[dev1141] Monstrosity (Play-as-a-Monster) |
||||||||||||||||||||||||||||||||||||||||||||
[dev1141] Monstrosity (Play-as-a-Monster)
Did you guys even read it before commenting?
I'll be streaming some monstrosity for a little bit. Doesn't really seem like there's much to do at the moment though.
http://www.twitch.tv/upbeatglitch From what I gathered you're limited in an instanced area only for test server, while when it goes live you'll be able to toddle through the world as you please.
Why.
Fix jobs, what is this horse ***. They been talking about this for quite awhile now, don't know what made you assume they would not proceed with it.
The realization that it was a horrible idea, akin to evoliths.
Hopefully they proceed with that idea right down to the watery depths of hell where it belongs. (And take this one with it.) I'm gonna enjoy monstrosity to it's fullest even if it's just a gimmicky way of playing. The idea is fresh and so I'm only hoping for good execution.
For many of us it looks like a very fun thing to do instead. Gtfo.
I guess I shouldn't be surprised this gimmick comes out before Cait Sith and Atomos.
I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored.
I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it is very likely that SE will limit the content for the sake of balance. It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it. It's not a simple system, and a small mistake in their design can ruin the whole experience for the player. Siren.Kalilla said: » I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored. I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it very likely that SE will limit the content for the sake of balance. It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it. It's not a simple system, and a small mistake in their design can ruin the whole experience for the player. Valefor.Sehachan said: » For many of us it looks like a very fun thing to do instead. Gtfo. I so want Morpher as a job but i an settle with this,for now. Phoenix.Urteil said: » The realization that it was a horrible idea, akin to evoliths. Hopefully they proceed with that idea right down to the watery depths of hell where it belongs. (And take this one with it.) I have zero interest in it, but I'm not going to piss in people's Cheerios if they want it. Let people have their fun with this and you and I can have ours elsewhere. A new TP system!!
YouTube Video Placeholder Monster skills cost a set amount of TP(For example Foot kick is 100, Dust Cloud is 80) and you can use them back to back! Offline
Posts: 37
This system is the most fun I've had in the game since years ago. :D
The test server is missing a lot of features and no pvp yet and such but even beating up monsters as another monster is so much fun. Btw, it's not restricted to one area, you simply teleport to an area to start the monstrosity, then teleport from there to another area, like West Ronfaure, and then roam around freely. I assume this will change once it is released for real and allow immediate freeroam, even if not, not such a big deal since you can teleport all around in seconds. Anyway, monsters seem to come with job traits..as expected, I guess. Bee has Gilfinder, for example, hehe. Then job abilities, Bee had Sharp Sting and at lvl 10 Pollen, Rabbit is Foot Kick, then Dust Cloud. Mandy is Wild Oats, then Scream. Lizard starts with Fireball, haven't made it to lvl 10 Lizard yet. Imagine depending on how many monsters they release, you'd have like 20 more jobs to level, lol. The exp curve is the same btw. Also, exp rings work if you use them before you turn into a monster. Thanks for the info, the dev post was kinda vague about it. You get to keep items that drop while you're a monster, I'm guessing.
They're going to need to come up with something that makes it relevant though, as much fun as it can be to play as a monster it's only going to be a novelty if all there is to do is leveling. It sounds like this is what Pankration should have been, though. Decided to lvl all 4 starter mobs up to 15 to see the traits & skills. I had to stop at level 15 because all the mobs in the starter zones were starting to con too weak.
(All of the mobs have MP. None of them have spells.) Rabbit: Bee: Lizard: Mandy: Sentience/"Knowledge": Leviathan.Kincard said: » Thanks for the info, the dev post was kinda vague about it. You get to keep items that drop while you're a monster, I'm guessing. Valefor.Sehachan said: » For many of us it looks like a very fun thing to do instead. Gtfo. Siren.Kalilla said: » I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored. I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it is very likely that SE will limit the content for the sake of balance. It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it. It's not a simple system, and a small mistake in their design can ruin the whole experience for the player. They could spend their time developing and refining the other 20+ jobs. The "rest" of the game isn't a simple system, and another another complex system doesn't seem like a good idea. I can't wait for patches/content updates devoted to balancing bees, mandragoras, crabs, and pugils we all know and love since 2005! ! Instead of addressing things that deal with the characters our items, time, whatever, is tied to. Or you know, inventory space. Think they'll ever have Player(Monster) versus Player(Adventurer) as a feature in this?
