"Another Mistake Like FF14 Would "Destroy" Square"

Langues: JP EN DE FR
users online
Forum » Everything Else » Arcade » "Another Mistake Like FF14 Would "Destroy" Square"
"Another Mistake Like FF14 Would "Destroy" Square"
First Page 2 3 4 5 6 7
 Lakshmi.Sparthosx
Offline
Serveur: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-11-28 12:19:26
Link | Citer | R
 
Lakshmi.Saevel said: »
That is NOT how MMO's work and has caused the creation of many a questionable sequel. Take a long hard look at Everquest II vs Everquest I.

MMO's are not boxed console games, they do not follow the same product development and release rules that typical boxed games do. Instead MMO's must be seen as an ongoing service. The customer requires entertainment via an online fantasy game. The service provider then must develop that game and convince the consumer to subscribe to it. If the service is acceptable the customer will continue paying, if the service dips below some acceptable point the customer will go looking elsewhere. Over time the customers establish an investment into the product that will lower the bar for them to seek out your competitor.

Making a "newer" new product is just competing against yourself as no matter what you do, your *new* product will not have the same subscriber investment that your old product had. Your new product will have to be so good that it attracts your old customers away from your own product, which if they do so then you've made a product better then the current champion (Wow). Blizzard did heavy market research and this was the reason they made Cataclysm as an "expansion" rather then make World of Warcraft II.

What you do is the exact same every other service industry does. You take your profit from your product and reinvest it into that product's infrastructure to ensure your subscribes are given their product while also using advertising and sales to entire new customers to your product.

The only "old" MMO is one that the creators refused to maintain. How old is WoW? What is it's subscriber base? How much profit is it making? As much sh!t as people give "WoW", their management team knows exactly what their doing and how to sell their product.

You can only milk the cow so long before it dies of old age.

FFXI had the potential to be a stronger cash cow than what it is now if SE had only put in the effort to maintain the game with resources instead of putting it out to pasture in order to devote resources to FFXIV and that damaged both brands in turn. A game like FFXI can only survive so long and much like Ultima/Eve/Lineage/Everquest have managed to stick around for years they represent a rapidly dwindling MMO design that that is falling out of favor.

WoW is no exception. The game is still pulling down money for Blizz but it cannot escape the realities of etropy and eventually Blizz will have to decide to either completely reboot WoW or exit the MMO market. People don't want games that require devoting your life to get one piece of gear anymore, they want casual entertainment with elements of competitive play and gratification.

SEs problem is one of branding and understanding their customers which has led to repeatedly apologizing for mistakes rather than getting ahead of the problems. Arrogance? Being Japanese? Culture? Poor Management? Who knows but as a AAA developer with millions on hand it seems asinine that they couldn't hire some English speakers to act as liaisons on behalf of the developers for years. Marketing seemed to be lost on SE and the only time they seem to make the front page is when bad news comes down the pipe.

As a fan of SE, it pained me to see them make so many mistakes and now I'm completely disconnected from them as a company. As far as I'm concerned it'd take one helluva turnaround for me to have faith in this company again but it seems at least one man - Yoshi - seems to get it. Knowing SE, they'll fire him for insubordination.

FFXI and FFXIV could have existed alongside eachother had SE done their due diligence from the beginning but what we got was a lack of vision for XI (SoA clearly wasn't planned), arrogance and a clear omission of the fundamentals of business.
[+]
 Cerberus.Pleebo
Offline
Serveur: Cerberus
Game: FFXI
user: Pleebo
Posts: 9720
By Cerberus.Pleebo 2012-11-28 12:53:10
Link | Citer | R
 
Leviathan.Comeatmebro said: »
Cerberus.Pleebo said: »
The party buff was clumsily implemented (e.g. inviting afkers to fill out your group) but it was hardly game-breaking. The deficit in accuracy in a low-man group could be made up with a bard or food. Anything absolutely requiring the buff was probably not meant to be low-manned in the first place.

