Phoenix.Sehachan said: »
*takes the money and runs*
D; Pirate D;
The Pirates' Lair: A Guide To Corsair |
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The Pirates' Lair: A Guide to Corsair
Bismarck.Ruizutatakau
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Any point in Mextli Harness anymore?
Situations where your ranged accuracy is extremely low or idle sphere piece(lol).
Assuming you have no Khepri Jacket, then it's still going to be your best ranged accuracy piece.
Bismarck.Ruizutatakau said: » Any point in Mextli Harness anymore? It's actually, IMO, quite decent /ra TP piece in VW. With fanatics up you can shoot in AoE range(gun sweet spot is in range anyways), and every melee gets sphere bonus crit-hit rate +3, works the best if your DD pt has WAR MNK in pt. In areas such as prov your ranged is going to be ***anyways. Others use are just idle if you use spellcast and such. Remembered the guide is missing an accuracy set and put one together real quick, anything I forgot?
Marks+6 on Blood hands. Khepri jacket will still win on r.acc with +22 and 15 AGI.
Edit: And if we really want to be picky, there are neck pieces with more r.acc as well. And Libeccio Mantle. Various rings with significant more accuracy too if we're just talking pure accuracy. That looks about right.
What do you think about Atmacite of Assailment which gives +20 MAB in voidwatch. Shouldn't that replace atma of the Shrewd.
Siren.Goteki said: » What do you think about Atmacite of Assailment which gives +20 MAB in voidwatch. Shouldn't that replace atma of the Shrewd. Cuz it also has addle effect which, atm nobody is sure whether it affects QD/WF or not. Although it's just speculation since no one of us bothered to test it, I would think addle affects them just like magic accuracy buffs do.
I would recommend getting Assailment if you have the cruor. The damage increase is noticeable on Wildfire and ranged attacks, even on higher tiered mobs.
Bismarck.Ruizutatakau
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Phoenix.Bohgo said: » I would recommend getting Assailment if you have the cruor. The damage increase is noticeable on Wildfire and ranged attacks, even on higher tiered mobs. Did you parse the resist rate of WF/QD with it on higher tiers? Very curious about Addle ._. Bismarck.Ruizutatakau
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Question I'm embarrassed to ask: How much QD reduction can we have? Besides merits and the Mirke Wardecors I just made I only have -15. I know about Blood mask with augments. I used the body years ago for PUP pet MAB/Racc but then the game changed and all and I dropped it and redid the fight and just sat on the KI for the body for like a year and a half lol... I've always just really focused on good TP/WS set and am finally working on other sets. Would like to get optimal QD build.
Bismarck.Ruizutatakau said: » Question I'm embarrassed to ask: How much QD reduction can we have? Besides merits and the Mirke Wardecors I just made I only have -15. I know about Blood mask with augments. I used the body years ago for PUP pet MAB/Racc but then the game changed and all and I dropped it and redid the fight and just sat on the KI for the body for like a year and a half lol... I've always just really focused on good TP/WS set and am finally working on other sets. Would like to get optimal QD build. Bismarck.Ruizutatakau
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Nice, I'm waiting for Odin to drop the abju and I'll be going for the same.
Quote: Did you parse the resist rate of WF/QD with it on higher tiers? Very curious about Addle ._. That's good to know, if addle isn't an issue Assailment is surely one of the best WF atma.
Bismarck.Ruizutatakau
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Anyone use a spellcast they don't mind sharing?
Bismarck.Ruizutatakau
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I don't understand if its a joke or you've been waiting for the chance to say that so we can caps lock each other to death on the internet. Either way I like you so I hope its just a joke.
Phoenix.Bohgo said: » Quote: Did you parse the resist rate of WF/QD with it on higher tiers? Very curious about Addle ._. Phoenix.Bohgo said: » Quote: Did you parse the resist rate of WF/QD with it on higher tiers? Very curious about Addle ._. It's a great news. I'll add the feedback to the guide and work on upgrading it myself.
