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September 24, 2012 Version Update
Bahamut.Bojack
Serveur: Bahamut
Game: FFXI
Posts: 2175
By Bahamut.Bojack 2012-09-24 21:27:27
Leviathan.Comeatmebro said: »It's much more likely that if they changed it at all, there is no way to tell from client side. Your theories sound like the talk of a desperate man.
It's still very winnable, just don't bring anyone who can't count to five.
Depending on your luck picking an order it doesn't really matter if you can count to 5 or not. With 5 lamps if you have bad luck like, None right > 1 right > 3 right > 5 right. All those attempts is probably going to cost you the win with that stupid cooldown timer after you put in an order.
Serveur: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2012-09-24 21:28:48
That's what you would think, but that guy is apparently the god of Nyzul.
[+]
Leviathan.Dreamx
Serveur: Leviathan
Game: FFXI
Posts: 192
By Leviathan.Dreamx 2012-09-24 21:39:18
That's what you would think, but that guy is apparently the god of Nyzul.
He kind of ...well... is.
[+]
Phoenix.Icemn
Serveur: Phoenix
Game: FFXI
Posts: 565
By Phoenix.Icemn 2012-09-24 21:53:54
Update: Yeah just got two more order floors, the numbers no longer mean ***they just let you know how many lamps are on that floor, we had one that was somethng like 1 > 3 > 2 > 4, completely random now.
And if he's the "god of Neo Nyzul" Good job, you know how to use Clipper LOL
Serveur: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2012-09-24 21:55:53
We barely got order floors after we started using the mods. I guess now we'll start getting them again.
[+]
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2012-09-24 22:00:52
Depending on your luck picking an order it doesn't really matter if you can count to 5 or not. With 5 lamps if you have bad luck like, None right > 1 right > 3 right > 5 right. All those attempts is probably going to cost you the win with that stupid cooldown timer after you put in an order. 2.5min wasted over order, if you get a 5 order floor with the worst possible luck. How does that make it unwinnable..? The floor distribution on original BG thread had lamps at ~15%, which'd put order at 5% if even probability(seems about right to me, though I'm sure someone will chime in saying you're guaranteed 4 ordered lamp floors every run). If average #/skips is 19(99/5.5=18, then factor in that rate goes to ***post-90 due to anything over 100 rerolling), you have a .95^19 = 37.7% chance of not seeing a single ordered lamp floor on any given run(needs to be corrected for floor variance if you wanted a perfect estimate, but it'll be very close to real number).
To repeat, over one third of runs do not even have lamp order floors.
I don't know about your group(s), but mine end with 3-5 min remaining pretty frequently, in those cases a single BAD lamp floor would not cause any difference in the outcome. Furthermore, most lamp floors will not play out like that. You're not guaranteed 5 lamps, you're not guaranteed awful luck, and you aren't guaranteed bad original order.
Bottom line is that for an organized group, this shouldn't change your win rate by more than 10%. There's no reason to be drama queens over it, it's still very winnable, and even a win rate of 15% would be more than sufficient for this gear.
Serveur: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2012-09-24 22:02:46
Frequently ending runs with 3-5 minutes to spare?
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2012-09-24 22:05:08
As frequently is subjective, I'll rephrase.
About one fourth of the time I enter Nyzul, my run ends with over 3 minutes remaining upon Dvali's defeat.
Strange thing to focus on, I'd think the bolded part adds more weight to the current conversation.
Serveur: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2012-09-24 22:07:48
I'd think that you would see that I pointed out that I rarely get order floors.
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2012-09-24 22:09:48
Strange you'd agree that it's a problem then, because it really doesn't effect much. Yea, it'll cause an occasional timeout that wouldn't have otherwise happened, but the content is still not that hard. The only groups that'll be wrecked by this are the ones that have little semblance of organization and can't follow basic instruction from the leader.
Phoenix.Icemn
Serveur: Phoenix
Game: FFXI
Posts: 565
By Phoenix.Icemn 2012-09-24 22:10:58
Leviathan.Comeatmebro said: »Depending on your luck picking an order it doesn't really matter if you can count to 5 or not. With 5 lamps if you have bad luck like, None right > 1 right > 3 right > 5 right. All those attempts is probably going to cost you the win with that stupid cooldown timer after you put in an order. 2.5min wasted over order, if you get a 5 order floor with the worst possible luck. How does that make it unwinnable..? The floor distribution on original BG thread had lamps at ~15%, which'd put order at 5% if even probability(seems about right to me, though I'm sure someone will chime in saying you're guaranteed 4 ordered lamp floors every run). If average #/skips is 19(99/5.5=18, then factor in that rate goes to ***post-90 due to anything over 100 rerolling), you have a .95^19 = 37.7% chance of not seeing a single ordered lamp floor on any given run(needs to be corrected for floor variance if you wanted a perfect estimate, but it'll be very close to real number).
To repeat, over one third of runs do not even have lamp order floors.
I don't know about your group(s), but mine end with 3-5 min remaining pretty frequently, in those cases a single BAD lamp floor would not cause any difference in the outcome. Furthermore, most lamp floors will not play out like that. You're not guaranteed 5 lamps, you're not guaranteed awful luck, and you aren't guaranteed bad original order.
Bottom line is that for an organized group, this shouldn't change your win rate by more than 10%. There's no reason to be drama queens over it, it's still very winnable, and even a win rate of 15% would be more than sufficient for this gear.
Dude...no one was being a Drama queen anywhere, I was informing the FFXI Community as a whole that it's NOT reliable, because sitting there going "Ok wtf, why is 1 > 2 > 3 not *** working?" Actually wastes more time than going "Ok 3 > 2 > 1. Wrong? 2 > 1 > 3 Etc Etc." Also we did 3 runs today, run 1 no order floors, run 2 1 order floor that we found out .dat swaps no longer worked for it and run 3 which gave us 2 order floors 1 with 4 lamps and the second with 5 lamps, so I really couldn't care less for your math because % =/= exact, just the likeliness of it happening/not happening while it still COULD happen.
