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July Version Update...
Serveur: Ifrit
Game: FFXI
Posts: 1541
By Ifrit.Thunderz 2009-06-10 16:31:32
Rhinok said: I say they nerf all the jobs so we need to have a whole alliance just to EXP. And triple the amount of people in dynamis. no how about they un~nerf all the jobs and make 37rdm have convert then whm wouldn't suck so hard xD (at times)
Hades.Triet
Serveur: Hades
Game: FFXI
Posts: 1615
By Hades.Triet 2009-06-10 21:57:57
Jimmyjazz said: Triet said: ...whereas WAR has not a single JA that is PURELY BENEFICIAL(excluding Provoke)!!! (Where is the WAR love!?!?) Warcry. We got love, we just need to get beat up to benefit. I honestly can't see a sam nerf coming, maybe decrease those STR mods on Tachi: Yuki/Gekko/Kasha :O but I doubt sam's have anything to worry about. That's true. . .but that's only 30-45(if you have AF) seconds of more dmg, MNKs abilities last 2 minutes and such, excluding boost(though the recast is like 2 seconds -_-;;) Sure there is aggressor and berserk but that just makes you more vulnerable to attacks. . .now with Retaliation to maybe counter that they make us run slower. All I am asking for is a little JA for WAR, if not give it the ability to jump, like Barbarians in D2, a Leap Attack or something! ((**Was expecting to get flamed with the nerf MNK statement, guess it hasn't started yet. xD**))
Fenrir.Blizzit
Serveur: Fenrir
Game: FFXI
Posts: 1
By Fenrir.Blizzit 2009-06-10 22:25:49
What I would like to see in the July update.
A fixed program on the Ah to purchase items at the end of the rotation cycle where if your items don't sell the game itself buys the items at a true value based on the games 7 year life cycle to balance all crafting guilds in the game. and to fix the upcomeing FF14 migration and projected loss of 50% player base to FF11.
SCH- Needs a nerf. plain and simple
Dnc- need majorly tweaked to have more use end game.
Smn- last update made smn idiot proof but where are are 2 new smns we where promised.
bst- more capable jug pets at 75 lvl range
blm- a guy can dream but tier V spells. and frost 2 ect
thf and drg need 2 hrs revamps perfect doge is about worthless with all the games movement speed and drg 2hr is just weak. also new job ability for thf enimity control.
fields of valor rewards needs to be tweaked
new past Hnms would be nice. a undead king would be nice and light ixion.
Mystics lower the alexadrites please and weapons need to be tweaked
relics need updated to a more powefull status as promised
more usefull syth recipes
and my last rant that will get me flamed
change fafnir behe and aspi to 12 hr respawn windows to fix jp vs usa time zones and decrease drop rates.
Serveur: Asura
Game: FFXI
Posts: 36553
By Asura.Ludoggy 2009-06-10 22:34:38
Blizzit said:
change fafnir behe and aspi to 12 hr respawn windows to fix jp vs usa time zones and decrease drop rates.
Make it spawn more but lower drops? I see nothing wrong with it.
Serveur: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-06-10 22:38:37
Blizzit said: Dnc- need majorly tweaked to have more use end game. I think I love you...
Serveur: Seraph
Game: FFXI
Posts: 429
By Seraph.Kyaaadaa 2009-06-10 23:27:25
Blizzit said: Dnc- need majorly tweaked to have more use end game. I'm not sure DNC was introduced to have endgame appeal, otherwise their steps would have increased accuracy, their hand-to-hand would be better, their Healing and Curing Waltz would be less TP and more HP recovered, or any number and combination of various factors. That aside, my belief is that DNC was for people looking for a new job with a rather unique approach to gameplay.
Ramuh.Dasva
Serveur: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-10 23:32:02
Thunderz said: Rhinok said: I say they nerf all the jobs so we need to have a whole alliance just to EXP. And triple the amount of people in dynamis. no how about they un~nerf all the jobs and make 37rdm have convert then whm wouldn't suck so hard xD (at times) Thats what /sch is for... Raise lvl cap to 100 but make a quest for each lvl and make them all rediculously hard. Like one requires an incredibly hard solo BC fight next requires you to synth something that is like lvl 90 from any craft another require 1mil gil another require you to remove 50 merits from yourself mhaurahahahahah.