As for a spellcast I don't show mine cause I haven't written it, it's copied from someone else :x Bismarck.Ruizutatakau
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Thanks! I just got home. The earlier half of my day was hell from the minute I woke up so sorry for any misunderstandings and thanks for the help!!
Has anyone ever tried Wind shot after Feint? Does it work?
Sooo,
Recently I've been doing some legion, I didn't see a lot of legion stuff in guide, so I'd like to share little experience for those who intend to do legion on COR^^;, let me know if there are other legion suggestion too as I'm pretty new to it. Note that every pt do legion differently with different strat/setup, and I don't claim my pt/strat is the most optimal, so some stuff may be depending on how your ally do things. 1. Buffing: Unlike VW where you have time to wait for ppl to clear gold chests or afk, time is very important in legion, sometimes 30 sec is the difference between kill 10 or 11 NM(Thus extra chance for drop), or time out with clear or no clear. Thus 45 sec PR recast+Snake eye 5/5 is must have IMO. If you rolled a No.6 on chaos or something, just snake eye anyways for a chance for No.11. Even if it doesn't proc, it still enhances roll potency. If auto-11 proced, you can do 2nd roll right away. If not, random deal and reset PR recast time to do 2nd roll. Don't bust, the time you bust and reroll isn't worth it. You need to wait for extra 45 sec to redo roll, and your DD isn't going to make that much difference in terms of killing speed between a bad number and good number. Note that you have 4 min of free time in Lobby, so you can save random deal and maybeeeee bust once in Lobby, but after fight start, unless you're waiting for DD to unweak, don't spend too long on buffing, it's sometimes make or break with those buffing speed. Another way is, if you're good, you can keep doing other rolls once you finished buffing and leave DD pt(usually the roll that benefits yourself, such as regain/snapshot/mattk), for extra chance to get a No.11 up, once you have a No.11 up, you can buff much faster in DD pt by doing DD buff->disband and bust it-->get into DD pt and do 2nd DD buff. I know some pt takes 2 COR instead of 1 though, so alternative way is to invite 1st COR buff, invite 2nd, buff, invite 1st again until you have 4 rolls. It's also possible that ally will need you to redo buff mid-battle to save time, but it's also quite dangerous to do so due to some pretty large TP move range. So it's probably a good idea to fill up roll macro with PDT- stuff. ASA legs with PR recast- and PDT- fits perfectly for this, other slot are roll duration+ items. Obviously AF3+2 in body slot if you're doing regain roll for some reason. 2. DDing: I usually /SAM in legion, each NM usually takes 30 sec~1.5 min to die, I found extra WS with Sek and meditate helps a lot due to such short duration of the fight. STR with hasso also helps fSTR2. I usually try to keep hunters roll up on some NM. Hunters + Pot-Au-Feu and some high racc swap such as Hajduk ring or racc body(I use Gunman's gambison, but mextli/T.abj body works well too)can easily cap racc on majority of legion mob, except Behemoth/harpy/Ixion. You can probably swap out some of the racc piece for higher dmg if you're in T1 hall and still able to cap racc. On Behemoth/harpy/ixion, if you have no Feint, you probably won't cap without BRD song. It's probably a good idea to prepare multiple TP set with different acc based on the mob and whether feint is available or not. If you use parser, check your parse data regarding racc and adjust TP set based on that particular mob so you're not over stacking acc nor way below the cap. Note that Mul wave2 has enemy crit-hit rate- trait, so it may not be a good idea to TP in rancor in Mul 2nd wave(?) I usually have BRD lock SV near entrance(and it's probably better to do so anyways), so usually there won't be BRD buff available, when you plan your DD strat, keep this in mind that not everyone can buff you. Also, don't TP in bronze bullet....Sometimes Aftermath up can do 400+ dmg a shot, with triple shot proc