So you're suggesting that requiring accuracy food and/or a bard as a result of having LESS PEOPLE is acceptable design? Furthermore, the biggest roadblock to doing something with a smaller group is sometimes a penalty incurred for having a smaller group in the first place. I don't see how you can say that's good game design, even if it was a popular enough game to never take too long to build a full group(and it's far from that).

(I'm sure you'll mention it's a bonus to having a big group not a penalty for not, but you need to keep in mind that all content added post-buff is designed with it in mind.)
In your example, neither the party buff, bard or food was required since you were still able to win. Having a bard or using food would have made things easier because, well, that's the point of having buffs and a support class. I can't think of any examples where the accuracy buff was required that also didn't require a full group of 8 competent people.
 Valefor.Savain
Offline
Serveur: Valefor
Game: FFXI
user: Savain
Posts: 163
By Valefor.Savain 2012-11-28 14:00:17
Link | Citer | R
 
There's hardly any content around that's 1. Soloable and 2. Relevant. You can lowman any emperyean. I have to help three other people, wasting 3 days of MY playtime for a standard weapon? You could get a mule. I have to pay for additional subscriptions so I could progress gradually in a 10 & 1/2 year old game? Point of a game is to be enjoyable to the majority of players. People aren't quitting FFXI because it's enjoyable.

TERA is a fantastic example of a MMO gone right. SE needs to get the hint that waiting three hours (hyperbole) for an event to start is ****ing terrible in thought and practice.
 Phoenix.Sehachan
Guide Maker
Offline
Serveur: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2012-11-28 14:20:00
Link | Citer | R
 
Is it wrong to blame all of SE recent mistakes on Wada? Cause that's what I've been doing...when they said they don't know if they'll localize FFT0 in english I was mad. Like there's no FF fans outside of japanese waiting for their products..just to cite an example of why I get angry at them.
 Lye
Offline
Posts: 1721
By Lye 2012-11-28 14:31:49
Link | Citer | R
 
Valefor.Savain said: »
There's hardly any content around that's 1. Soloable and 2. Relevant. You can lowman any emperyean. I have to help three other people, wasting 3 days of MY playtime for a standard weapon? You could get a mule. I have to pay for additional subscriptions so I could progress gradually in a 10 & 1/2 year old game? Point of a game is to be enjoyable to the majority of players. People aren't quitting FFXI because it's enjoyable.

TERA is a fantastic example of a MMO gone right. SE needs to get the hint that waiting three hours (hyperbole) for an event to start is ****ing terrible in thought and practice.


There are complaints about TERA too. RNG's, purchasable rewards, and lack of end-game content are what friends have commented on.
 Valefor.Savain
Offline
Serveur: Valefor
Game: FFXI
user: Savain
Posts: 163
By Valefor.Savain 2012-11-28 15:26:07
Link | Citer | R
 
Lye said: »
Valefor.Savain said: »
There's hardly any content around that's 1. Soloable and 2. Relevant. You can lowman any emperyean. I have to help three other people, wasting 3 days of MY playtime for a standard weapon? You could get a mule. I have to pay for additional subscriptions so I could progress gradually in a 10 & 1/2 year old game? Point of a game is to be enjoyable to the majority of players. People aren't quitting FFXI because it's enjoyable. TERA is a fantastic example of a MMO gone right. SE needs to get the hint that waiting three hours (hyperbole) for an event to start is ****ing terrible in thought and practice.
There are complaints about TERA too. RNG's, purchasable rewards, and lack of end-game content are what friends have commented on.

