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The Beast Within -- A Guide to Blue Mage
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Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-01-05 22:21:19
Asimilator Shalwar's +12 base dmg during Burst Affinity, is that the same as "Magic Damage+12"? Wouldnt that make it terrible vs Hagondes?
Magical BLU spells have a base damage rating that is calculated by your level. I'm not sure if it is the same calculation as for physical, but it's treated the same way in the spell calculation. I would be absolutely shocked if that base damage +12 is magic damage instead of a direct +12 onto your base magical damage calculation.
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-01-06 14:18:19
Gearswap can recognize specific augments (e.g. distinguish MAB hagondes from Fast Cast hagondes), swap gear with menus open (even the equip screen), and can reliably use a precast set for virtually anything and still land you in the correct midcast set, even if like ... quick magic procs.
this is what sold me on it. if you have multiple hagondes pieces and whatnot it'll be very useful, and the rest of the functions (quick magic procs still getting midcast gear, swapping gear even if you accidentally open a menu or something mid action, etc.) are icing on the cake.
By kenshynofshiva 2014-01-06 15:04:31
Anyone using blu vs the new AA normal fights? any tips?
Serveur: Shiva
Game: FFXI
Posts: 3621
By Shiva.Onorgul 2014-01-06 15:19:12
Why would you need near-perfect gear for normal difficulty?
By kenshynofshiva 2014-01-06 15:53:04
Asura.Squishytaru said: »I felt pretty bad coming blu to AA tt on normal.
Ouch.... Yeah gear pretty sweet but I guess the high stats and evasion must make the suck happen....
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-01-06 17:41:46
BLU's power comes not only from raw damage output, but also from helping with damage avoidance. Retinal Glare is an extremely powerful tool. BLU's also got an above average tolerance to damage and can push its HP up higher than most other jobs. I wouldn't be so quick to dismiss it.
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Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-01-06 17:58:49
Asura.Squishytaru said: »Valefor.Prothescar said: »BLU's power comes not only from raw damage output, but also from helping with damage avoidance. Retinal Glare is an extremely powerful tool. BLU's also got an above average tolerance to damage and can push its HP up higher than most other jobs. I wouldn't be so quick to dismiss it.
BLU does survive damage well which is a nice plus.
However, I spam retinal glare on difficult SKCNM, and it honestly does not seem to do much of anything. I watch them nail me and others as if it was not even there most of the time, EES lands fine (still kills me, gah..), but I know it helps. :/
If it lifts your evasion off the floor, even slightly, it's helping more than you know.
Serveur: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2014-01-06 18:53:30
Sometimes it helps to set a cure spell, I mean we do have them.
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Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-01-06 19:25:03
Sometimes it helps to set a cure spell, I mean we do have them.
I always judged the group I was with in relation to how I set my spells and traits. If I was with a mage I trusted, I'd go full DD, but a clutch low tier cure can make all the difference in the world. I generally set at least one or two support spells. An AoE erase is a godsend when you have a mob using an AoE move that adds multiple status effects and damage, at least from the mage's perspective. And that's at the loss of very little from an offensive standpoint.
Honestly, why take a BLU if they aren't going to utilize the strengths that make them more than just a MNK with lower DPS and HP?
By Ophannus 2014-01-06 20:00:00
While BLU is a decent DD when played correctly, BLU's strength isn't it's DD but its versatility. That being said, on hard fights like this, if you need a DD, get a pure DD. BLU's gimmicks are it's debuffs and AoE erases otherwise as Jassik said, we're a weaker MNK with a few gimmicks none of which are noteworthy on a fight like this(stuns don't work, no way to erase hate, can't terror, doubtful if def down from benthic/tourb will land. The things that make BLU great such as being able to deal different damage types (Blunt/Slashing/Piercing), self SCing, stuns,terrors,plagues. All are of little consequence in these kinds of fights past Normal.
If BLU had a low-recast hate erase move that shed 20-30% of their hate every time without TP being needed(improved Hydro Shot), BLU could have a niche but until then, we really do just have lower HP and DPS than a MNK and no way to shed hate or contribute much of anything unique.
RNG, THF, DRG, MNK, hell even DNC are all better than BLU. I've seen DNC tank some of em in Hard with full Evasion gear and Mambo with /NIN, they hold hate quite well too and insta cures with Waltzes make better hate than Flash, especially Divine Waltz II, with Enmity/Cure Potency gear, makes a crapload of hate and they can ride Fan Dance during 2hr or 25% rage mode.
