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[Dev] Seekers of Adoulin (Mar 13)
Quetzalcoatl.Gencay
Serveur: Quetzalcoatl
Game: FFXI
Posts: 417
By Quetzalcoatl.Gencay 2013-01-31 11:53:36
Quetzalcoatl.Gencay said: »yeah new spells will be cool xD and the new NMs look awesome and would be fun to fight, but sorry to be negative but its bugging me if these are gonna be ??? pops or 21-24 hour pops like the old days if so i can see the hackers camping em none stop which won't give us players who play by the rules a chance to kill em.
I'm guessing SE wouldn't repeat the same mistakes as the ground kings systems they abolished.
Calling it being a ??? spawn that appears only after "colonizing" the area, like Campaign BCs.
Edit: In fact, it's probably gonna be a "Coalition Ops", that allows you to spawn it by clicking the ???, after the area has been colonized.
liking the ops idea like where you build points threw helping colonize the land and keeping it colonized and you get a special key item and can pop the monster or warps group to a battle field for it and make it once a week maybe or every 3 days :3.
on that note loving the new jobs to i might level Geomancer on my mithra mule cause it looks fun and my poor main is to stuffed with gear as it is xD
Serveur: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-01-31 12:06:32
Quetzalcoatl.Kenrusai said: »hmm 24hr repop nms so scrubs cant fight 'em plz SE ^^
ewwww no, I wanna fight them and keep having a work D:, I'd rather 75 hard kind of PW or full time mighty strike wave 3 gallu kind of fight than having to sit in a zone not doing anything !
Still better then a BST solo for multiple hours.
Lakshmi.Tanama
Serveur: Lakshmi
Game: FFXI
Posts: 225
By Lakshmi.Tanama 2013-01-31 12:10:09
Lakshmi.Sparthosx said: »So I imagine GEO Empyrean gear will look like the jammies set the FFV crew got or the FFT inspired earth tones. For those that are not familiar with previous FF Geomancers, here's a look:
FFIII
FFV
FFT
FFTA2
Serveur: Phoenix
Game: FFXI
Posts: 36
By Phoenix.Elemosina 2013-01-31 12:11:56
I hope GEO is more powerful than BLM!!!
Siren.Mosin
Serveur: Siren
Game: FFXI
By Siren.Mosin 2013-01-31 12:13:25
Phoenix.Elemosina said: »I hope GEO is more powerful than BLM!!!
If I was a girl would my name be Elemosina?
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Serveur: Phoenix
Game: FFXI
Posts: 36
By Phoenix.Elemosina 2013-01-31 12:17:54
But I'm a boy, but I do like to wear girls clothing. Phoenix.Elemosina said: »I hope GEO is more powerful than BLM!!!
If I was a girl would my name be Elemosina?
Serveur: Cerberus
Game: FFXI
Posts: 43
By Cerberus.Elistriell 2013-01-31 12:21:26
Lakshmi.Sparthosx said: »So I imagine GEO Empyrean gear will look like the jammies set the FFV crew got or the FFT inspired earth tones. For those that are not familiar with previous FF Geomancers, here's a look:
FFIII
FFV
FFT
FFTA2
I'm secretly yearning for the FF5 PJs... and I won't lie, I'll be a lil crushed if they don't do something like that.
Serveur: Odin
Game: FFXI
Posts: 4013
By Odin.Godofgods 2013-01-31 12:28:18
That would scare the hell put me if i was walking downt he street and saw that...
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Serveur: Leviathan
Game: FFXI
Posts: 4
By Leviathan.Lloydaurion 2013-01-31 12:32:09
Anyone else notice Windows XP isn't listed in the operating systems?
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-01-31 12:49:57
That would scare the hell put me if i was walking downt he street and saw that...
Think of all the delicious honey to be had.... OH GOD WHAT THE *** IS THAT.
FFT Female Geomancer forgot to put on pants. She's going au naturale. Male Geomancer went shopping in the toddler section for shirts but its all good, hes got abs to show off.
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Siren.Mosin
Serveur: Siren
Game: FFXI
By Siren.Mosin 2013-01-31 12:51:00
Phoenix.Elemosina said: »But I'm a boy, but I do like to wear girls clothing. Phoenix.Elemosina said: »I hope GEO is more powerful than BLM!!! If I was a girl would my name be Elemosina?
good times!
