they are trying to make a place for RNF by making all the Naakuals based off 1 element each. I assume the most of the rest of the Naakuals, if not all will follow the same patern.
Serveur: Leviathan
Game: FFXI
Posts: 4
By Leviathan.Lloydaurion 2013-02-04 14:15:16
After seeing the PC specs on Amazon, I tried to confirm that Windows XP is no longer supported. SE's store says the same, so I emailed their customer support. They confirmed that Seekers of Adoulin is NOT compatible with Windows XP. Fair warning to people still playing on XP.
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Serveur: Sylph
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Posts: 3
By Sylph.Chardero 2013-02-04 14:21:19
Leviathan.Lloydaurion said: »After seeing the PC specs on Amazon, I tried to confirm that Windows XP is no longer supported. SE's store says the same, so I emailed their customer support. They confirmed that Seekers of Adoulin is NOT compatible with Windows XP. Fair warning to people still playing on XP.
Da fuq! Love my old *** XP machine... >.<
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-02-04 14:25:13
Uh, considering that the base game is still compatible with XP I have a very hard time believing that they've changed the architecture of a single expansion to not be compatible with XP
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Fenrir.Camiie
Serveur: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2013-02-04 14:30:25
Not compatible and not supported are not necessarily the same thing. I'm going to go out on a limb and say it'll probably work just fine, and whoever you communicated with was horribly confused or misinformed.
Shiva.Gib
Serveur: Shiva
Game: FFXI
Posts: 1264
By Shiva.Gib 2013-02-04 14:31:44
Valefor.Prothescar said: »Uh, considering that the base game is still compatible with XP I have a very hard time believing that they've changed the architecture of a single expansion to not be compatible with XP
Well, just so you guys know I think the only reason it doesn't say XP is cause Windows XP is offically 'out of life cycle' and Microsoft doesn't offically support the platform anymore. This is probably more of a 'SE Covering their ***' type thing, just incase.
I'm sure it'll run just fine in Windows XP though.
By Drjones 2013-02-04 14:32:03
I'd be more concerned over whether or not it'll actually be compatible with Windows 7 honestly.
Valefor.Azmodan
Serveur: Valefor
Game: FFXI
Posts: 22
By Valefor.Azmodan 2013-02-04 14:35:06
I'm more worried about my Windows 95 rig being able to run this or not.
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Fenrir.Camiie
Serveur: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2013-02-04 14:36:17
Well, just so you guys know I think the only reason it doesn't say XP is cause Windows XP is offically 'out of life cycle' and Microsoft doesn't offically support the platform anymore. This is probably more of a 'SE Covering their ***' type thing, just incase.
I'm sure it'll run just fine in Windows XP though.
XP is still supported until April 8, 2014
Serveur: Valefor
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Posts: 19647
By Valefor.Prothescar 2013-02-04 14:56:03
That'll probably be extended, too. XP is still a very popular OS. 7's phased it out a lot in the last year or two, but we'll probably see another couple years of solid official support for XP.
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By Siren.Kalilla 2013-02-06 13:39:49
Slycer said: tl;dr, don't expect any more version updates or patches until SoA releases.
Regarding Version Updates/Patches until SoA
Quote: [[Quoted old post from community team about Gleosuccus not working correctly and that they were going to fix it in a future version update. They just quoted this as a jumping off point for the more general conversation below.]]
Regarding this matter, we'd like to apologize for the continued inconvenience.
For a little information on the current situation, on the development side, although there is already a fixed version, it is in a state that cannot currently be delivered in a version update.
Upon release of Seekers of Adoulin, the game state is called the "validation master." It is required to finalize this, and we are currently in the middle of the validation process.
The validation master copy of the game must be provided for hardware manufacturers and ratings agencies for further examination as to whether it is functioning properly without any problems and to review the game content. The ratings have not been carried out yet, for example (this is quite a loose explanation).
This validation is not necessarily performed all at once, and modified/updated versions are resubmitted after a certain period of time, so there is a need to prepare several revisions.
