It's time for new Blue Magic again.
Searing Tempest / Blinding Fulgor / Spectral Floe / Scouring Spate /
Anvil Lightning / Silent Storm / Entomb / Tenebral Crush / Saurian Slide /
Palling Salvo
The Beast Within -- A Guide To Blue Mage |
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The Beast Within -- A Guide to Blue Mage
It's time for new Blue Magic again.
Searing Tempest / Blinding Fulgor / Spectral Floe / Scouring Spate / Anvil Lightning / Silent Storm / Entomb / Tenebral Crush / Saurian Slide / Palling Salvo So, basically, more debuffs than you can handle. This'll be quite interesting. Here's hoping we get some good traits out of them as well.
The best place to learn these is going to be Vagary, yes?
I'd guess so, considering every elemental that uses these TP moves is present in there. Yeah, probably going to be our best bet. Or Yorcia Skirmish, but that would require buying pops and bleh.
Siren.Kyte
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Bismarck.Hellsangelz said: » Bismarck.Hellsangelz said: » Siren.Kyte said: » Without looking too deeply into it, CS/Nibiru A is probably best for non-Tizona users. Yea F*** Escha lol. for the Leaf slot....How does Store TP, Crit hit Rate fair vs DA? (all max augments or close to it ofc) Whats the pecking order? *Edit* sitting at max Store TP +6 right now. Will it take the entire 4% DA to beat that? The effectiveness of STP depends on your setup as a whole, so I can't really say anything for certain. Sylph.Oraen said: » Yeah, probably going to be our best bet. Or Yorcia Skirmish, but that would require buying pops and bleh. Yeah, we shouldn't have to pay to learn spells, lol. I'm pretty sure that Eschan Mosquito uses that last spell..do Fluturini also use it? (Palling Salvo) I'm pretty sure it's Flutterini, yeah. So, Outer Raka would be a great spot.
Still no pixie powers SE?
Those are from the dual elementals, I guess they will be our most powerful spells for those elements.
Not extremely impressive, was hoping for things from Yovra and whatnot to finish off the families we havent got anything from, but if they dont downplay the added effects on these spells too much they can be pretty fun to play with I guess.
Yeah, really just seems like a metric ton of debuffs being thrown at us. Hopefully they'll come with some good traits.
Josiahkf said: » Bahamut.Seekerstar said: » The best place to learn these is going to be Vagary, yes? I'd guess so, considering every elemental that uses these TP moves is present in there. I've never managed to learn a single spell in WoE. i've tried surge, nonsurge, solo, in party...maybe it's just piss poor luck? Unless they changed it at some point I don't think you can. I remember people trying to learn tourbillion in there and it never worked.
I've had no experience with learning in WoE but it is a group event so I would thing your party/ally would need to get the kill for you to have a chance. And that's only if you can at all which I'm not even sure about.
I don't think you can learn there, I must have killed 100 Khimaira trying to get Tourbillion until I gave up and got it in Salvage.
If anyone else knows for sure I'd appreciate it if you shared. Don't forget that those elementals are in abundance in SoA areas. Dual elementals are also in Abyssea but I don't recall if they have the same TP moves/live long enough against an ilvl blue.
Palling Salvo is from the solo butterflies and has a nasty bio effect. Saurian slide is obviously from the vellk. I can't post my gearset because it won't let me make one at the moment, seems to be a bug with it, but my current set for Magic Fruit is:
Telchine Hat - Cure Potency +4% Telchine Chasuble - Potency +8% Buremte Gloves - Potency recieved +13% Telchine Braconi - Potency +7% Telchine Pigaches - Potency +5% Phalaina Locket - Potency +4%, Potency recieved +4% Tempered Cape +1 - Potency +6% Vocane Ring - Potency Recieved +5% Kunaj Ring - Potency Recieved +5% Chuq'aba Belt - Potency Recieved +5% Beatific, Star Earring and Aqua Sachet make up the rest. This set gives: Cure Potency +34% Cure Recieved +19% MIND +138 Healing Skill +28 This set cures for 946HP, what I`m wondering is, has anyone got a max potency/recieved set and has done over 1k with fruit? How much can it do? Perfect set should get near to 1.1k right now iirc. 3/5 Telchine with curepot+8, the other two with curepot received, ideally all with MND+ augments; Phalaina Locket, Tempered Cape +1, curepot received rings and belt, Mendicant's Earring, Lifestorm Earring, Aqua Satchet. Only hits 49% curepot now that we've got a curepot earring but you pick up 5% curepot received in exchange for 4 MND and 1% curepot, so it's more than a fair trade.
Yes, native curepot was accounted for. Should've been 49% curepot rather than 47% though, typo on my part.
Bismarck.Hellsangelz
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Currently sitting at these for Claid:
14 STR/DEX, 14 Acc, 3 DA How much DMG+ is needed to overtake that 14 STR/DEX before I start burning more Dusktip +2's? First, you need duskslit for DMG+. And second, I believe it's 13 or higher to start pulling ahead significantly.
Bismarck.Hellsangelz
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Sylph.Oraen said: » First, you need duskslit for DMG+. And second, I believe it's 13 or higher to start pulling ahead significantly. Seriously? The guide here says Dusktip +2 gives DMG+.... I've only ever seen DMG with duskslit, but I suppose there is the possibility. There's a chance it's an off-stone augment, though. Having never tested, I can neither confirm or deny. If anybody who has found a DMG+ with dusktip could let me know, I'd appreciate it.
Bismarck.Hellsangelz
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Sylph.Oraen said: » I've only ever seen DMG with duskslit, but I suppose there is the possibility. There's a chance it's an off-stone augment, though. Having never tested, I can neither confirm or deny. If anybody who has found a DMG+ with dusktip could let me know, I'd appreciate it. Makes sense. I haven' counted the amount of Dusktip +2's i'm at, but i'd guesstimate i'm 0/10 on DMG+ augment. If you want to save money, I believe you can still get max +DMG with NQ or +1s. I have +18 out of +19 from a +1, and a while back somebody had reported +19 with a +1. I can't attest to NQs being the same, but I would assume it's possible, although very unlikely.
Asura.Yunamae
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You def cant learn spells in woe i have all there are, till new ones out in update i got tourb in salvage to, mind u saying that 6 new spells coming out from mob in woe so maybe they gonna change that lol
Sylph.Oraen said: » If you want to save money, I believe you can still get max +DMG with NQ or +1s. I have +18 out of +19 from a +1, and a while back somebody had reported +19 with a +1. I can't attest to NQs being the same, but I would assume it's possible, although very unlikely. The way I understand it is that all stones(the ones for v2 skirmish, that is) give the same potential augments but HQ stones skew things in favor of bigger numbers. I sell my +2 stones and use my NQ and +1 stones. BG wiki has pretty detailed tables on which stones give which augs to which pieces. |
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