The Sealed Dagger: A Ninja Guide

Langues: JP EN DE FR
users online
Forum » FFXI » Jobs » Ninja » The Sealed Dagger: A Ninja Guide
The Sealed Dagger: A Ninja Guide
First Page 2 3 ... 71 72 73 ... 256 257 258
Offline
Posts: 2442
By eliroo 2016-09-26 14:48:59
Link | Citer | R
 
Odin.Llewelyn said: »
Empyrean Body is a detriment to use with Migawari; same as Ambuscade cape, but there's no getting around that one with how awesome Ambuscade capes are. I believe you auto-cap the Ninjutsu Skill potency on the spell with just your native skill.

I'm guessing because it makes it wear off earlier then you actually want it to correct?

Thank you for the answers.
 Odin.Llewelyn
Offline
Serveur: Odin
Game: FFXI
user: Llewelyn
Posts: 2255
By Odin.Llewelyn 2016-09-26 14:50:13
Link | Citer | R
 
Right.
Offline
Posts: 229
By Bahadir 2016-09-26 15:24:12
Link | Citer | R
 
Just to make sure I understand the Aeonic Aftermath correctly:

Shun(3k TP) -> Hi -> Kamu -> Shun -> Shun

would be Gravitation -> Fragmentation -> Light -> Radiance and all SCs would get 10% SC dmg bonus?
 Odin.Llewelyn
Offline
Serveur: Odin
Game: FFXI
user: Llewelyn
Posts: 2255
By Odin.Llewelyn 2016-09-26 15:28:03
Link | Citer | R
 
That's correct.
Offline
By Verda 2016-09-26 15:37:46
Link | Citer | R
 
eliroo said: »
Odin.Llewelyn said: »
Empyrean Body is a detriment to use with Migawari; same as Ambuscade cape, but there's no getting around that one with how awesome Ambuscade capes are. I believe you auto-cap the Ninjutsu Skill potency on the spell with just your native skill.

I'm guessing because it makes it wear off earlier then you actually want it to correct?

Thank you for the answers.
Small correction, ambu cape is Mikage not Migawari. In general though the recast of Miga even with capped recast is so long you do wanna save it so agree on that but it can be situational too.
 Fenrir.Snaps
Offline
Serveur: Fenrir
Game: FFXI
user: Mojopojo
Posts: 1139
By Fenrir.Snaps 2016-09-26 15:38:57
Link | Citer | R
 
Fenrir.Snaps said: »
Asura.Azagarth said: »
Odin.Llewelyn said: »
I don't see why Futae MBs would suddenly make 2-steps better considering it's on a 3 minute recast. Also your MB damage scales with the number of steps you have in a skillchain, so there's also that to consider. But yes, 4-steps are generally the way to go if you can. Some people like to try doing longer skillchains, but you start really increasing the risk of having your long SC interrupted by misses, stuns, poor RNG, etc..

Personally I'm not a fan of multi-stepping on NIN because lulKamu, so I go on other jobs if I want to do that sort of thing.

I am very unfamiliar with aeonics, is why I asked. SO ideally you would 4 step light, mb san and lagh as the mob dies? seems fun to me!

If only they would make relic ws usbable if the relic is used offhand.... metsu is the full reason I would hate to use aeonic. I love that dang ws and its sooo consistent.

Aeonic aftermath gives your weaponskill either Light/Darkness property. The aftermath can be consumed to make radiance when doing a "level 4" type skillchain (Light -> Light or Darkness -> Darkness). The aftermath level corresponds to the minimum number of steps required for this to work.

Level 1 aftermath - 4 steps
Level 2 aftermath - 3 steps
Level 3 aftermath - 2 steps

Adding to this in that you can make Light/Darkness when aftermath is up if the above conditions are not meant.

1000 TP Shun -> 1000 TP Shun = Light with AM1 up

The aftermath will not be consumed and you can repeat if you want. It's not ideal for solo DPS but it may be ideal for less coordinated group DPS. If you're paired with a BLU, for example.

