Carbuncle.Yiazmaat said:
»Whats the tp gain/loss btw DW 10(gear) and DW needed 11 and DW14(gear) and DW needed 11 ?
Edit: should i prior overcap DW by 3 or DW 10 in gear wouldn't be à gréât difference ?
Dual wield attack speed formula is:
(Delay1 + Delay2) × (1 - Dual Wield %) ÷ 2 = New Delay per Hand
Tizona/Macheara for example
(236 + 238) × (1 - .35[DW3+10]) ÷ 2 = 154 Delay/hand
(236 + 238) × (1 - .39[DW3+14]) ÷ 2 = 144 Delay/hand
Delay is less than or equal to 180 so tp/hit formula is:
61+[(Delay-180)×63÷360
Using previous examples
DW+10
61+[(154-180)×63÷360] = 56 tp/hit, 112 tp/round
DW+14
61+[(144-180)×63÷360] = 54 tp/hit, 108 tp/round
And finally we have to establish our actual attack speed in terms of time.
(1 - Dual Wield)×(1024 - Equipment Haste - Magic Haste - Job Ability Haste) / 1024
So our delay reduction for both cases, given max equipment haste and magic haste with 0 JA haste looks like this:
(1 -.35)×(1024 - 256 - 448) / 1024 = 20.8%, or 79% delay reduction, 1% shy of the 80% cap
(1 -.39)×(1024 - 256 - 448) / 1024 = 19%, or 81% delay reduction, capped at 80%
So with our example weapons we have
Delay * Delay Reduction(20% minimum) = delay/60 seconds
DW+10 (for completion sake I added the raw delay and what I assumed the game factors due to flooring)
308 *.208 = 64.064
308 *.21 = 64.68
Both would floor at 64 so it's a moot point
64/60 = 1.06 seconds for 112 tp
DW+14
288 *.2(absolute minimum delay) = 57.6
57/60 =.95 seconds for 108 tp
Simon usually does the math stuff, so I'm sure there's something wrong with what I wrote but with a grain of salt that's what I got for the math.
11% faster, 3% lost tp/round which does have other implications from stuff like store tp which uses base tp/hit in it's calculation.
For reference
TP/hit = floor( Base TP/hit × (100 + Store TP Total) ÷ 100 )
Edit: Math showing perfect dual wield utilization
(236 + 238) × (1 - .36[DW3+11]) ÷ 2 = 151 Delay/hand (came out to 303)
61+[(151-180)×63÷360] = 55 tp/hit (came out to 55.925)
(1 -.36)×(1024 - 256 - 448) / 1024 = 20 (80% delay reduction)
302 *.2 = 60.4
60/60 = 1 second for 110 tp round
All of this to say
DW11 vs DW10
6% faster (capping delay reduction) for 1% less TP,