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[Dev] Seekers of Adoulin (Mar 13)
By fractalvoid 2013-01-30 22:11:06
Valefor.Prothescar said: »LOL @ the other announcement. Double XP weekend
gogo relic armor trials?
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Serveur: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-30 22:11:56
That ***looks dope! it was basically all explained at vanafest but now we have SS to see the stuff
Lakshmi.Greggles
Serveur: Lakshmi
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Posts: 728
By Lakshmi.Greggles 2013-01-30 22:13:33
Valefor.Prothescar said: »LOL @ the other announcement. Double XP weekend
Pretty awesome lol. Too bad it doesn't work in Abyssea though, would make for some pretty crazy exp..
By Enuyasha 2013-01-30 22:14:59
Valefor.Prothescar said: »LOL @ the other announcement. Double XP weekend
gogo relic armor trials? *** yes....
By Enuyasha 2013-01-30 22:20:30
just thought of something else....maybe GEO will have a Haste/Regain aura :O
VIP
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By Siren.Kalilla 2013-01-30 22:21:56
just thought of something else....maybe GEO will have a Haste/Regain aura :O It's going to need something special to get people to play it.
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By Odin.Eikechi 2013-01-30 22:21:57
why is this thread still going on?
Why do you still post if you just mindlessly bash on SE?
Cerberus.Pleebo
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By Cerberus.Pleebo 2013-01-30 22:22:28
Female geomancer AF legs are kneepads :3
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By Siren.Kalilla 2013-01-30 22:23:05
Please don't respond to Latifah~ just ignore him.
Lets keep discussion on track please.
Fenrir.Mefuki
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Posts: 157
By Fenrir.Mefuki 2013-01-30 22:26:11
Wow, Seriously, who has been designing the monsters for the past 2 years or so. Those look amazing!
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By Enuyasha 2013-01-30 22:27:40
just thought of something else....maybe GEO will have a Haste/Regain aura :O It's going to need something special to get people to play it. Honestly if it stacks with adloquium and rolls for regain and marches,sambas,and haste spell/animating wail it would be pretty cool.
I would like to see something other than a 10x10 yalm based BRD/SCH though. Hopes are up :<
Wow, Seriously, who has been designing the monsters for the past 2 years or so. Those look amazing!
Honestly, they should've grouped Bismarck and the new whale mob together...and given us spells from the family :< aswell as the other VW only mobs and the meebles mobs.
Ragnarok.Sekundes
Serveur: Ragnarok
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Posts: 4189
By Ragnarok.Sekundes 2013-01-30 22:30:58
Please don't respond to Latifah~ just ignore him.
Lets keep discussion on track please. Trolling purple threads with [Dev] should be a bannable offense.
Edit: as is my spelling...
By Enuyasha 2013-01-30 22:34:47
i still got some nice screenshots from upper jueno ( ̄▽ ̄)
im going to feed the troll ONCE and say that this looks NOTHING like any city really that we've seen yet...not even Upper Jueno (Which, if you were trying to troll hard enough you would've said Port Jueno, because well, its a port.)
Sorry, i have failed us all ;A;
Although: that galka is wearing a Fulad Zereh....Does he even legion ;A;
Phoenix.Salmijr
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Posts: 206
By Phoenix.Salmijr 2013-01-30 22:40:55
Looks like I'll finally bother doing some of the dyna xp trials i've been avoiding during double xp weekend
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Leviathan.Draylo
Serveur: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-01-30 22:41:11
Reported
By Enuyasha 2013-01-30 22:41:35
Looks like I'll finally bother doing some of the dyna xp trials i've been avoiding during double xp weekend My DNC legs will be complete )*'0'*(
Leviathan.Darkcloudx
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Posts: 31
By Leviathan.Darkcloudx 2013-01-30 22:42:09
Wow, Seriously, who has been designing the monsters for the past 2 years or so. Those look amazing!
Honestly, they should've grouped Bismarck and the new whale mob together...and given us spells from the family :< aswell as the other VW only mobs and the meebles mobs. it looks more like a shark than a whale to me :V
By Enuyasha 2013-01-30 22:47:01
Leviathan.Darkcloudx said: »Wow, Seriously, who has been designing the monsters for the past 2 years or so. Those look amazing!
Honestly, they should've grouped Bismarck and the new whale mob together...and given us spells from the family :< aswell as the other VW only mobs and the meebles mobs. it looks more like a shark than a whale to me :V it should still give me an awesome BLU spell to compensate for my loss of EXP and low drop rates D:
(they need to add narwhal mobs...would be epic....)
Lakshmi.Tanama
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Posts: 225
By Lakshmi.Tanama 2013-01-30 22:54:39
You can see Rune Fencer using Resolution in a lot of those screenshots and the Geomancer is geomancing beside the Uko Warrior. Gah, my anticipation for Seekers of Adoulin rises beyond the stratosphere!
The Naakuals look so menacing!
Leviathan.Draylo
Serveur: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-01-30 22:58:35
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Shiva.Dourid
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Posts: 114
By Shiva.Dourid 2013-01-30 23:02:34
Not gonna lie, those look pretty awesome. Can't wait to get one shot by them.
Odin.Jays
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Posts: 17
By Odin.Jays 2013-01-30 23:07:03
Is there any news yet regarding if the new jobs will be able to obtain AF1/2/3 Armour and/or Empy/Relic weapons yet?
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By Siren.Kalilla 2013-01-30 23:10:27
They won't have any relic / empy weapons.
Mythic is a possibility though.
Odin.Jays
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Posts: 17
By Odin.Jays 2013-01-30 23:11:45
I also heard that they might be releasing ultimate weapons, would be kool just saying. ><
Lakshmi.Tanama
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Game: FFXI
Posts: 225
By Lakshmi.Tanama 2013-01-30 23:18:42
What do you all think?
Is the new The Sacred City of Adoulin good for town music? To me, it sounds more like something you will hear during a cutscene or a narrative.
EDIT: Although it would work just as well for town music, imo.
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By Quetzacoatl 2013-01-30 23:31:43
GOD WHY CAN'T GEO COME ANY FASTER, I NEED MOAR COOL MAGE JORBZ
Plus RNF looks pretty badass. I'd level it if it shares some of my DRK gear.
I also heard that they might be releasing ultimate weapons, would be kool just saying. ><
That would be win, I always love seeing new ultimate weapons
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Posts: 373
By Asura.Aikchan 2013-01-30 23:41:17
Look at that new Gsword on Rune... that looks neat and you can see the "geo cast stance" in the top pictures. Nice
I can bet that GS is the Rune Mythic weapon...
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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