Ten -> CDC or CDC -> Ten = Darkness
Shun -> CDC or CDC -> Shun = Light (with AM1 up)
Offline
Posts: 2442
By eliroo 2016-09-26 15:44:05
Link | Citer | R
 
Verda said: »
eliroo said: »
Odin.Llewelyn said: »
Empyrean Body is a detriment to use with Migawari; same as Ambuscade cape, but there's no getting around that one with how awesome Ambuscade capes are. I believe you auto-cap the Ninjutsu Skill potency on the spell with just your native skill.

I'm guessing because it makes it wear off earlier then you actually want it to correct?

Thank you for the answers.
Small correction, ambu cape is Mikage not Migawari. In general though the recast of Miga even with capped recast is so long you do wanna save it so agree on that but it can be situational too.

I remember reading a post in this thread that the in the JP client it says +5 Migawari and not +5 Mikage - Not sure how accurate that is.


Link : http://www.ffxiah.com/forum/topic/33470/the-sealed-dagger-a-ninja-guide/52/
[+]
 Odin.Llewelyn
Offline
Serveur: Odin
Game: FFXI
user: Llewelyn
Posts: 2255
By Odin.Llewelyn 2016-09-26 15:45:52
Link | Citer | R
 
Verda said: »
Small correction, ambu cape is Mikage not Migawari.
It's a mistranslation. Personally tested and it's Migawari.
[+]
Offline
By Verda 2016-09-26 16:00:26
Link | Citer | R
 
Okidoki then, added that info to the wiki to spread the information about the misinformation.
 Asura.Squallbr
Offline
Serveur: Asura
Game: FFXI
user: Squallbr
Posts: 10
By Asura.Squallbr 2016-09-26 16:18:50
Link | Citer | R
 
Hello!
It's a bad setup for blade: hi?
Code
ammo="Happo Shuriken",
head={ name="Rao Kabuto", augments={'STR+10','DEX+10','Attack+15',}},
body={ name="Ryuo Domaru", augments={'HP+50','"Store TP"+5','"Dbl.Atk."+2',}},
hands={ name="Ryuo Tekko", augments={'DEX+10','Accuracy+20','"Dbl.Atk."+3',}},
legs={ name="Herculean Trousers", augments={'Accuracy+25','Weapon skill damage +3%','AGI+9','Attack+14',}},
feet={ name="Rao Sune-Ate", augments={'HP+50','Crit. hit rate+3%','"Dbl.Atk."+2',}},
neck="Rancor Collar",
waist="Fotia Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Apate Ring",
right_ring="Epona's Ring",
back={ name="Andartia's Mantle", augments={'AGI+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}

With Innin up user hattori head.
The set was tying put DA and critical hit rate. but dmg no good!
Got Kanarie, Ochu, Mijin, vagary katana, Raicho Tancho. Working on Kikoku 90 now.
Offline
Posts: 2442
By eliroo 2016-09-26 16:36:47
Link | Citer | R
 
Asura.Squallbr said: »
Hello!
It's a bad setup for blade: hi?
Code
ammo="Happo Shuriken",
head={ name="Rao Kabuto", augments={'STR+10','DEX+10','Attack+15',}},
body={ name="Ryuo Domaru", augments={'HP+50','"Store TP"+5','"Dbl.Atk."+2',}},
hands={ name="Ryuo Tekko", augments={'DEX+10','Accuracy+20','"Dbl.Atk."+3',}},
legs={ name="Herculean Trousers", augments={'Accuracy+25','Weapon skill damage +3%','AGI+9','Attack+14',}},
feet={ name="Rao Sune-Ate", augments={'HP+50','Crit. hit rate+3%','"Dbl.Atk."+2',}},
neck="Rancor Collar",
waist="Fotia Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Apate Ring",
right_ring="Epona's Ring",
back={ name="Andartia's Mantle", augments={'AGI+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}

With Innin up user hattori head.
The set was tying put DA and critical hit rate. but dmg no good!
Got Kanarie, Ochu, Mijin, vagary katana, Raicho Tancho. Working on Kikoku 90 now.

I don't know the perfect set but I can take a stab at it.

Blade: Hi is an AGI Based, Single Hit Crit Weapon skill meaning that you will get the more value from Crit Rate, Crit Damage, Weapon Skill damage and AGI (Not in that order).