Serveur: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2012-09-24 22:11:42
It's not a huge problem, but I'd rather not have that problem at all regardless of how small of a problem it is.
Bahamut.Bojack
Serveur: Bahamut
Game: FFXI
Posts: 2175
By Bahamut.Bojack 2012-09-24 22:18:11
None of it will matter if I keep crashing like this in Nyzul.
[+]
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2012-09-24 22:19:01
I really couldn't care less for your math because % =/= exact, just the likeliness of it happening/not happening while it still COULD happen. Of course it could happen, but the probability determines the general impact. Losing 2 runs in a night you would've otherwise won sucks, but on the grand scale you should still easily cap in under a month.
People saying win rate will drop by 99% and creating elaborate scenarios for the worst possible outcome of it instead of being realistic is drama queening, in my opinion.
[+]
Bahamut.Lalafel
Serveur: Bahamut
Game: FFXI
Posts: 7
By Bahamut.Lalafel 2012-09-24 22:20:05
Phoenix.Icemn
Serveur: Phoenix
Game: FFXI
Posts: 565
By Phoenix.Icemn 2012-09-24 22:24:24
Leviathan.Comeatmebro said: »I really couldn't care less for your math because % =/= exact, just the likeliness of it happening/not happening while it still COULD happen. Of course it could happen, but the probability determines the general impact. Losing 2 runs in a night you would've otherwise won sucks, but on the grand scale you should still easily cap in under a month.
People saying win rate will drop by 99% and creating elaborate scenarios for the worst possible outcome of it instead of being realistic is drama queening, in my opinion.
And to this I will agree with, but you said something about my first post which had nothing to do with any sort of drama queening lol, I only stated the fact for the general FFXI population to know v-v
By Kooljack 2012-09-24 22:29:44
kclubs cant be 100m, so abyssea now drops beastmen seals and kindred seals? o.O
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2012-09-24 22:42:00
kclubs cant be 100m, so abyssea now drops beastmen seals and kindred seals? o.O Abyssea has always dropped them, it's a level cutoff. In visions especially, underleveled mobs are still in the beastmen/kindred range.
By Kooljack 2012-09-24 22:45:57
Leviathan.Comeatmebro said: »kclubs cant be 100m, so abyssea now drops beastmen seals and kindred seals? o.O Abyssea has always dropped them, it's a level cutoff. In visions especially, underleveled mobs are still in the beastmen/kindred range.
the cutoff for beastmen seals is lv 50 sonny iv never seen beastmen seals in abyssea till today
By Kooljack 2012-09-24 22:50:25
ohk i guess im derpin my bad lv 70 on beastmen seals interesting though i dont recall seeing seals in abyssea before
Shiva.Keyera
Serveur: Shiva
Game: FFXI
Posts: 217
By Shiva.Keyera 2012-09-24 23:45:33
On the order lamp situation:
Had a run earlier today where our order ended up being 2 > 1 > 4 > 3 (#s are what the order would have been pre-patch)
Thoughts are:
It's either completely random each time
-or-
the order is based on server
Hunch leans towards the first, hope leans towards the second.
Anyone with a similar order on Shiva? or are order lamps basically run killers now?
edit: It's completely random, just had another 4 floor and attempted the same combination and it failed.
Carbuncle.Templite
Serveur: Carbuncle
Game: FFXI
Posts: 157
By Carbuncle.Templite 2012-09-25 00:06:25
oh this is really pretty bad news, i hoped they were bluffing
missed window of opportunity for less stressful nyzul since i have no jobs that it favors
had just put in order to buy 15/15 from people who arent scummy
now they dont want to go anymore i bet
[+]
Gilgamesh.Nynja
Serveur: Gilgamesh
Game: FFXI
Posts: 122
By Gilgamesh.Nynja 2012-09-25 00:28:54
edit: It's completely random, just had another 4 floor and attempted the same combination and it failed. Which floors were they? No point discounting possible patterns just yet, maybe the order is based on the floor youre on (5,10,15,etc, which batch of 20 you're in.
Phoenix.Icemn
Serveur: Phoenix
Game: FFXI
Posts: 565
By Phoenix.Icemn 2012-09-25 00:30:37
On the order lamp situation:
Had a run earlier today where our order ended up being 2 > 1 > 4 > 3 (#s are what the order would have been pre-patch)
Thoughts are:
It's either completely random each time
-or-
the order is based on server
Hunch leans towards the first, hope leans towards the second.
Anyone with a similar order on Shiva? or are order lamps basically run killers now?
edit: It's completely random, just had another 4 floor and attempted the same combination and it failed.
I said that earlier v-v so people wouldn't get caught off guard like this XD
Shiva.Keyera
Serveur: Shiva
Game: FFXI
Posts: 217
By Shiva.Keyera 2012-09-25 00:36:04
Which floors were they? No point discounting possible patterns just yet, maybe the order is based on the floor youre on (5,10,15,etc, which batch of 20 you're in.
Both were between 40~60, iirc.
I mean, technically, with no order floors it's probably a 33% win rate with a decent group. Given a 5%ish chance to get an order floor and the 17~20 jumps required to hit 100 (on average)...it's not like the event became impossible, just more random (as SE seems to enjoy making things).
Phoenix.Icemn
Serveur: Phoenix
Game: FFXI
Posts: 565
By Phoenix.Icemn 2012-09-25 01:15:52
Which floors were they? No point discounting possible patterns just yet, maybe the order is based on the floor youre on (5,10,15,etc, which batch of 20 you're in.
Both were between 40~60, iirc.
