The Beast Within -- A Guide To Blue Mage |
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The Beast Within -- A Guide to Blue Mage
No specific info yet, but apparently they confirmed new blue spells a couple of updates down the line. They said they're "finalizing the list".
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*approaches humbly*
Lord Prothescar! His Grace, the King under the mountain and Master of the Woodland Realm, 'tis with a heavy heart that I do humbly come before you to submit my meager concern that your grace might have been in error to list CDC > Bloodrake as a Darkness SC. I had it macroéd in for awhile, and while I noticed that the DMG was never on par with even weak skillchain damage the rare time i'd use it, that nefarious blinking prevented me from noticing the missing animation. I happened to be messing around with BMN and, just dicking around, I tried it. A few moments later it struck me that i hadn't noticed a chain. I checked the log and sure enough, it didn't produce one. I tried the combination about 4 more times for surety. None produced a chain. I'm embarassed to admit that i've had this macroed for probably 8 months, and never noticed. What's even weirder is last night I was messing around with some Lore SC macro's and ended up testing Requi > Bloodrake, which DID produce darkness. Just thought I'd pass it along. check it out Chant -> Amorphic -> bloodrake does a double darkness
but yeah bloodrake is Darkness/distortion, chant is light/distortion . So they don't chain directly. Probably just a typo based on that double chain. You guys having a good spell set for fracture plasma farming ally to share with?
Can I have it? :) As someone who's put more time/effort into blu than any other job, my advice on blu in plasm farms would be: don't bring blu to plasm farms.
Damage output of blu compared to basically every other DD job right now is terrible (no CDC, no viable second sword unless you've downed toji), and the utility blu brings is not needed in that environment if your group is any good. ok XD
just asking. we were just messing around in small party of my LS mates, and i went on BLU and stun lock everything xD Offline
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Sylph.Traxus said: » As someone who's put more time/effort into blu than any other job, my advice on blu in plasm farms would be: don't bring blu to plasm farms. Damage output of blu compared to basically every other DD job right now is terrible (no CDC, no viable second sword unless you've downed toji), and the utility blu brings is not needed in that environment if your group is any good. I would say the group has to be very good/optimal with everyone doing their jobs, right gear, weapons,etc. I have still been gauging players abilities in different groups( so far mediocre to very good, I can't call any I've been the best usually because of the pullers and not everyone maximizing their gear to their delve weapons properly). I understand what you're saying Traxus but for most PUG groups, blu is handy with respectable and equivalent gear, as you mentioned the utility blu brings can be and should be covered by other jobs but many groups struggle in one area or more. The most noticeable one is mp issues with healing after regen V, lack of erases/haste after double ballads; many mages don't seem able to keep up (whm or sch) so abilities such as winds of promyvion is useful for aoe erasing filamented hold(which overwrites haste), aoe attack down(which is pretty strong from ladybugs) for ceizak. Str and vit down from manta in Foret isn't as potent and fine to erase after the fight to not cut into DoT, that's all I can think of for that zone. Morimar doesn't have any eraseable statuses that require asap attention iirc (lol evasion down). Mp drainkiss is helpful in foret, as I was casting a lot;usually I stick to stacked ca OR efflux quads but it seems a few unstacked quads and a heavy strike or delta thrust on near dead mobs doesn't hurt, I wouldn't recommend the latter two spells on a fresh or half dead mob due to cutting into your tp and ws phases. Piercing advantage of quad in Ceizak is helpful, for myself spells do very well in complementing my overall DoT and DPS for farming. You'll probably need Warm-Up in all 3 zones(Ceizak always) after songs, rolls, and sushi, but I'll have to check what I can use for food for morimar and foret as I may be overkill on acc. Magic fruit is helpful for yourself and others, don't set any spell for curing other than that since you won't have much space after your DD job traits, quad, warm-up(i switched for MP drainkiss without any difference in foret). Going to assume you have requiescat and halachhunic sword/ iztassu at the very least before you do this. I'm still skilling up my club so I can compare my own parses to see how much of a difference it makes for me with mondaha offhand(on the fence on merit ws). Funny as it may sound but due to spell space, mp cost, and how it "should be" in an average to above average group I can't reccomend setting occultation, you shouldn't be taking so much hate in comparison average to above average joe blows with delve weapons and need that much healing that magic fruit can't cover. A few of mobs tp moves strip blink pretty easily anyways I think that's about it, in an optimal group or very near you should use a stronger DD job, but due to the amount of cohesive teamwork needed by more than one type of job blu will most likely not hurt the group(of varying degrees of lesser ability than the two mentioned) if performed properly. Sub only war Sylph.Traxus said: » As someone who's put more time/effort into blu than any other job, my advice on blu in plasm farms would be: don't bring blu to plasm farms. Damage output of blu compared to basically every other DD job right now is terrible (no CDC, no viable second sword unless you've downed toji), and the utility blu brings is not needed in that environment if your group is any good. I usually pull on BLU if I'm going plasm farm and sit outside of DD pt, it has higher survive-ability than a THF puller, can do def down/debuff/eva down on mobs, has access to TH2, can also help haste/na and such if you /mage, can help sleep. IMO much more useful than THF puller unless you really really want TH2+. 6% less movement speed though!