No MMO is without negative feedback. Purchasable rewards are optional services which aren't required for playstyle or enjoyment. Any complaints about optional services are irrelevant at best. Forcing me to shell out cash for an extra subscription for subpar content most lost interest in when another game lets me use gold for the same thing, well, you get the point.
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2012-11-28 16:03:09
Link | Citer | R
 
Cerberus.Pleebo said: »
In your example, neither the party buff, bard or food was required since you were still able to win. Having a bard or using food would have made things easier because, well, that's the point of having buffs and a support class. I can't think of any examples where the accuracy buff was required that also didn't require a full group of 8 competent people.
So you think it's good game design to give buffs for having more people present, and design content around the assumption that buff will be active..? Having more people already makes things easier by virtue of, well, having more people. The logic behind the buff is absurd.

Whether you'll acknowledge it or not, they do consider that bonus accuracy when setting monster evasion as well. Want to do something with 6 people instead of 8? Okay, so you need to bring a buff job that you otherwise may not have needed, limitting your flexibility even more.

You're focusing on ways that it's overcomable to deflect from how silly the concept is. Bigger groups can better cope with bad accuracy because they have more options. Much of the content you say requires 8 people anyway wouldn't if the accuracy buff was just an accuracy constant. Hell, I couldn't help my friends with 40-50 if I don't have people for accuracy buff in Natalan. WAR WHM leech x6? No problem. WAR WHM leech x2? Requires a bit more attention. WAR WHM leech? Nope.jpg.
 Bismarck.Dracondria
Offline
Serveur: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2012-11-28 16:06:54
Link | Citer | R
 
Phoenix.Sehachan said: »
Is it wrong to blame all of SE recent mistakes on Wada? Cause that's what I've been doing...when they said they don't know if they'll localize FFT0 in english I was mad. Like there's no FF fans outside of japanese waiting for their products..just to cite an example of why I get angry at them.

T0 needs to come out already, I don't want more 13 sequels.
[+]
 Lakshmi.Sparthosx
Offline
Serveur: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-11-28 16:16:15
Link | Citer | R
 
Valefor.Savain said: »
No MMO is without negative feedback. Purchasable rewards are optional services which aren't required for playstyle or enjoyment. Any complaints about optional services are irrelevant at best. Forcing me to shell out cash for an extra subscription for subpar content most lost interest in when another game lets me use gold for the same thing, well, you get the point.

Purchasable rewards CAN be optional but it doesn't mean all freemium MMOs give you the option to play without putting cash into the pay-to-win machine.
 Odin.Eikechi
Offline
Serveur: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2012-11-28 16:34:55
Link | Citer | R
 
Leviathan.Comeatmebro said: »
Cerberus.Pleebo said: »
In your example, neither the party buff, bard or food was required since you were still able to win. Having a bard or using food would have made things easier because, well, that's the point of having buffs and a support class. I can't think of any examples where the accuracy buff was required that also didn't require a full group of 8 competent people.
So you think it's good game design to give buffs for having more people present, and design content around the assumption that buff will be active..? Having more people already makes things easier by virtue of, well, having more people. The logic behind the buff is absurd.

Whether you'll acknowledge it or not, they do consider that bonus accuracy when setting monster evasion as well. Want to do something with 6 people instead of 8? Okay, so you need to bring a buff job that you otherwise may not have needed, limitting your flexibility even more.

You're focusing on ways that it's overcomable to deflect from how silly the concept is. Bigger groups can better cope with bad accuracy because they have more options. Much of the content you say requires 8 people anyway wouldn't if the accuracy buff was just an accuracy constant. Hell, I couldn't help my friends with 40-50 if I don't have people for accuracy buff in Natalan. WAR WHM leech x6? No problem. WAR WHM leech x2? Requires a bit more attention. WAR WHM leech? Nope.jpg.