I mean, technically, with no order floors it's probably a 33% win rate with a decent group. Given a 5%ish chance to get an order floor and the 17~20 jumps required to hit 100 (on average)...it's not like the event became impossible, just more random (as SE seems to enjoy making things).
More luck based you mean lol.
Bahamut.Bojack
Serveur: Bahamut
Game: FFXI
Posts: 2175
By Bahamut.Bojack 2012-09-25 01:40:42
Either I just got whooshed bad, or you pasted the wrong link because I really don't understand the reference lol.
Serveur: Phoenix
Game: FFXI
Posts: 282
By Phoenix.Chomeymatt 2012-09-25 02:01:36
On the order lamp situation:
Had a run earlier today where our order ended up being 2 > 1 > 4 > 3 (#s are what the order would have been pre-patch)
Thoughts are:
It's either completely random each time
-or-
the order is based on server
Hunch leans towards the first, hope leans towards the second.
Anyone with a similar order on Shiva? or are order lamps basically run killers now?
edit: It's completely random, just had another 4 floor and attempted the same combination and it failed.
It's completely random now. Just did 2 runs and had order 3-4 times. There was no pattern in the order at all.
Gilgamesh.Nynja
Serveur: Gilgamesh
Game: FFXI
Posts: 122
By Gilgamesh.Nynja 2012-09-25 02:54:40
Once again, what floors were they on, what was the dat order and what was the actual order?
Theres no point dismissing the possibility of a pattern. I was laughed at by "the elite group" when I suggested that abyssea magic procs cant be a random list of 150 spells (before we knew which 8x8 they were, when "I swear I proced it with AM2, I swear frost did it, I swear Tachi:Gekko did it"), and turns out, it wasnt random at all. Its possible that it is random, but theres no harm at all gathering some data for now to see.
Or you can be Nyzul god and clear every run every time with 10 minutes to spare...
Begins:
Sept 24, 2012 09:30 PDT | Ends:
Sept 24, 2012 12:00 PDT | | Automatically converted to your time zone |
| | | | From the FINAL FANTASY XI Development Team |
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(*) Will not be in this update as it is still in testing
| | | Sep. 21, 2012 00:49 [PDT] From: FINAL FANTASY XI |  | | All Worlds Maintenance (Sep. 24) |  |
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| At the following time, we will be performing maintenance on FINAL FANTASY XI to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.
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September 25, 2012 (JST) Version Update
Event-related
Meeble Burrows—all new dungeon content—has been added to the game.

Meeble Burrows is all-new dungeon content in which intrepid players sneak into underground caves and participate in various research expeditions, delving ever farther until they best the dreadful beasts in the far recesses of the caverns.
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Preparing for your trekCommencing a Research Expedition- Trade your grimoire to the Burrow Researcher NPC in Sauromugue Champaign (J-7) and have the party leader select the desired research expedition.
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Battle-related
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Resolved Issues
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[Xbox 360 only] Returning to the PlayOnline menu or shutting down will occasionally cause the game to freeze.
The Elvaan female parry animation may not display properly.
Immunobreak will have no effect on the Meeble Burrows monster Lacquered Mimic.
Imminent Strikes - Melee attacks are not considered physical damage. Increases accuracy.
Consummate Counter - Increases chance of countering.
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Malinconico - Reduces target's magic defense, magic evasion, INT, MND, and CHR.
Instinctive Aim - Allows you to deliver optimally accurate and powerful shots from any distance without using ammunition.
Yaegasumi - Allows you to evade special attacks. Grants a weapon skill damage bonus that varies with the number of special attacks evaded.
Tengen - Increases the chance of parrying and reduces ninjutsu casting times. Ninjutsu may be cast without ninja tools.
Rouse Wyvern - Recovers wyvern's HP and removes status ailments. Enhances breath effects.
Astral Conduit - Reduces Blood Pact recast times.
Unbridled Wisdom - Allows certain blue magic spells to be cast.
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Caper Emissarius - Transfers enmity to a party member of your choice. 10255: Matanca Harness Rare Exclusive
Body
DEF:77 HP+8% STR+15 DEX+15 VIT+15
Attack+22 Haste+3%
Lv99 MNK SAM NIN PUP
10281: Manasa Chasuble Rare Exclusive
Body
DEF:45 MND+13 CHR+13
Magic Accuracy+7
Enhancing magic skill +12
Enfeebling magic skill +12
Adds "Refresh" effect
Lv99 WHM BLM RDM BRD SMN BLU PUP SCH
10282: Krabat Jacket Rare Exclusive
Body
DEF:45 "Magic Attack Bonus"+14
Magic critical hit rate+8% Enmity+3
