The Beast Within -- A Guide To Blue Mage

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The Beast Within -- A Guide to Blue Mage
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By lhova 2015-10-27 15:01:14
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With new update comes 2100 JPS Gift of "Master." With this coming out I'm shocked that there raen't more CP shout groups. I seem to believe that I get CP a lot faster in a group versus solo (and thats considering I cleave). Another note, I'm surious on how powerful BLU will be with 2100 JPS and what the gifts will be at "master" level.
 Sylph.Oraen
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By Sylph.Oraen 2015-10-27 15:01:54
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Job Emote 2: We turn into a soulflayer.

Please look forward to it.
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By 2015-10-27 15:02:57
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 Sylph.Gobbo
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By Sylph.Gobbo 2015-10-27 16:31:21
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Asura.Floppyseconds said: »
I have wondered this myself. About the modifiers. In terms of Charged Whisker and stuff, and now the new elemental spells with their higher modifiers. Is it just as simple as MAB matters more than modifiers or is there a point where you would want to use a Ramuh Ring +1 for Anvil Lightning?
Say to a BLU with no HQ shivas so the ring is only INT.

Well, these are the sets I use:

This is for non-BA Nukes
ItemSet 249426
Quanpur Necklace, Pixie Hairpin +1/Archon Ring, Weatherspoon Ring for appropriate spells.

This is for MB'd BA Nukes
ItemSet 337791
If you're not planning on MBing, the rings go back to primary modifier. The elemental specific armor gets priority still.

Skirmish Clubs are an upgrade in my MB set. But these sets I recommend BLUs to make. MB Meta is very powerful and BLU could easily take advantage since they don't sacrifice much to do and they could create the Skillchains themselves.

Edit: I should add, if you're doing the SCs, you'll probably end up using Vampirisms or similar Swords.
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 Phoenix.Capuchin
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By Phoenix.Capuchin 2015-10-27 16:59:11
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Lakshmi.Sparthosx said: »
No idea if you can buy Captain since I've had it forever. Considering that Unity TOAU Kings are incoming, he could wait until those come out or simply run up Salvage II. Faster than Tony the Tyger.

I'd also suggest Captain Assault > Salvage as the easiest ways to learn, but other possibilities are T3 Einherjar or Floor 60/80/100 Nyzul. Either is pretty easy these days on BLU.

Don't bother with Abyssea Dhorme Khimaira and Apademak, they don't use it.
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By Sylph.Oraen 2015-10-27 18:02:53
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Thanks for the post, Gobbo, I wanted to get into the idea of MBing in the guide soon, especially because of the MB meta going on right now. As you said, BLU can do some pretty absurd numbers with bursted nukes right now.

Unfortunately, I have only limited experience in the way of bursting with BLU, as I'm almost always on SCH in any burst situation. Would you suggest replacing Cornflower and Strophadic for Seshaw/Static, respectively? Damn shame we can't use Mizukage.
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By Sylph.Gobbo 2015-10-27 18:12:14
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Sylph.Oraen said: »
Would you suggest replacing Cornflower and Strophadic for Seshaw/Static, respectively? Damn shame we can't use Mizukage.

I do, but I realize some people don't want to change their earrings for one reason or another, but I personally do. And yeah, the necklace thing kills me since it's a really good piece even if you're not MBing lol.
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By Leviathan.Stamos 2015-10-27 18:16:14
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Didn't have a MB set until recently when Dray reminded me lol. This is what I use. Obviously twilight cape/obi when day + /sch or weather. If I know I am going to be in an all mage MBing party I'll set Magic Burst Bonus 4(with +2 traits). Should make a +1 cape, but meh

ItemSet 338940

and

ItemSet 338941
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 Sylph.Oraen
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By Sylph.Oraen 2015-10-27 18:32:24
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Would either of you mind sharing the conditions in your LUA that you use specifically for bursting? I have my regular Burst Affinity set, but I most often use it for simply bonus damage rather than specifically to burst. Interested in knowing what rules you have for changing sets in MB scenarios.
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 Bismarck.Herzins
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By Bismarck.Herzins 2015-10-27 18:48:49
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Sylph.Oraen said: »
Would either of you mind sharing the conditions in your LUA that you use specifically for bursting? I have my regular Burst Affinity set, but I most often use it for simply bonus damage rather than specifically to burst. Interested in knowing what rules you have for changing sets in MB scenarios.

