The Beast Within -- A Guide To Blue Mage

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The Beast Within -- A Guide to Blue Mage
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By mortontony1 2015-03-14 19:38:06
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Idk about other servers, but Nezha is Fenrir's 'Go-to-PUP' if you will, and he posted I think 6 different sets of Taeon he uses? Just lots of keeping track of everything and commitment.
 
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By Phoenix.Capuchin 2015-03-15 02:30:04
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Asura.Kaitaru said: »
Thanks for all the info guys, just needed to get up to speed on the game. Currently just about to hit Captain and going to start working on a mythic weapon and I'm kinda torn between getting a Tizona or KKK.

Not to derail too much, but I'm currently wrapping up Kenkonken myself (another month or so to go!) and have also been playing tons of BLU in the past few months, so I think I have some decent perspective on a lot of your BLU PUP discussion...

1) BLU PUP actually share lots of gear. For example, below is a very high end current TP set that's nearly identical for both jobs:

5/5 Taeon TA+2
Asperity Necklace
Bladeborn/Steelflash
Rajas/Epona's
Windbuffet+1
[back slot - other than weapons, the only thing that will differ]

2) If you're just looking at Yorcia Skirmish stuff, both jobs want the same Taeon TA pieces. As a secondary concern:

PUP might want multiples of the same Taeon pieces for pet augments (though I'm a bit of a skeptic as to how useful pet augmented gear really is for PUP, other than odd scenarios for solo/duo stuff that's lower difficulty than most endgame party content). On the bright side, -orb stones tend to be cheap, so making some pet pieces won't be as huge of an expense as some other skirmish gear.

BLU will probably want Helios hands/feet (with rather expensive -dim stone augs), maybe Helios head, and maybe even some Telchine pieces. Oh, and maybe some extra DW Taeon pieces (as discussed in great detail in past couple pages), especially if you use other DW jobs like THF for solo farming.

3) Each job has significant additional expenses. PUP has automaton attachments, BLU has a major additional cost for a good MAB set (which was sort of a niche thing before, but is practically a must these days). There's also spell farming for BLU if you're missing stuff, but other than the time to do it once, that's at least no gil expenditure.

Neither job really needs lots of 119 AF/Relic pieces, with other current options existing. About a wash. We'll see how empy reforge turns out, but on a guess I'd assume PUP will probably have more of a desire for empy pieces.

4) While neither is really a bandwagon job, BLU is far more widely accepted in group content than PUP. So if you want a bigger chance to play with random pickup groups or get others in the community to understand how to implement your job into their strategies, BLU's your thing. Plus, BLU has a little more flexibility to be a melee OR a nuking job - as Yorcia Alluvion has made abundantly clear. Mythic PUP is absolutely a more than capable DD, and occasionally has some cool pet-focused things you can do, but may take more convincing people and there's probably a greater chance they might not get how to best take advantage of your PUP.

Asura.Kaitaru said: »
Like mentioned above, the Taeon set is quite beast but sadly I'm not a very wealthy player so a lot of my gill from farming will be going towards alex vs. aug stones

While I know you may not love hearing it, if you're tight on funds it's probably a much better use of your money to benefit BOTH your BLU and PUP by getting them geared to the teeth before committing to a Mythic. For instance, get a full Taeon set with TA+2% and good Snow- Acc/Atk augments. Get relevant reforged AF/Relic/Empy pieces. Have solid non-RME 119 weapons (for both jobs, the Alluvion Skirmish weapons are good, so are the Delve upgradeable ones). You're gonna be able to contribute well with all your gear slots in good shape and a non-RME weapon, and PUP and BLU share so much good gear. And then, you're stronger anyway so can farm stuff faster (NMs, Salvage, whatever) for faster income to fund your Mythic!

You don't want to end up with a Mythic, but then be so strapped for cash that you're using subpar armor pieces, lacking good WS sets, etc.

Asura.Kaitaru said: »
My one pet peeve with the delve and skirmish sets have always been what you do when your set is shared between two jobs that needed different augments?

They're EX (can't sell them), but not Rare tagged. So you can make more than one of the same piece if necessary. Only issue is inventory space (and gil/time to get the stuff).

For instance, a ranged piece for RNG or COR that you want to use as a melee piece for BLU or MNK. Or, I have two JSE DNC capes with very different augments: one with a great Reverse Flourish Bonus, and one with better melee stats.