Bismarck.Zuidar
Serveur: Bismarck
Game: FFXI
Posts: 1273
By Bismarck.Zuidar 2014-01-07 00:39:30
Valefor.Prothescar said: »Took a few hours, but as far as I tested this should be functional until Sylow posts his (probably vastly superior) lua.
Code
function get_sets()
--Idle Sets--
sets.Idle = {}
sets.Idle.index = {'Standard','DT'}
Idle_ind = 1
sets.Idle.Standard = {ammo="Cheruski needle",
head="Oce. headpiece +1",neck="Twilight torque", ear1="Ethereal earring", ear2="Heartseeker earring",
body="Hagondes coat",hands="Serpentes cuffs",ring1="Dark ring",ring2="Dark ring",
back="Atheling mantle",waist="Flume belt",legs="Blood cuisses",feet="Serpentes sabots"}
sets.Idle.DT = {ammo="Cheruski needle",
head="Iuitl headgear",neck="Twilight torque", ear1="Ethereal earring", ear2="Heartseeker earring",
body="Hagondes coat",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
back="Mollusca mantle",waist="Flume belt",legs="Blood cuisses",feet="Iuitl gaiters"}
--TP Sets--
sets.TP = {}
sets.TP.index = {'Standard', 'Solo', 'AccuracyLite', 'AccuracyFull', 'DT', 'DTAccuracy'}
--1=Standard, 2=Solo, 3=AccuracyLite, 4=AccuracyFull, 5=DT, 6=DTAccuracy--
TP_ind = 2
sets.TP.Standard = {ammo="Cheruski needle",
head="Thurandaut chapeau +1",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
body="Thaumas coat",hands="Manibozho gloves",ring1="Epona's ring",ring2="Rajas ring",
back="Atheling mantle",waist="Twilight belt",legs="Iuitl tights",feet="Manibozho boots"}
sets.TP.Marches = {ammo="Cheruski needle",
head="Thurandaut chapeau +1",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi",
body="Thaumas coat",hands="Manibozho gloves",ring1="Epona's ring",ring2="Rajas ring",
back="Atheling mantle",waist="Twilight belt",legs="Iuitl tights",feet="Manibozho boots"}
sets.TP.Solo = {ammo="Cheruski needle",
head="Thurandaut chapeau +1",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi",
body="Hagondes coat",hands="Manibozho gloves",ring1="Epona's ring",ring2="Rajas ring",
back="Atheling mantle",waist="Twilight belt",legs="Iuitl tights",feet="Manibozho boots"}
sets.TP.AccuracyLite = {ammo="Honed tathlum",
head="Thurandaut chapeau +1",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi",
body="Thaumas coat",hands="Manibozho gloves",ring1="Epona's ring",ring2="Rajas ring",
back="Letalis mantle",waist="Twilight belt",legs="Iuitl tights",feet="Manibozho boots"}
sets.TP.AccuracyFull = {ammo="Honed tathlum",
head="Whirlpool mask",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
body="Thaumas coat",hands="Buremte gloves",ring1="Epona's ring",ring2="Rajas ring",
back="Letalis mantle",waist="Windbuffet belt",legs="Iuitl tights",feet="Manibozho boots"}
sets.TP.DT = {ammo="Cheruski needle",
head="Iuitl headgear",neck="Twilight torque", ear1="Brutal earring", ear2="Suppanomimi",
body="Hagondes coat",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
back="Mollusca mantle",waist="Twilight belt",legs="Iuitl tights",feet="Iuitl gaiters"}
sets.TP.DTAccuracy = {ammo="Honed Tathlum",
head="Iuitl headgear",neck="Twilight torque", ear1="Dudgeon earring", ear2="Heartseeker earring",
body="Hagondes coat",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
back="Mollusca mantle",waist="Hurch'lan sash",legs="Iuitl tights",feet="Iuitl gaiters"}
--Weaponskill Sets--
sets.WS = {}
sets.Requiescat = {}
sets.Requiescat.index = {'Attack','Accuracy'}
Requiescat_ind = 1
sets.Requiescat.Attack = {ammo="Cheruski needle",
head="Whirlpool mask",neck="Soil gorget",ear1="Brutal earring",ear2="Moonshade earring",
