Puppetmaster TP Gear |
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Puppetmaster TP gear
You made the mythic and only do dynamis? What other "hard" content do you do? But first off, cirque neck + rancor back. What is your moonshade if it's not TP bonus? You said you TP in it, so...regain? I'd change that to TP bonus and TP in a ghillie/+1.
Odin.Eikechi said: » You made the mythic and only do dynamis? What other "hard" content do you do? But first off, cirque neck + rancor back. What is your moonshade if it's not TP bonus? You said you TP in it, so...regain? I'd change that to TP bonus and TP in a ghillie/+1. I have considered the rancor mantle but as I said, I tend to solo mobs that are kinda strong and I don't want o make myself take more dmg for a few more dot unless is really relevant and make a lot of difference. The cirque neck I wanted to know if it will make a difference with that extra MA. I dunno how to math it out so i'll appreciate if someone can actually give proves that is better. About the earrings thx for the suggestions, Ill consider it. It's -10 delay for the neck. Yes it's gonna be good DoT increase, as will the rancor back. If you're soloing with the whm puppet you're not really gonna die anyways. Unless you get one shotted, you can heal yourself with C6 near instantly for major HP.
Is there a cap for MA? Dunno how that caps or how to math it. That's what I really wanted to know. How cirque neck works with Mythic99.
I am really bad at math.... u have no idea. Ugh, Hate when this game becomes a school assignment lol.
It's really not THAT difficult. MA is an easy one.
Got any suggestions about the abatteur subligar + usu hands+1 combination?
Bismarck.Jonadriel said: » Got any suggestions about the abatteur subligar + usu hands+1 combination? If you're acc is fine, I'd probably stick with usu+1 legs considering the massive attack bonus on it. not 100% sure, mostly asking.. looking at MA site, useing Basedelay for pup+Mythicdelay-Mythiceffect: 320+49-50= 319 final delay with mythic lv99
i am not sure if it works like that for H2H so excuse me and correct me if i am wrong.. with just Haste spell and capped gear haste it would be: 319 x (1024-150-256) / 1024 = 192.5 (it rounds up?) with Circe neck its 319-10=309 delay 309 x (1024-150-256) / 1024 = 186,5 ... so adding Circe neck is like a 3% increase in attack speed? if you somehow get capped magic haste its 319 x (1024-448-256) / 1024 = 99,7 309 x (1024-448-256) / 1024 = 96,5 so with capped magic haste you would almost reach delay reduction* cap? Cerberus.Mindi said: » not 100% sure, mostly asking.. looking at MA site, useing Basedelay for pup+Mythicdelay-Mythiceffect: 320+49-50= 319 final delay with mythic lv99 i am not sure if it works like that for H2H so excuse me and correct me if i am wrong.. with just Haste spell and capped gear haste it would be: 319 x (1024-150-256) / 1024 = 192.5 (it rounds up?) with Circe neck its 319-10=309 delay 309 x (1024-150-256) / 1024 = 186,5 ... so adding Circe neck is like a 3% increase in attack speed? if you somehow get capped magic haste its 319 x (1024-448-256) / 1024 = 99,7 309 x (1024-448-256) / 1024 = 96,5 so with capped magic haste you would almost reach delay cap? O.o lol I got lost in the first three lines, but that is cool. Imma try to figure it out. I am horrible at math, always was. better wait for someone else :P i am not sure if i set the with MA reduced delay+weapondelay in the start or if its added somewhere else.