Another tip, you can easily differentiate in macros between a piece in your inventory and the same piece with different augments in your wardrobe. After the item name in your macro, just put 0 for main inventory, or a 1 for Wardrobe, as in:

/equip hands "Taeon Gloves" 1
[this will equip the Taeon hands you have in your Wardrobe, instead of a second one with augs for a different situation/job that you have in your inventory]

I think S-E's fairly recently added saveable macro set feature may also differentiate this way, but I never used it so can't tell you for sure.
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By kithaofcerb 2015-03-21 17:45:43
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Hey folks

Recently decided to try to revive BLU. I'm using motenten's BLU lua with my gear edited in, and it doesn't seem to want to swap my body piece in when I engage a mob. Does anybody have a fix for this? I have tried just about everything I can think of to make it swap my body piece. I suspect it might have something to do with swapping out of Respite cloak?

Even better, does anybody have a stable BLU lua that actually swaps in all your gear?

Thanks in advance
 Valefor.Prothescar
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By Valefor.Prothescar 2015-03-21 17:58:19
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there's a link to my blu lua in the OP. youll have to go to the bottom and add newer spells and stuff to it yourself, but it's self explanatory as to how that works. spellsets and everything are categorized by WSC. has hotkeys for toggling between different TP/WS/etc sets, which are persistent into actions (i.e. if you toggle from Standard TP set into High ACC TP set, High ACC TP set will remain the go-to TP set after each WS and spell)
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By kithaofcerb 2015-03-21 19:20:39
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Valefor.Prothescar said: »
there's a link to my blu lua in the OP. youll have to go to the bottom and add newer spells and stuff to it yourself, but it's self explanatory as to how that works. spellsets and everything are categorized by WSC. has hotkeys for toggling between different TP/WS/etc sets, which are persistent into actions (i.e. if you toggle from Standard TP set into High ACC TP set, High ACC TP set will remain the go-to TP set after each WS and spell)

I derped hard on this one, thank you!

I even managed to edit in a set that swaps in all my blue magic skill gear for learning, since I didn't see it in there. Thank you for all your hard work!
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By Armz 2015-03-24 01:52:44
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Just wondering if Blue magic skill + adds enough dmg for something like

Assim. Jubbah +1

to win over Taeon Body with STR +10

for a STR spell in this example
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By Bloodrose 2015-03-24 01:58:31
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You'd only be gaining a STR+3 advantage over Assimilator's Jubbah +1, and losing out on the Blue Magic Skill+20.
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By Armz 2015-03-24 02:12:19
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Bloodrose said: »
You'd only be gaining a STR+3 advantage over Assimilator's Jubbah +1, and losing out on the Blue Magic Skill+20.

ok when you put it like that it seems simple, so let me rephrase.

for a spell that is STR mod

How much Blue Magic Skill + = 1 STR, of vice versa

oh and ty
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By Valefor.Prothescar 2015-03-24 02:36:53
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20 * .11 = 2 * 2 = +/-4 base damage from 20 skill and 20 blue magic attack

3 str = 1 or 2 base damage from WSC at most, a couple points of attack, and maybe an fSTR tier
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By Shiva.Larrymc 2015-03-24 14:14:48
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Valefor.Prothescar said: »
20 * .11 = 2 * 2 = +/-4 base damage from 20 skill and 20 blue magic attack

3 str = 1 or 2 base damage from WSC at most, a couple points of attack, and maybe an fSTR tier

Is it safe to say the currently Assimilator's Jubbah +1 always wins for physical spells?
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By Leviathan.Stamos 2015-03-24 17:02:49
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Hoping they do not remove the DEX from af3 legs
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By Ragnarok.Sekundes 2015-03-24 18:09:06
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Leviathan.Stamos said: »
Hoping they do not remove the DEX from af3 legs
I need +30 STR and +30 DEX legs. Some QA and attack would be fine too.
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By Valefor.Prothescar 2015-03-24 18:37:08
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they wont remove the dex, but i highly doubt it'll get higher than 8. would need a lot to beat taeon for things that matter anyway
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By Odin.Jassik 2015-03-24 20:31:01
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Ragnarok.Sekundes said: »
Leviathan.Stamos said: »
Hoping they do not remove the DEX from af3 legs
I need +30 STR and +30 DEX legs. Some QA and attack would be fine too.