body="Wayfarer robe",hands="Wayfarer cuffs",ring1="Epona's ring",ring2="Aquasoul ring",
back="Atheling mantle",waist="Soil belt",legs="Quiahuiz leggings",feet="Wayfarer clogs"}
sets.Requiescat.Accuracy = {ammo="Honed tathlum",
head="Whirlpool mask",neck="Soil gorget",ear1="Brutal earring",ear2="Moonshade earring",
body="Wayfarer robe",hands="Buremte gloves",ring1="Epona's ring",ring2="Aquasoul ring",
back="Letalis mantle",waist="Soil belt",legs="Quiahuiz leggings",feet="Wayfarer clogs"}
sets.ChantDuCygne = {}
sets.ChantDuCygne.index = {'Attack','Accuracy'}
ChantDuCygne_ind = 1
sets.ChantDuCygne.Attack = {ammo="Cheruski needle",
head="Uk'uxkaj cap",neck="Flame gorget",ear1="Bladeborn earring",ear2="Steelflash earring",
body="Espial gambison",hands="Espial bracers",ring1="Epona's ring",ring2="Rajas ring",
back="Rancorous mantle",waist="Windbuffet belt",legs="Manibozho brais",feet="Espial socks"}
sets.ChantDuCygne.Accuracy = {ammo="Honed tathlum",
head="Uk'uxkaj cap",neck="Flame gorget",ear1="Bladeborn earring",ear2="Steelflash earring",
body="Espial gambison",hands="Buremte gloves",ring1="Epona's ring",ring2="Rajas ring",
back="Rancorous mantle",waist="Windbuffet belt",legs="Manibozho brais",feet="Espial socks"}
sets.WS.SanguineBlade = {}
sets.WS.SanguineBlade = {ammo="Erlene's notebook",
head="Hagondes hat",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
body="Hagondes coat",hands="Mv. bazubands +2",ring1="Archon ring",ring2="Diamond ring",
back="Toro cape",waist="Penitent's rope",legs="Hagondes pants",feet="Mavi basmak +2"}
--Blue Magic Sets--
sets.BlueMagic = {}
sets.BlueMagic.STR = {ammo="Mavi tathlum",
head="Whirlpool mask",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
body="Assim. jubbah",hands="Buremte gloves",ring1="Vulcan's ring",ring2="Rajas ring",
back="Zaffre cape",waist="Pipilaka belt",legs="Quiahuiz leggings",feet="Espial socks"}
sets.BlueMagic.STRDEX = {ammo="Cheruski needle",
head="Uk'uxkaj cap",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
body="Assim. jubbah",hands="Buremte gloves",ring1="Vulcan's ring",ring2="Rajas ring",
back="Zaffre cape",waist="Pipilaka belt",legs="Manibozho brais",feet="Espial socks"}
sets.BlueMagic.STRVIT = {ammo="Mavi tathlum",
head="Whirlpool mask",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
body="Assim. jubbah",hands="Buremte gloves",ring1="Vulcan's ring",ring2="Spiral ring",
back="Zaffre cape",waist="Caudata belt",legs="Quiahuiz leggings",feet="Thurandaut boots +1"}
sets.BlueMagic.STRMND = {ammo="Mavi tathlum",
head="Uk'uxkaj cap",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
body="Assim. jubbah",hands="Wayfarer cuffs",ring1="Vulcan's ring",ring2="Aquasoul ring",
back="Zaffre cape",waist="Tarutaru sash",legs="Quiahuiz leggings",feet="Thurandaut boots +1"}
sets.BlueMagic.AGI = {ammo="Mavi tathlum",
head="Uk'uxkaj cap",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
body="Assim. jubbah",hands="Iuitl wristbands",ring1="Vulcan's ring",ring2="Rajas ring",
back="Zaffre cape",waist="Pipilaka belt",legs="Quiahuiz leggings",feet="Espial socks"}
sets.BlueMagic.INT = {ammo="Erlene's notebook",
head="Hagondes hat",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
body="Hagondes coat",hands="Mv. bazubands +2",ring1="Archon ring",ring2="Diamond ring",
back="Toro cape",waist="Penitent's rope",legs="Hagondes pants",feet="Mavi basmak +2"}
sets.BlueMagic.Cures = {ammo="Aqua sachet",
head="Uk'uxkaj cap",neck="Aife's medal",ear1="Loquac. earring",ear2="Novia earring",