While managing several versions of the master copy for validation and separately making versions of the release copy of Seekers of Adoulin, we cannot prepare patches for version updates and we will put their status on hold. (Patches will be incorporated into the version update currently in development for the Seekers of Adoulin data.)
For this reason, you've had to wait longer than expected for this and we truly apologize; however, we request that you please give us a little more time.
Slycer said: Translation of new post:
Regarding /yell (Follow-up)
At the time when Seekers of Adoulin is released, we would like to add the following areas:
For cities such as San d'Oria, Windurst, Bastok, and those in the outlands, we will continue to review the situation after we expand to the areas above.
Additionally, we are also currently doing development work to expand the range of party invitation. Because this will take a little more time, we will introduce these one at a time, first introducing the additional yell areas, and then expanding the party invitation range.
...I almost accidentally gave away the name of a new area.
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By Siren.Kalilla 2013-02-21 12:54:00
(I know this was posted earlier, but I'm going to post it here since there is a follow-up on it)
The Sacred City of Adoulin (02/20/2013)
Adoulin is a storied land, with a history intriguing enough to rival those of the Middle Lands and Aht Urhgan.
Under what circumstances did the Sacred City of Adoulin come to be? What is life like in this mysterious nation?
History
Adoulin is the name given not just to the city on the main island, but to the outlying island chain as well.
About 200 years ago, the age of pioneering that dominated the political scene?an age referred to by historians as "the great expedition"?drew to a close.
The plans for colonizing Ulbuka were postponed indefinitely, and a large wall known as Jorius Yett was constructed between Eastern Ulbuka and Adoulin proper?a task which took many years and thousands of workers to accomplish. This massive structure enclosed what little was left of habitable land in Adoulin and its dwindled population.
The great expedition came to an end after hundreds of years. Yet the wounds left by this retreat were severe, as merchants, nobility, and even common folk sunk nearly all their resources into expanding Adoulin's domain within Ulbuka. The resulting economic collapse closed the curtain on what would have been a shining future for the budding nation.
The ruling house of Adoulin and the eleven noble orders, sensing the need for change if Adoulin was to survive, elected to dissolve the long-standing imperial system, rearranging the government into what was to become known as the Sacred City of Adoulin.
The first goals the empire set its sights on were not to simply recover from its martial decay, but also to contain the surrounding island nations. These considerations bore fruit, as Adoulin developed into a city-state with well-funded mercantile trade.
In recent years, Ygnas S. Adoulin, leader of the Order of Adoulin, declared that the colonization project was to be restarted after countless centuries. This move was not without political consequences, however, and the alliance between the twelve orders has started to fracture into factions supporting and opposing the project.
Illustration: Mitsuhiro Arita
Adoulin's Establishment
In ancient times, the Isle of Adoulin and other surrounding islands were ruled by a fierce crocodile-like demihuman race known as the Velkk. The great hero August, a man called "the founder king" and whose legacy is felt in Adoulin to this day, drove them out from Adoulin, with what little forces they had remaining seeking refuge in the far western part of Eastern Ulbuka. August constructed a castle on the land the Velkk once held, and a city sprung up in the surrounding area. This was the origin of the Adoulinian Empire. In recognition of their great service to the first king, eleven of August's most trusted soldiers were granted land and status, and formed the other eleven orders of Adoulin that exist to this day.
Politics and Government
Adoulin is governed by a ruling council that makes decisions via consensus. The grand chancellor is Ygnas S. Adoulin, but as the council has the final say over all matters both domestic and international, the position is merely an honorary title.