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Lakshmi.Tanama
Serveur: Lakshmi
Game: FFXI
Posts: 225
By Lakshmi.Tanama 2013-01-31 13:33:15
Phoenix.Elemosina said: »But I'm a boy, but I do like to wear girls clothing. Phoenix.Elemosina said: »I hope GEO is more powerful than BLM!!! If I was a girl would my name be Elemosina?
good times!
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Phoenix.Morier
Serveur: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2013-01-31 13:49:52
He looks better than most trans I've seen.
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By Quetzacoatl 2013-01-31 14:09:19
Are we already getting a preview of Geomancer's "Relic" gear? Assuming the white robe is the "Artifact".
Also new clubs.
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANT~
By Enuyasha 2013-01-31 14:18:38
Valefor.Prothescar said: »Prolly one of the new "-ra" spells they said geo is getting
Are they AoE or something else, I don't remember what they said was different, I mean we have DoT's and Elemental debuffs, what would the gimick be on -ra spells? I think from the whole feel that they are going to be yalmxyalm damage sphere effects. Im taking that from just looking at it..i could be wrong.
Also kinda hoping RNF gets Monkey Grip job trait. :P The ability to wield two handed weapons as if they were one handed? *** YUS! But then again, i would hope it didnt stack with Dual Wield....as that would be horribly forever broken as hell. You know, with the One Handed update coming and technically your greatsword would now become a "One Handed" weapon...waytahminut!
I think the Cardinal Chant ability gives it directional bonuses. Be cool to see each element have a dot, debuff, -trait to that element, or just DMG boost I do believe they explained it as where the caster is standing depending on mob facing. Like behind it will give MAB bonuses or whatnot. Would be interesting as a sub if it transfers over.
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-01-31 14:20:23
Wouldn't worry too much about dw gs considering they would take forever to swing...but anyway that won't happen.
VIP
Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-01-31 14:20:57
I would like to see rnf get a gs that's as odd as caladbolg, maybe something like the gs in ffx2.
By Enuyasha 2013-01-31 14:21:48
Wouldn't worry too much about dw gs considering they would take forever to swing...but anyway that won't happen. as a sub PLD finally getting to wield GS and shield at the same time would be immensely amazing.
Edit: although, if they do give us that trait, would grips therefore become useless?
By Drivont 2013-01-31 14:32:34
Valefor.Prothescar said: »Prolly one of the new "-ra" spells they said geo is getting
Are they AoE or something else, I don't remember what they said was different, I mean we have DoT's and Elemental debuffs, what would the gimick be on -ra spells? I think from the whole feel that they are going to be yalmxyalm damage sphere effects. Im taking that from just looking at it..i could be wrong.
Also kinda hoping RNF gets Monkey Grip job trait. :P The ability to wield two handed weapons as if they were one handed? *** YUS! But then again, i would hope it didnt stack with Dual Wield....as that would be horribly forever broken as hell. You know, with the One Handed update coming and technically your greatsword would now become a "One Handed" weapon...waytahminut!
I think the Cardinal Chant ability gives it directional bonuses. Be cool to see each element have a dot, debuff, -trait to that element, or just DMG boost I do believe they explained it as where the caster is standing depending on mob facing. Like behind it will give MAB bonuses or whatnot. Would be interesting as a sub if it transfers over.
I wasn't hoping for Dual Wield to carry over, that would be a tad OP, or ridiculous, or both?
I was hoping for the raw damage of a greatsword, and the stopping power of a shield or something cool, but who knows!
And I must've missed that info on the directional bonuses. Thanks!
By Enuyasha 2013-01-31 14:39:12
Yea, Dual Wielding GS would be a tad of a downgrade. I was thinking the same thing about shields, but more on PLD's end if it would transfer to sub.
You are welcome for that info, im not sure if they are implementing it though...i believe it was a dev brainstorming or eluding to "possible" things.
By Drivont 2013-01-31 14:52:50
the other thing I was hoping (since I think they said you could only have one Luopan out at a time?) would be the ability to merit have multiple Luopans up!
