Also, development team all got sick so development will be incredibly slow for the next few days.
Good job SE, very professional :P
[dev1135] New Special Job Abilities |
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[dev1135] New Special Job Abilities
Also, development team all got sick so development will be incredibly slow for the next few days. Good job SE, very professional :P Yeah I didnt check the date on the post :x (since i dont play anymore i dont fully keep up)
But after I noticed it,I deleted and read the rest of the page! Offline
Posts: 138
Siren.Kalilla said: » Also, development team all got sick so development will be incredibly slow for the next few days. Good job SE, very professional :P Wait, is this actually true? Yes, sadly.
When you have 2 devs it's pretty easy for the whole dev team to get sick.
Development team can remain sick until I finish all nyzul sets.
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Posts: 138
Cerberus.Tidis said: » Development team can remain sick until I finish all nyzul sets. LOL same. blm one prob be better if it just negated enemity gain for like 45 sec to a min. Now bst sounds like might be useless since if a bst pet is on verge of dieing that can't be recovered with reward then it will have already been killed by some special ability leaving nothing to use it on. The vary few times it could be useful is if the pet is overwhelmed by numbers but even then the bst hp should already still be cap or near cap by time the pet dies.
Camate said: Originally Posted by Sasaraixx said: Camate, Thank you for the update. There seems to be difference from the original Japanese post. That post included the following: Forgive me if my translation is incorrect, but the first portion seems to indicate that the re-adjusted new special abilities for WAR, WHM, BLM, SAM, SMN and BLU will be implemented on the test server. The second portion mentions that in order to make large changes to the abilities for RDM, THF, PLD, BST, BRD, RNG, NIN, DRG, COR they will need to be excluded from the test server and re-introduced as further adjustments and debugging are completed. I'll update the official post now. So Unbridled Wisdom is being implemented as-is? lol.
Not like anything they would have done could have unworthlessified it anyway
Good lord that's a bit overkill on Warrior but no complaints here.
SAM and WAR getting more love? I'm shocked.
I wonder if we can stack these abilities, or if they'll overwrite eachother >_>
Imagine WAR in a short zerg with both active... lol I'd imagine they're both given the SP icon, so maybe they'll overwrite each other?
Still crazy powerful for zergs that might last longer than MS duration. Even if they don't I'm exited for SMN's. Can go right out of a PD into a "Shock-lock".
Shiva.Zykei said: » I'd imagine they're both given the SP icon, so maybe they'll overwrite each other? Still crazy powerful for zergs that might last longer than MS duration. Yeah for sure Except sam.
Lol recast being removed from spells with ridiculous MP costs. Thanks SE.
Most use I could see out of it is chaining together Pyric Bulwarks and refreshing Harden Shell before the SP ability wears off. Maybe Terroring a couple mobs at a time, because that's totally useful. Everything else would be far too expensive to be worth it in any respect. Glad to see WAR just got arguably the best SP ability in the game. Valefor.Prothescar said: » Lol recast being removed from spells with ridiculous MP costs. Thanks SE. Most use I could see out of it is chaining together Pyric Bulwarks and refreshing Harden Shell before the SP ability wears off. Maybe Terroring a couple mobs at a time, because that's totally useful. Everything else would be far too expensive to be worth it in any respect. Only thing I could think of would be terror-spam, but that hardly seems like a good idea vs just using stun spells >_> Unless something is immune to stun but not terror.. Terror doesn't land on anything worth a damn. I could kind of see Bloodrake getting some use here as a fast and potent heal while mixing in Bilgestorm, Harden Shell, and Pyric Bulwark, but that's about it.
Gyroscopic Gears all day errday.
lol the only nm immune to stun but not terror I could think of. I could make use of the bulwark spam somehow, could be better though.
Valefor.Prothescar said: » Lol recast being removed from spells with ridiculous MP costs. Thanks SE. Most use I could see out of it is chaining together Pyric Bulwarks and refreshing Harden Shell before the SP ability wears off. Maybe Terroring a couple mobs at a time, because that's totally useful. Everything else would be far too expensive to be worth it in any respect. Glad to see WAR just got arguably the best SP ability in the game. Have they actually added any useful Unbridled spells since May? Or is it still relatively useless? And wow Warrior, you weren't strong enough. It's situationally useful for one spell at a time, but they don't synergize well at all, and spamming them constantly is going to be useful in such a small amount of situations that it isn't even worth thinking about.
Again, while spamming something like Bloodrake or chaining together rakes and tourbs and everything else seems like it'd be cool, you have to consider that 700MP doesn't go very far. It would have been better if we got something like SMN's adjustment in tandem with this, but instead it fills your MP when the SP ends. Could see it being slightly more useful if you can stack Azure Lore with it for some decent SC options. Valefor.Prothescar said: » Could see it being slightly more useful if you can stack Azure Lore with it for some decent SC options. That would be cool indeed, I wonder when we'll get these adjustments on real servers.. I don't trust any of the info in these test-server updatenotes enough to really get excited or not >_> |
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