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[Dev] Seekers of Adoulin (Mar 13)
Ragnarok.Ashman
Serveur: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2013-01-31 08:42:08
I just wanna applaud SE for making elvaan female look hot for the first time since ninja artifact pants.
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Serveur: Odin
Game: FFXI
Posts: 38
By Odin.Naytan 2013-01-31 08:57:10
PS2 fully dead now? This ain't being released for it?
By Jetackuu 2013-01-31 09:00:57
PS2 fully dead now? This ain't being released for it?
they're releasing Seekers for JP PS2 only...
to be more specific "at the time of release"
at least that was the wording (or close to it) that SE used.
it does leave room open, but that's probably being too optimistic and over analyzing.
and the PS2 will never be truly dead for XI as the entire game is just a port of the PS2 version.
By kogasho 2013-01-31 09:02:45
Just reading over this and have to say im looking forwared to this new expansion, also did anybody else think of this creature when they saw the Bztavian Family? lol
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Phoenix.Morier
Serveur: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2013-01-31 09:21:24
Quetzalcoatl.Kenrusai said: »hmm 24hr repop nms so scrubs cant fight 'em plz SE ^^ Quetzalcoatl.Kenrusai said: »hmm 24hr repop nms so scrubs cant fight 'em plz SE ^^ Quetzalcoatl.Kenrusai said: »Not just refering to BSTs when I say scrubs, so no! not fixed
also if your (what it sounds like) getting owned by a solo BST at Tiamat:
##Suckless herrderr If you are getting owned by scrubs killing it if not a 24 hour pop then ##suckless #imcool #ihashtagbecauseimlonely
Fenrir.Mariane
Serveur: Fenrir
Game: FFXI
Posts: 1766
By Fenrir.Mariane 2013-01-31 09:29:46
Just reading over this and have to say im looking forwared to this new expansion, also did anybody else think of this creature when they saw the Bztavian Family? lol
CAPCOM Junkie detected !
BTW I was lurking around the JPN SE Store site (I'll need that since my account is Japanese) and I could only find the boxed versions there up for preorder. I suppose I have to wait. Does the US SE Store accepts Crysta as payment option ?
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Quetzalcoatl.Kenrusai
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2013-01-31 09:35:38
@Morier
I enjoyed the amount of sense that made, which is to say; little
The little being you showing how people wielding hashtags have tormented you and perhaps more, I laughed.
Quetzalcoatl.Makenshi
Serveur: Quetzalcoatl
Game: FFXI
Posts: 81
By Quetzalcoatl.Makenshi 2013-01-31 09:40:59
Quetzalcoatl.Kenrusai said: »hmm 24hr repop nms so people with no life can fight 'em plz SE ^^ Fixed
I like how you refer to people who can't camp 24 hour NM pops as Scrubs because they can't sit and play the game all the time because of reall life responsibilities, because we know nothing screams player skill like standing around spamming a ja/spell to claim a mob every time a NM window opens then go afk till next window opens...
Quetzalcoatl.Kenrusai
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2013-01-31 09:43:45
lol
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-01-31 09:47:14
I just wish for fun strategy oriented fights. Not sure why you need 24 hours repops to feel special. If other people are able to defeat it it means they're not "scrubs", claiming battles over an entire day have nothing to do with it and it's a really stupid system.
Serveur: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2013-01-31 09:47:29
Can we ban all trolls and flamecore material from the Dev posts Kalilla kindly and carefully loads for everyone?
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Leviathan.Syagin
Serveur: Leviathan
Game: FFXI
Posts: 999
By Leviathan.Syagin 2013-01-31 09:51:35
You can see Rune Fencer using Resolution in a lot of those screenshots and the Geomancer is geomancing beside the Uko Warrior. Gah, my anticipation for Seekers of Adoulin rises beyond the stratosphere! The Naakuals look so menacing! NM's look sick as ever!
By Zyla 2013-01-31 09:57:57
I see a big fk'n T-Rex with demon horns, i'm intrigued >.>
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-01-31 10:05:28
Can we ban all trolls and flamecore material from the Dev posts Kalilla kindly and carefully loads for everyone? All they would have to do is create another account anyways, so it's best just to ignore them and let them have their giggle fits on their own.
Quetzalcoatl.Kenrusai
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2013-01-31 10:22:17
Sound advice, however; some people are just too easy
By spryte 2013-01-31 10:23:57
Wasn't excited for SoA before....I am now XD
Phoenix.Morier
Serveur: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2013-01-31 10:24:27
Quetzalcoatl.Kenrusai said: »@Morier
I enjoyed the amount of sense that made, which is to say; little
The little being you showing how people wielding hashtags have tormented you and perhaps more, I laughed. Made perfect sense, you probably just need 24 hours for it to sink in.
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Quetzalcoatl.Kenrusai
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2013-01-31 10:26:09
ok
Serveur: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-01-31 10:26:10
Too bad I can't get it yet >__> Too many good games coming out to play.
Edit: I might be able to get it.
Serveur: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2013-01-31 10:37:20
I'm going to make a brief comeback this month to get marbles and donwload whatever updates I missed in the last, 4 or so months..
Happy Jass? /dhalmelelvaan.jpg
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 3961
By Carbuncle.Nynja 2013-01-31 10:42:35
Quetzalcoatl.Kenrusai said: »hmm 24hr repop nms so scrubs cant fight 'em plz SE ^^
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-01-31 10:50:10
Still waiting to see what the timers on those totems are and how many AOEs it takes to down one. Also having to be in AOE range as a mage to keep buffs on players will be interesting to say the least.
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-01-31 10:51:17
Especially with the increased damage taken from soft defense they're gonna implement <.<
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-01-31 10:53:15
The official GEO theme to be played when I get incinerated by AOEs:
YouTube Video Placeholder
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Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-01-31 11:10:11
Lakshmi.Sparthosx said: »Still waiting to see what the timers on those totems are and how many AOEs it takes to down one. Also having to be in AOE range as a mage to keep buffs on players will be interesting to say the least.
inb4 Geomancer Mythic has "Luopan: damage taken -50%"
"Luopan: Adds "Regen Effect"
Lakshmi.Tanama
Serveur: Lakshmi
Game: FFXI
Posts: 225
By Lakshmi.Tanama 2013-01-31 11:23:15
inb4 Sylow makes Geomancer Mythic
Serveur: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-01-31 11:24:53
The new expansion, where the prehistoric times exist.
By Quiznor 2013-01-31 11:35:29
I'm convinced someone will have 30k alex stored up,along with all the other items and crap and will have a mythic for one of these new jobs within 50 days of release (getting the weapon and redoing assaults time)
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Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-01-31 11:36:29
So I imagine GEO Empyrean gear will look like the jammies set the FFV crew got or the FFT inspired earth tones.
Asura.Ccl
Serveur: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-01-31 11:43:57
Quetzalcoatl.Kenrusai said: »hmm 24hr repop nms so scrubs cant fight 'em plz SE ^^
ewwww no, I wanna fight them and keep having a work D:, I'd rather 75 hard kind of PW or full time mighty strike wave 3 gallu kind of fight than having to sit in a zone not doing anything !
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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