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[Dev] We Reject Your Ideas and Substitute Our Own
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-11-09 17:51:48
I'm just glad Scragg doesn't share how many threads a user has created >.>;
That would be a bit embarrassing :x
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By Jassik 2012-11-09 18:16:01
Or you could try to do damage as well and have some dignity when you play the job.
Make no mistake, if I'm there on thf, I have one job to do, TREASURE HUNTER. I have never deluded myself in thinking THF was a DD, because even perfectly geared, its not.
"what jobs do you have, oh lets see WAR/SAM/DRK..."
"we need a DD, come THF"
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Bismarck.Danz
Serveur: Bismarck
Game: FFXI
Posts: 688
By Bismarck.Danz 2012-11-09 18:21:19
it almost feels like SE is trying to send there players to other games. sorry. but i really don't have any motivation to play untill the new exp pack comes out
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-11-09 18:21:37
Or you could try to do damage as well and have some dignity when you play the job.
Make no mistake, if I'm there on thf, I have one job to do, TREASURE HUNTER. I have never deluded myself in thinking THF was a DD, because even perfectly geared, its not.
"what jobs do you have, oh lets see WAR/SAM/DRK..."
"we need a DD, come THF"
Regardless, sub optimal performance is sub optimal. Just because you aren't wearing a greatsword and using resolution doesn't mean you should be slacking.
Serveur: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-11-09 18:21:42
I'm sure she is well ahead of Kawar in both total threads created and quality threads. Hell 1 quality thread would have her in the lead.
By Jassik 2012-11-09 18:28:11
Valefor.Prothescar said: »Or you could try to do damage as well and have some dignity when you play the job. Make no mistake, if I'm there on thf, I have one job to do, TREASURE HUNTER. I have never deluded myself in thinking THF was a DD, because even perfectly geared, its not. "what jobs do you have, oh lets see WAR/SAM/DRK..." "we need a DD, come THF" Regardless, sub optimal performance is sub optimal. Just because you aren't wearing a greatsword and using resolution doesn't mean you should be slacking.
I never said I was slacking, I have a capped haste TH7 set, I fulltime whatever dagger I start with, if its THF knife, thats what I offhand the whole time. There's 2 ways to intelligently use thf, poke and kill, or ride SATA/Feint timers for TH procs, neither of those require changing my dagger or thinking I'm a DD.
Valefor.Omnys
Serveur: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2012-11-10 23:59:34
I guess we should be full timing Treasure Hunter gear now based upon his post.
Yeah! My thf gear swap Macro building laziness finally paid off!
I literally just got around to doing this yesterday ; ;. I'd been TP'ing in TH gear because if I'm on THF, someone wants TH.
.. It does not diminish the value of TH gear. People will get it or they won't. I met a mandau 95 thf who used nq armlets and thf's knife for his TH set.
How you can be dedicated enough for mandau but not dedicated enough to spend 250 or 350k on forgotten touches is beyond me.
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-11-21 12:29:39
11-21-2012 06:03 AM | Slycer | BG Translator | |
| | Regarding Storage of Alexandrite
Nagomu & NorthernSnow couple of quoted posts about alexandrite asking to allow trading up to larger units |
The purpose of the Cat's Eye was simply to avoid having to exchange an Mog Bonanza prize for nearly 300 inventory slots worth of alexandrite.
For alexandrite, the mechanism was designed with the premise that you would deliver the amount you've accumulated to the NPC each time. {{emphasized by the fact that the NPC is in Nashmau amirite?}}
We know that you may feel hesitant to trade your alexandrite to the NPC for fear that you might give up in the middle of collection, but when you are at this stage of creating a mythic weapon, you should already consider the risk of feeling that you might stop later, so we will leave the current situation as is.
Additionally, there were suggestions that we create units of 1, 100, and 10,000 like ancient currency. In the case of ancient currency, the aim of creating larger units was not to make it easier to maintain inventory, it was simply due to the exchange mechanism.
Translated by: Slycer | |
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By Drjones 2012-11-21 12:31:55
Jesus *** christ, what is wrong with them?
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-11-21 12:34:06
I love this team.