I'd settle for ~12 STR/DEX and some ACC/ATT in terms of casting legs.
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By Valefor.Prothescar 2015-03-26 05:30:59
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109 Empyrean reforge

Hashishin Kavuk
DEF:71 HP+17 MP+29 STR+12 DEX+12 VIT+12 AGI+12 INT+15 MND+15 CHR+12
Accuracy+12 Evasion+17 Magic Evasion+51 "Magic Def. Bonus"+3 Haste+7%
Sword skill +10 "Chain Affinity"+22

Hashishin Mintan
DEF:92 HP+27 MP+51 STR+15 DEX+12 VIT+12 AGI+12 INT+20 MND+19 CHR+16
Accuracy+14 Magic Accuracy+14 Evasion+19 Magic Evasion+58 "Magic Def. Bonus"+3 Haste+3%
Blue magic spellcasting time -13% "Refresh"+2

Hashishin Bazubands
DEF:61 HP+11 MP+14 STR+4 DEX+18 VIT+18 AGI+3 INT+12 MND+27 CHR+12
Evasion+11 Magic Evasion+25 "Magic Atk. Bonus"+14 "Magic Def. Bonus"+1 Haste+3% Enmity-4
Blue magic recast delay -13%

Hashishin Tayt
DEF:78 HP+21 MP+26 STR+21 DEX+9 VIT+6 AGI+12 INT+21 MND+17 CHR+12
Evasion+12 Magic Evasion+76 "Magic Def. Bonus"+3 Blue Magic skill +15 Haste+4% "Efflux" TP Bonus +650

Hashishin Basmak
DEF:60 HP+7 MP+14 STR+8 DEX+10 VIT+8 AGI+21 INT+22 MND+11 CHR+21
Magic Accuracy+17 "Magic Atk. Bonus"+17 Evasion+28 Magic Evasion+73 "Magic Def. Bonus"+3 Haste+3% Enmity-7 "Burst Affinity"+12

Set: Occ. augments blue magic spells



119 Empyrean Reforge

Hashishin Kavuk +1
DEF:102 HP+36 MP+35 STR+18 DEX+18 VIT+18 AGI+18 INT+23 MND+23 CHR+20
Accuracy+20 Evasion+38 Magic Evasion+75 "Magic Def. Bonus"+6 Haste+8%
Sword skill +20 "Chain Affinity"+24

Hashishin Mintan +1
DEF:134 HP+57 MP+61 STR+24 DEX+20 VIT+20 AGI+20 INT+32 MND+30 CHR+25 Accuracy+24 Magic Accuracy+24 Evasion+41 Magic Evasion+86 "Magic Def. Bonus"+7 Haste+4%
Blue magic spellcasting time -14% "Refresh"+2

Hashishin Bazubands +1
DEF:90 HP+25 MP+17 STR+6 DEX+29 VIT+29 AGI+5 INT+19 MND+40 CHR+19
"Magic Atk. Bonus"+24 Evasion+24 Magic Evasion+37 "Magic Def. Bonus"+3 Haste+3% Enmity-4
Blue magic recast delay -14%

Hashishin Tayt +1
DEF:113 HP+45 MP+32 STR+32 DEX+10 VIT+10 AGI+20 INT+34 MND+28 CHR+20
Evasion+27 Magic Evasion+112 "Magic Def. Bonus"+6
Blue Magic skill +23 Haste+5% "Efflux" TP Bonus +700

Hashishin Basmak +1
DEF:73 HP+15 MP+17 STR+12 DEX+16 VIT+12 AGI+33 INT+29 MND+17 CHR+33
Magic Accuracy+27 "Magic Atk. Bonus"+27 Evasion+60 Magic Evasion+107 "Magic Def. Bonus"+6 Haste+3% Enmity-8
"Burst Affinity"+15

Set: Occ. augments blue magic spells (maybe higher chance?)



Thoughts

Head: Not useful for anything besides Chain Affinity spells really. Better accuracy options exist for TP, maybe a poor man's Taeon without any melee phase benefits besides accuracy.

Body: Still best in slot for blue magic fast cast, otherwise no new uses. Again, maybe poor man's Taeon/Qaaxo for accuracy set.

Hands: Best in slot blue magic recast as always, behind other options for nuking but make an incredible pair of gloves for cures if hand potency can be dropped. I haven't looked at cure potency set recently to know off the top of my head. Maybe poor man's nuking gloves before Helios/Hagondes.

Legs: Best in slot physical blue magic and Efflux. Not good for anything else. As expected, minute increase in DEX in line with other non-augment ilvl leg pieces.

Feet: Best in slot Burst Affinity, useless for everything else. Look awful too, so there's that. Poor man's Helios like the gloves.



Keep in mind, the whole "poor man's" thing is after prices on Vagary materials stabilize, if they ever do. Until then most of these pieces are a waste of time. Would only go for the legs right away and then maybe do the hands. Body, head, and feet would be optional imo.