Yup! Please! :D
 Sylph.Braden
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By Sylph.Braden 2015-10-27 19:04:35
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Outside of an addon that tracks skillchains from action packets on your target, I can't think of anything more reliable than a manual GS command to toggle MB gear when Burst Affinty is up. You could make individual settings based on your target's info (Elemental vs. August) or zone (Escha vs. Yorcia) if you knew for sure what you wanted though.
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By Bahamut.Vinedrius 2015-10-28 02:43:19
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Asura.Floppyseconds said: »
Can't we just buy captain rank with RoV now at the Curio Moogle and he have it then?

You can only buy the keyitem to skip the promotion quest. You still need to have completed all assaults needed to promote.
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 Sylph.Gobbo
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By Sylph.Gobbo 2015-10-28 02:57:08
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Sylph.Oraen said: »
Would either of you mind sharing the conditions in your LUA that you use specifically for bursting? I have my regular Burst Affinity set, but I most often use it for simply bonus damage rather than specifically to burst. Interested in knowing what rules you have for changing sets in MB scenarios.

I pretty much do what Braden suggested. I created a toggle so when I want to MB when BA is up, I'll turn it on before I nuke and turn it off afterwards. It might feel a little cumbersome, but really worst case scenario you'll accidentally MB in your BA set so it's not like a significant loss.

I'm still an amateur at gearswap so excuse me a bit. I basically borrowed the trigger from the TP example:

Sets Section:
Code
sets.Burst = {}
sets.Burst.index = {'BA','MB'}				
Burst_ind = 1


The toggle:
Code
function self_command(command)
if command == 'toggle MB set' then
Burst_ind = Burst_ind +1
if Burst_ind > #sets.Burst.index then Burst_ind = 1 end
send_command('@input /echo [MB Set changed to '..sets.Burst.index[Burst_ind]..']')


The midcast example for Tenebral Crush:
Code
if spell.english == 'Dark Orb' or spell.english == 'Tenebral Crush' then
equip(sets.BlueMagic.INT.INT.Dark.Base)
if buffactive['Burst Affinity'] then
if Burst_ind == 1 then
equip(sets.BlueMagic.INT.INT.Dark.BA)
elseif Burst_ind == 2 then
equip(sets.BlueMagic.INT.INT.Dark.MB)
end
end
mid_obi(spell.element,spell.name)
end


If anyone has any suggestions I would like to hear them to improve. But as it is, this has worked for me.
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By geigei 2015-10-28 03:12:22
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Sylph.Oraen said: »
Would either of you mind sharing the conditions in your LUA that you use specifically for bursting? I have my regular Burst Affinity set, but I most often use it for simply bonus damage rather than specifically to burst. Interested in knowing what rules you have for changing sets in MB scenarios.

I just copy the way i burst as blm, add castingmode burst, add set blumagic.burst, cycle with ctrl- f11 between casting modes. 99k'd plouton and it felt good.
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By Sylph.Oraen 2015-10-28 03:49:45
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That's a huge help, Gobbo, thanks a ton. I'm no good with Gearswap myself, so I really appreciate it. Can't wait to test this out, now.

Also, new ultimate weapons and heavily suggested AF4?!
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 Quetzalcoatl.Ninjaface
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By Quetzalcoatl.Ninjaface 2015-10-28 08:57:50
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Sylph.Oraen said: »
That's a huge help, Gobbo, thanks a ton. I'm no good with Gearswap myself, so I really appreciate it. Can't wait to test this out, now.