body="Wayfarer robe",hands="Buremte gloves",ring1="Aquasoul ring",ring2="Aquasoul ring",
back="Orentania's cape",waist="Pythia sash +1",legs="Quiahuiz leggings",feet="Thurandaut boots +1"}
sets.BlueMagic.Stun = {ammo="Mavi tathlum",
head="Assim. keffiyeh",neck="Eddy necklace",ear1="Loquac. earring",
body="Assim. Jubbah",hands="Mv. bazubands +2",ring1="Prolix ring",ring2="Sangoma ring",
back="Zaffre cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Iuitl gaiters"}
sets.BlueMagic.HeavyStrike = {ammo="Honed tathlum",
head="Whirlpool mask",neck="Ire torque +1",ear1="Flame pearl",ear2="Heartseeker earring",
body="Assim. Jubbah",hands="Buremte gloves",ring1="Vulcan's ring",ring2="Rajas ring",
back="Zaffre cape",waist="Dynamic belt +1",legs="Manibozho brais",feet="Manibozho boots"}
sets.BlueMagic.ChargedWhisker = {ammo="Erlene's notebook",
head="Uk'uxkaj cap",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
body="Hagondes coat",hands="Buremte gloves",ring1="Diamond ring",ring2="Rajas ring",
back="Toro cape",waist="Pipilaka belt",legs="Hagondes pants",feet="Mavi basmak +2"}
sets.BlueMagic.MagicAccuracy = {ammo="Mavi Tathlum",
head="Assim. keffiyeh",neck="Eddy necklace",ear1="Psystorm earring",ear2="Lifestorm earring",
body="Assim. jubbah",hands="Hagondes cuffs",ring1="Mediator's ring",ring2="Sangoma ring",
back="Zaffre cape",waist="Ovate rope",legs="Mavi tayt +2",feet="Iuitl gaiters"}
sets.BlueMagic.Skill = {ammo="Mavi tathlum",
head="Mirage keffiyeh +2",neck="Jeweled collar",ear1="Loquac. earring",
body="Assim. Jubbah",hands="Mv. Bazubands +2",ring1="Prolix ring",
back="Zaffre cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Iuitl gaiters"}
sets.BlueMagic.SkillRecast = {ammo="Mavi tathlum",
head="Whirlpool mask",neck="Jeweled collar",ear1="Loquac. earring",
body="Assim. Jubbah",hands="Mv. Bazubands +2",ring1="Prolix ring",
back="Swith cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Iuitl gaiters"}
--Utility Sets--
sets.Utility = {}
sets.Utility.Stoneskin = {head="Whirlpool mask",neck="Stone Gorget",ear1="Loquac. earring",ear2="Earthcry earring",
body="Assim. jubbah",hands="Stone Mufflers",ring1="Prolix ring",
back="Swith cape",waist="Siegel sash",legs="Haven hose",feet="Iuitl gaiters"}
sets.Utility.Phalanx = {head="Whirlpool mask",neck="Colossus's torque",ear1="Loquac. earring",ear2="Augment. earring",
body="Assim. jubbah",hands="Manibozho gloves",ring1="Prolix ring",
back="Swith cape",waist="Pythia sash +1",legs="Portent pants",feet="Iuitl gaiters"}
sets.Utility.Steps = {ammo="Honed tathlum",
head="Whirlpool mask",ear2="Heartseeker earring",
body="Thaumas coat",hands="Buremte gloves",
back="Letalis cape",waist="Tarutaru sash",legs="Manibozho brais",feet="Manibozho boots"}
sets.Utility.PDT = {head="Whirlpool mask",neck="Twilight torque",ear1="Ethereal earring",
body="Iuitl vest",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
back="Mollusca mantle",waist="Flume belt",legs="Iuitl tights",feet="Iuitl gaiters"}
sets.Utility.MDT = {head="Whirlpool mask",neck="Twilight torque",
body="Coral scale mail +1",hands="Wayfarer cuffs",ring1="Dark ring",ring2="Dark ring",
back="Mollusca mantle",legs="Coral cuisses +1",feet="Wayfarer clogs"}
--Job Ability Sets--
sets.JA = {}
sets.JA.ChainAffinity = {feet="Assim. Charuqs"}
sets.JA.BurstAffinity = {feet="Mavi Basmak +2"}
sets.JA.Efflux = {legs="Mavi tayt +2"}
--Precast Sets--
sets.precast = {}
sets.precast.FC = {}
sets.precast.FC.Standard = {head="Athos's Chapeau",neck="Jeweled collar", ear1="Loquac. Earring",
body="Mirke wardecors",hands="Thaumas Gloves",
