Enuyasha said: »
I honestly wish with everything they do they would explain in detail why they implemented this,or gimped that, or "fixed"this.
[dev1135] New Special Job Abilities |
||||||||||||||||
[dev1135] New Special Job Abilities
Enuyasha said: » I honestly wish with everything they do they would explain in detail why they implemented this,or gimped that, or "fixed"this.
I really really really hope they are revamping/overhauling how enmity works...i liked being shiny.....Q_Q
I'm surprised at the lack of DRG posts in that thread, and judging from these changes I suppose there won't be any modification to the DRG 2 hour.
Asura.Koconoe said: » I'm surprised at the lack of DRG posts in that thread, and judging from these changes I suppose there won't be any modification to the DRG 2 hour. Valefor.Prothescar said: » Non-shitty auras/directional auras/improved Gyre system would work. Enviornments like the Shrouded Maw battlefield would only work in specific ways in this game. Something serious needs to be done about PD/Embrava though. Even if they do balance fights to work without them, players will inevitably gravitate toward the fastest/most effective option, and it will almost always be that. Fortunately, at least, they seem to be capable of designing fights that aren't PD zergable, evidence by the Arch Odin fight. Other methods include disabling 2hours for certain battles, monsters that rotate one weakness (like Pil), multi-phase battles where zerg attempts result in scripted stops, minions that must be defeated to deal significant damage to the main boss or dungeon crawls that encourage defeating lots of weaker mobs culminating in a boss/bosses. Remove uneccessarily-short time-limits and/or AoE-1-hit-KO moves from bigger mobs and PD-Zerg is no longer the only "safe" option for victory.
Offline
Posts: 702
Quote: The effect is the same as Formless Strikes, but since the job is different and the special traits are different as well, it’s not like you will receive the same exact effect. We’d be happy to hear feedback on the results of WARs using this ability. In regards to wanting the ability’s effect to apply to weapon skills as well, this would make it so that it is far stronger than Mighty Strikes. As an alternative, we are extending the effect duration to open up more attack opportunities. O________________O; wut? Derfthegalka said: » Quote: The effect is the same as Formless Strikes, but since the job is different and the special traits are different as well, it’s not like you will receive the same exact effect. We’d be happy to hear feedback on the results of WARs using this ability. In regards to wanting the ability’s effect to apply to weapon skills as well, this would make it so that it is far stronger than Mighty Strikes. As an alternative, we are extending the effect duration to open up more attack opportunities. O________________O; wut? I'd rather be confused than know all I get is the effect Unlimited Shot should already provide.
Sylph.Mirvana said: » Remove uneccessarily-short time-limits and/or AoE-1-hit-KO moves from bigger mobs and PD-Zerg is no longer the only "safe" option for victory. Yeah... WAR gets a recycled 15 minute ability but with a 2hr timer, timer-tied to one of the strongest abilities in the game. Welcome to the "Never going to be used" category.
Offline
Posts: 702
Valefor.Kiaru said: » Sylph.Mirvana said: » Remove uneccessarily-short time-limits and/or AoE-1-hit-KO moves from bigger mobs and PD-Zerg is no longer the only "safe" option for victory. yo helll i can undersand tat moar dan dang ole war abiltes thems done doine O____O why cants gest SE gest dang fix the gamee and give meh moneh! Cerberus.Tikal said: » Yeah... WAR gets a recycled 15 minute ability but with a 2hr timer, timer-tied to one of the strongest abilities in the game. Welcome to the "Never going to be used" category. Cerberus.Tikal said: » Yeah... WAR gets a recycled 15 minute ability but with a 2hr timer, timer-tied to one of the strongest abilities in the game. Welcome to the "Never going to be used" category. I think the same can be said for a lot of these abilities, I have never understood why they share the 2hr timer, why cant they be a standalone JA? Which one of these is so gamebreaking that makes it so they cant be in their own slot. I checked the section and it seemed rather ghost town like. The few suggestions that are there, are to add where it restores Call Wyvern, making it essentially the old Dragoon 2 hour.
none of them are good, moving on.
I like the whm one .-.
none of them, except one, are good*
Bahamut.Serj said: » pup! Offline
Posts: 702
All I have to say is......
So did anyone else notice that on the updated listing for new 2 hours it says for valoredge it grants Invisible instead of invincible?
http://forum.square-enix.com/ffxi/threads/26302 Caitsith.Heimdall said: » So did anyone else notice that on the updated listing for new 2 hours it says for valoredge it grants Invisible instead of invincible? http://forum.square-enix.com/ffxi/threads/26302 Making all of the PUPs in this game disappear would be the most desirable/OP of all the revamped two hours. Sylph.Wardeniii said: » Caitsith.Heimdall said: » So did anyone else notice that on the updated listing for new 2 hours it says for valoredge it grants Invisible instead of invincible? http://forum.square-enix.com/ffxi/threads/26302 Making all of the PUPs in this game disappear would be the most desirable/OP of all the revamped two hours. Aww pups aren't bad it just tends to be the people who play them are.. Offline
Posts: 16
Can we get some attention on the drg 2 hour please? The dev team really needs to look at this. It's by far one of the worst new 2 hours. It's def. in the bottom 2. If you want the info on why, I posted two responses to it in this thread. Most other jobs that have mediocre, but somewhat usable 2 hours have been looked at, but the worst ones have been ignored. wtf???
Maybe thats a good thing though, after seeing what they did to bst 2 hour. I'm going to be so pissed if drg 2 hour gets released as is. I just applied to test server and im downloading the files now, i'm planning to test it out later tonight. I'll let people know what I find. |
||||||||||||||||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|