Also, new ultimate weapons and heavily suggested AF4?!
it would be nice to actually be able to get into something like that on the ground floor again. I hope it isn't worthless.
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By Draylo 2015-10-28 09:04:58
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I really hope for unique looking AF4, that would be a nice final set.
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 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2015-10-28 19:11:14
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Sylph.Gobbo said: »
Sylph.Oraen said: »
Would either of you mind sharing the conditions in your LUA that you use specifically for bursting? I have my regular Burst Affinity set, but I most often use it for simply bonus damage rather than specifically to burst. Interested in knowing what rules you have for changing sets in MB scenarios.

I pretty much do what Braden suggested. I created a toggle so when I want to MB when BA is up, I'll turn it on before I nuke and turn it off afterwards. It might feel a little cumbersome, but really worst case scenario you'll accidentally MB in your BA set so it's not like a significant loss.

I'm still an amateur at gearswap so excuse me a bit. I basically borrowed the trigger from the TP example:

Sets Section:
Code
sets.Burst = {}
sets.Burst.index = {'BA','MB'}				
Burst_ind = 1


The toggle:
Code
function self_command(command)
if command == 'toggle MB set' then
Burst_ind = Burst_ind +1
if Burst_ind > #sets.Burst.index then Burst_ind = 1 end
send_command('@input /echo [MB Set changed to '..sets.Burst.index[Burst_ind]..']')


The midcast example for Tenebral Crush:
Code
if spell.english == 'Dark Orb' or spell.english == 'Tenebral Crush' then
equip(sets.BlueMagic.INT.INT.Dark.Base)
if buffactive['Burst Affinity'] then
if Burst_ind == 1 then
equip(sets.BlueMagic.INT.INT.Dark.BA)
elseif Burst_ind == 2 then
equip(sets.BlueMagic.INT.INT.Dark.MB)
end
end
mid_obi(spell.element,spell.name)
end


If anyone has any suggestions I would like to hear them to improve. But as it is, this has worked for me.

This is supposed to go where in GS ? Just wondering cuz it is not specified anywhere here.
 
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By 2015-10-28 19:16:10
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 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2015-10-28 20:07:19
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Asura.Floppyseconds said: »
Bismarck.Kuroganashi said: »
Sylph.Gobbo said: »
Sylph.Oraen said: »
Would either of you mind sharing the conditions in your LUA that you use specifically for bursting? I have my regular Burst Affinity set, but I most often use it for simply bonus damage rather than specifically to burst. Interested in knowing what rules you have for changing sets in MB scenarios.

I pretty much do what Braden suggested. I created a toggle so when I want to MB when BA is up, I'll turn it on before I nuke and turn it off afterwards. It might feel a little cumbersome, but really worst case scenario you'll accidentally MB in your BA set so it's not like a significant loss.

I'm still an amateur at gearswap so excuse me a bit. I basically borrowed the trigger from the TP example:

Sets Section:
Code
sets.Burst = {}
sets.Burst.index = {'BA','MB'}				
Burst_ind = 1


The toggle:
Code
function self_command(command)
if command == 'toggle MB set' then
Burst_ind = Burst_ind +1
if Burst_ind > #sets.Burst.index then Burst_ind = 1 end
send_command('@input /echo [MB Set changed to '..sets.Burst.index[Burst_ind]..']')


The midcast example for Tenebral Crush:
Code
if spell.english == 'Dark Orb' or spell.english == 'Tenebral Crush' then
equip(sets.BlueMagic.INT.INT.Dark.Base)
if buffactive['Burst Affinity'] then
if Burst_ind == 1 then
equip(sets.BlueMagic.INT.INT.Dark.BA)
elseif Burst_ind == 2 then
equip(sets.BlueMagic.INT.INT.Dark.MB)
end
end
mid_obi(spell.element,spell.name)
end


If anyone has any suggestions I would like to hear them to improve. But as it is, this has worked for me.

This is supposed to go where in GS ? Just wondering cuz it is not specified anywhere here.

You will just break it :P

No YOU will >.>
 Asura.Arnan
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By Asura.Arnan 2015-10-29 05:28:29
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Thanks for posting that code. I was thinking of adding something similar to my lua. I'm hoping I can get it only equip 119 emp feet if im not MB'ing with BA and if im MB'ing with elemental magic I can switch to MB mode and not equip 119 emp feet, then hopefully i'll get them to work together and have a MB damage+ & 119 feet if I have MB mode on and BA up... I can see this being a pain...