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-11-21 12:44:54
My favorite part about the response is that they're implying that if they had a good enough work ethic to bother touching REM quests at all, they would actually make the relic bill gathering as annoying as alexandrite instead of the other way around.
Ragnarok.Sekundes
Serveur: Ragnarok
Game: FFXI
Posts: 4195
By Ragnarok.Sekundes 2012-11-21 13:12:05
Quote: We know that you may feel hesitant to trade your alexandrite to the NPC for fear that you might give up in the middle of collection, but when you are at this stage of creating a mythic weapon, you should already consider the risk of feeling that you might stop later, so we will leave the current situation as is.
My interpretation of this:
If you're hesitant about something... You should already be hesitant so *** you.
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Phoenix.Terasan
Serveur: Phoenix
Game: FFXI
Posts: 85
By Phoenix.Terasan 2012-11-21 13:24:34
Or you could try to do damage as well and have some dignity when you play the job.
Make no mistake, if I'm there on thf, I have one job to do, TREASURE HUNTER. I have never deluded myself in thinking THF was a DD, because even perfectly geared, its not.
"what jobs do you have, oh lets see WAR/SAM/DRK..."
"we need a DD, come THF"
QFT.
On current topic, Alexandrite... Never even attempted a mythic, nor will I ever, but really dev team? We won't make it easier because *** you, is what I got from that.
Phoenix.Tzol
Serveur: Phoenix
Game: FFXI
Posts: 12
By Phoenix.Tzol 2012-11-25 22:06:27
Valefor.Sapphire
Serveur: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2012-11-26 09:42:16
SE Regarding the Alexandrite: 'Stop being pussies and turn in your alex as you get it, or give us more money for an extra account+content IDs for mules to hold 30k alex because you have commitment issues'
Adding a stackable hundredpieces for alex would mostly benefit people that want to buy and resell for profit because it relieves inventory pressure. The current system is actually good for circulation+pushing price down+getting alex into the hands of people that are more likely to finish because you cant dbox/stack it to more than 99 per slot.
Carbuncle.Sambb
Serveur: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2012-11-26 11:54:19
11-09-2012 07:05 AM | Slycer | BG Translator | | | | Regarding Expansion of the Macro Palette {{I fudged parts of this a little where it got technical, but I think it captured the meaning behind the post.}} Regarding extending the number of rows in macros; this has not been implemented base on our policy because it cannot be supported by the Playstation 2 version. We've said this in other places, so I hope you can also refer to past posts, but this is in order to avoid adding mechanisms which can lead to botted actions, since you cannot execute many actions with one macro in the current state. We ask for your understanding in this situation. Translated by: Slycer | |
This response is the biggest *** piece of *** I have ever read from the dev team.
While I know playing on PC is of course the "best" way to play this game im so used to xbox i just havnt ever left it.
"fears leading to botting actions" what planet is this team living on? Are they really trying to deny knowing about spellcast for pc players and people botting enhancing magic / smn magic skills ***any type of magic casting as it is?
Hell just wander outside jueno and watch that smn poppin out all the avatars over and over for skill ups.... but nah surely that isnt using a script of any kind and secretly they are not afk...
Also with the ability to fully gearswap every item you can equip and command the ws I believe this is pretty much as fully automated as it gets..... but since this isnt a feature they introduced and is a 3rd pt tool we'll just deny its existence shall we?
I would much rather they just say we don't want to do this because since we can't do it for ps2 we wont do it for xbox or something. rather than make up some *** and bull story made by the fairys of altana they saw while drinking from that awesome water cooler posted previously.
