Seekers Of Adoulin Patented FFXI |
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Seekers of Adoulin patented FFXI
Yea I know it's closer to bastok, but if you were forced to pick selbina or mhaura then selbina would be the only one that would work.
Stop being boring you guys, we're trying to be excited here!
Phoenix.Sehachan said: » Stop being boring you guys, we're trying to be excited here! Phoenix.Sehachan said: » Stop being boring you guys, we're trying to be excited here! Ragnarok.Kongming said: » Ragnarok.Spira said: » Ragnarok.Kongming said: » Interestingly enough, the physical requirements of completing the Dragoon quest in no way require ROZ activation, and has seemingly arbitrarily been assigned that requirement when we compare it to Summoner quest having the same profile, yet lacking it. Could it not then also be said that DRG isn't "technically" a Zilart job? Since you can stretch a technicality about as far as you want to. Anyway. I think most people would consider SMN a Zilart job in the strictest definition of terms. it's probably not something any NA player would know, but supposedly you cannot even accept the quest without RoZ registered to your account.. just like how the NPC won't let you past the gate that leads to Korroloka if you don't have RoZ. I'd rather drop semantics and call a spade a spade. SMN is a Zilart job because it was released with Zilart. It was part of the promotional material. To suggest it's in a class of it's own, the only job in the game that was released "for no good reason, whenever we wanted", with no relationship to an expansion is an extremely desperate way of looking at it. If Zilart and SMN went up in separate patches, I could maybe give you the point... maybe. But it was in the Zilart update and I don't see the necessity of separating out what is one package. i get where you're coming from, but technically, it still stands. You require RoZ to obtain the Dragoon job, along with SAM and NIN. You don't for SMN. whether you gain full access to the jobs full range of abilities isn't relevant to this fact. I would agree that SMN is widely regarded as a Zilart job considering it was released at the same time, and playing it well pretty much requires you to own Zilart-only summons (for now), but it isn't. here the bottom line, and this is the most relevant one in your "6 5 4 3 2 theory", because its the developer's stance. officially, SMN is an advanced job, and zilart only added SAM NIN DRG. its right there in your manual. Ragnarok.Spira said: » here the bottom line, and this is the most relevant one in your "6 5 4 3 2 theory", because its the developer's stance. officially, SMN is an advanced job, and zilart only added SAM NIN DRG. its right there in your manual. I think you're missing my point with DRG too, in that so long as I've registered the code in my account, I can accept, unlock and play the job fully without even having ROZ installed. Therefore, because of this technicality, it should be placed in its own grouping of jobs that require ROZ registered code but not the actual software. I realize that's some serious reductio ad absurdum, but it's only to demonstrate how ridiculous this nitpicking is in the first place. Edit: According to SE, they're all called "Extra Jobs" so the terminology "advanced job" itself is an inaccuracy, not to mention "which is and which isn't". Carbuncle.Ambivalent
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lol.
Ragnarok.Kongming said: » I realize that's some serious reductio ad absurdum, but it's only to demonstrate how ridiculous this nitpicking is in the first place. New jobs maybe? Geomancer?
Even if not, thank you based god. I don't believe this was posted yet because I went back a couple pages and saw someone say that they didn't believe they'd add new jobs yet, so yeah. Enjoy. Mystic Knight for second job I bet.
Whaaaat, 2013?
And I also didn't see Playstation 2 as a platform release anywhere in there. Maybe they'll finally can that ***. One can hope. I'm glad it's coming out in 2013. That'll give me plenty of time to starve myself of the game and then come back and be all WOAHNEWTHINGS. I'm excited for new jobs, but I don't see much that they could add that would be revolutionary. Frankly, most of the job speculation/hope that I've seen people think up over the years has been horrible and redundant in the context of this game, so here's to hoping they knock our socks off with something completely different instead of falling back on old staple Final Fantasy classes.
As long as it can send chills of awe down my spine, I'll be content.
'Till then... *Glares intently at Seriously 3.0* Well if they can the PS2, they will be shutting down more servers come this expansion. Though, they increased the partition on the PS2 and the Xbox is an extremely minor step up from the PS2. If they were planning to do away with the PS2, they would more then likely trash consoles over all.
If in the next couple months, they don't come out and say anything about PS2, I will just quit. I have played on PS2 since day one and I while I do have the game on my laptop, I prefer it on PS2. I won't give them money if they plan on forcing players to buy a new version of the game to keep playing. >release a standalone PS3-specific version
>offer a free trade in program for PS2 users to receive a free copy of the PS3 version, or if they want, the 360 or PC. >cut support for the PS2 version >everyone is happy if thats not good enough, then enjoy being left out on all the new content coming out because you aren't willing to be weened off of hardware that was obsolete when Y2K was still a household term. If Microsoft and Square Enix can some how work out an agreement to make Final Fantasy XI a GFWL title, I can drop the 360 and continue my boring quest for 1250g.