but i guess the 480 H2H delay without MA is just used to get the minimum H2H delay (96 delay) Odin.Eikechi said: » Bismarck.Jonadriel said: » Got any suggestions about the abatteur subligar + usu hands+1 combination? If you're acc is fine, I'd probably stick with usu+1 legs considering the massive attack bonus on it. I dunno, the dbl att+3% and counter and eva on usu hands looks prettier each time Bismarck.Jonadriel said: » Odin.Eikechi said: » Bismarck.Jonadriel said: » Got any suggestions about the abatteur subligar + usu hands+1 combination? If you're acc is fine, I'd probably stick with usu+1 legs considering the massive attack bonus on it. I dunno, the dbl att+3% and counter and eva on usu hands looks prettier each time DC mobs don't hit often, pup has enough evade as it is in traits, and counter checks after evade I believe, so yeah, not really too great for pup solo. Odin.Eikechi said: » DC mobs don't hit often, pup has enough evade as it is in traits, and counter checks after evade I believe, so yeah, not really too great for pup solo. I am not sure if am wrong.... but I think DC-VT mobs hit as often as any other mob, they just hit harder. PUP do have lots of eva traits and skill, wich is actually a good thing to add more to fight hard stuff if is not giving up too much stats. Counter checks after evasion, yea, wich is a good thing, cause when a hit goes through eva there is a chance that it will be countered instead of taking the dmg. VT mobs certainly hit more often than DC, they are a higher level, so they have more accuracy.... With signet, you should have capped evade on DC content with just your skill being capped and your traits, basically. Pup has like B+ evade and I believe all the way up to Evade Bonus IV.
Question: Which is better, +1 Base Damage, or +6 Attack?
Edit: For TPing. Sylph.Ningyotsukai said: » Question: Which is better, +1 Base Damage, or +6 Attack? That's a very vague question, but I'd say the base dmg, as the attack can be made up in many other slots. lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands.
Odin.Eikechi said: » lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands. Ok, so why TP in Ghillie? Bruiser's 6 less attack for 1 more base damage, assuming you're using AF3+2 head and cap h2h merits. And 6 more evasion. Sylph.Ningyotsukai said: » Odin.Eikechi said: » lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands. Ok, so why TP in Ghillie? Bruiser's 6 less attack for 1 more base damage, assuming you're using AF3+2 head and cap h2h merits. And 6 more evasion. Well the optimal build doesn't use the AF3+2 head anymore, but to answer your question, because bruiser's isn't all that grand, to be honest. The att (and minor acc) are what pup needs. It's a very attack starved job, so it actually weighs pretty decently on your overall build. Odin.Eikechi said: » Sylph.Ningyotsukai said: » Odin.Eikechi said: » lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands. Ok, so why TP in Ghillie? Bruiser's 6 less attack for 1 more base damage, assuming you're using AF3+2 head and cap h2h merits. And 6 more evasion. Well the optimal build doesn't use the AF3+2 head anymore, but to answer your question, because bruiser's isn't all that grand, to be honest. The att (and minor acc) are what pup needs. It's a very attack starved job, so it actually weighs pretty decently on your overall build. It's still 3 acc, 3 atk, +1 dmg, basically. I can see changing to Ghillie once no longer using AF3+2 head. But if that's what you use then Bruiser should be better, no? Sylph.Ningyotsukai said: » Odin.Eikechi said: » Sylph.Ningyotsukai said: » Odin.Eikechi said: » lol that didn't clarify anything as it doesn't say what slot, and the gear you're comparing, but my answer still stands. Ok, so why TP in Ghillie? Bruiser's 6 less attack for 1 more base damage, assuming you're using AF3+2 head and cap h2h merits. And 6 more evasion. Well the optimal build doesn't use the AF3+2 head anymore, but to answer your question, because bruiser's isn't all that grand, to be honest. The att (and minor acc) are what pup needs. It's a very attack starved job, so it actually weighs pretty decently on your overall build. It's still 3 acc, 3 atk, +1 dmg, basically. I can see changing to Ghillie once no longer using AF3+2 head. But if that's what you use then Bruiser should be better, no? It's not even that though. It's .7 att/acc per skill, not a full point, so it's actually 2 acc and 2 att. Odin.Eikechi said: » It's not even that though. It's .7 att/acc per skill, not a full point, so it's actually 2 acc and 2 att. When did it stop being 1 for 1? o.O IIRC its after 200 skill it stops being 1:1 but didn't realize there was another tier in there last i knew at 200 it starts being .9:1 acc/attack to skill ratio.
incorrect.
1 Skill = 1 Accuracy and 1 attack when skill is less than 200 1 skill = .9 Accuracy and 1 attack when skill is greater than 200 Valefor.Prothescar said: » incorrect. 1 Skill = 1 Accuracy and 1 attack when skill is less than 200 1 skill = .9 Accuracy and 1 attack when skill is greater than 200 ok i'm sorry, it is .9 not .7 for the acc.. regardless it's still not quite a 1/1:1 ratio at that point. |
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