Anyway /rage off back to doin missions >.<
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Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 3937
By Carbuncle.Nynja 2012-11-26 16:00:21
SE Regarding the Alexandrite: 'Stop being pussies and turn in your alex as you get it, or give us more money for an extra account+content IDs for mules to hold 30k alex because you have commitment issues'
Adding a stackable hundredpieces for alex would mostly benefit people that want to buy and resell for profit because it relieves inventory pressure. The current system is actually good for circulation+pushing price down+getting alex into the hands of people that are more likely to finish because you cant dbox/stack it to more than 99 per slot. Sad thing is it has nothing to do with commitment issues at all. If you're farming all your alex, at an average of 100 per day (my average over 100 SS runs, factoring in Linen drops), will take 300 days, and LOT can happen in 300 days:
-you can give up; This may fall under commitment woes, but if you give up because something in RL factored into your ability to devote 2 hours a day to salvage (running time included), its not commitment
-you can change weapon because SE fks up the one/the job you're doing (if you change your weapon, anything you've turned in is lost)*
-you can quit the game, and would rather NOT waste 15k alex
-SE may smarten up and realize the 30k alex is *** absurd (oh damn look at me I'm whining right Ihina/Viciousss/Austar, idiots)
-who knows what else
At the end of the day, it has nothing to do with the system at all, but SE needing their 1-5$ a month from people creating alexandrite mules, and if dynamis currency was really about "exchange mechanism", they would have done a similar storage thing with the goblin. Total *** lol
"fears leading to botting actions" what planet is this team living on? Are they really trying to deny knowing about spellcast for pc players and people botting enhancing magic / smn magic skills ***any type of magic casting as it is? Its pretty pathetic when people dont even bother trying to hide their skillup bots, live in port jeuno right infront of the MH.
Carbuncle.Anesthesia
Serveur: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2012-11-26 16:05:38
"fears leading to botting actions" what planet is this team living on? Are they really trying to deny knowing about spellcast for pc players and people botting enhancing magic / smn magic skills ***any type of magic casting as it is? Its pretty pathetic when people dont even bother trying to hide their skillup bots, live in port jeuno right infront of the MH.
Don't see why it's pathetic when there is essentially no risk of being caught.
Sylph.Shipp
Serveur: Sylph
Game: FFXI
Posts: 440
By Sylph.Shipp 2012-11-26 20:19:54
Carbuncle.Anesthesia said: »"fears leading to botting actions" what planet is this team living on? Are they really trying to deny knowing about spellcast for pc players and people botting enhancing magic / smn magic skills ***any type of magic casting as it is? Its pretty pathetic when people dont even bother trying to hide their skillup bots, live in port jeuno right infront of the MH.
Don't see why it's pathetic when there is essentially no risk of being caught. Not really. It's extremely obvious, and it's basically just a dare to anyone sitting in town with nothing to do to GM call on them. I don't care if people want to bot it, it's not my character or problem. Hearing spells go off every 2 seconds in Jeuno gets irritating though. At least walk outside the zone line like the other botters.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 3937
By Carbuncle.Nynja 2012-11-26 20:29:47
2pm: someone casts barspell on themselves
10pm someone is STILL casting barspell on themselves, in the exact same spot, infront of the MH, in a time restriction that correlates exactly to their auto-refresh timing.
Carbuncle.Xenhas
Serveur: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2012-11-26 20:32:12
is that like muscle reflexes while you sleep or something?
By Avitori 2012-11-26 20:35:31
Standing in front of a screen and pushing the same buttons over and over and over again to skill up is so much fun!
What was I thinking, having the bot do the work for me? Damn, i'm missing out!
Serveur: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-11-26 20:38:07
The things that people complain about these days, really.
By Aeyela 2012-11-26 20:46:06
I don't understand why you can't store and subsequently retrieve currency or alex. We can store a bunch of eggs, wardrobes, christmas trees, snowmen for crying out loud: how hard is it to store coins or gemstones? My immersion is rather flacid over this.
Somebody needs to introduce the concept of banking to Vana'diel.
Fenrir.Mefuki
Serveur: Fenrir
Game: FFXI
Posts: 157
By Fenrir.Mefuki 2012-11-26 21:15:23
Hell just wander outside jueno and watch that smn poppin out all the avatars over and over for skill ups.... but nah surely that isnt using a script of any kind and secretly they are not afk...
Uh, I can't be the only one who levelled their magic skills without bots though, right?
To be honest, I just assumed people were just spending hours cycling spells because that's what I did. Perhaps I'm just ignorant of the world of bots in general.
By Aeyela 2012-11-26 21:16:44
Hell just wander outside jueno and watch that smn poppin out all the avatars over and over for skill ups.... but nah surely that isnt using a script of any kind and secretly they are not afk...
