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The Beast Within -- A Guide to Blue Mage
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Serveur: Odin
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Posts: 9534
By Odin.Jassik 2015-03-12 00:47:21
For job points, what's the second category I should focus on? I'm leaning toward the physical spell macc category for landing added effects, but skillchain damage on CA is pretty tempting. Or am I missing something special with the Unbridled categories or Azure Lore? Is the AL category a straight +10% boost to damage or +10 spell damage?
It's either just 10 damage or 10 base damage. I maxed everything, but the most important is set points, the rest is just a race to 100 JP's for the gift. None of them are game-breaking.
Cerberus.Conagh
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By Cerberus.Conagh 2015-03-12 02:15:17
Overdoing DW is becoming a much more significant problem these days on a lot of jobs thanks to Taeon gear. BLU also now has the job trait bonus to consider.
For quick calculation, some useful info:
DW Tiers (amount of DW per trait level):
I - 10%
II - 15%
III - 25%*
IV - 30%
V - 35%
*DW III provides a notable "bang for your buck" due to being the only trait II-V that increases DW by 10% over the lower tier, as opposed to II/IV/V only boosting 5% over the prior level
Amount of DW needed from TRAIT PLUS GEAR to hit 80% delay reduction cap:
So, to be clear... take your Job Trait tier DW number from the above chart PLUS your visible DW+ from gear (a lot of options these days and so much customization with DW1-5 augments on Taeon stuff). Trait+gear to me is the easiest way to think about it for BLU, due to the added complexity of having variable levels of DW trait that other jobs don't need to consider.
* Capped gear haste (256/1024) AND capped magical haste (448/1024):
- need DW+36
* Capped gear haste and only Erratic Flutter (300/1024):
- need DW+57
- note this is actually slightly over cap at 80.35%, and DW+56 is just barely below at 79.89%
* Capped gear haste, Erratic Flutter, non-merited Haste Samba (including from /DNC or trust DNC):
- need DW+51
NOTES:
- Just slightly overshooting DW (say, by 1 or 2 points) is barely relevant. You don't want to overshoot by a lot though, as excess DW above 80% reduction will lower your TP/hit. Practically speaking though, you're fine if you need 11% DW to cap and you hit 12% based on the gear you have available.
- Likewise, barely undershooting and getting like 79.5+% delay reduction is such a minimal impact that it's likely not worth going overboard to hit exact cap if you have to give up non-DW stats in another slot.
- Note that it does NOT matter if you "over-cap" on magical haste (e.g. Haste II/Flutter + Marches), since magical haste has zero effect on TP/hit.
- Flutter + any 2x Marches, including Trusts with March+0, caps magical haste. See full March chart here.
My personal thoughts:
I never want to give up setting Flutter. If I'm solo I always want it, and if I'm in a party it's just so useful to AoE with Diffusion.
I also find DW V (and even DW IV to an extent when getting good buffs) not very useful for BLU, and think most people would be much better served freeing up points to set other spells. DW III is my preferred sweet spot, and isn't hard to cap delay with that (only needs DW+11 from gear with full magical haste buffs, which is easy to do in party or with trusts). So what you are saying this the equip setups are still up to date and Teaon Gear is marginal in what it gives vs Quax? Just making sure I'm understanding things right, in the regard of whether or not you are getting marches I'll mostly be doing stuff without real buffers like bard COR at most usually so if that matters Ill leave it here.
a shitty V March and BLU haste 2 will cap your ***.
Like Effortlessly, magic haste caps at 43.75%, V March with 600 skill is more than the 13.75% required to cap on top of your own spell.
So yes, Teaon gear isn't much of anything in this respect.
[+]
By Bloodrose 2015-03-12 10:29:06
Wouldn't it still be BiS even for certain blue magic spells that don't rely on Blue Magic skill because of a set value like Battery Charge?
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By Odin.Jassik 2015-03-12 10:30:51
Something else worth noting about Taeon Gear in general, with Fast Cast +5% on Body, Hands, Legs, Feet it becomes best in slot for jobs like DNC, THF that otherwise don't have a lot of FC options. Even on BLU the hands/feets can replace other options.
Taeon Body with total of FC+9% is best in slot for BLU when casting non blue magic spells.