Grand Chancellor |
Ygnas S. Adoulin |
Alliance leader/foreign affairs | Order of Adoulin | In favor | |
Minister of Finance |
Melvien de Malecroix |
Treasury and revenue | Order of Woltaris | In favor | |
Minister of Justice |
Hildebert |
Legal and judiciary | Order of Weatherspoon | Opposed | |
Minister of Public Affairs |
Svenja |
Public health and well being | Order of Janniston | Opposed | |
Minister of Education |
Ikhi Askamot |
History and Academia | Order of Renaye | Opposed | |
Minister of Commerce |
Chero-Machero |
Commerce and Economy | Order of Gorney | In favor | |
Scouts' Coalition Maester |
Margret |
Survey and Research | Order of Haverton | In favor | |
Pioneers' Coalition Maester |
Lhe Lhangavo |
Pioneering and agriculture | Order of Karieyh | In favor | |
Peacekeepers' Coalition Maester |
Gratzigg |
Security and defense | Order of Vocane | Opposed | |
Mummers' Coalition Maester |
Flaviria |
Entertainment and intelligence | Order of Thurandaut | In favor | |
Couriers' Coalition Maester |
Reginald |
Transport and inspection | Order of Shneddick | In favor | |
Inventors' Coalition Maester |
Amchuchu |
Industry and technology | Order of Orvail | In favor |
Population
Humes: 35%
Mithra: 25%
Elvaan: 15%
San d'Orian Elvaans: 10%
Ouschrahd Galka: 10%
Other: 5%
Language
Common
Major Religions
Eimert Church (believers in Altana)
Church of San d'Oria (believers in Altana)
Island Animitism
Talekeeperism
Tavnazian (believers in Altana)
Major Landmarks
Castle Adoulin
Exorcists' Priory
The Silver Spoon (members-only auction house)
Celennia Wexworth Memorial Library
Fontis Xanira
Jorius Yett
Platea Triumphus
Statue of the Goddess
Mog Gardens
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By Siren.Kalilla 2013-02-21 12:55:18
Mocchi: Reponses about Adoulin
Quote: Guy's saying that although Tarutaru isolated themselves in the Sarutabaruta area for protection during the wartime, they did spread out in later eras so he's wondering why most of the Tarutaru population is still concentrated in Windurst, and especially why there are more Galka there than Tarutaru. Also mentions surprise that there are two Tarutaru out of the 12 council members if they are such a small percentage of the population.
As you say, the number of Tarutarus that appear outside the Sarutabaruta region is low. They are a timid race, and in the depths of dungeons they are actually afraid of the dark. Also, since they are not very strong, if they go outside their nation, they become easy targets for hostile foreign enemies.
*Note that there are some super-human Tarutaru with special abilities that are not subject to these limitations.
Therefore, we have included "Tarutaru" in the "other" section of the population. I am sorry to those of you who like Tarutarus.
That being said, you will find the usual handful of Tarutaru NPCs in the city as well as some unique individual Tarutarus, so I don't think you'll feel that it's much different than anywhere else when walking around town.
Quote: Guy doesn't really understand how the all of the houses could establish a line of descendants considering how Galkas don't exactly have heredity.
The names of the twelve orders of Adoulin are not hereditary.
When the alliance was first formed, each of the distinguished families had a small part of the land. Later, each order scouted from among those residing in that land to find the best representative for the council.
Now, the family names are just the honorary titles of the orders. Gratzigg has served as the peacekeepers' coalition maester because he has been so influential.
It should be noted that the seat of royalty of the original Adoulin bloodline has been passed down, and Ygnas is the legitimate heir of August.
Quote: Random excited guy saying that he liked the story, asking for more info, and saying that he's very excited about Adoulin being only a month away.
or more information, including information about the various facilities in Adoulin, we really just want you to take a look and explore while walking around down. Some facilities will become important as the scenario progresses...
Once the gates to Adoulin have been opened, a new history will be carved and you'll all be a part of it. We're greatly looking forward to it!
[[There was one subsequent post saying there was some wrong info about Ikhi Askamot in the original story on the forum. Maybe it was only incorrect in JP, not sure.]]
