The Beast Within -- A Guide To Blue Mage

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The Beast Within -- A Guide to Blue Mage
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 Sylph.Oraen
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By Sylph.Oraen 2017-04-13 19:32:22
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The belt and neck are worded poorly. They do not give 10% Weapon Skill Damage. They give .1 fTP to the WS. For high fTP, single-hit WSs or WSs where the first hit has the vast majority of the damage (Savage and Expiacion), they provide a minimal damage increase. The raw stats and attack on the current neck and belt outweigh Fotia in basically all situations. Fotia pieces are best used for multi-hit WSs that transfer fTP across all hits.

The entire Jhakri +2 set is more than fine for Savage and Expiacion due to the high STR/acc/atk on them. However, only the hands are best in slot, while the body goes to our AF+3 and the head/legs/feet go to high STR/WSD Herculean pieces.
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 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2017-04-13 19:53:59
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Sylph.Oraen said: »
The belt and neck are worded poorly. They do not give 10% Weapon Skill Damage. They give .1 fTP to the WS. For high fTP, single-hit WSs or WSs where the first hit has the vast majority of the damage (Savage and Expiacion), they provide a minimal damage increase. The raw stats and attack on the current neck and belt outweigh Fotia in basically all situations. Fotia pieces are best used for multi-hit WSs that transfer fTP across all hits.

The entire Jhakri +2 set is more than fine for Savage and Expiacion due to the high STR/acc/atk on them. However, only the hands are best in slot, while the body goes to our AF+3 and the head/legs/feet go to high STR/WSD Herculean pieces.

Ah Wonderful !

ty

So now all I need to do is +2 my Jhakri Set 5/5 :D

ty so much for explaining , i will let Zuidar know of this as well.

/bow
 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2017-04-13 19:59:53
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Bismarck.Kuroganashi said: »
Sylph.Oraen said: »
The belt and neck are worded poorly. They do not give 10% Weapon Skill Damage. They give .1 fTP to the WS. For high fTP, single-hit WSs or WSs where the first hit has the vast majority of the damage (Savage and Expiacion), they provide a minimal damage increase. The raw stats and attack on the current neck and belt outweigh Fotia in basically all situations. Fotia pieces are best used for multi-hit WSs that transfer fTP across all hits.

The entire Jhakri +2 set is more than fine for Savage and Expiacion due to the high STR/acc/atk on them. However, only the hands are best in slot, while the body goes to our AF+3 and the head/legs/feet go to high STR/WSD Herculean pieces.

Ah Wonderful !

ty

So now all I need to do is +2 my Jhakri Set 5/5 :D

ty so much for explaining , i will let Zuidar know of this as well.

/bow

Actually another question has pop'd into my mind as of now.

SAM guide says Fotia gorget / Belt better for FUDO (1 hit) than STR+

Why if it fTP+ and doesn't have a multi-hit (so it doesn't carry over anything)

Am I missing something here ?

same for Torcleave on DRK PLD

Blade: HI NIN

Please , would you mind explaining it a bit more detailed why those "Single Hit" WS are good with Fotia and Expiacion isn't .
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2017-04-13 23:13:57
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Hi crits and has agi for wsc, Fudo's scaling is less pronounced, Torc uses vit wsc and a very high base damage weapon class. Different weaponskills, different properties, different results.

Fotia is often competitive for Expi/Savage regardless, chance to retain tp is beneficial and the wsacc is potentially relevant (especially for offhand/multiattack procs). The "best" option can and will vary.
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 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2017-04-14 11:46:50
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Fenrir.Nightfyre said: »
Hi crits and has agi for wsc, Fudo's scaling is less pronounced, Torc uses vit wsc and a very high base damage weapon class. Different weaponskills, different properties, different results.

Fotia is often competitive for Expi/Savage regardless, chance to retain tp is beneficial and the wsacc is potentially relevant (especially for offhand/multiattack procs). The "best" option can and will vary.

So I am wondering now, which should I be using ?

Fotia for (TP Retain/ WS.ACC) V.S. STR+16 DEX+6 ATK+38 DA-5% WS.ACC+5

sorry for so many questions, just trying to fully understand and Grasp what is the actual thing here, and I want to better the dmg and output (by retaining TP i can do another WS right away creating more dmg than if i were to do 1,000 more dmg on WS itself I take?)

Thank you for taking the time to explain it to me guys :)
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By Boshi 2017-04-21 14:06:25
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On the current blu spreadsheet Searing Tempest seems to be mistakingly giving Accuracy Bonus trait instead of Attack Bonus.
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By Qualo 2017-04-22 19:43:18
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Could someone post a good macro example of using CA, BA, CDC and native blu spells to SC/MB? (That's a lot of initialisms there.) I'm trying to figure out the macro flow and how to actually even do this in one macro.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2017-04-22 19:53:37
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Don't. Macro setups like that generally aren't a good idea. Split it up instead.

