|
Legit Neo-Nyzul Guide
Siren.Stunx
Serveur: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-08-31 10:57:35
only items my group use are about 12-14 powder boots(and sprinters drink), temps, sneak, food, and never had the need for AH meds. a few have used darts. All DD also macro 3 temps at the start and get again from the box, all in about 15sec or less from being able to move to the box.
Serveur: Bismarck
Game: FFXI
Posts: 89
By Bismarck.Scuzzelbutt 2012-08-31 10:58:18
SCH should NOT 2 hour if the first floor is Lamps.
SCH should recast the following 1-3 jumps after the first recast.
[+]
Siren.Stunx
Serveur: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-08-31 10:59:47
recast as long as its up after the floor jumps is what we do.
Cerberus.Detzu
Serveur: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2012-08-31 11:45:48
Cerberus.Senkyuutai said: »Eliminate enemy leader. (NM Floors) One special Notorious Monster unique to the assault and from the following list will be present and must be defeated.
Chariots: Scutum Chariot, Bellum Chariot, Pistolium Chariot, Cornum Chariot.
Flans: Groaty Custard, Caramel Custard, Cardamom Custard
Imps: Nukku, Nokko, Nekke
Poroggos: Uroro Samaroro, Iroro Samaroro, Aroro Samaroro
Soulflayers: Abject Awiija, Abject Farzahd, Abject Kharoub
Qiqirns: Nerve Render Yiyiroon, Eye Piercer Fafaroon, Mad Miner Boboroon
These are like a free floor if you can find them. Just find and kill Someone hasn't encountered Mr. PDT Custard (Cardamom Custard) huh? Hope you have a BLU with your or have a SCH AoE en-fire or you're gonna have a bad time.
Infernal scythe or herculean slash spamming, MB drain II on darkness SC. Dies faster if you just SE Twilight DoT, even one DRK can kill it VERY fast, I used to be the only DRK of the 3 with a Twilight. Then a second one brought his, the thing went down like a prom night girl.
I had 5 pairs of Powder boots when I started, I used my last Flee charge the run I got 15/15.
Legit wins have a good feel but it's really frustrating. I enjoyed Nyzul despite the serious bad luck at times.
If you don't suck and most of your group doesn't, patience is the only advice I can give.
Other than the 2 SCHs, there is absolutely 0 obligation when it comes to DD choice. Obviously, you want something heavy, but heavy for this content, not heavy as a general rule. All in all, I feel like the playstyle plays a huge part in the success. You can play Ukon WAR, an Almace BLU or Vere MNK, if you are a waste of a POL ID, you won't go far.
Should use Twilight scythe IF you have it yeah.
P.S. : if BB is up use Drain instead of Drain II for MB.
Serveur: Hades
Game: FFXI
Posts: 367
By Hades.Tripster 2012-08-31 11:49:38
Bismarck.Scuzzelbutt said: »SCH should NOT 2 hour if the first floor is Lamps.
SCH should recast the following 1-3 jumps after the first recast.
Nope, the DD tend to think they're invincible and start running off aggroing every single ***they find till they're overwhelmed and die. Embrava should be going off in the first floor regardless if its "single enemy" or "lamps", simply because the fact DDs won't think 2x in aggroing the whole level, with or without Embrava.
And also, you can reaply Embrava til Tabula Rasa wears.
[+]
Serveur: Leviathan
Game: FFXI
Posts: 33
By Leviathan.Skinnymcgee 2012-08-31 11:51:42
Suggestion for SCH buffs
First embrava SCH: When you enter -> (enhancing gear) get your temps -> Accession -> Perpetuance -> Tabula Rasa -> wait for them to take you up -> Embrava -> Accession -> Shell
Second embrava SCH: When you enter -> (enhancing gear) get your temps -> Accession -> wait for them to take you up -> Protect V -> Accession -> Phalanx
That seems to be the most efficient I've found. Then get haste/en-spells(if necessary) on people while running around. Feedback welcome.
Serveur: Hades
Game: FFXI
Posts: 367
By Hades.Tripster 2012-08-31 11:53:02
So yeah, what's the least and most amount of floors you've had to pass to reach 100?
Least was 15 I think, it's hard to find those, won with 10 minutes spare.
But on the other times we've jumped 22, 23 floors and couldn't reach 100. I think you may start having a chance after 17th or 18th jump.