Serveur: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-06-10 23:36:49
Kyaaadaa said: Blizzit said: Dnc- need majorly tweaked to have more use end game. I'm not sure DNC was introduced to have endgame appeal, otherwise their steps would have increased accuracy, their hand-to-hand would be better, their Healing and Curing Waltz would be less TP and more HP recovered, or any number and combination of various factors. That aside, my belief is that DNC was for people looking for a new job with a rather unique approach to gameplay. I think, and this will never happen, but I think DNC could be a good third tank, if they tweaked it some. Never happen, but would be nice ^^
Ramuh.Dasva
Serveur: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-10 23:40:01
Xxnumbertwoxx said: Kyaaadaa said: Blizzit said: Dnc- need majorly tweaked to have more use end game. I'm not sure DNC was introduced to have endgame appeal, otherwise their steps would have increased accuracy, their hand-to-hand would be better, their Healing and Curing Waltz would be less TP and more HP recovered, or any number and combination of various factors. That aside, my belief is that DNC was for people looking for a new job with a rather unique approach to gameplay. I think, and this will never happen, but I think DNC could be a good third tank, if they tweaked it some. Never happen, but would be nice ^^ I'd call it 4th tank. War/nin can tank pretty good while dealing good dmg if they pay attention and know what they are doing... and can't dnc already do this. They got provoke and stun basically... near endless supply of tp ability to cure themselves and others for lots of hate more evasion then a nin... and that crazy merit ability that seriously lowers the dmg they take. I generally outtanked nin and plds lvl it up to 37 not just in hate gaining ability but sheer survivability even in DD gear
Serveur: Asura
Game: FFXI
Posts: 36553
By Asura.Ludoggy 2009-06-10 23:41:22
Dasva said: Thunderz said: Rhinok said: I say they nerf all the jobs so we need to have a whole alliance just to EXP. And triple the amount of people in dynamis. no how about they un~nerf all the jobs and make 37rdm have convert then whm wouldn't suck so hard xD (at times) Thats what /sch is for... Raise lvl cap to 100 but make a quest for each lvl and make them all rediculously hard. Like one requires an incredibly hard solo BC fight next requires you to synth something that is like lvl 90 from any craft another require 1mil gil another require you to remove 50 merits from yourself mhaurahahahahah. we'd need some new HNMS seeing how most of them are level 80s >.>
Ramuh.Dasva
Serveur: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-10 23:43:25
Idk I think AV would still end up pwning people with chainspell meteor lol. But yeah if only for better gear drops and more challenge
Serveur: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-06-10 23:50:49
Dasva said: I'd call it 4th tank. War/nin can tank pretty good while dealing good dmg if they pay attention and know what they are doing... and can't dnc already do this. They got provoke and stun basically... near endless supply of tp ability to cure themselves and others for lots of hate more evasion then a nin... and that crazy merit ability that seriously lowers the dmg they take. I generally outtanked nin and plds lvl it up to 37 not just in hate gaining ability but sheer survivability even in DD gear They can, to a point...I did a lot of tanking at lower levels, especially when main healing, because DNC takes hate pretty easily until AF and the enmity down. And I first voke for our THF to SATA when the situation calls for it, but things can get out of control quick when I have the mobs attention too long. Having a B+ in daggers is a pain, though...and the extra damage could prolly help...but I could never hold hate against a SAM or other heavy DD, unless I constantly WS, and then all those TP abilities go out the window. I dunno, maybe if WAR was a viable sub it'd be ok? TBH, I haven't really tried to be a tanking DNC, I'm usually focused on healing everyone else. I haven't merited that ability (Saber Dance? Fan Dance? Can't remember) because I'm focusing on support ***like reverse flourish return and no foot rise.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2009-06-11 00:11:37
Dasva said: Xxnumbertwoxx said: Kyaaadaa said: Blizzit said: Dnc- need majorly tweaked to have more use end game. I'm not sure DNC was introduced to have endgame appeal, otherwise their steps would have increased accuracy, their hand-to-hand would be better, their Healing and Curing Waltz would be less TP and more HP recovered, or any number and combination of various factors. That aside, my belief is that DNC was for people looking for a new job with a rather unique approach to gameplay. I think, and this will never happen, but I think DNC could be a good third tank, if they tweaked it some. Never happen, but would be nice ^^ I'd call it 4th tank. War/nin can tank pretty good while dealing good dmg if they pay attention and know what they are doing... and can't dnc already do this. They got provoke and stun basically... near endless supply of tp ability to cure themselves and others for lots of hate more evasion then a nin... and that crazy merit ability that seriously lowers the dmg they take. I generally outtanked nin and plds lvl it up to 37 not just in hate gaining ability but sheer survivability even in DD gear I'd say 6th. PLD, NIN, RDM, BLU, WAR/NIN, DNC. DNC tanks are fun at lower levels, especially if you get 2 cotanking or have one backing up a NIN, but I don't know how they'd hold up as tanks at higher levels.
Ramuh.Dasva
Serveur: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-11 00:13:22
Well guess thats a good point nin doesnt really hold up without interesting subjob choices.