If you couldn't kill wolves in Natalan with just yourself, or with a whm at your side, you were doing ***horribly wrong. I could solo multiple mobs at once on mnk, which has but 1 AoE and it isn't the best one out there. Just sayin'.
 Cerberus.Tikal
Offline
Serveur: Cerberus
Game: FFXI
user: Tikal
Posts: 4947
By Cerberus.Tikal 2012-11-28 16:37:36
Link | Citer | R
 
I PL'd folks as just WAR. No WHM, no accuracy bonus. >_> Just sayin'
[+]
Offline
Posts: 876
By Latifah 2012-11-28 16:38:10
Link | Citer | R
 
Leviathan.Draylo said: »
Latifah said: »
Ramuh.Scizor said: »
Zenaku14 said: »
Cerberus.Tikal said: »
I said it from day one: if they just had consolidated the budget into FFXI, they'd have a fully functioning MMO with tons of content, and they wouldn't have suffered nearly as much damage or shame. Maintain one MMO until its death, while carrying on with their single player titles. They were too ambitious with XIV.

FFXI is dead no one going to play it even if they make a FFXI 2 it would only draw in the people who play FFXI. If they don't make a new game with new idea and storyline like FFXIV with new battle system and a new storyline they would not draw in new people.

FFXI is dead it's time to move on i enjoy that game for 6years now it noting but a shell of itself.

People have being saying this for the past 3 years (if not longer).

FFXI isn't dead, not yet anyway.

FFXI is dead, you're just in negation, ffxi had 33 servers, now only 17... With very few people online, and 3 consecutive server merges in 1 single year (2010), most servers atm are empty atm, needs another merge asap. to re-stock players. All zones are empty/dead content. No pvp, lot's of rehashing.

You just love to post on these doomsday threads don't you? Game isn't dead with an expansion on the way.
Since when an expan defines the current game population or status? you point lacks of comprehension, several games that have been dead for lots of time keep releasing expans, like lineage2, aion, .ect
 Cerberus.Pleebo
Offline
Serveur: Cerberus
Game: FFXI
user: Pleebo
Posts: 9720
By Cerberus.Pleebo 2012-11-28 16:40:04
Link | Citer | R
 
Why would they not tune new content around having a full group unless that content was actually designed for low-manning?

The lack of the full party buff is not a huge hurdle to overcome nor is it the make or break factor you're trying to make it out to be. It can be implemented better or removed completely and many wouldn't even care or notice. I just thought the idea that the success of the relaunch somehow hinged on its removal was a bit silly.

Also, I did 40-45 as WAR/PLD(me) duo in Natalan. Just aoe lower level ***.
[+]
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2012-11-28 16:41:59
Link | Citer | R
 
Aggro, use combo, repeat. Hm.

I can admit that it's completely possible I'm terrible at FF14 and that's why I couldn't do Natalan well. It doesn't change that those were the circumstances for me and that's *** backwards from a design standpoint.

Cerberus.Pleebo said: »
Why would they not tune new content around having a full group unless that content was actually designed for low-manning?
If they want things to require 8 people, why not require 8 to enter? Oh, you guys can go in with 7, but you're penalized heavily for having less resources. How about if someone disconnects during the content? It's HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE design.

Quote:
The lack of the full party buff is not a huge hurdle to overcome nor is it the make or break factor you're trying to make it out to be. It can be implemented better or removed completely and many wouldn't even care or notice. I just thought the idea that the success of the relaunch somehow hinged on its removal was a bit silly.
I can agree that I may have exaggerated it's effect on the game as a whole, but it was the killing point for myself and a few people I played with.

Quote:
Also, I did 40-45 as WAR/PLD(me) duo in Natalan. Just aoe lower level ***.
Raptors worked ok too, and it wasn't usually a *huge* problem to find a second leech for the 4-man acc bonus to do wolves. It's just a good illustration of the buff's silliness that would apply to people who don't enjoy lowman.
 Odin.Eikechi
Offline
Serveur: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2012-11-28 16:43:54
Link | Citer | R
 
Leviathan.Comeatmebro said: »
Aggro, use combo, repeat. Hm.

I can admit that it's completely possible I'm terrible at FF14 and that's why I couldn't do Natalan well. It doesn't change that those were the circumstances for me and that's *** backwards from a design standpoint.