Feel sorry for them... They are taking about 1000 times longer to cap their summoning magic than somebody actually playing the job would!
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-11-26 21:18:09
Hell just wander outside jueno and watch that smn poppin out all the avatars over and over for skill ups.... but nah surely that isnt using a script of any kind and secretly they are not afk...
Feel sorry for them... They are taking about 1000 times longer to cap their summoning magic than somebody actually playing the job would!
Yes but, the people actually playing the job aren't outside, or at a club, or sleeping, or having sex, or doing homework, or making money, etc.
By Aeyela 2012-11-26 21:19:12
Yes but, the people actually playing the job aren't outside, or at a club, or sleeping, or having sex, or doing homework, or making money, etc.
I gained 13 levels fighting three Brulos today. It really does not take long to cap summoning magic. I also would not believe everyone botting their summoning skill up were simultaneously hanging out at a club whilst doing their sex homework and being paid to do it because they're *** then falling asleep when they're done.
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Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 3937
By Carbuncle.Nynja 2012-11-26 21:23:23
Standing in front of a screen and pushing the same buttons over and over and over again to skill up is so much fun!
What was I thinking, having the bot do the work for me? Damn, i'm missing out! Well the fact that SE is saying they wont adjust macros for the console users because "they fear automated" gameplay is pretty stupid, when people are already openly botting ***in town.
This threads purpose is to be a collection of developer posts where they flat out tell players no, or they can't do that, or for whatever reason they come up with. These posts on their own cannot make a thread, but together I think over time it will be an interesting read so this is a bit of an experiment. There are enough of these posts that I skip every week that I think it would work as a topic, but I'll see how it goes.
Whether the suggestion of the player was a good one or bad one, if a post has enough NO! within it then it gets put here.
08-24-2012 06:18 PM | Okipuit | Community Rep | |
| | Greetings!
The reason why the previous version of Dynamis allowed for re-entry was because the Perpetual Hourglass was an actual item that continued to keep track of your Dynamis time even when leaving the area.
As you know, the renewed version of Dynamis requires the key item Prismatic hourglass and because it is not a physical item, it cannot continue to record your Dynamis time should you (or the monsters ) decide you should exit Dynamis.
Time extension key items function the same way as well and are lost upon exit. (Even if you were to get them once again the information from before you exited would be lost.) So with that said, it’s not possible to change this that easily.
While it would definitely be convenient for some of the cases mentioned, it would be better to think of the current Dynamis as one large battlefield, meaning that exiting would end the fight. | |
08-31-2012 03:55 PM | Okipuit | Community Rep | |
| | Greetings,
We certainly understand your request to have Scrolls of Instant Repatriation as a purchasable item from Conquest Overseers. However, if we were to do this, most people would set their homepoint in Jeuno and we all know how crowded it already is! Therefore, there are currently no plans to have this implemented. | |
09-04-2012 05:03 PM | Okipuit | Community Rep | |
| | Hello,
It's a good suggestion since the MP cost is included in the ninjutsu spell descriptions; displaying remaining your tools here would be possible. However, remaining ninja tools are not counted alongside ninjutsu, so I'm afraid it's not possible to display that information within the UI. Also, as previously mentioned, universal ninja tools would further complicate implementing such a feature. Therefore, there are currently no plans to add a remaining tool counter for Ninja. | |
09-04-2012 05:08 PM | Okipuit | Community Rep | |
| | Good evening
Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators. | |
09-12-2012 05:39 PM | Okipuit | Community Rep | |
| | Hello~
Thank you for the suggestion! We can certainly understand the functionality of this request but this is where we currently stand:
System wise, we can extend the range that chat logs receive information. The issue is that if we do widen that range, it will cause an increase in lag. We wouldn't want an unexpected decrease in frame rate especially during intense battles. We hope for your understanding. | |
Quetzalcoatl.Zubis said: The most obvious question then is why continue to add NM attacks that can hit for 40+ yalms?