Usually, I measured with the first Embrava. If the first Embrava wore at the 30~ floors, that was probably a fail. If it wore around 50~60 we had a chance. If it wore past 70~, then honey pop a bottle of champagne and enjoy your win.
Bismarck.Angeleus
Serveur: Bismarck
Game: FFXI
Posts: 2614
By Bismarck.Angeleus 2012-08-31 11:54:19
How come some JP groups do fine without emps and 2x sch, or unless, they have a special programs...?
Bismarck.Zagen
Serveur: Bismarck
Game: FFXI
Posts: 395
By Bismarck.Zagen 2012-08-31 11:59:09
Very nice guide, it's nice to see one put together finally.
Bismarck.Angeleus said: »How come some JP groups do fine without emps and 2x sch, or unless, they have a special programs...? Spamming floor 80 over 100, not much easier but it increases your chances of winning and after 25 wins there's your 100 item. Happy with floor 100 clear rates of like 10%. Some people are happy with options like this, some aren't.
[+]
Serveur: Hades
Game: FFXI
Posts: 367
By Hades.Tripster 2012-08-31 12:02:01
Regarding Scholar... in my opinion.
- Embrava every time you get up a floor and Tabula Rasa is up.
Meanwhile, during first floor, the Tabula Rasa SCH should be running around Perpetuance+Haste everybody since you get ilimited stratagems.
- Regen V is the next spell if you want your DDs to have.
- Protect V and Shell V should be next on the list.
- Phalanx
- Enspell
- Firestorm (adds STR to DDs, mine used to add +7 STR)
- Adloquium (only if have free stratagems to use and all the other buffs are up)
[+]
Leviathan.Dastrian
Serveur: Leviathan
Game: FFXI
Posts: 22
By Leviathan.Dastrian 2012-08-31 12:03:18
Leviathan.Skinnymcgee said: »Suggestion for SCH buffs
First embrava SCH: When you enter -> (enhancing gear) get your temps -> Accession -> Perpetuance -> Tabula Rasa -> wait for them to take you up -> Embrava -> Accession -> Shell
Second embrava SCH: When you enter -> (enhancing gear) get your temps -> Accession -> wait for them to take you up -> Protect V -> Accession -> Phalanx
That seems to be the most efficient I've found. Then get haste/en-spells(if necessary) on people while running around. Feedback welcome.
This is good, and going as a blu to help out I pop off a
diffusion > animating wail while the scholars get off the other buffs
[+]
Cerberus.Maeldiar
Serveur: Cerberus
Game: FFXI
Posts: 748
By Cerberus.Maeldiar 2012-08-31 12:22:10
Don't forget to manifestation+ebulience+parsimony kaustra if you're the running sch with 2hr up. Can do major damage on kill all floors. Granted its very job ability and gear swap intensive to go from healing to nuke mode, but if you use spellcast it shouldn't be a problem.
Sylph.Takitu
Serveur: Sylph
Game: FFXI
Posts: 59
By Sylph.Takitu 2012-08-31 12:32:28
Cerberus.Maeldiar said: »Don't forget to manifestation+ebulience+parsimony kaustra if you're the running sch with 2hr up. Can do major damage on kill all floors. Granted its very job ability and gear swap intensive to go from healing to nuke mode, but if you use spellcast it shouldn't be a problem.
I dont think that would be very useful because you would just cast it 1 or 2 times then run out of mp.... and even if you convert you are going to need that mp to cure someone
Cerberus.Maeldiar
Serveur: Cerberus
Game: FFXI
Posts: 748
By Cerberus.Maeldiar 2012-08-31 15:09:58
Hence parsimony. Can use af3+2 legs as well to make conserve mp proc 100%. I've never had mp issues on sch unless I was not paying attention to using sublimation every time it was ready, and even then a convert fixes that, don't even have to cure yourself back up because of regen+embrava. Always bring ether and elixir temps of course but I've only had to resort to them a couple times in many dozens of runs.
Serveur: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2012-08-31 15:20:39
Bismarck.Angeleus said: »How come some JP groups do fine without emps and 2x sch, or unless, they have a special programs...? Most if not all of the JP groups on Cerberus that I saw clear Nyzul had 4 DRKs and nothing else. 2 with Apoc, 2 with Rag.