It's a design flaw if you couldn't play a job properly? k.
 Bismarck.Dracondria
Offline
Serveur: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2012-11-28 16:45:00
Link | Citer | R
 
Latifah said: »
Leviathan.Draylo said: »
Latifah said: »
Ramuh.Scizor said: »
Zenaku14 said: »
Cerberus.Tikal said: »
I said it from day one: if they just had consolidated the budget into FFXI, they'd have a fully functioning MMO with tons of content, and they wouldn't have suffered nearly as much damage or shame. Maintain one MMO until its death, while carrying on with their single player titles. They were too ambitious with XIV.

FFXI is dead no one going to play it even if they make a FFXI 2 it would only draw in the people who play FFXI. If they don't make a new game with new idea and storyline like FFXIV with new battle system and a new storyline they would not draw in new people.

FFXI is dead it's time to move on i enjoy that game for 6years now it noting but a shell of itself.

People have being saying this for the past 3 years (if not longer).

FFXI isn't dead, not yet anyway.

FFXI is dead, you're just in negation, ffxi had 33 servers, now only 17... With very few people online, and 3 consecutive server merges in 1 single year (2010), most servers atm are empty atm, needs another merge asap. to re-stock players. All zones are empty/dead content. No pvp, lot's of rehashing.

You just love to post on these doomsday threads don't you? Game isn't dead with an expansion on the way.
Since when an expan defines the current game population or status? you point lacks of comprehension, several games that have been dead for lots of time keep releasing expans, like lineage2, aion, .ect

If people still play it's not dead, is it?
[+]
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2012-11-28 16:49:38
Link | Citer | R
 
Odin.Eikechi said: »
It's a design flaw if you couldn't play a job properly? k.
Yea, because my ability or inability to play WAR has anything to do with the backwards logic behind the accuracy buff? You must be one of those OF people who can't stand hearing anything negative about 14.
 Odin.Eikechi
Offline
Serveur: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2012-11-28 16:52:42
Link | Citer | R
 
Leviathan.Comeatmebro said: »
Odin.Eikechi said: »
It's a design flaw if you couldn't play a job properly? k.
Yea, because my ability or inability to play WAR has anything to do with the backwards logic behind the accuracy buff? You must be one of those OF people who can't stand hearing anything negative about 14.

I don't mind negative criticism of 14. It's just your logic is flawed as ***. You can gear for accuracy too ya know. I never had accuracy issues on ANY content I did. Whether it was solo or 8 man parties. You aren't "heavily penalized" for doing an event with 7 over 8, because the party buff was scaled anyways. Your logic is just flawed and your complaint is petty at best.
 Cerberus.Tikal
Offline
Serveur: Cerberus
Game: FFXI
user: Tikal
Posts: 4947
By Cerberus.Tikal 2012-11-28 16:55:10
Link | Citer | R
 
I played for a month and didn't have accuracy issues, even when I was fighting stuff way over my level. Now, FFXI? THAT had accuracy issues. Three minutes to take down a crab because everyone would miss or deal 0-2 dmg a hit once Scissor guard went up.
[+]
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2012-11-28 17:00:46
Link | Citer | R
 
Odin.Eikechi said: »
I don't mind negative criticism of 14. It's just your logic is flawed as ***. You can gear for accuracy too ya know. I never had accuracy issues on ANY content I did. Whether it was solo or 8 man parties. You aren't "heavily penalized" for doing an event with 7 over 8, because the party buff was scaled anyways. Your logic is just flawed and your complaint is petty at best.
Okay, what is so hard to understand..? If you want people to have extra accuracy, rescale accuracy. Why should you get a buff for having MORE people? Having more people in itself makes things easier. If anyone should be buffed, it'd be those at a disadvantage, no?

Everything SE has done with 11 and 14 since abyssea has been a clear anti-lowman effort, probably because of how much that dev hated everyone accomplishing things in abyssea with a couple friends.