Boshi said: »
On the current blu spreadsheet Searing Tempest seems to be mistakingly giving Accuracy Bonus trait instead of Attack Bonus.
Noted. I'll try to get a new version out with new gears some time this week.
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 Asura.Byrne
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By Asura.Byrne 2017-04-25 01:49:30
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Bahamut.Jaegar said: »
Need some advice please.

Been fighting Vir'ava recently, set up is BLM, SCH, GEO, BLU. We fought this the other night with absolutely no problems. Only had 1 trig so GEO Bolster Indi-Focus, Entrust Languor & Geo-Malaise to boost BLM & SCH.

I as the Blu would stand away from other mages and sleep the adds as they ran over to me with a macro set up to warn me when they're close to waking up. At this point I would entomb for petri and then dreamflower again. Had no problems with this until today where Entomb simply wakes them up and instead of petri, they all just attack immediately with TP moves. Shadows were up, Stoneskin was up and I went down like a sack of potatoes.

I apologize for what amounts to a necro on this topic, but I thumbed through the comments and did not see a response that tackled this in it's entirety.

So:
 Asura.Lothire
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By Asura.Lothire 2017-04-27 17:39:36
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I've looked through the past few pages and can't find anything current, so I was wondering if anyone would be able to upload their GearSwap .lua? Something that I might be able to go through and just edit the gear, as I am not too familiar with GearSwap itself.

Hell, even looking through someone's lua might also help me get an idea for what kind of gear I need to get next.

Thanks
 Odin.Speedyjim
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By Odin.Speedyjim 2017-04-27 17:57:02
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By Boshi 2017-04-27 22:52:26
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You should toss in Sweeping Guage with your stun spells in that
 Odin.Speedyjim
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By Odin.Speedyjim 2017-04-28 00:43:23
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Thank you, never noticed it wasn't in any list.
 Asura.Lothire
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By Asura.Lothire 2017-04-28 12:48:03
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Odin.Speedyjim said: »
snip

Thanks!
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By Sylph.Padisharcreel 2017-05-07 16:24:18
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Heya folks. Trying to maximize some of my casting sets and a question occurred to me that I can't find any information to answer.

Is there a way to increase duration of blue magic enfeebles?

The blue magic page on bg-wiki says blue magic skill directly affects potency of blue spells, but says nothing about duration.

This question is mainly in regards to our stun spells if that makes any difference.

Thanks
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2017-05-08 01:40:29
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No.

As it specifically pertains to stuns, duration is naturally somewhat random but also potentially affected by macc. It is possible that boosting skill could affect your average duration if it increases your macc, but the same is true of +macc. The net potential effect of this on anything that matters is negligible.

Additionally, BLU enfeebles generally employ fixed potency. Skill is thus not a determinant in their effects, only in macc.
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By Sylph.Padisharcreel 2017-05-08 05:57:50
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Awesome. Thanks for the info Night.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2017-05-10 01:14:24
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Pinga Crown
DEF:105 HP+54 MP+48 STR+20 DEX+21 VIT+24 AGI+25 INT+29 MND+32 CHR+29 Evasion+38 Magic Evasion+99 "Magic Def. Bonus"+5 Enmity-6 "Fast Cast"+8% "Cure" potency +8%

Pinga Crown +1
DEF:115 HP+74 MP+63 STR+20 DEX+21 VIT+24 AGI+25 INT+34 MND+37 CHR+29 Evasion+48 Magic Evasion+109 "Magic Def. Bonus"+6 Enmity-7 "Fast Cast"+10% "Cure" potency +10%

Pinga Tunic
DEF:135 HP+81 MP+88 STR+23 DEX+24 VIT+26 AGI+26 INT+34 MND+35 CHR+34 Evasion+45 Magic Evasion+118 "Magic Def. Bonus"+8 Enmity-8 "Fast Cast"+13% "Cure" potency +13%

Pinga Tunic +1
DEF:145 HP+101 MP+103 STR+23 DEX+24 VIT+26 AGI+26 INT+39 MND+40 CHR+34 Evasion+55 Magic Evasion+128 "Magic Def. Bonus"+9 Enmity-9 "Fast Cast"+15% "Cure" potency +15%

Pinga Mittens
DEF:93 HP+33 MP+73 STR+7 DEX+29 VIT+30 INT+24 MND+44 CHR+23 Evasion+27 Magic Evasion+91 "Magic Def. Bonus"+4 Enmity-5 "Fast Cast"+5% "Cure" potency +5%