Throw up a Luopan that does a sandstorm (Rasp + Blindness) and have mages cast in that, to ensure they have a tad more safety! and have the frontline guys fighting in a luopan that does something with vines or roots, and have it lower the mobs actual movement speed + slow or EVA down? It'd be really cool to see how close GEO Luopans are to actual NM auras
Asura.Hit
Serveur: Asura
Game: FFXI
Posts: 765
By Asura.Hit 2013-01-31 14:53:02
If anybody deserves monkey grip it's paladin, but~ iirc Soldier got it first so warrior monkey grip?
By Drivont 2013-01-31 14:59:18
oh awesome! the screenshot shows GEO using multiple Luopan auras!
By Enuyasha 2013-01-31 14:59:45
If anybody deserves monkey grip it's paladin, but~ iirc Soldier got it first so warrior monkey grip? Warrior and Soldier are different jobs >_> Soldier actually turns into Warrior in one game if i remember correctly...
But yea, RNF with subable Monkey Grip would be amazing as all ***.
oh awesome! the screenshot shows GEO using multiple Luopan auras!
I'd still wonder if you can only have 2 auras up at one time and whether its split or not. im imagining GEO to be an offensive BRD >_>
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By Drivont 2013-01-31 15:01:56
what do you mean by split?
Asura.Hit
Serveur: Asura
Game: FFXI
Posts: 765
By Asura.Hit 2013-01-31 15:02:54
If anybody deserves monkey grip it's paladin, but~ iirc Soldier got it first so warrior monkey grip? Warrior and Soldier are different jobs >_> Soldier actually turns into Warrior in one game if i remember correctly...
But yea, RNF with subable Monkey Grip would be amazing as all ***.
sorry I'm a bit tired, what I meant was in terms of ffxi, soldier and war are very similar so war would probably end up with it. If you think about it, it would be pretty cool with the fencer ability and all.
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By Enuyasha 2013-01-31 15:11:21
what do you mean by split? Like you can only have two auras up, but you cannot have two buff auras up or two debuff auras up.
If anybody deserves monkey grip it's paladin, but~ iirc Soldier got it first so warrior monkey grip? Warrior and Soldier are different jobs >_> Soldier actually turns into Warrior in one game if i remember correctly...
But yea, RNF with subable Monkey Grip would be amazing as all ***.
sorry I'm a bit tired, what I meant was in terms of ffxi, soldier and war are very similar so war would probably end up with it. If you think about it, it would be pretty cool with the fencer ability and all. It would be very much more beneficial if they gave it to RNF instead of WAR. That way, RNF becomes a viable sub so that PLD and WAR are no longer limited on what they can sub in group play. I mean, WAR/rnf with RNF subable Monkey Grip would allow WAR to mainhand ukon and then offhand a shield or something (This really makes me worry about grips if it does happen). Yea, Fencer would probobly become allout broken for /war with your GS now being considered onehanded wielding. which makes me wonder if they would actually consider it.
Odin.Jays
Serveur: Odin
Game: FFXI
Posts: 17
By Odin.Jays 2013-01-31 15:20:55
hmmm, I noticed we can now pre-order Seekers of adoulin from Amazon, but my only concern is that it's only out on the NA store not the UK store, I was just simply wondering if any knows if I pre-order a copy of Seekers of adoulin from the NA store, will I be able to enter the code on to my EU account?
Bahamut.Fulgrim
Serveur: Bahamut
Game: FFXI
Posts: 226
By Bahamut.Fulgrim 2013-01-31 15:22:25
Are you all really that stupid? To even remotely think Square would allow you to DW Great swords?!
By Enuyasha 2013-01-31 15:33:11
Are you all really that stupid? To even remotely think Square would allow you to DW Great swords?! Its a plausible idea. Seeing as how now your Great Sword is a One-Handed weapon....the stupid idea is asking SE to dual wield great katanas cause god all samurai can dual wield with an odachi sized weapon. The job Trait "Monkey Grip" in all FF's it appears stacks with "Dual Wield" and allows you to dualwield swords or other weapons you would normally have to wield with two hands. its "Plausible" not HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to think it would work the same way, however the idea of dualwielding 400+ delay greatswords has already been debunked as a good possibility and it is out of the thoughts of reasonable people. Now the idea is, can you equip a shield while having the great sword onehanded,which would increase PLDs damage and tanking ability if the trait came below level 49.
TL;DR: dont call people stupid after reading just the top of the page cause that makes you worse than the people who left a suggestion,rethought it,and then left it alone.
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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