Translated by: Slycer
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By Siren.Kalilla 2013-02-27 21:11:48
Site updated, I'll get the new details up soon.
for now just check http://www.playonline.com/ff11us/adoulin/index.html
The battle theme seems to be playing as well
Music: http://www.playonline.com/ff11/adoulin/swf/music.swf?1362021781680
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By Siren.Kalilla 2013-02-27 21:19:57
The rune fencer is a job capable of controlling the ebb and flow of battle through the use of offensive and defensive runes inscribed upon their flesh to bolster their combat capabilities. Just as with the paladin and ninja, they excel in keeping their comrades safe, particularly with respect to magical damage from the elements. They are also practitioners of divine and enhancing spells, enabling them to be prepared for any engagement.
There are eight varieties of runes, each corresponding to a particular element. Harboring a particular rune adds its elemental affiliation to the rune fencer's repertoire, and a total of three runes may be active at any given time.
Runes are physical representations of a rune fencer's power.
When a rune fencer harbors a particular rune, he gains elemental resistance and deals additional damage from certain elements on autoattacks. Furthermore, harbored runes grant the rune fencer access to two special abilities--wards and effusions--which he can utilize in encounters to call forth a diverse array of offensive and defensive techniques.
Some Examples of Runes
Lux
Harboring Lux increases resistance against darkness and deals additional light elemental damage.
Flabra
Harboring Flabra increases resistance to earth and deals additional wind elemental damage.
Wards are abilities that enable the rune fencer to transform runes into a variety of powerful defensive effects. Different types of wards yield different effects.
The rune fencer invokes the shielding energies of his runes, reducing elemental damage taken by all party members in the area of effect. The types of elemental damage reduced depend on the runes harbored. Increasing the amount of runes of the same type further bolsters resistance, while inscribing runes of several different types broadens the scope of resistances.
Other wards include
Ward: Pflug
The rune fencer calls upon the dormant vivacity of his runes, increasing resistance against status ailments.
Effusion is en ability that enables the rune fencer to transform runes into powerful offensive abilities. Different types of effusion yield different effects.
The rune fencer discharges his runes in a debilitating tempest, consuming them to rend his foe's defense against damage from the elements. The types of defense reduced depend on the runes harbored. Increasing the amount of runes of the same type further increases the effect.
Other effusions include
Effusion: Lunge
The rune fencer unleashes the force of his runes in a deadly blast, expending all runes to deal elemental damage to a target. The number of runes of the same type harbored determines the damage dealt.
The rune fencer enhances his mastery over his blade, increasing his evasion and accuracy over time. One should not let his guard down even in this heightened state, however, for being the target of a critical hit will reset this value.
The rune fencer enhances his natural nimbleness, greatly increasing his evasion against physical special attacks. The effect diminishes over time.
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By Siren.Kalilla 2013-02-27 21:22:40
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-02-27 21:28:04
Cerberus.Maxiel
Serveur: Cerberus
Game: FFXI
Posts: 80
By Cerberus.Maxiel 2013-02-27 21:29:19
Battle theme preview is pretty short. If that's the whole loop already then I'm disappointed lol.
Anyway both jobs look interesting and effective in paper. I'm really hoping this expansion doesn't flop. I dunno why I have so much faith in SE all of a sudden.
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By Siren.Kalilla 2013-02-27 21:30:43
battle theme preview is pretty short unless thats the whole loop already :P.
Anyway both jobs look interesting and effective in paper. Im really hoping this expansion doesn't flop. I dunno why I have so much faith in SE all of a sudden. Because we would like for them to succeed.
I'm sure regardless if they do it well or not there will be plenty of people who love it.
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-02-27 21:30:46
Swordplay seems more like the sort of thing you should give NIN, THF, or DNC given that they're more about not getting hit.
It was like when they gave critical attack bonus to DRK or Fencer to...all the jobs that get it. It's not detrimental to the job or anything, it's just confusing because it doesn't seem to complement anything on the job at all.
Alongside Foil, makes me wonder if RNF's going to get a pretty high base evasion and possibly evasion bonus of some level.
That aside, I'm loving the look of the job. The runes, the clothes...all very stylish!
By Kimble2013 2013-02-27 21:32:59
So is it suppose to be a tank?
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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