P.S. Since people will inevitably be like "wtf is hashishin even?"

Basically persian and syrian assassins. Ḥashshāshīn is Arabic for "assassin", it's where the word assassin originally derives from. What BLU has to do with assassins I couldn't tell you, but there you go.

Personally I'll be sticking to Luhlaza gear for glamour!
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 Shiva.Mulitus
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By Shiva.Mulitus 2015-03-26 07:05:14
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did they nerf subduction doing like 300 damage
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By Cerberus.Warviper 2015-03-26 07:22:50
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Remind me again, do you need to wear all items to get the set bonus???

Or chance of set bonus to proc is higher with each item you wear 2+

Or how did it work again?
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By Asura.Vinedrius 2015-03-26 07:31:28
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Cerberus.Warviper said: »
Remind me again, do you need to wear all items to get the set bonus???

Or chance of set bonus to proc is higher with each item you wear 2+

Or how did it work again?

Scales up with each piece you wear after the first.
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By Asura.Kingnobody 2015-03-26 07:40:19
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Valefor.Prothescar said: »
What BLU has to do with assassins I couldn't tell you, but there you go.
Because they were using the game as a reference also, since technically BLUs are supposed to be assassins for Whitegate.
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By Valefor.Sehachan 2015-03-26 10:29:38
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Asura.Kingnobody said: »
BLUs are supposed to be assassins for Whitegate
That is incorrect. They were created as a special force to destroy Ephramad, along with all the other *** up experiments of Hazhalm.
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By Asura.Highwynn 2015-03-26 12:03:57
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The original hashashins were not "assassins" that is, they weren't individuals tasked with murder of high profile people. They were acolytes trained in combat.

The europeans saw the Hashashin and created a bastardized term out of fear "assassin"

Quote:
Long after their near-eradication at the hands of the Mongol Empire, mentions of Assassins were preserved within European sources such as the writings of Marco Polo, where they are depicted as trained killers, responsible for the systematic elimination of opposing figures. Ever since, the word "assassin" has been used to describe a hired or professional killer, paving the way for the related term "assassination", which denotes any action involving murder of a high-profile target for political reason
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By Carbuncle.Arcksan 2015-03-26 12:08:32
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Asura.Highwynn said: »
The original hashashins were not "assassins" that is, they weren't individuals tasked with murder of high profile people. They were acolytes trained in combat.

The europeans saw the Hashashin and created a bastardized term out of fear "assassin"

Quote:
Long after their near-eradication at the hands of the Mongol Empire, mentions of Assassins were preserved within European sources such as the writings of Marco Polo, where they are depicted as trained killers, responsible for the systematic elimination of opposing figures. Ever since, the word "assassin" has been used to describe a hired or professional killer, paving the way for the related term "assassination", which denotes any action involving murder of a high-profile target for political reason

At the beginning Hashishins were fanatics, trained assassins working for a guy, an extremist who was following the Koran in an esotheric way .
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By Phoenix.Komugichan 2015-03-26 12:13:48
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My Gearswap for Subduction and other spells seem not to properly swapping not sure if it just me.
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By Cerberus.Warviper 2015-03-26 13:20:14
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my subduction is working fine.
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By Lakshmi.Zerowone 2015-03-26 13:28:40
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The historian in me is urked.. Hashshashin not Hashashin or Hashishin...

Hash-sha-shin.

Edit: Though Hashishin is a more commonly accepted alternative spelling but really its Hashshashin or Nizari which is the sect they belonged to.
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By Odin.Jassik 2015-03-26 13:54:59
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Phoenix.Komugichan said: »
My Gearswap for Subduction and other spells seem not to properly swapping not sure if it just me.

It's not just you, some lua stuff broke.
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By Asura.Kingnobody 2015-03-26 13:55:51
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Valefor.Sehachan said: »
Asura.Kingnobody said: »
BLUs are supposed to be assassins for Whitegate
That is incorrect. They were created as a special force to destroy Ephramad, along with all the other *** up experiments of Hazhalm.
Meh, I was going by memory.
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By Bahamut.Conners 2015-03-27 08:35:29
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anybody else noticing that the 100 gift is not working? i have set several 4point spells to test, and none of them will jump me up to tier 1.
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By Odin.Jassik 2015-03-27 08:41:29
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Bahamut.Conners said: »
anybody else noticing that the 100 gift is not working? i have set several 4point spells to test, and none of them will jump me up to tier 1.

That's not how it was supposed to work and it was patched like 2 days after that update.
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