It'd be cool to see what a real Human intelligence could do as say... A Wyrm, versus an alliance just tryin' to get their A.Abj.Hnd. Odin.Zicdeh said: » Think they'll ever have Player(Monster) versus Player(Adventurer) as a feature in this? It'd be cool to see what a real Human intelligence could do as say... A Wyrm, versus an alliance just tryin' to get their A.Abj.Hnd. They said they will eventually have that, and there will be rewards for beating others, and that the rewards will be greater if you're a monster. pretty sure they had that planned in the original outline
Odin.Eikechi said: » Odin.Zicdeh said: » Think they'll ever have Player(Monster) versus Player(Adventurer) as a feature in this? It'd be cool to see what a real Human intelligence could do as say... A Wyrm, versus an alliance just tryin' to get their A.Abj.Hnd. They said they will eventually have that, and there will be rewards for beating others, and that the rewards will be greater if you're a monster. Valefor.Prothescar said: » pretty sure they had that planned in the original outline Ah, sorry, I asked and then started double checking the Devthreads to see if it was already mentioned, but all I saw were JP symbols and PVP which didn't specify if it was going to be Players as Monsters versus eachother or a hybrid. I don't even play FFXI anymore, but I really can't wait to see what happens with this just from kind of an academic point. Phoenix.Urteil said: » Valefor.Sehachan said: » For many of us it looks like a very fun thing to do instead. Gtfo. Siren.Kalilla said: » I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored. I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it is very likely that SE will limit the content for the sake of balance. It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it. It's not a simple system, and a small mistake in their design can ruin the whole experience for the player. They could spend their time developing and refining the other 20+ jobs. The "rest" of the game isn't a simple system, and another another complex system doesn't seem like a good idea. I can't wait for patches/content updates devoted to balancing bees, mandragoras, crabs, and pugils we all know and love since 2005! ! Instead of addressing things that deal with the characters our items, time, whatever, is tied to. Or you know, inventory space. This feature was one of the things that almost made me hold onto my account, but seeing as it has taken a full year since I quit to implement it, I think I made the right choice lol. Its amazing how SE can just drag things out for years but retain its playerbase as a P2P game. Of course, it will probably be years before FFXIV is worth playing.
Phoenix.Urteil said: » Valefor.Sehachan said: » For many of us it looks like a very fun thing to do instead. Gtfo. Siren.Kalilla said: » I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored. I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it is very likely that SE will limit the content for the sake of balance. It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it. It's not a simple system, and a small mistake in their design can ruin the whole experience for the player. They could spend their time developing and refining the other 20+ jobs. The "rest" of the game isn't a simple system, and another another complex system doesn't seem like a good idea. I can't wait for patches/content updates devoted to balancing bees, mandragoras, crabs, and pugils we all know and love since 2005! ! Instead of addressing things that deal with the characters our items, time, whatever, is tied to. Or you know, inventory space. MMO can be about more then the next gear hike, because like really we don't have enough of that right now >>. There is nothing wrong with side attractions to provide entertainment value if it worked in right. You are assuming just because they were not working on this that they are going to balance jobs, increase Inventory space, or other character related factors when there is no way to say they are going to do that or not. You can't retain people through long adjustment period but doing nothing but that, side-content and side-events are perfectly fine to work on. Much like what Kalilla said, SE doesn't know how to balance the 22 jobs in this game... actually I'd argue further that no one can. This game has too many jobs and too many factors that would allow any major adjustment to accrue without breaking something entirely, which is why they do these cycles of minor changes hoping that it will do something whether or not it actually does. Like usual the community reps didn't translate everything, Slycer's post is a direct translation from the dev team, but here is the official translation:
|
||||||||||||||||||||||||||||||||||||||||||||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|