Adds "Refresh" effect
Lv99 BLM SCH
10283: Vara Brigandine Rare Exclusive
Body
DEF:57 HP+35 STR+6 DEX+12 VIT+12
AGI+6 INT+6 MND+6 CHR+6 Attack+14
Ranged Attack+14 "Store TP"+5
Lv99 WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC
10284: Grandoyne's Mail Rare Exclusive
Body
DEF:77 STR+12 DEX+12 Attack+19
Critical hit rate +2% Haste+3%
Lv99 WAR PLD DRK BST SAM DRG
10285: Beguiler's Jerkin Rare Exclusive
Body
DEF:61 Accuracy+15 "Subtle Blow"+7
"Store TP"+5 Haste+5%
Lv99 MNK THF RNG NIN BLU COR PUP DNC
10286: Seidr Cotehardie Rare Exclusive
Body
DEF:53 Magic Accuracy+13
"Magic Attack Bonus"+7
Converts 2% of magic elemental
damage dealt to MP
Lv99 WHM BLM RDM BRD SMN SCH
10295: Kokou's Earring Rare Exclusive
Earring
STR+4 Accuracy+4
"Store TP"+1
Lv99 WAR PLD DRK BST DRG
10296: Charivari Earring Rare
Earring
Automaton: Accuracy+3
Ranged Accuracy+3
Magic Accuracy+3
Lv99 PUP
10298: Beatific Earring Rare
Earring
Divine magic skill +4
Healing magic skill +4
Lv99 All Jobs
10299: Sabong Earring Rare
Earring
Pet: "Double Attack"+2%
Lv99 BST
10313: Paalaka Gloves Rare Exclusive
Hands
DEF:40 HP+50 VIT+15
"Magic Def. Bonus"+2
Physical damage taken -4%
Lv99 WAR PLD DRK
10314: Aneirin's Gloves Rare Exclusive
Hands
DEF:25 CHR+10 Singing skill +11
Song spellcasting time -5% Enmity-5
Lv99 WHM BLM RDM BRD SMN BLU PUP SCH
10315: Alcedo Gauntlets Rare Exclusive
Hands
DEF:37 VIT+7 MND+7 Accuracy+8
Enmity+5 Haste+4%
Set: Magic damage taken -5%
Lv99 WAR PLD DRK
10324: Leoht Gloves Rare Exclusive
Hands
DEF:39 AGI+10 Ranged Attack+15
Evasion+5 "Subtle Blow"+4
Lv99 MNK THF RNG NIN BLU COR DNC
10325: Hieros Mittens Rare Exclusive
Hands
DEF:22 MP+30 "Cure" potency +5%
Enhances "Cursna" effect
Haste+2%
Lv99 WHM BLM RDM BRD SMN BLU SCH
10371: Veikr Pumps Rare Exclusive
Feet
DEF:22 HP+25 MP+25
Enfeebling magic skill +12
Enmity-3 Haste+2%
Lv99 WHM BLM RDM PLD DRK SMN BLU SCH
10382: Dream Mittens Rare Exclusive
Hands
DEF:1
Lv1 All Jobs
10383: Dream Mittens +1 Rare Exclusive
Hands
DEF:2
Enhances "Invisible" effect
Enchantment: "Invisible"
Lv1 All Jobs
10384: . Rare Exclusive
Hands
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Lv127 All Jobs
10385: . Rare Exclusive
Hands
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Lv127 All Jobs
10386: . Rare Exclusive
Hands
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Lv127 All Jobs
10387: . Rare Exclusive
Hands
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Lv127 All Jobs
10388: . Rare Exclusive
Hands
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Lv127 All Jobs
10389: . Rare Exclusive
Hands
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Lv127 All Jobs
10390: . Rare Exclusive
Hands
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Lv127 All Jobs
10391: . Rare Exclusive
Hands
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Lv127 All Jobs
10394: Orunmila's Torque Rare Exclusive
Neck
MP+30 Magic Accuracy+1
"Fast Cast" effect+5
Enmity-3
Lv99 All Jobs
10395: Lasaia Pendant Rare
Neck
DEF:7 Magic Accuracy+1 Enmity-8
Lv99 WHM BLM RDM BRD SMN BLU SCH
10443: Bendis's Hairpin Rare Exclusive
Head
HP-40 DEX+10 AGI+10 Evasion+8
Haste+6%
Lv99 All Jobs
10444: Zouave's Beret Rare Exclusive
Head
DEF:36 AGI+6 Ranged Attack+15
Enmity-5 Boosts enmity decrease when
taking damage
Lv99 RNG COR
10445: Nemetona Cap Rare Exclusive
Head
DEF:33 STR+13 Accuracy+7 Attack+7
Haste+6%
Lv99 MNK THF RNG SAM NIN BLU COR PUP DNC
10446: Ahriman Cap Rare Exclusive
Head
≺Element: Dark≻+5
Lv1 All Jobs
10447: Pyracmon Cap Rare Exclusive
Head
Full Moon + Darksday + Nighttime:
Adds "Refresh" effect
Lv1 All Jobs
10528: Thaumas Gloves Rare Exclusive
Hands
DEF:28 DEX+8 VIT+8 AGI+8
Accuracy+9
Enhances "Fast Cast" effect
Haste+3%
Set: Increases STR, DEX, AGI, MND
Lv99 MNK THF RNG NIN BLU COR PUP DNC
10569: Paean Tights Rare Exclusive
Legs
DEF:39 HP+40
"Magic Defense Bonus"+2
Physical damage taken -3%
Lv99 WHM RDM BRD SCH
10597: Akasha Chaps Rare Exclusive
Legs
DEF:38 INT+13 "Magic Atk. Bonus"+6
Elemental magic skill +8 Enmity-2
Lv99 WHM BLM RDM BRD SMN BLU SCH
10598: Alcedo Cuisses Rare Exclusive
Legs
DEF:54 VIT+10 MND+10 Accuracy+13
Enmity+5 Haste+5%
Set: Magic damage taken -5%
Lv99 WAR PLD DRK
10599: . Rare Exclusive
Body
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Lv127 All Jobs
10649: . Rare Exclusive
Body
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Lv127 All Jobs
10652: Clr. Cap +2 Rare Exclusive
Head
DEF:31 MP+35 VIT+7 MND+7
"Cure" spellcasting time -10% Enmity-7
Lv90 WHM
10767: . Rare Exclusive
Body
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Lv127 All Jobs
10768: . Rare Exclusive
Body
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Lv127 All Jobs
10769: . Rare Exclusive
Body
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Lv127 All Jobs
10770: . Rare Exclusive
Body
.
Lv127 All Jobs
10771: . Rare Exclusive
Body
.
Lv127 All Jobs
10772: . Rare Exclusive
Body
.
Lv127 All Jobs
10773: . Rare Exclusive
Body
.
Lv127 All Jobs
10774: . Rare Exclusive
Body
.