A lot of people do like that playstyle. If you have a few friends who play around the same time, it's nice to be able to go do things without having to sit around town collecting members.

It's small, ok. I shouldn't have called it a major point, ok. It's still ***-backwards. Requiring more people for the sake of requiring more people is absurd in a game with already low populations.

This will be my last post on the topic, as there's no point arguing with someone who has a different viewpoint on a subjective topic. If you feel it's irrelevant, okay. My friends and I found it to be a huge negative point to the game, so I posted it.
[+]
 Odin.Eikechi
Offline
Serveur: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2012-11-28 17:03:31
Link | Citer | R
 
Leviathan.Comeatmebro said: »
Okay, what is so hard to understand..? If you want people to have extra accuracy, rescale accuracy. Why should you get a buff for having MORE people? Having more people in itself makes things easier. If anyone should be buffed, it'd be those at a disadvantage, no?

Everything SE has done with 11 and 14 since abyssea has been a clear anti-lowman effort, probably because of how much that dev hated everyone accomplishing things in abyssea with a couple friends.

A lot of people do like that playstyle. If you have a few friends who play around the same time, it's nice to be able to go do things without having to sit around town collecting members.

It's small, ok. I shouldn't have called it a major point, ok. It's still ***-backwards. Requiring more people for the sake of requiring more people is absurd in a game with already low populations.

This will be my last post on the topic, as there's no point arguing with someone who has a different viewpoint on a subjective topic. If you feel it's irrelevant, okay. My friends and I found it to be a huge negative point to the game, so I posted it.

What is so hard for YOU to understand? Accuracy is never an issue if you just plain didn't suck. That party buff is not REQUIRED in ANY situation. It simply encouraged people to play with others... How is THAT so difficult to understand?
Offline
Posts: 4405
By Aeyela 2012-11-28 17:04:45
Link | Citer | R
 
Full party buff needed to kill Natalan Wolves? I could solo 3-4 on my own without a White Mage with me. I can't fathom how you struggled with a White Mage present. The full party buff was not necessary for anything, which made it kind of obsolete so I won't dispute that. But I find myself wondering just how you went about Natalan if you had noticeable accuracy issues to bring it up.
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2012-11-28 17:08:35
Link | Citer | R
 
Odin.Eikechi said: »
What is so hard for YOU to understand? Accuracy is never an issue if you just plain didn't suck. That party buff is not REQUIRED in ANY situation. It simply encouraged people to play with others... How is THAT so difficult to understand?
I understand that losing 20% hitrate because I went to do something with 6 other people instead of 7 made it significantly more difficult. That hurt my gameplay experience, as well as that of the people I played with.

You can compensate for it, ok.

You shouldn't have to.

What positive design point is there from it..? Everyone takes 8 people to everything? You don't force FFXI shouts to bring 18 to voidwatch, yet most of them still do. The general population will use 8 people for everything anyway. What's the point hurting the people who don't..?

Let's say, just for a minute, it's only a negative to 1% of the playerbase to have the buff be based on party size instead of part of the normal accuracy equation. How many people would it be a negative to if the buff was always active? You're not going to break the game doing it, because the group is inherently weaker than the one that already has it.

I can understand you saying it doesn't matter to you, I can even understand you saying it shouldn't matter to me. I can't understand anyone saying it's good design.
[+]
Offline
Posts: 4405
By Aeyela 2012-11-28 17:10:31
Link | Citer | R
 
I really want to know what you got up to in 14 that required full party buffs. The only difficult content that couldn't be duoed or trioed required 8 people to enter anyway.
 Odin.Eikechi
Offline
Serveur: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2012-11-28 17:16:11
Link | Citer | R
 
Leviathan.Comeatmebro said: »
Odin.Eikechi said: »
What is so hard for YOU to understand? Accuracy is never an issue if you just plain didn't suck. That party buff is not REQUIRED in ANY situation. It simply encouraged people to play with others... How is THAT so difficult to understand?
I understand that losing 20% hitrate because I went to do something with 6 other people instead of 7 made it significantly more difficult. That hurt my gameplay experience, as well as that of the people I played with.