If you're subbing a mage job it's probably rdm or sch, which both have enough native casting reduction to make that 2% marginal, anyway, and even sub run or nin, it's probably not worth the cost involved outside of very niche situations. I can't remember the last time I cast non-blu spells in a situation where 2% fastcast would matter.
[+]
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By Odin.Jassik 2015-03-12 10:32:37
Wouldn't it still be BiS even for certain blue magic spells that don't rely on Blue Magic skill because of a set value like Battery Charge?
Precast in mavi +2 and midcast in SIR, haste, PDT, etc. Mavi +2 is the best precast for blu magic.
[+]
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2015-03-12 12:49:18
I've always liked having as much fastcast on blu as possible. I might look in to it one day but capping an FC augment is a fairly expensive task.
Just to clarify for blu:
Head: Haruspex hat +1 for 9%
Body: Taeon + 5% aug = 9% best alternative= Luhlaza for 7%
Hands: Taeon + 5% aug = 5% Best Alternative= Hagondes with 5% aug or Thaumas Gloves 4%
Legs: Enif cosciales 8%
Feet: Chelona boots +1 5%
So Augmented Taeon for fastcast is viable for Body and hands. Taeon Gloves is much nicer to augment FC on than Hagondes and beats Thaumas by 1% FC. Taeon Body beats Luhlaza by 2%.
I might do it at some point.
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By Odin.Jassik 2015-03-12 13:05:30
Something else worth noting about Taeon Gear in general, with Fast Cast +5% on Body, Hands, Legs, Feet it becomes best in slot for jobs like DNC, THF that otherwise don't have a lot of FC options. Even on BLU the hands/feets can replace other options.
Taeon Body with total of FC+9% is best in slot for BLU when casting non blue magic spells.
If you're subbing a mage job it's probably rdm or sch, which both have enough native casting reduction to make that 2% marginal, anyway, and even sub run or nin, it's probably not worth the cost involved outside of very niche situations. I can't remember the last time I cast non-blu spells in a situation where 2% fastcast would matter.
I was looking at the BiS aspect, if you wanted to look as it being marginal then same could apply for capping Cure Potency or using Vulcan Pearls over Flame.
The 2% FC from augment might not be a lot but to me it is worth it.
Was also looking at it from the aspect that other jobs can benefit from it.
Concept of BiS is there for a reason, to have the best possible stat for the given situation, for some it might be practical to worry about 2 STR or 2% FC or etc but for anyone that does care it is good knowing the gear is out there.
I was looking at it more from the standpoint that if you're /RDM or /SCH you can already cap cast delay without it, and also from the standpoint that you're already carrying at least 1 body with 7% fastcast.
I'm not debating it being best in slot for non-blu fastcast, just that it's a waste of inventory space unless you are already making it for another job.
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By Odin.Jassik 2015-03-12 13:11:49
Ragnarok.Sekundes said: »I've always liked having as much fastcast on blu as possible. I might look in to it one day but capping an FC augment is a fairly expensive task.
Just to clarify for blu:
Head: Haruspex hat +1 for 9%
Body: Taeon + 5% aug = 9% best alternative= Luhlaza for 7%
Hands: Taeon + 5% aug = 5% Best Alternative= Hagondes with 5% aug or Thaumas Gloves 4%
Legs: Enif cosciales 8%
Feet: Chelona boots +1 5%
So Augmented Taeon for fastcast is viable for Body and hands. Taeon Gloves is much nicer to augment FC on than Hagondes and beats Thaumas by 1% FC. Taeon Body beats Luhlaza by 2%.
I might do it at some point.
ItemSet 333475
I've posted this before, assuming you get max fastcast augment on Taeon body/hands, the most you can gain is 3% fastcast, from 56-59.
As many stones as you're going to be consuming for a perfect first set of taeon, and possibly DW augmented 2nd set pieces in at couple slots, I'd put fastcast augmented taeon pretty far down the list of things to acquire and carry around for non-blu spells.
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By Asura.Failaras 2015-03-12 14:39:37
Considering not everyone is going to be able to have all those options (Weatherspoon for instance is unobtainable for some people, Sombra+1 might be too hard to find) it is a nice alternative. I plan to do at least hands at some point to replace Thaumas. Also most my time is /war with only FCII.