Lv127 All Jobs
10799: Sljor Ring Rare
Ring
STR+3 "Double Attack"+1% "Slow"+2%
Lv99 All Jobs
10806: Adamas Rare Exclusive
Shield
DEF:35 Increases resistance to
all status ailments
Damage taken -5%
Enhances "Reprisal" effect
Potency of "Cure" effect
received +15%
Shield size 3
Lv99 PLD
10840: Aswang Sash Rare
Waist
DEF:5 MP+20 Magic Accuracy+3
"Magic Atk. Bonus"+3
Magic critical hit rate +5%
Lv99 WHM BLM RDM BRD SMN BLU SCH
10841: Panthalassa Sash Rare
Waist
DEF:8 Attack+4 Evasion+10 Haste+5%
Lv99 MNK THF RNG NIN BLU COR DNC
10979: Balladeer's Cape Rare
Back
DEF:8 CHR+9
Wind instrument skill +6
Lv92 WHM BLM RDM BRD SMN BLU PUP SCH
11005: Fierabras's Mantle Rare
Back
DEF:15 HP+70 "Cure" potency +2%
Enmity+5
Lv99 WAR PLD
11006: Thall Mantle Rare
Back
DEF:12 Ranged Accuracy+9
Ranged Attack+14
Lv99 WAR MNK RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC
11007: Letalis Mantle Rare Exclusive
Back
DEF:16 Accuracy+15 Attack+5
"Double Attack"+3%
Lv99 WAR MNK RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC
11008: Medala Cape Rare Exclusive
Back
DEF:9 "Cure" potency +2%
"Cure" spellcasting time -5% Enmity-2
Lv99 WHM BLM RDM BRD SMN BLU PUP SCH
11062: Fountain Ring Rare
Ring
HP+20 MP+50
Lv99 All Jobs
11063: Praan Ring Rare
Ring
HP+60 MP+20
Lv99 All Jobs
11107: Goetia Gloves +2 Rare Exclusive
Hands
DEF:23 INT+7 "Magic Atk. Bonus"+8
Magic critical hit rate +5%
Increases magic critical hit damage
Set: Augments "Conserve MP"
Lv87 BLM
11307: Argute Gown Rare Exclusive
Body
DEF:38 HP+15 MP+15
"Magic Def. Bonus"+5
Enhancing magic skill +7
Enhances "Sublimation" effect
Lv74 SCH
11308: Argute Gown +1 Rare Exclusive
Body
DEF:39 HP+17 MP+17
"Magic Def. Bonus"+6
Enhancing magic skill +7
Enhances "Sublimation" effect
Lv75 SCH
11411: Shrewd Pumps Rare Exclusive
Feet
DEF:14 "Magic Atk. Bonus"+3
Elemental magic skill +4
"Conserve MP"+2
Lv74 WHM BLM RDM PLD DRK SMN BLU SCH
11463: . Rare Exclusive
Body
.
Lv127 All Jobs
11601: Navarch's Choker Rare Exclusive
Neck
"Magic Atk. Bonus"+3
Marksmanship skill +5
Lv80 COR
14420: Igqira Weskit
Body
DEF:35 "Magic Atk. Bonus"+6
Elemental magic skill +5
"Conserve MP"+2
Physical damage: "Curse" effect
on opponent
Lv73 BLM
14421: Genie Weskit
Body
DEF:36 "Magic Atk. Bonus"+7
Elemental magic skill +6
"Conserve MP"+2
Physical damage: "Curse" effect
on opponent
Lv73 BLM
14489: Nashira Manteel Rare Exclusive
Body
DEF:41 Magic Accuracy+5
Healing magic skill +5
Dark magic skill +5
Haste+3%
Lv75 WHM BLM RDM SMN BLU
14588: Iron Ram Hauberk Rare Exclusive
Body
DEF:50 HP+32
"Magic Def. Bonus"+5
Enmity+6
Set: Increases all elemental resistances
Lv68 WAR PLD DRK
14852: Igqira Manillas
Hands
DEF:11 "Magic Atk. Bonus"+2
Elemental magic skill +5
Physical damage: "Curse" effect
on opponent
Lv73 BLM
14853: Genie Manillas
Hands
DEF:12 "Magic Atk. Bonus"+3
Elemental magic skill +6
Physical damage: "Curse" effect
on opponent
Lv73 BLM
14913: Dls. Gloves +1 Rare Exclusive
Hands
DEF:18 MP+23 INT+5
"Magic Def. Bonus"+2
Enhancing magic skill +15
Lv75 RDM
15009: I.R. Dastanas Rare Exclusive
Hands
DEF:22 HP+20
"Magic Def. Bonus"+2
Enmity+4
Set: Increases all elemental resistances
Lv68 WAR PLD DRK
15106: Duelist's Gloves Rare Exclusive
Hands
DEF:17 MP+18 INT+4
"Magic Def. Bonus"+2
Enhancing magic skill +15
Lv72 RDM
15124: Abyss Flanchard Rare Exclusive
Legs
DEF:38 MP+18 MND+5
"Magic Def. Bonus"+5
Dark magic skill +5
Lv73 DRK
15136: Duelist's Boots Rare Exclusive
Feet
DEF:15 MP+15 MND+4
"Magic Atk. Bonus"+4
Evasion skill +5
Lv71 RDM
15479: Abyss Cape Rare Exclusive
Back
DEF:6 Accuracy+7
Magic Accuracy+7
Weapon Skill Accuracy+7
Lv70 DRK
15577: Nashira Seraweels Rare Exclusive
Legs
DEF:30 Magic Accuracy+3
Divine magic skill +5
Enfeebling magic skill +5
Haste+2%
Lv75 WHM BLM RDM SMN BLU
15587: Abs. Flanchard +1 Rare Exclusive
Legs
DEF:39 HP+18 MP+18 MND+5
"Magic Def. Bonus"+5
Dark magic skill +7
Lv75 DRK
15622: Mrc. Trousers Rare Exclusive
Legs
DEF:28
Enhances effect of "Spikes" spells
Besieged: Magic Accuracy+10
Enmity-10
Lv70 WHM BLM RDM BRD SMN BLU PUP SCH
15662: Nashira Crackows Rare Exclusive
Feet
DEF:13 Magic Accuracy+2
Elemental magic skill +5