09-28-2012 07:24 PM | Okipuit | Community Rep | |
| | Good evening,
While the development stage for accessing storage items from other nations other than your home town might not be the most ambitious project on our list, it really depends on other tasks and milestones as well. We will be reviewing the timing for implementation but it's difficult to narrow down an exact date for completion. Rest assured however that it is on our minds and planned out. We're sorry for the delay and appreciate your understanding. | |
09-28-2012 08:17 PM | Okipuit | Community Rep | |
| | I still love the sword, but it seems Excalibur and en"light" should go along together and no have to compete.. at least let me know if this is a bug or intention - thanks! |
Greetings,
Correct, this is intentional. As some of you may already know, added effects from weapons cannot stack, thus unfortunately the added effect from Excalibur cannot be used in conjunction with Enlight.
Also, it is not possible to make it so the effect from Enlight activates when the added effect from Excalibur does not. Likewise, changing the priority so that Excalibur's added effect is higher than Enlight would require a complete reworking of the weapon as well as limit the use of Enlight, which is not a realistic approach to this.
With that said, we will be keeping priority on Enlight and would like players to choose which effect they want to use by removing the Enlight effect for the times they prefer having Excalibur's added effect. | |
10-02-2012 07:29 PM | Okipuit | Community Rep | |
| | Greetings,
Moogle storage slips were originally created to store items that you may not use as frequently. This is because storing and retrieving items through this method is not as efficient as storing things in your mog safe, locker, sack, or satchel.
If we were to give relic equipment +2 that has not been augmented its own moogle slip, and we continued at the pace, we would eventually reach a point where storage slips themselves would begin to clutter a player's inventory. So we have to be very careful about the pace at which we implement storage slips to avoid creating so many slips that they become inventory hogs as well. With these thoughts in mind, we ultimately decided to limit it to upgraded pieces only.
As for the time it took to get a response, I know that we have touched on this many times, but please understand that we cannot always reply to every single topic. However, that doesn't mean we aren't paying attention. When we have a concrete response for you, rest assured we will deliver it as soon as we can.
Finally, please note that constantly bumping threads asking for updates and attacking the staff will not be tolerated. With that said, this thread will be closed. | |
10-03-2012 07:13 PM | Camate | Community Rep | |
| | Hello!
Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time. | |
10-03-2012 07:21 PM | Okipuit | Community Rep | |
| | Greetings,
We understand that a some of the posters feel that raising your summoning skill feels slow while others feel that the rate is not too bad. We brought your feedback to the Development Team to receive some insight as to how they feel about this system's current state. The team informed us that the rate at which skills increase when using offensive blood pacts against enemies was set high to compensate for how often they can be used. Due to this, they aren't currently planning to make any changes to the rate of skill ups. | |
10-04-2012 05:16 PM | Okipuit | Community Rep | |
| | Greetings,
We definitely understand the desire to have automatic ranged attacks and/or a toggle to switch it on and off. As the system is now, if we were to implement auto-ranged attacks, characters would be unable to use weapon skills or abilities during the ranged attack animation and the auto-ranged attack would interfere with the priority of the other abilities/WS. To address that issue would take a huge overhaul to the core system, so unfortunately it's not as simple as you might hope. However, we do understand there is a desire for an automatic ranged attack, and if it should change, we'll be sure to let you know. | |
11-09-2012 06:59 AM | Slycer | BG Translator | |
| | Regarding Riftcinder/Riftdross Supply
Hello!
There is a difference in the market price because of a difference in demand. This isn't true just for riftcinder, you can say the same for any item. As the price and profitability of the item increases, it will be balanced by natural circulation and increased supply. On the other hand, if we increase the supply in accordance with the popularity of the event over time, it will throw off the balance. So, no changes are planned at this time.
Translated by: Slycer | |
11-09-2012 07:05 AM | Slycer | BG Translator | |
| | Regarding Expansion of the Macro Palette
{{I fudged parts of this a little where it got technical, but I think it captured the meaning behind the post.}}
Regarding extending the number of rows in macros; this has not been implemented base on our policy because it cannot be supported by the Playstation 2 version.
We've said this in other places, so I hope you can also refer to past posts, but this is in order to avoid adding mechanisms which can lead to botted actions, since you cannot execute many actions with one macro in the current state.
We ask for your understanding in this situation.
Translated by: Slycer | |
11-09-2012 07:06 AM | Slycer | BG Translator | |
| | Regarding High-Level Synthesis Materials
Hello and thanks for all of your feedback!