I'd recommend:

Ammo: Yetshila (+1)
Head: Adhemar Bonnet
Body: Abnoba Kaftan/ Herc Vest (+10-15 AGI, 40Acc/Atk, 4% WSD)
Hands: Herc Gloves (+10-15 AGI, 40Acc/Atk, 4% WSD)
Legs: Herc Trousers (+10-15 AGI, 40Acc/Atk, 4% WSD)
Feet: Herc Boots (+10-15 AGI, 40Acc/Atk, 4% WSD)
Back: Ambuscade Cape (+20 AGi, 20 Acc/Atk 10% WSD)
Rings : Heiteraoi (sp), Begrudging
Belt: No clue
Neck: No clue? Iga neck?
Earring: Moonshade + Ishvara

Also don't worry about putting on the Empyrean head with Innin up.

That is close to what I'm going for.

Though if you are getting your Kikoku up there, I'd focus on getting the same Herc Augments but with DEX instead of AGI. (Since Blade: Metsu is DEX based and Single hit)
[+]
 Asura.Azagarth
Offline
Serveur: Asura
Game: FFXI
user: Azagarth
Posts: 1326
By Asura.Azagarth 2016-09-26 17:00:47
Link | Citer | R
 
yes, unless I need hi for a sc I always use metsu/shun/then for best results.
Offline
By Verda 2016-09-26 17:19:59
Link | Citer | R
 
I'll try to spreadsheet an optimal set when I get to gearing Hi for myself, but most the options eliroo listed are good. I'd suggest Svelt. Gouriz +1 or Crudelis Belt for waist, Moepapa Medal for neck, and wouldn't use Heiteraoi since multihit won't help use Apate as the other ring perhaps.
Offline
Posts: 2442
By eliroo 2016-09-27 12:45:24
Link | Citer | R
 
Seems odd to me:

Relic Head ( Assuming 5/5 Merits)

22 Int
30 Mab
+ 25% Damage Calculated afterwards


Ryuo

11 Int
20 Mab
+ 15 Ninjutsu Skill ` 7.5% Increase given you aren't capped.

Relic very clearly wins on paper.
Offline
By Verda 2016-09-27 12:49:31
Link | Citer | R
 
Well the way it's worded I think relic head is 15 mab and 15 base damage, I'm also not sure the augment for Increases elem. ninjutsu III damage is understood. At least, I've never seen testing for it. I'll report again after I master and get better sets.

Edit: and yep I'm 5/5

Edit 2: I hadn't locked GS like I usually do for testing, was my bad.

4791 is with relic head for san and relic head is also better for Ni. Thanks eliroo.
 Bismarck.Nimla
Offline
Serveur: Bismarck
Game: FFXI
user: Nimla
Posts: 1
By Bismarck.Nimla 2016-09-28 17:27:36
Link | Citer | R
 
Bit off the current theme but I wondered if you guys have bothered building a fastcast cape for, you know, casting...?
 Fenrir.Snaps
Offline
Serveur: Fenrir
Game: FFXI
user: Mojopojo
Posts: 1139
By Fenrir.Snaps 2016-09-28 17:38:06
Link | Citer | R
 
Bismarck.Nimla said: »
Bit off the current theme but I wondered if you guys have bothered building a fastcast cape for, you know, casting...?

I personally have. It's essential if you want to floor Utsusemi recast timers. For precast it doesn't matter as much because you have 20 ninjutsu cast time reduction from job points.
Offline
By Verda 2016-09-29 07:38:06
Link | Citer | R
 
Has anyone ever confirmed or denied if Daken can count as an additional hit in weaponskills?
 Quetzalcoatl.Langly
Offline
Serveur: Quetzalcoatl
Game: FFXI
user: Langly
Posts: 684
By Quetzalcoatl.Langly 2016-09-29 08:31:08
Link | Citer | R
 
Bismarck.Nimla said: »
Bit off the current theme but I wondered if you guys have bothered building a fastcast cape for, you know, casting...?