Summoning magic skill +5
Haste+1%
Lv75 WHM BLM RDM SMN BLU
15669: Dls. Boots +1 Rare Exclusive
Feet
DEF:16 MP+15 MND+5
"Magic Atk. Bonus"+5
Evasion skill +5
Lv75 RDM
15699: Templar Sabatons
Feet
DEF:11 "Magic Atk. Bonus"+2
Divine magic skill +5
Lv61 WHM PLD
15735: Goliard Clogs Rare Exclusive
Feet
DEF:19 DEX+4 INT+4 MND+4
CHR+4 Evasion+5
Magic Accuracy+2
MP recovered while healing +3
Set: "Magic Def. Bonus"
Lv75 WHM BLM RDM BRD SMN PUP SCH
15755: Iron Ram Greaves Rare Exclusive
Feet
DEF:18 HP+19
"Magic Def. Bonus"+3
Enmity+3
Set: Increased resistance
against all elements
Lv68 WAR PLD DRK
15785: Gobniu's Ring
Ring
DEF:5 "Magic Def. Bonus"+1
Breath damage taken -2%
Lv60 All Jobs
15798: Epsilon Ring Rare Exclusive
Ring
INT+5
Salvage:
Magic Accuracy+3
Wind instrument skill +3
Lv75 All Jobs
15877: Koga Sarashi Rare Exclusive
Waist
DEF:4 Evasion+4
Magic Accuracy+2
Haste+4%
Lv70 NIN
15903: Ksi Sash Rare Exclusive
Waist
DEF:4 INT+5 MND+5
Salvage:
"Magic Atk. Bonus"+2
Blue Magic skill +3
Lv75 MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH
16146: Iron Ram Sallet Rare Exclusive
Head
DEF:29 HP+20
"Magic Def. Bonus"+3
Enmity+5
Set: Increases all elemental resistances
Lv68 WAR PLD DRK
16315: Iron Ram Hose Rare Exclusive
Legs
DEF:36 HP+28
"Magic Def. Bonus"+4
Enmity+4
Set: Increased resistance
against all elements
Lv68 WAR PLD DRK Simian Horn
An adamantine horn painstakingly carved from a fallen yztarg.
Simian Mane
The soft and silky mane of a defeated yztarg.
Burrow Worm
A "tasty" worm sure to satiate a famished Meeble.
Diligence Grimoire
Rare Exclusive
Manifold findings made by the Meeble Burrows Exploration Committee are inscribed in this supernatural tome.
Avidity Grimoire
Rare Exclusive
Manifold findings made by the Meeble Burrows Exploration Committee are inscribed in this supernatural tome.
Gallantry Grimoire
Rare Exclusive
Manifold findings made by the Meeble Burrows Exploration Committee are inscribed in this supernatural tome.
Militance Grimoire
Rare Exclusive
Manifold findings made by the Meeble Burrows Exploration Committee are inscribed in this supernatural tome.
Sanctity Grimoire
Rare Exclusive
Manifold findings made by the Meeble Burrows Exploration Committee are inscribed in this supernatural tome.
Melodious Plans
Rare Exclusive
A parchment detailing complex designs for an orchestrion that requires two different sets of parts to construct.
Timbre Case Kit
Rare Exclusive
A kit containing parts used in the construction of an orchestrion's exterior.
Musichinery Kit
Rare Exclusive
A kit containing parts used in the construction of an orchestrion's inner machinery. grimoire page
A piece of parchment that
temporarily records your journeys in
Meeble Burrows.
------------------------------------------
Moblin pheromone sack
A tiny sack containing a substance
said to exude Moblin virility.
A quick dab on the ears should fool the
Meebles into letting you into the caves.
------------------------------------------
golden wing
Proof that you had what it takes to
beat the Adjunct course.
------------------------------------------
moss-covered shard
A trinket only those conquering the
Assistant course possess.
------------------------------------------
essence of perfervidity
Essence contained in a glass bottle.
Let none doubt your prowess,
Instructor!
------------------------------------------
branded wing
Seared into the feathery texture
of this wing are the memories of your
success on the Associate
Researcher course.
------------------------------------------
malicious horn
Only the most dedicated of Researchers
can lay claim to the bent igneous
horn of the Meeble Burrows' most
dread beast!
------------------------------------------
sheet of San d'Orian tunes
Sheet music that can be played on
an orchestrion.
Music List:
The Kingdom of San d'Oria
Chateau d'Oraguille
Ronfaure
------------------------------------------
sheet of Bastokan tunes
Sheet music that can be played on
an orchestrion.
Music List:
The Republic of Bastok
Metalworks
Gustaberg
------------------------------------------
sheet of Windurstian tunes
Sheet music that can be played on
an orchestrion.