Pandemonium.Tarian
Serveur: Pandemonium
Game: FFXI
Posts: 1
By Pandemonium.Tarian 2009-06-11 01:24:17
They need To Give PupppetMaster Hand To Hand WSNM cause Capping it at 225 Dragon Kick sux Asuran Fists
Serveur: Shiva
Game: FFXI
Posts: 2838
By Shiva.Artemicion 2009-06-11 01:42:27
I just want cool ***for either: MNK, COR, RNG or DRG
Serveur: Shiva
Game: FFXI
Posts: 2838
By Shiva.Artemicion 2009-06-11 01:52:12
The "stance" idea was great but they need to add more to it. Maybe something that ups your defense and guard activation rate but lowers your attack and attack speed in sacrifice? Dunno, just thinking stuff off the top of my head.
Serveur: Asura
Game: FFXI
Posts: 4
By Asura.Elpolloloco 2009-06-11 02:52:42
Let enspell 2 work on more than first attack and on off hand weapons.
Cerberus.Boundsoul
Serveur: Cerberus
Game: FFXI
Posts: 320
By Cerberus.Boundsoul 2009-06-11 04:20:52
With MNK as my main, I more than welcome additions, but at the same time I'm partial to the few last things we have for ourselves that PUP hasn't stolen yet. Any more additions they give us will just give PUP more to cry about. As far as the colored belts go, those could be shared no arguement there but wanting the WSNM so you can have Asuran Fists, nowai. Every job for the most part has a main weapon that they usually only get the final WS for. I'm sorry you didn't get one, but your a copycat job to start with. No offense, I mean to each there own, but if you want Asuran Fists maybe be less Gepetto and more David Carradine(RIP).
In regards to nerfing any jobs i agree that if any job needs it, its SAM. They are way to uber powerful but i can respect it, and damn is it fun to watch. I don't see why anyone would say nerf MNK. We're not as powerful as SAM and in most situations DRK or DRG has us beat too, we just tend to not be as careless and die as much as DRK.
Lakshmi.Wardens
Serveur: Lakshmi
Game: FFXI
Posts: 679
By Lakshmi.Wardens 2009-06-11 17:37:01
Frobeus said: Xxnumbertwoxx said: Frobeus said: Screwing one job =/= must screw all jobs.
My nin is 75 too, so I've already filled the quota for boned over jobs. Hey, I'd have nothing but sympathy for ya, but there's gotta be a reason why SAM is the DD of choice over other DD's. If it's not because it's overpowered, why is it then? I'm not saying *** SAM, I'm just saying, make other jobs just as attractive. If they accomplish that through improving those other jobs, so much the better...but SE will prolly just nerf SAM. That seems to be how they roll in those cases... Everyone says sam overpowered blah blah. I think its more of the fact that Sam fits the roll of endgame DD perfectly in the style of fight that most people use. Put a Sam vs a ZDrk with even just a Mkris and see how they fare in zerg situations. Other jobs have their nitch, it's just that in the current play style, Sam has more utility than other jobs. I'd definitely have to agree with you there. One of the reasons I initially lvled it. It was just so much nicer than lvling DRK to 75 that I loved it. I mean, if SAM got nerfed I'd probably make PLD my main. And just /cry in a corner because there goes my 2/3 merited SAM and all my gear. I do think it's kinda annoying that everyone has SAM lvled, but its kiiiinda okay, since its not everyone's main job. Xxnumbertwoxx said: Off the subject of job nerfs/adjustments, I'd like to see Adventuring Fellow AI improved a bit. Maybe it's just because mine is only 50ish, but my chick is a stupid ***. I can not figure out why everyone says their NPC is stupid? I have had my mithra NPC for a couple years and haven't switched her off of healer since I unlocked it. She hastes, protect/shells, and heals me when I'm low on hp, as well as takes just about any debuff I can think of, off of me. As well as do throw debuffs like paralyze, slow, and dia at the enemy. What more could I ask for? And I'll usually be SAM/DNC or PLD/DNC. So maybe you guys are the stupid ones here? ;) i'm only kiddin, but not about i <3 my NPC. EDIT: Oh and I also agree with the hagun nerf lol That fcking weapon isn't worth 2mil+ And everyone and their grandma (except me) has it :P
Serveur: Seraph
Game: FFXI
Posts: 429
By Seraph.Kyaaadaa 2009-06-11 17:50:38
Frobeus said: Everyone says sam overpowered blah blah. I think its more of the fact that Sam fits the roll of endgame DD perfectly in the style of fight that most people use. What I find to be most disturbing about SAM, is that (on my server at least) people have completely forgotten the ways of SC > MB. I see BLM in the back simply tossing spells to deal damage, SAMs up front tossing down random SCs to deal more damage. In a previous HNMLS, we had one SAM who mained that job, everyone else was DRG, DRK, WAR, MNK or what have you. We dropped more HNMs in less time than SAM spamming LSs did with a constructive SC > MB variant than today's current battle stratagies. I would own it to Aht Urghan areas and the experience point party setups are now training the newer generation of players to be nothing but WS spammers, but there are a lot of veterans who perform in this function too. This is not one of my normal rants, I am simply curious. Has anyone else seen this trend also, or am I fabricating an unrealistic, possibly biased, player combat system currently in use in endgame?