it's good TP phrase dmg. Legion has much longer TP phrase compare with VW, so there are little room to gimp TP phrase dmg. If you TP in bronze you won't get much benefit from aftermath. Regarding which WS to use in legion: Personally I prefer WF most of the time. It's easier to buff(doesn't require BRD) with new staff, and you got aftermath after WS. Last stand pretty much need a BRD(which usually isn't available)and chaos roll to pop good numbers and no aftermath(sometimes aftermath from WF actually make up the dmg even if NM has higher MDB). However on some of the mobs you still have use last stand due to WF is totally ***on it. And depending on enemy evasion and whether feint is available or not, you may need to do some racc swap for last stand. Ideal last stand racc swaps are: Body: Obviously Khepri is the best and has most racc and most dmg, but in case you can't get it, NQ or Gunman's Gambison is ok. Back: Libeccio, you sacrifice 10 rattk for 10 racc. Ring: Hajduk, you sacrifice 7 AGI for 16 racc, but just swap one of them. Keep Thaumas, especially thaumas head/legs/feet. You lost way more dmg than other slot if you don't use thaumas. Maybe you can change Thaumas for Alruna, sacrifice 4 AGI 5 STR for 9 racc 9 rattk, but don't touch anything else. Below are some of the info I found on specific mobs, this is assuming nobody is buffing you and you can only self buff(no firestorm, no attack/racc songs and so on) If you have a BRD singing attack songs, last stand may pop higher numbers than WF for majority of the NM though, so plan your strat based on pt setup. Hall of An: Behemoth:Last stand, this NM, especially 2nd wave, has pretty high evasion, you need racc swap+hunter's roll for LS to land properly without feint. Turtle: WF, Assuming only COR and BLM are on it, if you /SAM you can Sek and SC darkness for BLMs to MB with Blizzaja. It's also weak against ice, so it may be a good idea to use ice shot for BLM nuke dmg boost? Wyrm: I used WF, but I think properly buffed last stand can pop a bit higher number. Harpy: I also used WF, easier to land since it has pretty high evasion. Hall of Ki: All wave 1 and 2 NMs(Hydra/Khim/Orthus) has shitty WF numbers, so just last stand everything. Water shot also did higher than fire shot if you're using damaging shots. Mantis: WF is pretty good on Mantis. You can also dispel with dark shot. Hall of Im: Corse: WF Vampyr: WF Chair: Last stand Naraka: WF. Another NM with PDT- that your WF will help a lot in terms of killing speed. Hall of Muru: Amph: Last stand, it seems to have high MDB. Ixion: WF did pretty good dmg on it, and easier to land too since Ixion has HIGH evasion. Sandworm: Depend on it's absorb dmg mode. Ironclad: Last stand. Water shot also did higher than fire shot on this one. Hall of Mul: Wave 1 and 2 are same as T1 hall bosses. Wave3 NM seems to have very high INT, WF got resist a lot more on both Gallu and Rex. I'm probably going to try last stand on Gallu next time.(My TP dmg wasn't bad on it, but WF dmg was shitty compare with other NM) As for rex, it also resist WF a lot even though we have someone casting Impact. But unresisted WF did pretty good. So maybe next time when I do rex again I need to try different strat to fix all that resist. I did add more info to what to do in Legion. Didn't go into more details since that's something that partains the event as a whole rather than corsair itself.
I have never songs for myself since the bard is already extremely busy as it is, though I usually throw a tactician on myself after I gtfo from DD party. As for your comment on Mul t3 I'm afraid Last Stand would never land 2 hits on those mobs even with Feint and Impact...though I still haven't gone that far so I can't speak much for it. WF does great damage on Naraka and Harpy anyway, outside of the superior efficiency. Also I pointed out in the guide that QD needs to be played more carefully than just for damage(Light and Dark shot), and on this note I asked about Wind shot-Feint...anyone can answer that? :c Edit: I need to get Libeccio now that I think about it. |
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