Music List:
The Federation of Windurst
Heavens Tower
Sarutabaruta
------------------------------------------ Arrapago Remnants
0104A11A|Runic Lamp
0104A11B|Runic Lamp
0104A11C|Runic Lamp
0104A11D|Runic Lamp
0104A11E|Runic Lamp
0104A11F|Runic Lamp
0104A120|Runic Lamp
0104A121|Runic Lamp
0104A122|Runic Lamp
0104A123|Runic Lamp
0104A124|Runic Lamp
0104A125|Runic Lamp
--------------------------
Bhaflau Remnants
0104B136|Runic Lamp
0104B137|Runic Lamp
0104B138|Runic Lamp
0104B139|Runic Lamp
0104B13A|Runic Lamp
0104B13B|Runic Lamp
0104B13C|Runic Lamp
0104B13D|Runic Lamp
0104B13E|Runic Lamp
0104B13F|Runic Lamp
0104B140|Runic Lamp
0104B141|Runic Lamp
--------------------------
East Ronfaure
01065257|Magivore Ternion
--------------------------
East Sarutabaruta
010742C0|Magivore Ternion
--------------------------
North Gustaberg
0106A2C1|Magivore Ternion
--------------------------
Sauromugue Champaign
010781F0|Vrednev
010781F2|Dungeon Shop
010781F3|Burrow Researcher
010781F4|Dungeon_Entrance
010781F5|=TEST= Dungeon Debug
--------------------------
Silver Sea Remnants
0104C13F|Runic Lamp
0104C140|Runic Lamp
0104C141|Runic Lamp
0104C142|Runic Lamp
0104C143|Runic Lamp
0104C144|Runic Lamp
0104C145|Runic Lamp
0104C146|Runic Lamp
0104C147|Runic Lamp
0104C148|Runic Lamp
0104C149|Runic Lamp
0104C14A|Runic Lamp
--------------------------
South Gustaberg
0106B2A6|Magivore Ternion
--------------------------
Upper Jeuno
010F40E4|Burrow Investigator
--------------------------
West Ronfaure
010642D0|Magivore Ternion
--------------------------
West Sarutabaruta
0107324B|Magivore Ternion
--------------------------
Zhayolm Remnants
0104916E|Crawler
0104916F|Crawler
01049170|Crawler
01049171|Crawler
01049172|Crawler
01049173|Crawler
01049174|Crawler
01049175|Crawler
01049176|Crawler
01049177|Crawler
01049178|Crawler
01049179|Crawler
0104917A|Crawler
0104917B|Crawler
0104917C|Crawler
0104917D|Crawler
0104917E|Crawler
0104917F|Crawler
01049183|Crawler
01049184|Crawler
01049185|Crawler
01049186|Crawler
01049187|Crawler
01049188|Crawler
01049189|Crawler
0104918A|Crawler
0104918B|Crawler
0104918C|Crawler
0104918D|Crawler
0104918E|Crawler
0104918F|Crawler
01049190|Crawler
01049191|Crawler
01049192|Crawler
01049193|Crawler
01049194|Crawler
01049198|Toad
01049199|Toad
0104919A|Toad
0104919B|Toad
0104919C|Toad
0104919D|Toad
0104919E|Toad
0104919F|Toad
010491A0|Toad
010491A1|Toad
010491A2|Toad
010491A3|Toad
010491A4|Toad
010491A5|Toad
010491A6|Toad
010491A7|Toad
010491A8|Toad
010491A9|Toad
010491AD|Toad
010491AE|Toad
010491AF|Toad
010491B0|Toad
010491B1|Toad
010491B2|Toad
010491B3|Toad
010491B4|Toad
010491B5|Toad
010491B6|Toad
010491B7|Toad
010491B8|Toad
010491B9|Toad
010491BA|Toad
010491BB|Toad
010491BC|Toad
010491BD|Toad
010491BE|Toad
010491C2|Toad
010491C3|Toad
010491C4|Toad
010491C6|Toad
010491C7|Toad
010491C8|Toad
010491C9|Toad
010491CA|Toad
010491CB|Toad
010491CD|Toad
010491CE|Toad
010491CF|Toad
010491D1|Toad
010491D2|Toad
010491D3|Toad
010491D4|Toad
010491D5|Toad
010491D6|Toad
010491D8|Crawler
010491D9|Crawler
010491DA|Crawler
010491DC|Crawler
010491DD|Crawler
010491DE|Crawler
010491DF|Crawler
010491E0|Crawler
010491E1|Crawler
010491E3|Crawler
010491E4|Crawler
010491E5|Crawler
010491E7|Crawler
010491E8|Crawler
010491E9|Crawler
010491EA|Crawler
010491EB|Crawler
010491EC|Crawler
010491FA|Diremite
010491FB|Diremite
010491FC|Diremite
010491FD|Diremite
010491FE|Diremite
010491FF|Diremite
01049200|Diremite
01049201|Diremite
01049202|Diremite
01049203|Pugil
01049204|Pugil
01049205|Pugil
01049206|Pugil
01049207|Pugil
01049208|Pugil
01049209|Pugil
0104920A|Pugil
0104920B|Pugil
01049218|Pugil
01049219|Pugil
0104921A|Pugil
0104921B|Pugil
0104921C|Pugil
0104921D|Pugil
0104921E|Pugil
0104921F|Pugil
01049220|Pugil
0104922B|Diremite
0104922C|Diremite
0104922D|Diremite
0104922E|Diremite
0104922F|Diremite
01049230|Diremite
01049231|Diremite
01049232|Diremite
01049233|Diremite
01049264|Acrolith
01049265|Acrolith
01049266|Acrolith
01049267|Acrolith
01049268|Hydra
0104926C|Runic Lamp
0104926D|Runic Lamp
0104926E|Runic Lamp
0104926F|Runic Lamp
01049270|Runic Lamp
01049271|Runic Lamp
01049272|Runic Lamp
01049273|Runic Lamp
01049274|Runic Lamp
01049275|Runic Lamp
01049276|Runic Lamp
01049277|Runic Lamp
--------------------------
unknown 5
010D207D|Nogu-Janken
010D2081|Higeo
010D2082|Portal
-------------------------- ========================================
Bastok Quests
========================================
Windurst Quests
========================================
Jeuno Quests
The Miraculous Dale
Client: Rakuru-Rakoru
(Holy Owen's Square, Lower Jeuno)
Summary:
Rakuru-Rakoru from the Orastery
wants you to collect research
data by defeating all the monsters
recorded in the Data Analyzer
and Logger EX (Dale).
