[dev1135] New Special Job Abilities

Langues: JP EN DE FR
users online
Forum » FFXI » General » [dev1135] New Special Job Abilities
[dev1135] New Special Job Abilities
First Page 2 3 ... 17 18 19 ... 29 30 31
 Siren.Kalilla
VIP
Offline
Serveur: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-10-25 13:44:31
Link | Citer | R
 
That was awhile ago o.o; you deleted your post... >_>

Also, development team all got sick so development will be incredibly slow for the next few days.

Good job SE, very professional :P
Offline
Posts: 14020
By Quiznor 2012-10-25 13:50:50
Link | Citer | R
 
Yeah I didnt check the date on the post :x (since i dont play anymore i dont fully keep up)

But after I noticed it,I deleted and read the rest of the page!
Offline
Posts: 138
By Valentine 2012-10-25 15:32:31
Link | Citer | R
 
Siren.Kalilla said: »
Also, development team all got sick so development will be incredibly slow for the next few days.

Good job SE, very professional :P

Wait, is this actually true?
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-25 15:36:57
Link | Citer | R
 
Yes, sadly.
 Ragnarok.Sekundes
Offline
Serveur: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4189
By Ragnarok.Sekundes 2012-10-25 15:40:23
Link | Citer | R
 
When you have 2 devs it's pretty easy for the whole dev team to get sick.
[+]
 Cerberus.Tidis
MSPaint Winner
Offline
Serveur: Cerberus
Game: FFXI
user: tidis
Posts: 3927
By Cerberus.Tidis 2012-10-25 15:49:47
Link | Citer | R
 
Development team can remain sick until I finish all nyzul sets.
[+]
Offline
Posts: 138
By Valentine 2012-10-25 16:10:24
Link | Citer | R
 
Cerberus.Tidis said: »
Development team can remain sick until I finish all nyzul sets.

LOL same.
 Caitsith.Heimdall
Offline
Serveur: Caitsith
Game: FFXI
user: Heimdall
Posts: 1318
By Caitsith.Heimdall 2012-10-25 17:11:04
Link | Citer | R
 
blm one prob be better if it just negated enemity gain for like 45 sec to a min. Now bst sounds like might be useless since if a bst pet is on verge of dieing that can't be recovered with reward then it will have already been killed by some special ability leaving nothing to use it on. The vary few times it could be useful is if the pet is overwhelmed by numbers but even then the bst hp should already still be cap or near cap by time the pet dies.
 Siren.Kalilla
VIP
Offline
Serveur: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-10-25 17:31:43
Link | Citer | R
 
Camate said:
Originally Posted by Sasaraixx said:
Camate,

Thank you for the update. There seems to be difference from the original Japanese post.

That post included the following:



Forgive me if my translation is incorrect, but the first portion seems to indicate that the re-adjusted new special abilities for WAR, WHM, BLM, SAM, SMN and BLU will be implemented on the test server. The second portion mentions that in order to make large changes to the abilities for RDM, THF, PLD, BST, BRD, RNG, NIN, DRG, COR they will need to be excluded from the test server and re-introduced as further adjustments and debugging are completed.
You sir are 100% correct. Apologies and thank you for pointing that out. It seems I mis-copy/pasted those lines into my document when I was translating. I edited my post accordingly.

I'll update the official post now.
 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-10-25 17:35:01
Link | Citer | R
 
So Unbridled Wisdom is being implemented as-is? lol.
[+]
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-25 18:06:10
Link | Citer | R
 
Not like anything they would have done could have unworthlessified it anyway
 Siren.Kalilla
VIP
Offline
Serveur: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-10-26 12:26:09
Link | Citer | R
 
10-26-2012 12:21 PM
[source]
Camate
Community Rep

Greetings!

We are still organizing the information for how the effects of the new special abilities will change; however, I would like to go ahead and share the changes that were already implemented on the Test Server:

  • Warrior
    The effect will be changed to the following:
    "While the effect is active, grants a 100% chance of activating Double Attack.” (Can be applied towards weapon skills as well)

  • Black mage
    In addition to the original effect, it will now also grant a large increase to magic accuracy.

  • Samurai
    In addition to the original effect, it will now also grant TP when evading attacks.

  • Summoner
    In addition to the original effect, when using the ability MP will be completely restored.

  • Blue mage
    In addition to the original effect, the recast timer for spells that can be used under Unbridled Learning will be removed.


*Currently the ability and status icon explanations have not changed, but the above changes to the effects have been reflected in the update.

Please test them all out and let us know your thoughts!
Subscribe
 Ragnarok.Raizensun
Offline
Serveur: Ragnarok
Game: FFXI
user: Raizensun
Posts: 41
By Ragnarok.Raizensun 2012-10-26 12:35:12
Link | Citer | R
 
Good lord that's a bit overkill on Warrior but no complaints here.
 