Lakshmi.Wardens
Serveur: Lakshmi
Game: FFXI
Posts: 679
By Lakshmi.Wardens 2009-06-11 18:19:43
Idk about all that endgame stuff being different or w/e. But I try to sc whenever possible. And me not being a mage I do not control any MB's that happen. lol If a BLM or SCH mentions he wants to MB I say go for it, I'll say when my tp is ready. Speaking of I haven't seen a MB in months. But on the other hand of the sc's. When I consistantly see sc's for less than 50 on xp mobs. It does make it seem rather useless. I'd rather spam my ws as often as possible. Now If I start adding 100+ to my ws's with a sc. Then I'll focus on it a bit more. I've seen that more on my DRG than my SAM though.
Remora.Dubont
Serveur: Remora
Game: FFXI
Posts: 629
By Remora.Dubont 2009-06-11 18:27:40
In regards to the earlier comment about dnc tank, DNC would actually be the 5th designed tank behind PLD WAR SAM MNK (war and mnk of course being the games original tanks and pld and sam being added after even though everything fell to the side once retards began tanking as ninja therefore gimping themselves of nin's true purpose)
As far as dnc goes though, i would like to see more endgame use. I have a friend who uses his DNC in endgame and its pretty cool especially in sky.
On a side note: GO GO COOLER COR ***!
Serveur: Leviathan
Game: FFXI
Posts: 256
By Leviathan.Antonioklaus 2009-06-12 02:41:52
Korpg said: Give WHMs more refresh and you would see them in merit parties more often. I'm talking about those nice little 30k per hour merit parties I so enjoy. Weird my WHM LS buddy always merits with us. He never uses MP, /SCH with SUB and good gear. Our Bravura/Gjallarhorn parties keep us at 30k/hr and he never uses more than 10% mp.
Cerberus.Boundsoul
Serveur: Cerberus
Game: FFXI
Posts: 320
By Cerberus.Boundsoul 2009-06-12 03:22:06
as far as dnc tanks go, while lvling dnc for sub, i opted to tank with /war in jungles so that i didn't have to deal with lolNIN trying to tank mandys. it worked beautifully. no downtime ever i kept hate almost at all times the healer used very minimal mp for healing and focused more on buffs, and in one party the whm was /blm and actually just started spamming its low level nukes and MB'ing any SC's. it worked so well that the following two weeks and even now occasionally, i had members of those pt's /telling me if i wanna DNC tank for them. it worked ok some other times but only took it to 37 so didn't get to really test it after that. after i finish off mnk, war, and thf i'm definately gonna find out
Serveur: Seraph
Game: FFXI
Posts: 429
By Seraph.Kyaaadaa 2009-06-12 03:32:14
Strange that even tho the update is scheduled for July, still haven't seen much information out for it yet. SE is keeping a tight lip this go around.
Serveur: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-06-12 03:38:43
Maybe because it's only the 12th of June? That's still 2 and a half weeks ago at a bare minimum, probably a month in actuality.
Kujata.Gooby
Serveur: Kujata
Game: FFXI
Posts: 98
By Kujata.Gooby 2009-06-12 03:46:48
Quote: ...new content that will feature the continuation of the Wings of the Goddess missions, new areas in past Vana'diel, job adjustments, additions and refinements for Campaign and Moblin Maze Mongers, and much, much more. Yeah, that and they pretty much already told us everything they're adding. Most of the finer details are usually given to us the week leading up to the actual update day.
Cerberus.Boundsoul
Serveur: Cerberus
Game: FFXI
Posts: 320
By Cerberus.Boundsoul 2009-06-12 03:56:08
the update is coming lat july and the description of it was generic and SE's typical "hey your getting an update". and yeah you're right, more details will be released the closer we get to the takes-longer-than-it-should update. the point of this thread was to express what we think may or may not be in it as well as what we'd like to see. also if someone were to dig up anything on it, they could share it here.
The July version update is only a month or so away. in their description so far, SE has said that WotG missions will progress (fortunately/unfortunately no mention of a end date), job adjustments, and adjustments to MMM etc.
The point of this topic is to discuss what you may also have heard will be included in the update as well as what you would like to see added, implented, or changed.
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