------------------------------------------
========================================
Other Areas Quests
========================================
Outlands (Zilart) Quests
========================================
Aht Urghan Quests
========================================
Wing of the Goddess Quests
======================================== Imminent Strikes
MNK SP2
Asylum
Subtle Sorcery
Encomium
THF SP2
Righteous Guard
DRK SP2
Malinconico
Instinctive Aim
Yaegasumi
Tengen
Rouse Wyvern
Astral Conduit
Unbridled Wisdom
Three To One
Grand Pas Goldwing Squasher
Silagilith Detonator
Surtr Smotherer
Dreyruk Predominator
Samursk Vitiator
Umagrhk Manemangler
Supernal Savant
Solar Sage
Bolide Baron
Moon Maven Hiatus Whistle
Rare Exclusive
Used in dire emergencies, this whistle calls nearby Meebles to help its bearer escape and fight another day.
Terminus Whistle
Rare Exclusive
This whistle calls nearby Meebles to help the bearer's whole party escape after completing an expedition. 17906: Auroral Broth
Grip/Ammo/Jug/Pet Food/etc
Calls Turbid Toloi.
Lv75 BST
18470: Cheruski Needle Rare
Throwing
STR+3 DEX+2
Lv99 All Jobs
18471: Brigantia Pebble Rare
Throwing
VIT+5 DEF+15
Lv99 All Jobs
18564: Devilish Scythe Rare Exclusive
Scythe
DMG:130 Delay:528 STR+10
Lv99 DRK
18565: Adflictio Rare Exclusive
Scythe
DMG:134 Delay:513 STR+15
Latent Effect: DMG:154
Lv99 DRK
18822: Dominie's Grip Rare
Grip/Ammo/Jug/Pet Food/etc
"Cure" spellcasting time -2%
Lv99 All Jobs
18823: Volos Strap Rare
Grip/Ammo/Jug/Pet Food/etc
Magic damage taken -2%
Lv99 All Jobs
18827: Oxossi Facon
Dagger
DMG:51 Delay:200 STR+7 AGI+7
Accuracy+10 "Subtle Blow"+5
Lv99 THF DNC
18828: Oxossi Facon +1
Dagger
DMG:51 Delay:194 STR+10 AGI+10
Accuracy+15 "Subtle Blow"+8
Lv99 THF DNC
18829: Blustery Dagger Rare Exclusive
Dagger
DMG:49 Delay:205 AGI+10 ≺Element: Earth≻+20
Lv99 THF DNC
18830: Gusterion Rare Exclusive
Dagger
DMG:50 Delay:200 AGI+15 ≺Element: Earth≻+30
Additional effect: "Blink"
Lv99 THF DNC
18886: Dhyana Rod Rare Exclusive
Club
DMG:65 Delay:288 MND+10
Lv99 WHM BLM SMN SCH
18887: Dukkha Rare Exclusive
Club
DMG:66 Delay:280 MND+15
Enhances "Starlight" effect
Additional effect: Regen
Lv99 WHM BLM SMN SCH
18888: Ankylosis Wand Rare Exclusive
Club
DMG:46 Delay:288 INT+10
Latent effect: Magic Accuracy+20
"Magic Atk. Bonus"+20
Enchantment: Bind
Lv99 WHM BLM RDM SMN BLU SCH
19004: Ryunohige Rare Exclusive
Polearm
DMG:91 Delay:492
Augments jump attacks
"Drakesbane"
Aftermath (Incl. Wyvern):
Increases Acc./Atk.
Occasionally attacks twice
Lv75 DRG
19041: Rose Strap Rare Exclusive
Grip/Ammo/Jug/Pet Food/etc
"Store TP"+4
Campaign: "Store TP"+20
Lv60 All Jobs
19073: Ryunohige Rare Exclusive
Polearm
DMG:103 Delay:492
Augments jump attacks II
"Drakesbane"
Aftermath (Incl. Wyvern):
Increases Acc./Atk.
Occasionally attacks twice
Lv80 DRG
19093: Ryunohige Rare Exclusive
Polearm
DMG:118 Delay:492
Augments jump attacks III
"Drakesbane"
Aftermath (Incl. Wyvern):
Increases Acc./Atk.
Occasionally attacks twice
Lv85 DRG
19179: Dervish Sword Rare Exclusive
Great Sword
DMG:130 Delay:504 STR+8 INT+8
Accuracy+10 Attack+10
"Spinning Slash" damage +35%
Lv99 PLD DRK
19625: Ryunohige Rare Exclusive
Polearm
DMG:125 Delay:492
Augments jump attacks IV
"Drakesbane"
Aftermath (Incl. Wyvern):
Increases Acc./Atk.
Occasionally attacks twice
Lv90 DRG
19723: Ryunohige Rare Exclusive
Polearm
DMG:139 Delay:492
Augments jump attacks IV
"Drakesbane"
Aftermath (Incl. Wyvern):
Increases Acc./Atk.
Occasionally attacks twice or thrice
Lv95 DRG
19832: Ryunohige Rare Exclusive
Polearm
DMG:151 Delay:492
Augments jump attacks V
"Drakesbane"
Aftermath (Incl. Wyvern):
Increases Acc./Atk.
Occasionally attacks twice or thrice
Lv99 DRG
19961: Ryunohige Rare Exclusive
Polearm
DMG:151 Delay:492
Augments jump attacks V
"Drakesbane" Afterglow
Aftermath (Incl. Wyvern):
Increases Acc./Atk.
Occasionally attacks twice or thrice
Lv99 DRG
|
|