Ragnarok.Bepe
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Has it been mathed out yet which is the best ff hand to the delve mega boss sword? The delve club or the delve sword?
Looks like the node bugs have been squashed, you can use the spoilers and item sets in the main post now. Removing the link to the main node
Hey all, I recently started playing blu, solong/learning spells and whatnot. So.. hypothetically if you had 0 MP cost, what would be the best DD spells you would use? are the spells in the guide best already? or are some left out due to MP cost? thanks a bunch in advance ;D
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Unrealistically having 0 mp cost all the time?
Quadratic Continuum then Amorphic then heavy strike all the way baby! Are we in Abbsyea? Can't leave out the unmentioned CA Quadristrike and/or Efflux Heavy Strike! You should take the time to read the sticky though all the spells are listed under the spell section under the spoilers for each type respectively but doesn't say "how to" use them "properly" since it depends on the event and situation and your mp level. In a situation like dynamis farming you wouldn't be using Quad solely for CA or Efflux since you would be casting much more than in a situation such as plasma farming where you want to use your best DD spells but not cast too much to cut into your DPS. By the same token you're using heavy strike, delta thrust much more in dynamis farming for mp management due to their fantastic damage to mp ratios but in plasma farming you're relying more on your swords and stacked spells to do the most damage if you're going for All Out DD. It really depends, solo is another mindset where you're fighting something annoying such as an umbril and you would keep SL up full time and Delta Thrust's plauge effect to drain it's tp as you hit it with a heavy strike before getting your tp ready for Requiescat > Quad Continuum for Self Darkness. Those are the three general roundabout ways I sort of classify how to use spells, unless it's something particular like hi end nm tanking draylo style. Edit: To give you a rundown Not in abbsyea and unstacked from strongest DD spells to weakest Quad> Amoprhic > Quadri> Heavy B. Typhoon belongs somewhere after Amorphic I don't know where though, I usually don't set it. Quadrastrike isn't often used unless in abbsyea due to it's damage to mp cost to damage ratio and high point cost. Abbsyea's crit rate and crit damage atmas push it up quite a bit but you still notice a huge variation in damage. I could be wrong about Quadra being stronger than Heavy on average, I'm not a math person. Actually, playing on a private server at the moment, and with modded food/equip it's kinda like having refresh atmas..
Edit, forgot to say thanks :D So it seems like vorpal blade is now the best BLU WS? I have the absolute best gear for requiescat, but vorpal blade seems to be 'much' more potent with buramenk'ah/delve sword (R15) combo on both fodder mobs and NMs. (I've only been eyeballing, though the difference is very noticeable).
I've also had some fun on BLU DDing some of these NMs (or one). BLU is great vs. kurma. Angon is fairly useless considering it does not override harden shell, so BLU can spam frightful roar after every dispel. This was before we did the 5NM+Tojil thing, so it's kind of pointless now, but whatever (i.e. I wouldn't bring BLU into fracture at this point). Winds of promy. helps rid the melees of defense down/acc down debuffs also. Benthic typhoon doesn't prevent harden shell buff unfortunately. Physical spells were actually pretty decent with so much defense down on him, 1.5k-2k amorphic/QC. Infrasonics does land, but you need to gear for magic accuracy. I've never even considered using BLU before (usually RNG or PLD) so this is pretty much the extent of my experience. I think the one-handed adjustments and update to BLU spells could make BLU into a pretty potent DD, though. If anything, BLU is going to be one of the most accurate jobs in the game due to accuracy from dual wield swords and dex (yay heavy strike). Offline
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I think my Realmrazer does more than Requiescat. The Club has higher DMG than the Sword(you can offhand the sword for the nice stats though). The nice thing is Realm and Req are both MND mods so you don't have to change much gear(it's also 7 hits; 8 with DW, and doesnt have the -attack modifier either).
Mathematically, Vorpal Blade is pretty ***.
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Is any of the Manizbho or whatever its called top tier for BLU for anything?
