Martial Arts And Capped Delay

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Martial Arts and Capped delay
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By Kyler 2012-08-31 21:40:34
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How is martial arts factored in capped delay situations?


Or is it super special in that it is independent of the 80% cap?
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-08-31 21:46:45
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It's not independent of the cap. Minimum Martial Arts delay is:
(480+Weapon Delay)/5
 Diabolos.Raelia
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By Diabolos.Raelia 2012-08-31 21:48:35
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Martial Arts, Dual Wield, and Haste all work in separate subtractive steps towards the same 80% reduction cap.

Let's say just for kicks you have a 50% Martial Arts trait, putting you at 50% total delay reduction. 50% Haste works separately on your now 50% of original delay to put you at 75% delay reduction (1-0.5 * 1-0.5, or 50% of 50%). If you increased your haste value to 65% though (added Haste spell or another march, for instance) your 65% Haste and 50% MA would multiply together to give you ( 1 - .65 ) * ( 1 - .5) = 17.5% of your original delay, or 82.5% total delay reduction which is then capped to 80% (or 20% of your normal delay).

If, for a simpler example, you have 80% haste then Martial Arts does nothing because you're already at the Total Delay Reduction Cap.

Man I wish FFXI could be switched to additive haste to fix this nonsense.
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By Kyler 2012-08-31 21:53:41
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So with martial arts 7 you are already shaving of 41.7% meaning with capped magical haste you only need 22% in gear realistically?
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By Kyler 2012-08-31 21:54:34
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Too late D:

Edit: Derp.. That also makes me a sad panda.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-08-31 22:21:52
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Capped gear haste and capped melee haste should cap you for Verth, I think?:
(332/532)*(1-.4375-.25) = 19.5% Delay

So yeah, Monk with capped magic wouldn't gain anything from Haste Samba (or Hundred Fists, probably).
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By Peldin 2012-09-01 10:19:37
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Dang. I have a bard mule so pretty much everything I do I have double march + spell haste. I think I'm gonna try out a 22% gear haste set.
 Fenrir.Terminus
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By Fenrir.Terminus 2012-09-01 17:12:29
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Lakshmi.Byrth said: »
Capped gear haste and capped melee haste should cap you for Verth, I think?:
(332/532)*(1-.4375-.25) = 19.5% Delay

So yeah, Monk with capped magic wouldn't gain anything from Haste Samba (or Hundred Fists, probably).

You do still have the benefit of being able to change gear and remove all your gear haste during hundred fists (with or without magic haste, of course,) so that's still cool.
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By Fenrir.Motenten 2012-09-01 17:38:07
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With capped magic haste (43.75%), using Verethragna, you'd cap overall delay with:

Using Tantra+2 body (-5 MA delay): 24% gear haste (23.75%, 244/1024)
Using other body: 25% (24.2%, 248/1024) gear haste

Edit:

However, you don't actually reach cap magic haste with Marches unless you have lvl 99 Gjaller.

Total haste needed to reach delay cap when using non-Tantra body would be 696. If you only have a +3 March instrument (ie: non-99 Gjaller or Langeleik), you get 438/1024 from Marches (cap is 448/1024), leaving you to make up 258/1024. Capped gear haste leaves you 2/1024 from cap.

If using Tantra+2 body, 691 is needed to cap. Using +3 instrument, you need 253/1024 in gear haste. Black Belt + Tantra head/legs is 254/1024 haste.
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 Leviathan.Brotherhood
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By Leviathan.Brotherhood 2012-09-01 18:34:23
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You and your math make my Head Hurt... but at least I have a better Idea about why too much haste gear hurts over all output.
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