Since materials used in high level synthesis are rare, they can be very expensive. That said, it is intended to be that way since they are aimed at higher levels, but we are aware that this presents difficulty as far as raising synthesis skills at these high levels.
One of the factors causing this is the location of where the synthesis materials come from, such as high-end content like Legion, since the distribution of those items is dependent on the degree of participation in the content. While there was initially very low supply, as some time has passed since the introduction of the content, the situation has gradually eased up.
However, we are looking at the current number of skilled high level craftsmen, and, while it is hard to say yet whether there is a sufficient supply of synthesis materials since the situation is just now easing up, we will continue to watch the distribution of these materials and potentially expand the availability of some of these items.
Translated by: Slycer | |
11-09-2012 07:11 AM | Slycer | BG Translator | |
| | Regarding the Probability of Treasure Hunter Rising
Random JP Players Bunch of questions about TH |
(something something idk)
In the post at this time I'll answer with some brief comments. Since various things can change the conditions, it is difficult to provide a single answer.
There is an increased probability in the occurrence of TH level rising when the difference between the value of the player's TH and the value of the current TH level on the monster are further apart. Therefore, equipment that raises the TH level above the natural trait level will prove advantageous from the beginning of the battle or if the TH level has already risen.
There have been requests that THFs would like to switch equipment after giving the effect of Treasure Hunter. Since this would reduce the overall value of Treasure Hunter equipment by diminishing the benefit in raising the TH level, we will maintain the current situation.
Hopefully this answered your questions.
Translated by: Slycer | |
11-21-2012 06:03 AM | Slycer | BG Translator | |
| | Regarding Storage of Alexandrite
Nagomu & NorthernSnow couple of quoted posts about alexandrite asking to allow trading up to larger units |
The purpose of the Cat's Eye was simply to avoid having to exchange an Mog Bonanza prize for nearly 300 inventory slots worth of alexandrite.
For alexandrite, the mechanism was designed with the premise that you would deliver the amount you've accumulated to the NPC each time. {{emphasized by the fact that the NPC is in Nashmau amirite?}}
We know that you may feel hesitant to trade your alexandrite to the NPC for fear that you might give up in the middle of collection, but when you are at this stage of creating a mythic weapon, you should already consider the risk of feeling that you might stop later, so we will leave the current situation as is.
Additionally, there were suggestions that we create units of 1, 100, and 10,000 like ancient currency. In the case of ancient currency, the aim of creating larger units was not to make it easier to maintain inventory, it was simply due to the exchange mechanism.
Translated by: Slycer | |
12-06-2012 01:19 PM | Camate | Community Rep | |
| | Greetings!
While we will not be making daggers specifically for red mage, in the future when we increase the amount of weapons, we will be adding a variety of types that can be equipped by red mages. Though red mage is proficient in close range combat, they will not be receiving the same kind of daggers that can be wielded by thieves and dancers, who are the masters of this weapon. | |
12-06-2012 01:35 PM | Camate | Community Rep | |
| | Hello!
In order for your trusty automaton to determine enemies' resistances, it's not enough to just equip a scanner! Try using an ice maneuver after equipping a scanner. | |
12-06-2012 02:35 PM | Camate | Community Rep | |
| | Greetings!
Simply increasing movement speed or adding automatic flee would affect battle balance and content, so testing results might be a bit off. However, if the reason is that you'd like a way of accessing content faster to test, wouldn't it be even better to have a feature that would instantly warp you to the area or NPC you need to get to?
Overall, we would like to make improvements to the Test Server to create an environment that is easier to test in, so if you have any other suggestions please let us know (in addition to travel speeds and invulnerability, which we have jotted down!). | |
12-06-2012 02:47 PM | Camate | Community Rep | |
| | Hello,
While we definitely understand that making it possible to overwrite a level 3 aftermath would make it more convenient and ultimately stronger, the development team's stance is that they would like players to think about this aspect and use it strategically. If we were to make unconditional overwriting possible, it would enable the aftermath status to be maintained indefinitely by continuing to use weapon skills at 300 TP, and this is situation the development team does not wish to create. | |
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