Also, I would like to see more of a merge-like "Mega server", similar to DC:U. ...As if 2-3k players on my server wasn't lonely enough for me. edit: I think Vita would be your answer to your PS3 idea... Though I can't think of the masses who would enjoy playing a "Sit on your *** all day" game, on a 3 to 5 hour battery life handheld... Ph00k that. Siren.Kalilla said: » Mhaura will not be an option. Selbina maybe, it has ties to san d'oria and has room for another ship while mahura does not. There's also that blocked off docking area in Norg. Ragnarok.Kongming said: » Ragnarok.Spira said: » here the bottom line, and this is the most relevant one in your "6 5 4 3 2 theory", because its the developer's stance. officially, SMN is an advanced job, and zilart only added SAM NIN DRG. its right there in your manual. I think you're missing my point with DRG too, in that so long as I've registered the code in my account, I can accept, unlock and play the job fully without even having ROZ installed. Therefore, because of this technicality, it should be placed in its own grouping of jobs that require ROZ registered code but not the actual software. I realize that's some serious reductio ad absurdum, but it's only to demonstrate how ridiculous this nitpicking is in the first place. Edit: According to SE, they're all called "Extra Jobs" so the terminology "advanced job" itself is an inaccuracy, not to mention "which is and which isn't". doesnt matter what you call them. SMN is not a RotZ job. DRG is, and requires a registered RotZ code tagged to the account. If you have the code registered but not the expansion installed the onus is on you to install it if zoning to such an area is required. And by any regular means, if you have the code registered theres no reason why you don't have Zilart installed anyway. you're just creating a subcategory for the sake of it Ragnarok.Spira said: » you're just creating a subcategory for the sake of it Zilart jobs that don't technically require Zilart registration codes are just as much a subcategory as Zilart jobs that don't technically require Zilart installation. YOU are creating a subcategory. I am against the creation of said subcategory. And I have created an alternative subcategory to show you how ridiculous your subcategory sounds. If you don't understand this at a fundamental level, I cannot continue conversing with you as you would not seem susceptible to common logic. Don't know if anyone noticed but in the video where it says new jobs if you pause it you can see geomancers AF in a shadow and something else next to it, guessing its the second new job? Looks like a Melee Class
uh.. no.
i am saying the Zilart expansion came with 3 new jobs. introduced. added. whatever you want to call it. all this falls in line with marketing material as well. not my opinion. direct from the devs. official stance. and therefore, fact of the matter. i dont care if you think I have no common logic, so long as you realize your whole 6 : 5 : 4 : 3 : 2 thing is a *** theory and tailored to suit what you envision it to be. especially when it conveniently skips the 0 from CoP. anyway, even if it were true, SoA is another combo breaker. have a nice day. Ragnarok.Spira said: » uh.. no. i am saying the Zilart expansion came with 3 new jobs. introduced. added. whatever you want to call it. Yes, you have to forgive my theories as they were merely that -- theories. I've been wrong before and will be again. It doesn't change the fact that the ROZ introduced 4 new jobs. Whether or not any of those jobs required ROZ reg. AND/OR installation is up to the particular job in question, but all of them are, by the vernacular, "zilart jobs", all FOUR of them, and no one spoiled importer is about to tell me otherwise because of some technicality he thinks he himself alone knows. You're not the only one who has played this game in 2002, because, HI. Another interesting point is Abyssea boots. They're separated logically by basic, advanced, and add-on. It's admittedly not very logical compared to add-on numbers in every other expansion, but none the less SMN feet appear in the add-on pile. This view of the job system I believe is the first official view which proves SMN is an add-on job. It's being considered as such anyway?
Citing technicalities until kingdom come, I mean, what point do you honestly expect to prove? lol. i didn't even import.
i'm well aware they came out in the same patch, but officially they're still NOT regarded as all Zilart jobs. And thats the point i'm trying to make. Officially, they're different. this will be my last post regarding this. but if you need proof, just take a look at the way SMN is arranged as opposed to SAM NIN DRG. http://www.playonline.com/comnews/200304152139.html Phoenix.Sayomi said: » Don't know if anyone noticed but in the video where it says new jobs if you pause it you can see geomancers AF in a shadow and something else next to it, guessing its the second new job? Looks like a Melee Class Anyonbe else hoping for a greatsword specialist for the possible new melee job? Really tired of seeing just the basic sword, club, dagger access like most of the recent new jobs. I wouldn't be opposed to a new weapon class either. Edit: Actually just noticed the shadow and yeah that looks like a greatsword to me. Granted they one-hand it and have some sort of magic/ability going but looks too small to be a one-handed sword. Pretty excited about it now. Maybe we get something with Monkey Grip now. Would be interesting to see people swinging a Caladbolg and a Ragnarok!
gonna repost this here, since this is probably more ontopic for discussion anyway lol.
Fairy.Ghaleon said: » hoping 2nd job is Rune Knight, (Greatsword A and single sword B hoping lol) ability to use runes to grant bonus's to attacks, abilities and weaponskills http://finalfantasy.wikia.com/wiki/Rune_Knight probably gets some special spells like reflect or something. (if you look closely at the new job art, there are runes around the male image) just would like to say I LOVE how in argument/debate took place over some old *** idea of how SMN was introduced and which expansion it may or may not be apart of. Even tho it really has much to do with nothing.
I'm sorry, that was awesome XD |
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