Also I was thinking if this new skillchain is mega damage maybe converting our old taeon pieces to skillchain damage+ and then having a skillchain+ WS toggle could be fun for big SC's but we'll have to wait and see
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By geigei 2015-10-29 05:45:18
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Couple of quick questions:

1. How important is magic damage on spells vs mab?

2. Emp feet BA bonus vs helios with macc/mab and 10% burst on burst spells?
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By Asura.Arnan 2015-10-29 06:08:11
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Well I managed t that quicker than I thought I would lol
http://pastebin.com/f3LfV6kX
/console gs c C18 is MB mode on/off, I've also added a few more things since I posted it a while back and deleted a load of stuff that wasn't needed or didn't work to clean it up a bit and make it more friendly.

also does twilight cape beat cornflower for day/weather?
 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2015-10-29 08:26:23
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So, what was the INT down on Searing Tempest? And how does it compare to current BLM Burn casts?
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By lhova 2015-10-29 12:16:30
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Quick question, the 550 Gift we get with the 5% attribute boost for attirbutes affecting Blu spells, is this a pretty significant boost? Mean should the BLU spells for example see a 5% increase in damage assuming gear is the same pre and post 550 gift? Thank you!
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By Siren.Kyte 2015-10-29 12:33:30
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Caitsith.Mahayaya said: »
So, what was the INT down on Searing Tempest? And how does it compare to current BLM Burn casts?

Tempest is -63 INT. BLM burn is a comparatively paltry -13.
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 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2015-10-29 13:17:24
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Siren.Kyte said: »
Caitsith.Mahayaya said: »
So, what was the INT down on Searing Tempest? And how does it compare to current BLM Burn casts?

Tempest is -63 INT. BLM burn is a comparatively paltry -13.

So our best options for boosting magic damage is Searing Tempest and Enervation? Am I missing any other good ones? I forget if Acrid Stream does magic defense too. And I wonder if Enervation is even worth setting/casting. Not going to include Tearing Gust cause yeah...
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By Caitsith.Mahayaya 2015-10-29 13:50:18
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Anyone try Odin II as BLU solo? Not sure if I can survive him as BLU, but pretty sure my PUP isn't good enough yet to handle him and adds. Think it's possible with all our new toys?
 Cerberus.Arceo
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By Cerberus.Arceo 2015-10-29 13:51:02
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Quick question, does augmented telchine gear with enhancing magic duration + affect blu's enhancing spells like Mighty guard?
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By FaeQueenCory 2015-10-29 13:55:01
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Caitsith.Mahayaya said: »
Siren.Kyte said: »
Caitsith.Mahayaya said: »
So, what was the INT down on Searing Tempest? And how does it compare to current BLM Burn casts?

Tempest is -63 INT. BLM burn is a comparatively paltry -13.

So our best options for boosting magic damage is Searing Tempest and Enervation? Am I missing any other good ones? I forget if Acrid Stream does magic defense too. And I wonder if Enervation is even worth setting/casting. Not going to include Tearing Gust cause yeah...
Enervation gives -8MDB and Acrid Stream gives -10MDB.
So it's basically 100% better. (less set points, DA over counter, and 2 more MDB down, even over half the recast too... though it DOES cost 2x the MP...)

AND it deals fairly decent damage too.

lhova said: »
Quick question, the 550 Gift we get with the 5% attribute boost for attirbutes affecting Blu spells, is this a pretty significant boost? Mean should the BLU spells for example see a 5% increase in damage assuming gear is the same pre and post 550 gift? Thank you!
No, it's a 5% change to the WSC mod of the spell. For example: Rail Cannon (literally picked a spell at random) has a 40%MND mod, so with 550+ JPs it would have 45%MND.
It works similarly to WSs, so it's not a hard 5% increase, but IS an increase. (it all depends on what you're casting in, so with Rail Cannon, it's 5% more of your total MND being used to calculate damage)
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