[Dev] VW: Enfeebling Effects

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[Dev] VW: Enfeebling Effects
 Siren.Kalilla
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By Siren.Kalilla 2012-12-07 09:28:18
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12-07-2012 06:39 AM
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Slycer
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Regarding Enfeebling Effects Not Appearing on Certain Monsters

{{Quote: Since Voidwatch, there has been a large amount of boss monster type end-game content with area attacks used for normal attacks. While this is understandable and allows the monster to perform different kinds of normal attack actions, are the effects of paralysis and slow irrelevant in this situation? I was wondering about that.}}

We have also considered this, and in order to give full effectiveness to enfeebling magic, we want to respond to this phenomenon. In next week's version update, we will adjust these types of monsters so that paralysis and "Killer" effects function on them.

For Slow, the process will be more complex to adjust - we are considering it, but we ask for a little more time before we can implement.

Translated by: Slycer
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12-07-2012 02:00 PM
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Okipuit
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Greetings!

We received some feedback that enfeebling effects such as slow and paralyze have seemingly been ineffective for certain boss monsters whose normal attacks are AoE attacks. In order to bring out the full potential of enfeebling magic effects we would like to address this phenomenon. To start with we will be making adjustments during next week’s version update so that paralyze and killer effects are elicited.

In regards to slow, we are still looking into this and need a bit more time due to the fact that the processes involving it are more complex.
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 Asura.Zizek
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By Asura.Zizek 2012-12-07 09:32:40
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guess you could say they'll be a little slow in regards to slow
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 Siren.Kalilla
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By Siren.Kalilla 2012-12-07 14:01:53
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12-07-2012 02:00 PM
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Okipuit
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Greetings!

We received some feedback that enfeebling effects such as slow and paralyze have seemingly been ineffective for certain boss monsters whose normal attacks are AoE attacks. In order to bring out the full potential of enfeebling magic effects we would like to address this phenomenon. To start with we will be making adjustments during next week’s version update so that paralyze and killer effects are elicited.

In regards to slow, we are still looking into this and need a bit more time due to the fact that the processes involving it are more complex.
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