That being said, saying that JPs don't have their own batch of tools would be naive.
[+]
Cerberus.Tikal
Serveur: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2012-08-31 15:25:55
And Mael was following me around, and I'm an MP sponge. Don't get me started on Senk though. "Can't hit lamp, 50 mobs on me" ugh.
Leviathan.Trixter
Serveur: Leviathan
Game: FFXI
Posts: 23
By Leviathan.Trixter 2012-08-31 18:09:56
nice guide ty
Serveur: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2012-08-31 18:28:27
Cerberus.Maeldiar said: »Hence parsimony. Can use af3+2 legs as well to make conserve mp proc 100%.
Any self-respecting SCH with a 500 enhancing set should ignore this, and use the +15 skill from AF1/Portent Pants. Never use the parsimony pants on Embrava. Didn't read that to well.
They were talking about Kaustra, not Embrava. Which is why Parsimony was mentioned instead of Penury.
Bismarck.Helel
Serveur: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-08-31 18:59:40
Couple things:
Powder boots are definitely not necessary. 15/15 and never used them for the last 8 or so. They are really only useful for lamp and leader floors (of which the lamp/leader may be right next to you thus rendering powder boots useless). They can be useful for spec enemy, but it's rare (from my experience) that the mob is far enough away from the runic to justify their use. You also have sprinter's drink, which, on many of the runs we won, I never used once.
RNG is a pretty nice DD for this now post delay reduction. The ability to switch between magic and physical damage is very helpful on certain mobs like the -PDT custard or spec enemies ebony puddings. Coronach also allows you to avoid some of the annoying debuffs on leader floors. For the most part I was just spamming last stand though. I wouldn't try it without an armageddon and an annihilator, but it was a nice upgrade for our group.
By Madotsuki 2012-08-31 19:43:39
Your blu should caste phalanx on everyone. Do not do this, please. Barrier Tusk is bad. SCH/RDM's accession > Phalanx is far better.
Leviathan.Dastrian said: »This is good, and going as a blu to help out I pop off a
diffusion > animating wail while the scholars get off the other buffs This is what you should be applying with Diffusion.
[+]
Serveur: Siren
Game: FFXI
Posts: 411
By Siren.Mcclane 2012-08-31 19:48:35
My neo-nyzul guide to people who have trouble:
suck less
/flameshieldon
[+]
Serveur: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2012-08-31 19:52:36
And Mael was following me around, and I'm an MP sponge. Don't get me started on Senk though. "Can't hit lamp, 50 mobs on me" ugh. What can I say, French attraction.
By Kaerin 2012-09-03 02:52:13
I been making fun of Pchan on OF for a bit about Neo Nyzul and how you can win without cheating. Maybe my latest video will help people here, since I finally managed to not delete the sound lol. My mule is up to 8/15 in just over 2 weeks.
Part 1: http://youtu.be/zfSsZS60DjI
Part 2: http://youtu.be/4Pd4FDemLOM
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2012-09-03 02:56:07
5-10 pieces on all my shitty galka mules, which are all still wearing brawny adargas, one has brown belt, all started doing nyzul in scorpion harness
pay attention, do your buffs right, dont get abysmal floors, done
[+]
Serveur: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-09-03 04:22:08
Sawtelle's guide to successful neonyzul:
You have just found a group attempting to do nyzul isle. Gratz! lets go over some basics.
This is in the undersea ruins. If you don't know how to get there, make sure you don't tell anyone this until the party has 6 people, and the other 5 are in the undersea ruins. By doing this, someone has to come escort you there. Its kind of like a trust fall team building exercise, and that's what nyzul isle is all about. Teamwork.
Once outside of the rune, your party leader might start talking about lighting up lamps or something. This is so you don't play in the dark. Playing in the dark is bad for your eyes. He obviously cares about your health. Taking breaks is also good for your health. You should afk for 10minutes now.
When you get back, you should run back to town and get your permit. It is important to always remember to forget to get a permit. On your way back to town, you will notice you are underwater and there is a wall of fish. Be a friend and point this out to everyone in your party. Make sure to use caps so they notice.
example: "LOLZ GUYS!!! THERES AN OCTOPUS!!! LOL!!!"
Upon getting back to the rune, you will likely be entered into nyzul. You will see a box and a weird pole. Better use all your AoE abilities to buff your party in case the box is a mimic.