Offline
Posts:
By 2012-10-26 12:42:25
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-10-26 12:56:15
Link | Citer | R
 
SAM and WAR getting more love? I'm shocked.
[+]
 Cerberus.Kvazz
Offline
Serveur: Cerberus
Game: FFXI
user: kvazz
Posts: 5345
By Cerberus.Kvazz 2012-10-26 12:59:17
Link | Citer | R
 
I wonder if we can stack these abilities, or if they'll overwrite eachother >_>
Imagine WAR in a short zerg with both active... lol
 Shiva.Zykei
Offline
Serveur: Shiva
Game: FFXI
user: Zykei
Posts: 184
By Shiva.Zykei 2012-10-26 13:03:39
Link | Citer | R
 
I'd imagine they're both given the SP icon, so maybe they'll overwrite each other?
Still crazy powerful for zergs that might last longer than MS duration.
 Shiva.Paulu
Offline
Serveur: Shiva
Game: FFXI
user: Paulu
Posts: 776
By Shiva.Paulu 2012-10-26 13:07:29
Link | Citer | R
 
Even if they don't I'm exited for SMN's. Can go right out of a PD into a "Shock-lock".
 Cerberus.Kvazz
Offline
Serveur: Cerberus
Game: FFXI
user: kvazz
Posts: 5345
By Cerberus.Kvazz 2012-10-26 13:09:59
Link | Citer | R
 
Shiva.Zykei said: »
I'd imagine they're both given the SP icon, so maybe they'll overwrite each other?
Still crazy powerful for zergs that might last longer than MS duration.

Yeah for sure
 Phoenix.Sehachan
Guide Maker
Offline
Serveur: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2012-10-26 13:10:26
Link | Citer | R
 
Except sam.
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-26 13:33:01
Link | Citer | R
 
Lol recast being removed from spells with ridiculous MP costs. Thanks SE.

Most use I could see out of it is chaining together Pyric Bulwarks and refreshing Harden Shell before the SP ability wears off. Maybe Terroring a couple mobs at a time, because that's totally useful. Everything else would be far too expensive to be worth it in any respect.

Glad to see WAR just got arguably the best SP ability in the game.
 Cerberus.Kvazz
Offline
Serveur: Cerberus
Game: FFXI
user: kvazz
Posts: 5345
By Cerberus.Kvazz 2012-10-26 13:35:15
Link | Citer | R
 
Valefor.Prothescar said: »
Lol recast being removed from spells with ridiculous MP costs. Thanks SE.

Most use I could see out of it is chaining together Pyric Bulwarks and refreshing Harden Shell before the SP ability wears off. Maybe Terroring a couple mobs at a time, because that's totally useful. Everything else would be far too expensive to be worth it in any respect.

Only thing I could think of would be terror-spam, but that hardly seems like a good idea vs just using stun spells >_>
Unless something is immune to stun but not terror..
 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-10-26 13:39:51
Link | Citer | R
 
Terror doesn't land on anything worth a damn. I could kind of see Bloodrake getting some use here as a fast and potent heal while mixing in Bilgestorm, Harden Shell, and Pyric Bulwark, but that's about it.
 Shiva.Paulu
Offline
Serveur: Shiva
Game: FFXI
user: Paulu
Posts: 776
By Shiva.Paulu 2012-10-26 13:40:37
Link | Citer | R
 
Gyroscopic Gears all day errday.

lol the only nm immune to stun but not terror I could think of.
 Leviathan.Draylo
Offline
Serveur: Leviathan
Game: FFXI
user: Draylo
By Leviathan.Draylo 2012-10-26 13:41:18
Link | Citer | R
 
I could make use of the bulwark spam somehow, could be better though.
 Shiva.Viciousss
Offline
Serveur: Shiva
Game: FFXI
user: Viciouss
Posts: 8022
By Shiva.Viciousss 2012-10-26 13:42:03
Link | Citer | R
 
Valefor.Prothescar said: »
Lol recast being removed from spells with ridiculous MP costs. Thanks SE.

Most use I could see out of it is chaining together Pyric Bulwarks and refreshing Harden Shell before the SP ability wears off. Maybe Terroring a couple mobs at a time, because that's totally useful. Everything else would be far too expensive to be worth it in any respect.

Glad to see WAR just got arguably the best SP ability in the game.

Have they actually added any useful Unbridled spells since May? Or is it still relatively useless? And wow Warrior, you weren't strong enough.
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-26 13:43:31
Link | Citer | R
 
It's situationally useful for one spell at a time, but they don't synergize well at all, and spamming them constantly is going to be useful in such a small amount of situations that it isn't even worth thinking about.

Again, while spamming something like Bloodrake or chaining together rakes and tourbs and everything else seems like it'd be cool, you have to consider that 700MP doesn't go very far. It would have been better if we got something like SMN's adjustment in tandem with this, but instead it fills your MP when the SP ends.

Could see it being slightly more useful if you can stack Azure Lore with it for some decent SC options.
 Cerberus.Kvazz
Offline
Serveur: Cerberus
Game: FFXI
user: kvazz
Posts: 5345
By Cerberus.Kvazz 2012-10-26 13:48:23
Link | Citer | R
 
Valefor.Prothescar said: »
Could see it being slightly more useful if you can stack Azure Lore with it for some decent SC options.

That would be cool indeed, I wonder when we'll get these adjustments on real servers..
I don't trust any of the info in these test-server updatenotes enough to really get excited or not >_>
First Page 2 3 ... 17 18 19 ... 29 30 31
Log in to post.