You can compensate for it, ok.

You shouldn't have to.

What positive design point is there from it..? Everyone takes 8 people to everything? You don't force FFXI shouts to bring 18 to voidwatch, yet most of them still do. The general population will use 8 people for everything anyway. What's the point hurting the people who don't..?

Let's say, just for a minute, it's only a negative to 1% of the playerbase to have the buff be based on party size instead of part of the normal accuracy equation. How many people would it be a negative to if the buff was always active? You're not going to break the game doing it, because the group is inherently weaker than the one that already has it.

I can understand you saying it doesn't matter to you, I can even understand you saying it shouldn't matter to me. I can't understand anyone saying it's good design.

Voidwatch actually requires a ton of people for different procs. TERRIBLE example. And where did you come up with a -20% hit rate ***from? Seriously. That sounds like a number thrown out of nowhere.
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2012-11-28 17:21:36
Link | Citer | R
 
I gave a specific example on the last page, MNK AF body fight with 5. Ifrit with 7. I had bad gear when that happened in Natalan, but it shouldn't really matter. It's adding an extra requirement to a group with less options to begin with, very few people do anything with 7 >IF< 8 are readily available. If they are not, why should the people trying with less have another obstacle to surpass?
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2012-11-28 17:23:42
Link | Citer | R
 
Odin.Eikechi said: »
Voidwatch actually requires a ton of people for different procs. TERRIBLE example. And where did you come up with a -20% hit rate ***from? Seriously. That sounds like a number thrown out of nowhere.
I can 8box anything from cities or jeuno up to T3 with capped lights ~4/6 fights and close to capped on the other 2. My friend and I can do 8+5 chars and kill every voidwatch with capped lights every time with 13. You certainly don't need anywhere near 18, perfectly fine example.

I extrapolated based on the difference in fight length on MNK fight. I don't know how FFXIVs acc system works, so it's possible it's not a linear hitrate change.
Offline
Posts: 4405
By Aeyela 2012-11-28 17:24:37
Link | Citer | R
 
Leviathan.Comeatmebro said: »
I gave a specific example on the last page, MNK AF body fight with 5. Ifrit with 7. I had bad gear when that happened in Natalan, but it shouldn't really matter. It's adding an extra requirement to a group with less options to begin with, very few people do anything with 7 >IF< 8 are readily available. If they are not, why should the people trying with less have another obstacle to surpass?

Because the second M in MMORPG stands for multiplayer meaning you play with other people. Therefore, doing things with more people is generally easier. The minor increase in stats for having extra people in your party is not responsible for that content being easier.

It's having extra people...
Offline
Posts: 4405
By Aeyela 2012-11-28 17:25:15
Link | Citer | R
 
Leviathan.Comeatmebro said: »
I can 8box anything

I find this hilariously ironic considering your previous posts.
[+]
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2012-11-28 17:28:58
Link | Citer | R
 
Aeyela said: »
Because the second M in MMORPG stands for multiplayer meaning you play with other people. Therefore, doing things with more people is generally easier. The minor increase in stats for having extra people in your party is not responsible for that content being easier.

It's having extra people...
Except, it's not. If I go somewhere with 6 friends, it's harder than going there with 6 friends and an AFK person. More people SHOULD make things easier, by a lot. You don't need to add to that..

Aeyela said:
I find this hilariously ironic considering your previous posts.
Sorry, what I do in FFXI has no impact on FFXIV. It illustrates that voidwatch does not require 18 people, as more real players is always preferable to more multiboxes. If you're suggesting I should pay extra subscription fees to 14 to get an acc buff in a game where multiboxing is very difficult.. I don't even know.
First Page 2 3 4 5 6 7
Log in to post.