Once your leader ports you, notice you forgot to bring food, echo drops, silent oils and prism powders for the 8th year in a row. Either ask for sneak and invis from the mage, or just aggro everything and ask for cures. If he takes longer than 3 seconds to do either, he probably didn't hear you. You should ask again. Use caps this time.
As I said, Nyzul Isle is all about teamwork. Make sure your macros inform your party what you are doing. Pop culture references may help make this relate-able. It may even help you find someone who shares similar interests to you. If you try and do something like self skillchain, and someone ruins it, make sure to inform them about it. Just click your "I'M SELF SKILLCHAINING!! SECRET WIND VILLAGE TECHNIQUE!!!" macro one or two or nine times. They will get the message.
Occasionally you will find NMs you have to kill. Make sure to disengage at 50% hp so you can be the one to click the box and get the ??? items. Don't even engage if its something important like Leaping Lizzy.
So now you are on a boss floor. This is why you have worked so hard to bond and make friends with the healer in your party. Everyone else will hack and make it so they have 2000 hp and get hit for 0 damage while you are stuck taking damage. Good thing the healer likes you. While fighting the mob will probably target you with stupid TP moves like hurricane wing and dreadstorm. Point out how its using all its TP moves on you, and you are tanking.
It should die soon. When it does it will definitely drop whatever item you happened to want. This is because everyone you are running with will hope that it doesn't drop what you want. Murphy's law says anything that can go wrong, will go wrong, and thus you now have a 5/6 chance of getting your item.
Serveur: Shiva
Game: FFXI
Posts: 281
By Shiva.Shaidalyn 2012-09-03 04:25:03
I been making fun of Pchan on OF for a bit about Neo Nyzul and how you can win without cheating. Maybe my latest video will help people here, since I finally managed to not delete the sound lol. My mule is up to 8/15 in just over 2 weeks.
Part 1: http://youtu.be/zfSsZS60DjI
Part 2: http://youtu.be/4Pd4FDemLOMPchan still exists? *shocked stagger*
Disturbing.
Anyhow, good work! I definitely will have to revisit this and watch those when I can use Youtube without waiting an hour :D
Serveur: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-09-03 04:35:10
Sawtelle's AMAZING guide to successful neonyzul:
You have just found a group attempting to do nyzul isle. Gratz! lets go over some basics.
This is in the undersea ruins. If you don't know how to get there, make sure you don't tell anyone this until the party has 6 people, and the other 5 are in the undersea ruins. By doing this, someone has to come escort you there. Its kind of like a trust fall team building exercise, and that's what nyzul isle is all about. Teamwork.
Once outside of the rune, your party leader might start talking about lighting up lamps or something. This is so you don't play in the dark. Playing in the dark is bad for your eyes. He obviously cares about your health. Taking breaks is also good for your health. You should afk for 10minutes now.
When you get back, you should run back to town and get your permit. It is important to always remember to forget to get a permit. On your way back to town, you will notice you are underwater and there is a wall of fish. Be a friend and point this out to everyone in your party. Make sure to use caps so they notice.
example: "LOLZ GUYS!!! THERES AN OCTOPUS!!! LOL!!!"
Upon getting back to the rune, you will likely be entered into nyzul. You will see a box and a weird pole. Better use all your AoE abilities to buff your party in case the box is a mimic.
Once your leader ports you, notice you forgot to bring food, echo drops, silent oils and prism powders for the 8th year in a row. Either ask for sneak and invis from the mage, or just aggro everything and ask for cures. If he takes longer than 3 seconds to do either, he probably didn't hear you. You should ask again. Use caps this time.
As I said, Nyzul Isle is all about teamwork. Make sure your macros inform your party what you are doing. Pop culture references may help make this relate-able. It may even help you find someone who shares similar interests to you. If you try and do something like self skillchain, and someone ruins it, make sure to inform them about it. Just click your "I'M SELF SKILLCHAINING!! SECRET WIND VILLAGE TECHNIQUE!!!" macro one or two or nine times. They will get the message.
Occasionally you will find NMs you have to kill. Make sure to disengage at 50% hp so you can be the one to click the box and get the ??? items. Don't even engage if its something important like Leaping Lizzy.