back="Swith Cape",waist="Witful Belt",legs="Enif Cosciales",feet="Chelona Boots"}
sets.precast.FC.Blue = {head="Athos's Chapeau",neck="Jeweled collar", ear1="Loquac. Earring",
body="Mavi Mintan +2",hands="Thaumas Gloves",
back="Swith Cape",waist="Witful Belt",legs="Enif Cosciales",feet="Chelona Boots"}
end
function precast(spell)
if spell.action_type == 'Magic' then
equip(sets.precast.FC.Standard)
elseif spell.action_type == 'BlueMagic' then
equip(sets.precast.FC.Blue)
end
if spell.english == 'Requiescat' then
equip(sets.Requiescat[sets.Requiescat.index[Requiescat_ind]])
end
if spell.english == 'Chant du Cygne' then
equip(sets.ChantDuCygne[sets.ChantDuCygne.index[ChantDuCygne_ind]])
end
if spell.english == 'Sanguine Blade' then
equip(sets.WS.SanguineBlade)
end
end
function midcast(spell,act)
if spell.english == 'Vertical Cleave' or spell.english == 'Death Scissors' or spell.english == 'Empty Thrash' or spell.english == 'Dimensional Death' or spell.english == 'Quadrastrike' or spell.english == 'Bloodrake' or spell.english == 'Circle Blade' then
equip(sets.BlueMagic.STR)
if buffactive['Chain Affinity'] then
equip(sets.JA.ChainAffinity)
end
if buffactive['Efflux'] then
equip(sets.JA.Efflux)
end
end
if spell.english == 'Disseverment' or spell.english == 'Hysteric Barrage' or spell.english == 'Frenetic Rip' or spell.english == 'Seedspray' or spell.english == 'Vanity Dive' or spell.english == 'Goblin Rush' or spell.english == 'Paralyzing Triad' then
equip(sets.BlueMagic.STRDEX)
if buffactive['Chain Affinity'] then
equip(sets.JA.ChainAffinity)
end
if buffactive['Efflux'] then
equip(sets.JA.Efflux)
end
end
if spell.english == 'Quad. Continuum' or spell.english == 'Delta Thrust' or spell.english == 'Cannonball' or spell.english == 'Glutinous Dart' then
equip(sets.BlueMagic.STRVIT)
if buffactive['Chain Affinity'] then
equip(sets.JA.ChainAffinity)
end
if buffactive['Efflux'] then
equip(sets.JA.Efflux)
end
end
if spell.english == 'Whirl of Rage' then
equip(sets.BlueMagic.STRMND)
if buffactive['Chain Affinity'] then
equip(sets.JA.ChainAffinity)
end
if buffactive['Efflux'] then
equip(sets.JA.Efflux)
end
end
if spell.english == 'Benthic Typhoon' or spell.english == 'Final Sting' or spell.english == 'Spiral Spin' then
equip(sets.BlueMagic.AGI)
if buffactive['Chain Affinity'] then
equip(sets.JA.ChainAffinity)
end
if buffactive['Efflux'] then
equip(sets.JA.Efflux)
end
end
if spell.english == 'Gates of Hades' or spell.english == 'Leafstorm' or spell.english == 'Firespit' or spell.english == 'Acrid Stream' or spell.english == 'Regurgitation' or spell.english == 'Corrosive Ooze' or spell.english == 'Thermal Pulse' or spell.english == 'Magic Hammer' or spell.english == 'Evryone. Grudge' or spell.english == 'Water Bomb' or spell.english == 'Dark Orb' or spell.english == 'Thunderbolt' or spell.english == 'Tem. Upheaval' or spell.english == 'Embalming Earth' or spell.english == 'Foul Waters' or spell.english == 'Rending Deluge' or spell.english == 'Droning Whirlwind' then
equip(sets.BlueMagic.INT)
if buffactive['Burst Affinity'] then
equip(sets.JA.BurstAffinity)
end
end
if spell.english == 'Magic Fruit' or spell.english == 'Plenilune Embrace' or spell.english == 'Wild Carrot' or spell.english == 'Pollen' then
equip(sets.BlueMagic.Cures)
end
if spell.english == 'Head Butt' or spell.english == 'Sudden Lunge' or spell.english == 'Blitzstrahl' then
equip(sets.BlueMagic.Stun)
end
if spell.english == 'Heavy Strike' then
equip(sets.BlueMagic.HeavyStrike)
end