Assuming Path A Rank 15:
Legs - CDC, TP, Requiescat Feet - TP, some physical spells. Offline
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opinion on blu wanted here. does anyone use the dual wield from blu skills or jus get it from subbed. And if from skills do u go for dwII or DWIII
Cerberus.Diabolique
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Depends on the sub you need for whatever you're doing.
If possible, and obviously not /dnc or /nin, you should pretty much always try to set dw3 unless you just aren't meleeing for some reason. Only time I might deal with a lower tier of DW is during void watch. guys i am a nub spellcast user, so i've got a question.
how the hell make spellcast to use ie. MDT or PDT set? i see it in the xml, but everytime i manually equip this on via windower macro, spellcast changes it into TP set. having this "issue" on BST also. when i got bigger link in dynamis i wasnt to use pet -PDT, but spellcast changes my gear to TP set every time i use JA. i could use windower macros for good, but since everyone is sharing their xmls i thought i will switch on it. Offline
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Just got my blu to 85 from 45 in a frog party last night and have some merits stacked up from a while back. Just wanted to know what the must haves for blu are in respect to merits.
jasline said: » Just got my blu to 85 from 45 in a frog party last night and have some merits stacked up from a while back. Just wanted to know what the must haves for blu are in respect to merits. In Group 2: For sure, Assimilation 5/5, you want to increase your blue spell pts Enchainment 5/5 or if you party and see the benefit in sharing some of your spells, maybe Enchainment 4/5 and 1 pt in Diffusion In Group 1: Physical Potency and Chain Affinity Recast 5/5, unless you feel the need to go otherwise. This should be in line with your general playstyle of blu jasline said: » Just got my blu to 85 from 45 in a frog party last night and have some merits stacked up from a while back. Just wanted to know what the must haves for blu are in respect to merits. The first thing to merit is likely Assimilation, as it gives you 5 more set points to work with. Pretty much a given to merit that. I think Cat 1 now is either Physical/Magical potency at 5/5 each, or one or the other and Chain Affinity 5/5. Cat 2 I think 1 in Diffusion and the rest into Enchainment is nice, though depending on use you could do something else. Whatever suits your use of the job. If you have the room, sword and Blue Magic merits are also nice to have. Quote: opinion on blu wanted here. does anyone use the dual wield from blu skills or jus get it from subbed. And if from skills do u go for dwII or DWIII If you happen to be using a subjob that gives you dual wield, then obviously you don't need to set it (though chances are you'll still want some of the spells anyway). If you're using a sub that doesn't, then it'd depend on what you're doing. Usually I'm /WAR for DD'ing, and in turn want to set DWIII from spells. Quote: guys i am a nub spellcast user, so i've got a question. how the hell make spellcast to use ie. MDT or PDT set? i see it in the xml, but everytime i manually equip this on via windower macro, spellcast changes it into TP set. having this "issue" on BST also. when i got bigger link in dynamis i wasnt to use pet -PDT, but spellcast changes my gear to TP set every time i use JA. i could use windower macros for good, but since everyone is sharing their xmls i thought i will switch on it. Depends on the XML you're using. Most likely, it uses trigger spells to change variables. Look for a section like this (from one of Yugl's old BLU XMLs, which mine is based on): Code <!--- Change TP set type ---> <if spell="Poison V"> <cancelspell /> <if advanced='"$VAR-TP"="HASTE"'> <var cmd="set VAR-TP ACC" /> </if> <elseif advanced='"$VAR-TP"="ACC"'> <var cmd="set VAR-TP EVA" /> </elseif> <elseif advanced='"$VAR-TP"="EVA"'> <var cmd="set VAR-TP HASTE" /> </elseif> <addtochat color="135">TP Variable: $VAR-TP</addtochat> <if status="engaged"> <command>Dancing Chains</command> </if> </if> You'd toggle the TP set by "casting" Poison V with /ma Poison V. Newer versions of Spellcast have generic triggers, but for a while it was common to use spells that players would likely never have (though some of them BLU did get). They can be used for all kinds of things, so just look in your rules section to figure out which. Another way it might be done is by using Groups for gear sets. More often, this is used to change gear sets by zone/event status and the like, but I've seen some XMLs that use them for basic PDT/MDT/etc setups. In that case you'd just use /sc group groupname to change them (or bind it to a key). Offline
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Thanx for the input. I mainly want to blu burn with it and get some sick aoe damage. How big of a diff will that iridal staff make on damage output? or should I jus get a thunder staff?
Iridal and Thunder staves will be the same outside of day/weather bonus, in which case the Iridescence attribute will swing things in favor of Iridal.
I would still go for the Iridal (or Chatoyant) due to them working for other elements as well. Offline
Posts: 123
Regarding the Merit section in the guide I believe Monster Correlation is missing ( or else I missed it somewhere ).
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