So now you are on a boss floor. This is why you have worked so hard to bond and make friends with the healer in your party. Everyone else will hack and make it so they have 2000 hp and get hit for 0 damage while you are stuck taking damage. Good thing the healer likes you. While fighting the mob will probably target you with stupid TP moves like hurricane wing and dreadstorm. Point out how its using all its TP moves on you, and you are tanking.
It should die soon. When it does it will definitely drop whatever item you happened to want. This is because everyone you are running with will hope that it doesn't drop what you want. Murphy's law says anything that can go wrong, will go wrong, and thus you now have a 5/6 chance of getting your item.
I follow it to the letter and I guarantee it works 100%!
[+]
Cerberus.Anjisnu
Serveur: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2012-09-03 05:20:26
i should record a vid of my group gettin 15 fllor jumps and hitting floor 37 lol was good times made it to 83 in 23 jumps
Here's the disclaimer: You won't win the first ten-twenty maybe 50 times you do this unless you use mods. Also I'm not 15/15 but I'm 5/5 of what I need with a couple extras. This is a guide for people who don't want to use mods of any kind. If you use the lamp dats that's up to you but I would expect to fail if you get an order lamp floor with more than three lamps. Feel free to add advice if you're baller.
Alright, let's start at the beginning for what you need. It's an expensive list so pull out your pocket books.
From the box you should have preset fighters,gnostics, fanatics, fools, dusty wing, body boost and whatever else you feel you need. But those are a minimum.
Icarus Wings for emergency's. Last night we won but timed out before we could lot. These saved our asses.
Vile Elixir and Vile Elixir +1 for everyone. How we're going to do this you'll need them.
Ranged items for when voke isn't up and you have to agro gears.
Sneak/Invis: Don't waste your time with these unless it's a lamp floor. That's the only time you should be using them.
Reraise items. But if someone dies you're probably screwed.
SCH's need ethers etc. One should be following you around like you owe him money.
Remedies. At least 12, the SCH's don't have time for your mental illness if you didn't bring them.
Food: Do I really need to mention this?
20 pairs of powder boots. I repeat 20 pairs of powder boots. Everyone needs these, Scholars need to get the boots that allow them to run faster during elemental weather they make.
Skype/Vent/Teamspeak
Party Setup:
GOD DD's. If you're not using mods, it's time to become elitist, like you should be, because you're awesome at this game if you win this legit.
3 DDs.
1 Mage DD such as BLU or DRK.
2 SCHs.
That equals six. If you don't know your sch, you shouldn't take him/her because they're your bread and butter.
Now that you have what you need you're half way there already. When you get in, get your preset items. Use the body boost and get another. If someone doesn't have their items set, quit because they're not competent enough to do this.
Once everyone has their items get in the habit of speaking in the 3rd person and say "Egonn ready" (Replace Egonn with your own name)
At this point the SCH that is taking you up should have used his JA's etc but not embrava or anything like shell pro that would mess you up from getting your items.
Floor One: One SCH should embrava the other should be casting Shell/Pro and everything he can before embrava gets off. Your blu should caste phalanx on everyone. I recommend a blu over a drk for this reason. Death = instant timeout, you just can't recover so make sure ppl have at least shell and pro on before they sprint off. Blu's can also put thier own haste on you with the SCH's haste.
Now that you're on a floor it's time to start fleeing. Use your powder boots. What you do next is dependent upon the floor. This next section is a portion editted from BG wiki. Read it because I added what you should do to succeed.
Except for boss floors (20, 40, 60, 80, and 100), each floor will randomly assign players to an objective from the list below. The floor objective is announced once upon entering the floor, and can be checked by touching the unactivated Rune of Transfer. Once this objective is completed, the Rune of Transfer will activate and allow players to move on or exit the Assault. Two consecutive floors cannot have the same objective (except moving from a boss leader to NM leader floor or vice versa). Possible objectives appear with the similar probability, although all enemies floors are somewhat more common than the other types; free floors appear very infrequently (~1% chance per floor). [1] Floor layouts and monster types, quantities, and positioning are loaded randomly for each non-boss floor. Some layouts are considerably larger than others, so movement speed gear, prudent usage of the Sprinter's Drink temporary item, and/or Powder Boots are highly recommended for "specified enemy" and lamps floors.