if spell.english == 'Charged Whisker' then
equip(sets.BlueMagic.ChargedWhisker)
if buffactive['Burst Affinity'] then
equip(sets.JA.BurstAffinity)
end
end
if spell.english == 'Frightful Roar' or spell.english == 'Infrasonics' or spell.english == 'Barbed Crescent' or spell.english == 'Tourbillion' or spell.english == 'Cimicine Discharge' or spell.english == 'Sub-zero smash' or spell.english == 'Filamented Hold' or spell.english == 'Mind Blast' or spell.english == 'Sandspin' or spell.english == 'Hecatomb Wave' or spell.english == 'Cold Wave' then
equip(sets.BlueMagic.MagicAccuracy)
end
if spell.english == 'MP Drainkiss' or spell.english == 'Digest' or spell.english == 'Blood Saber' or spell.english == 'Blood Drain' or spell.english == 'Osmosis' or spell.english == 'Occultation' or spell.english == 'Magic Barrier' or spell.english == 'Diamondhide' or spell.english == 'Metallic Body' or spell.english == 'Retinal Glare' then
equip(sets.BlueMagic.SkillRecast)
end
end
function aftercast(spell,act)
if new == 'Engaged' then
equip(sets.TP[sets.TP.index[TP_ind]])
else
equip(sets.Idle[sets.Idle.index[Idle_ind]])
end
end
function status_change(new,old)
if new == 'Engaged' then
equip(sets.TP[sets.TP.index[TP_ind]])
else
equip(sets.Idle[sets.Idle.index[Idle_ind]])
end
end
function equip_TP_set()
if TP_ind == 1 and ( (buffactive['march'] == 2 and buffactive['haste']) or (buffactive['embrava'] and buffactive['haste']) ) then
equip(sets.TP['Marches'])
else
equip(sets.TP[sets.TP.index[TP_ind]])
end
end
function self_command(command)
if command == 'toggle TP set' then
TP_ind = TP_ind +1
if TP_ind > #sets.TP.index then TP_ind = 1 end
send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->')
equip(sets.TP[sets.TP.index[TP_ind]])
elseif command == 'toggle Idle set' then
Idle_ind = Idle_ind +1
if Idle_ind > #sets.Idle.index then Idle_ind = 1 end
send_command('@input /echo <----- Idle Set changed to '..sets.Idle.index[Idle_ind]..' ----->')
equip(sets.Idle[sets.Idle.index[Idle_ind]])
elseif command == 'toggle Req set' then
Requiescat_ind = Requiescat_ind +1
if Requiescat_ind > #sets.Requiescat.index then Requiescat_ind = 1 end
send_command('@input /echo <----- Requiescat Set changed to '..sets.Requiescat.index[Requiescat_ind]..' ----->')
elseif command == 'toggle CDC set' then
ChantDuCygne_ind = ChantDuCygne_ind +1
if ChantDuCygne_ind > #sets.ChantDuCygne.index then ChantDuCygne_ind = 1 end
send_command('@input /echo <----- Chant du Cygne Set changed to '..sets.ChantDuCygne.index[ChantDuCygne_ind]..' ----->')
elseif command == 'equip TP set' then
equip_TP_set()
elseif command == 'equip Idle set' then
equip_Idle_set()
end
end
You'll have to adjust all of the gear to match yours. Should be self explanatory.
Swaps in fast cast gear for precast as well as gear for all the important spells (and some unimportant ones), weaponskills, and swaps you into idle/tp sets accordingly. Also detects marches, embrava, etc. and puts you in the right TP set (if you bother setting up separate ones). You can also toggle between various attack, accuracy, and other sets with the following commands:
//gs c toggle TP set
//gs c toggle Idle set
//gs c toggle Req set
//gs c toggle CDC set
There's currently no actual PDT or MDT sets in here, the only DT sets are the idle DT and TP DT sets, mostly because I can't figure out how to make //gs equip commands work via in-game macros.
Added PDT + MDT sets. /console gs equip sets.Utility.PDT and /console gs equip sets.Utility.MDT for macros.
Now to make these for the rest of my jobs. ._.