Pinga Mittens +1
DEF:103 HP+53 MP+88 STR+7 DEX+29 VIT+30 INT+29 MND+49 CHR+23 Evasion+37 Magic Evasion+101 "Magic Def. Bonus"+5 Enmity-6 "Fast Cast"+7% "Cure" potency +7%

Pinga Pants
DEF:117 HP+64 MP+43 STR+26 VIT+17 AGI+24 INT+39 MND+30 CHR+23 Evasion+37 Magic Evasion+137 "Magic Def. Bonus"+7 Enmity-7 "Fast Cast"+11% "Cure" potency +11%

Pinga Pants +1
DEF:127 HP+84 MP+58 STR+26 VIT+17 AGI+24 INT+44 MND+35 CHR+23 Evasion+47 Magic Evasion+147 "Magic Def. Bonus"+8 Enmity-8 "Fast Cast"+13% "Cure" potency +13%

Pinga Pumps
DEF:78 HP+64 MP+66 STR+11 DEX+14 VIT+15 AGI+38 MND+30 CHR+39 Evasion+56 Magic Evasion+137 "Magic Def. Bonus"+5 Enmity-4 "Fast Cast"+3% "Cure" potency +3%

Pinga Pumps +1
DEF:85 HP+84 MP+81 STR+11 DEX+14 VIT+15 AGI+38 INT+5 MND+35 CHR+39 Evasion+66 Magic Evasion+147 "Magic Def. Bonus"+6 Enmity-5 "Fast Cast"+5% "Cure" potency +5%

Body/legs are BIS for precast, head/body/legs match or beat existing cure gear for Magic Fruit etc (as NQ, HQ is a bonus), some of the HQs are contenders for White Wind (and maybe a NQ or two depending on what you can move around?), and the whole set is loaded with meva. Other than that not much to talk about, although the new HP/acc/macc stewpot is potentially very attractive for hybrid roles.
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By Skies 2017-05-10 06:22:34
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*crickets chirp*
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By geigei 2017-05-10 06:40:27
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Such a kick in the nuts to all blu's, again.
 Asura.Starfishsky
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By Asura.Starfishsky 2017-05-13 02:33:54
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just got my blue 99 other day, i want to thank anyone who contributed to this guide, helping me a lot to start playing blue.
 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2017-05-13 03:50:13
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I'm happy that there's a high meva set tbh.
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 Asura.Starfishsky
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By Asura.Starfishsky 2017-05-13 06:06:20
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question, i am building my very first jse cape for tp, so far i just punting DEX, and my question, if i will use it for TP do you recommend Double attack or store TP? i am leaning toward Dbl atk+10% personally, not sure what is the best for blue tp. let me know what you guys think pls !
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By geigei 2017-05-13 06:15:17
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I use stp but the difference is minimal.
 Asura.Bertoli
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By Asura.Bertoli 2017-05-13 10:27:45
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If it's your first cape go with DEX/Crit Rate. It will be fine for TP to start and will give a nice boost to CDC.
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By Lakshmi.Iambatman 2017-05-13 11:31:44
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Dex 30 acc/att 20 Crit. rate +10

Great 1st cape will help all around.

STP cape is nice, but you can get stp elsewhere and w/ JTB 1+2 you only need to set STP 3 (5).

Crit. Rate +10 will help mele. and CdC.
 Asura.Starfishsky
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By Asura.Starfishsky 2017-05-13 12:39:34
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ty! sounds good, i will do it!
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By Blazed1979 2017-05-13 13:13:50
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geigei said: »
Such a kick in the nuts to all blu's, again.
I'm still not getting beat by anything other my server's absolute top 2-3 DD's on their wars and drks as blu and that's when they're fully buffed.
I solo everything whenever I want as BLU with the exception of only the hardest content. BLU is absolutely fine where it is. Its easily the best job in game and this gear only enhances its survivability and effectiveness. We don't need any more dps. We're pretty damn epic as it is.
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 Sylph.Traxus
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By Sylph.Traxus 2017-05-13 14:13:20
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I wouldn't mind a healer set if it wasn't ***. The mage items from omen were decent at least.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2017-05-13 14:33:45
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Ehhh...

Strictly speaking it is an upgrade for BLU. 5/5 NQ is 40% curepot (caps with curepot Rosmerta's, among other possibilities), and matches or beats most existing MND/VIT gear. HQ is 50% and highest available power per slot, plus all the -enmity. Body and legs are obviously nice for precast, and that really is quite a bit of meva as BLU gear goes.

Having said that, the cure power increase is negligible since Magic Fruit and Plenilune Embrace scale like ***. The bigger selling point as cure gear is probably the -enmity, which still isn't terribly important given typical use cases. It's slightly more interesting for White Wind since that can generate a substantial amount of enmity, but you really need HQs to make the set shine for WW (and even then, some of it may not be optimal).
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