Eliminate all enemies. This will be what you're doing most of the time. You must defeat every enemy on the floor, including notorious monsters, but not including Archaic Gear or Archaic Gears. There can be anywhere from 5 to ~15 monsters, including 0-3 notorious monsters. This is where you use your powder boots, split up and say something like "Egonn going west" When you see an enemy: Don't stop until you reach a dead end or have three or four on you. You don't want to waste your powder boots and this is a good way to achieve maximum sprint time. Once your sprint is off turn around and murder them ASAP.
Eliminate specified enemy. A single normal monster that checks as Impossible to Gauge needs to be defeated. There will typically be several of that monster which check normally; only the one that checks as Impossible to Gauge needs to be defeated. Note that Notorious Monsters may still appear and check as Impossible to Gauge; the specified monster will be a normal (not notorious) monster. You NEED to know which monsters are NM's so you don't waste time fighting one instead of what you need to kill. The strategy is the same. Spread out, sprint until you find it and murder it.
Eliminate specified enemies. 2-5 monsters in a certain family that all check as Impossible to Gauge need to be defeated. Note that Psycheflayers can appear normally and are not always the family which needs to be killed (they will not check as Impossible to Gauge if this is the case). The possible families of monsters are: Racing Chariot
Ebony Pudding
Heraldic Imp
Poroggo Gent
Psycheflayer
Qiqirn Treasure Hunter and Qiqirn Archaeologist
Always assume there are five. Sprint/Spread out and murder the ones you see, ignore the rest if you can. You should have your PDT gear on until you see something to murder. Use your squishy jello in your skull and determine when you need to use potions etc but save the fanatics for the end.
Eliminate enemy leader. (NM Floors) One special Notorious Monster unique to the assault and from the following list will be present and must be defeated.
Chariots: Scutum Chariot, Bellum Chariot, Pistolium Chariot, Cornum Chariot.
Flans: Groaty Custard, Caramel Custard, Cardamom Custard
Imps: Nukku, Nokko, Nekke
Poroggos: Uroro Samaroro, Iroro Samaroro, Aroro Samaroro
Soulflayers: Abject Awiija, Abject Farzahd, Abject Kharoub
Qiqirns: Nerve Render Yiyiroon, Eye Piercer Fafaroon, Mad Miner Boboroon
These are like a free floor if you can find them. Just find and kill
Eliminate enemy leader. (Boss Floors) On floors 20, 40, 60, 80, and 100 the floor layout will not be random (it will be one large open room) and the enemy leader will be a HNM. There will also be an Archaic Rampart that does not need to be defeated.
Floors 20, 40, and 60 will contain Stealthlord Haraal Ja, Dabargar the Stoic, or Stheno.
Floor 80 contains Lord Vryko.
Floor 100 contains Dvali Jonah.
Another free floor. Except 100 which you need to use your two hours and all the potions you have left except fools.
Activate all lamps. This objective is further split into three possibilities which can only be confirmed once a Runic Lamp is found.
All party members must touch a single lamp to register their "certification code."
Another awesome floor besides the fact the sch at the lamp has to hit it. So the first DD to find and check the lamp should run back and click to go up because the sch will be the last one to hit it.
All lamps (3-5 total) must be activated at the same time (within a ~20 second window).
Thank god you got this lamp floor. It's one of the easiest. Run around find the lamps. If you don't have a lamp keep running. If your boots run out, use them again. You don't have time to waste on a floor like this. Even if they found 4 keep running around in case there is a 5th but hit the 4 to see and pray you make it to the 5th before it resets.
All lamps (3-5 total) must be activated in a specific order (no restriction on time window). For lamp order, after all lamps are activated, every lamp will light. Several seconds later, lamps which were lit in the correct position in the sequence will remain lit, while lamps lit in incorrect positions will turn off. The order must be modified and retried until the correct sequence is found.
Sadly you're probably screwed. We've never succeeded when we got this floor. You might get lucky and have three that you pick in the right order but the cool down time is ridiculous. If you find 5 then you're probably screwed. Bad luck happens.
Free floor. Significantly rarer than the other possibilities, allows advancement immediately without completing any objective.
Don't ever expect these. I don't think they exist.
When you get to floor one hundred after, say, 50 runs, don't forget to two hour, use your pots and throw everything you have at him. Twice we've won with less than 10 seconds left and didn't even have time to lot the measly one extra item and pouch. Good luck, keep your head up, and you'll do fine!
|
|