I was looking at this just for messing around outside of adoulin and noticed that when engaged and after casting blue magic spells, it swapped to idle set
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-01-07 00:50:51
change
Code
function aftercast(spell,act)
if new == 'Engaged' then
equip(sets.TP[sets.TP.index[TP_ind]])
else
equip(sets.Idle[sets.Idle.index[Idle_ind]])
end
end
to
Code
function aftercast(spell)
if player.status == 'Engaged' then
equip(sets.TP[sets.TP.index[TP_ind]])
else
equip(sets.Idle[sets.Idle.index[Idle_ind]])
end
end
PasteBin link to the (fixed) lua: http://pastebin.com/D3PYZidm
will be adding to OP
By gargurty 2014-01-11 15:22:36
can someone put up an uptodate xml for blu. Im clueless on how to make one myself and i cant get gearswap to work :) Oh yeh and i cant find any blu xml on pastebin:)
Cerberus.Conagh
Serveur: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-01-11 15:57:25
can someone put up an uptodate xml for blu. Im clueless on how to make one myself and i cant get gearswap to work :) Oh yeh and i cant find any blu xml on pastebin:)
You can try mine..
http://www.privatepaste.com/952fd9f2ea
Quote: /ma Poison V <me> - Alters your TP type from Haste - Acc - PDT
/ma Scop's Operetta tougles Earrings depending if you are magic capped
/ma Poisonga V <me> alters you WS type (Generic, Acc or the other one)
/ma Foxfire <me> toggles you Accuracy for TP and WS, with 5 acc settings within, Low, mid, high, Max, Ex ~
Just a heads up, there are some better spell sets and WS sets for CDC available, I just haven;t had chance to really update it.
By gargurty 2014-01-12 02:55:17
np i'll give it a try and tweek it where needed :) thanks you :)
Fenrir.Shinun
Serveur: Fenrir
Game: FFXI
Posts: 81
By Fenrir.Shinun 2014-01-12 09:11:19
For someone coming back into the game Pre Adoulin, what would the friendly gear sets look like for Soloing, and Abyssea Cleaving look like?
VIP
Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-01-12 09:22:53
For someone coming back into the game Pre Adoulin, what would the friendly gear sets look like for Soloing, and Abyssea Cleaving look like?
Assuming you're basically starting from scratch, there isn't much in the sets on page one that isn't fairly quick/easy to obtain. Some of the more luck based stuff will take a few tries, but it's nothing like old FFXI.
Whisker burning sets are basically, stack as much DEX as you can get in every slot where you don't have a lot of MAB available assuming you are using Burst Affinity. MAB augmented Hagondas is basically an out of the box whisker set. But, with atma and iLVL gear, you could probably get away with wearing just about anything.
By Treizekordero 2014-01-12 13:02:58
Has anyone tried BLU/SCH while dual wielding Eminent Wand and Tamaxchi?
Cerberus.Conagh
Serveur: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-01-12 13:16:57
Has anyone tried BLU/SCH while dual wielding Eminent Wand and Tamaxchi?
I saw Doctorugh doing 1100 on Stone 1 doing this..
By Treizekordero 2014-01-12 13:56:17
Has anyone tried BLU/SCH while dual wielding Eminent Wand and Tamaxchi?
I saw Doctorugh doing 1100 on Stone 1 doing this..
Yeah I figured nuking as blu/sch with those clubs and hagondes gear would be good.
Just to mess around in WKR, reives, or Besieged or something like that
Bismarck.Zuidar
Serveur: Bismarck
Game: FFXI
Posts: 1273
By Bismarck.Zuidar 2014-01-12 14:46:40
Has anyone tried BLU/SCH while dual wielding Eminent Wand and Tamaxchi?
I saw Doctorugh doing 1100 on Stone 1 doing this..
Yeah I figured nuking as blu/sch with those clubs and hagondes gear would be good.
Just to mess around in WKR, reives, or Besieged or something like that
AND it works wonders using Magic Hammer on mobs that have MP except undead. I've been constantly using Magic Hammer with those two clubs and never ran out of MP, especially in dynamis so that cuts our downtime off significantly
[+]
Leviathan.Draylo
Serveur: Leviathan
Game: FFXI
By Leviathan.Draylo 2014-01-12 15:21:13
Yeah I've tried it myself, pretty fun lol. Sandspin was doing about 800 or so but stone1 seemed to outdo it lol.
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