Yes. Go for it.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2016-09-29 09:26:38
Link | Citer | R
 
Bismarck.Nimla said: »
Bit off the current theme but I wondered if you guys have bothered building a fastcast cape for, you know, casting...?
Not yet. With 9 jobs you kinda need to set harsh priorities, and I already have 3 capes for NIN soooo...

But eventually I'll probably make one, if I don't quit this game before then lol
 Fenrir.Snaps
Offline
Serveur: Fenrir
Game: FFXI
user: Mojopojo
Posts: 1139
By Fenrir.Snaps 2016-10-01 23:08:03
Link | Citer | R
 
Has anybody here ever received a Triple Attack +4 augment on a Kanaria? I have seen +3 using a Pellucid Stone, which leads me to think that it is possible, although I have personally never seen it.
 Asura.Azagarth
Offline
Serveur: Asura
Game: FFXI
user: Azagarth
Posts: 1326
By Asura.Azagarth 2016-10-01 23:35:13
Link | Citer | R
 
Fenrir.Snaps said: »
Has anybody here ever received a Triple Attack +4 augment on a Kanaria? I have seen +3 using a Pellucid Stone, which leads me to think that it is possible, although I have personally never seen it.

3 Is max I have ever seen, 4 imo doesnt exist.

Also I made a FC cape too, its good and worth it.
 Fenrir.Snaps
Offline
Serveur: Fenrir
Game: FFXI
user: Mojopojo
Posts: 1139
By Fenrir.Snaps 2016-10-01 23:49:37
Link | Citer | R
 
Asura.Azagarth said: »
Fenrir.Snaps said: »
Has anybody here ever received a Triple Attack +4 augment on a Kanaria? I have seen +3 using a Pellucid Stone, which leads me to think that it is possible, although I have personally never seen it.

3 Is max I have ever seen, 4 imo doesnt exist.

Also I made a FC cape too, its good and worth it.

It took me like 600 stones to get a Fast Cast 6 augment on Herculean Helm. I know I have not used this many on Kanaria. Hopefully others can chime in and share their experiences.
 Quetzalcoatl.Trulusia
Offline
Serveur: Quetzalcoatl
Game: FFXI
user: Trulusia
Posts: 1132
By Quetzalcoatl.Trulusia 2016-10-02 00:38:49
Link | Citer | R
 
Fenrir.Snaps said: »
Has anybody here ever received a Triple Attack +4 augment on a Kanaria? I have seen +3 using a Pellucid Stone, which leads me to think that it is possible, although I have personally never seen it.

4 is only possible with Dark Matter or Fern stones.
 Fenrir.Snaps
Offline
Serveur: Fenrir
Game: FFXI
user: Mojopojo
Posts: 1139
By Fenrir.Snaps 2016-10-02 03:25:04
Link | Citer | R
 
Quetzalcoatl.Trulusia said: »
Fenrir.Snaps said: »
Has anybody here ever received a Triple Attack +4 augment on a Kanaria? I have seen +3 using a Pellucid Stone, which leads me to think that it is possible, although I have personally never seen it.

4 is only possible with Dark Matter or Fern stones.

Yes that's the inferred conclusion. Have you actually witnessed it?
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2016-10-02 03:58:36
Link | Citer | R
 
Wait, FC on Herculean caps at 6? Thought cap was 4%, 5 with Fern
 Asura.Azagarth
Offline
Serveur: Asura
Game: FFXI
user: Azagarth
Posts: 1326
By Asura.Azagarth 2016-10-02 04:02:32
Link | Citer | R
 
I have a 5 , and a 6 from a dark matter, I also thought it capped at 5.
 Fenrir.Snaps
Offline
Serveur: Fenrir
Game: FFXI
user: Mojopojo
Posts: 1139
By Fenrir.Snaps 2016-10-02 04:20:12
Link | Citer | R
 
6 is definitely possible using just Fern (I have one), although very rare.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2016-10-02 05:25:22
Link | Citer | R
 
You sure it wasn't a Dark Matter?
(I'm 0/700ish on seeing 5% FC on Herc Head =/)
First Page 2 3 ... 71 72 73 ... 256 257 258
Log in to post.