By mortontony1 2015-03-12 23:24:19
Did a bit of searching and couldn't find anything on it, with the 100jp gift and TH set would we be getting TH2? BG says it doesn't work with gilfinder specifically, nothing about TH.
Bismarck.Zuidar
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By Bismarck.Zuidar 2015-03-12 23:42:25
the 100 jp gift doesn't work on Double Attack or Gilfinder if set by spells as it would upgrade them to different job traits like Triple Attack and Treasure Hunter. That might be too easy if SE was to let that happen
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2015-03-12 23:43:03
When they say that Gilfinder is not affected, it's just like how DA is not affected. TA is not either. Anything that stems from that line won't be affected. Which I find to be stupid but... I also found their recent fix and refresh not being affected to be stupid as well.
Ah beat me ^^;
Bismarck.Zuidar
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By Bismarck.Zuidar 2015-03-12 23:44:40
Ragnarok.Sekundes said: »When they say that Gilfinder is not affected, it's just like how DA is not affected. TA is not either. Anything that stems from that line won't be affected. Which I find to be stupid but... I also found their recent fix and refresh not being affected to be stupid as well.
Ah beat me ^^;
I too would definitely question about Auto-Refresh as well.
Phoenix.Capuchin
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By Phoenix.Capuchin 2015-03-13 17:11:50
So what you are saying this the equip setups are still up to date and Teaon Gear is marginal in what it gives vs Quax? Just making sure I'm understanding things right, in the regard of whether or not you are getting marches I'll mostly be doing stuff without real buffers like bard COR at most usually so if that matters Ill leave it here.
Absolutely not saying Taeon Gear is marginal for BLU. Just making the point that using the augment for dual wield does nothing for you if you're already hitting delay cap. Taeon set with TA+2% augment is incredible though, with a handful of exceptions it's best-in-slot TP gear for nearly every job that can use it in all slots except body (and body's not bad either, can be BiS situationally depending on amount of Acc/Atk from Snow stone augments). So when augmenting Taeon with Leafslit stones, TA augments should be your priority over DW augments.
Specific to BLU, Taeon TA+2% hands/legs/feet are clearly best TP pieces when buffed. Head is great too, and even though I have Iuitl+1 DA+2%, I generally prefer Taeon on anything of consequence thanks to the additional Atk/Acc augments on mine. Taeon Body is also among BLU's top options and can come out on top depending on situation (e.g. accuracy needs), but since BLU also has other good body choices like Qaaxo or Luhlaza it's the least impressive piece in the Taeon set.
If you're not getting marches of some kind (by player OR by trusts), DW Taeon set generally beats everything else until you hit delay reduction cap. My point was that in many situations where you can get marches BLU will be able to cap delay reduction fairly easily without needing augmented gear to do it.
Personally I have both a TA+2% and a DW Taeon set, and I do use the DW pieces on BLU when I'm without Marches (Salvage!). But definitely prioritize the TA unless literally all you care about is something like soloing in non-Trust events.
Sylph.Oraen
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By Sylph.Oraen 2015-03-13 17:17:12
As Proth pointed out a while back, with DW5, we don't even need a DW set if using Haverton ring. With Shetal, dudgeon/heartseeker, Haverton, and Taeon boots, we hit 80.4 delay with just our own Haste 2. Obviously if you don't have Haverton, you'll want a +5 DW augment on one Taeon piece. Other than that, however, we can cap delay while solo exceptionally easily.
Also, while the body is only meh for TP, it's superb for CDC with a STR/DEX augment or pure DEX. I was quite sad to retire Dread Jupon, but Taeon beats it handily.
EDIT: Had 79.82 for delay number, rechecked and it was actually 80.4
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By Odin.Jassik 2015-03-13 17:19:00
I went with DW on Taeon head specifically because I have a DA2 iuitl +1 and I have other priorities for gil, namely alexandrite. You can make a case for at least a set of DW feet/legs for BLU, but there isn't much reason to make more than that, since you can cap solo with those and a few of the more common DW options.
Phoenix.Capuchin
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By Phoenix.Capuchin 2015-03-13 18:00:57
As Proth pointed out a while back, with DW5, we don't even need a DW set if using Haverton ring. With Shetal, dudgeon/heartseeker, Haverton, and Taeon boots, we hit 80.4 delay with just our own Haste 2.
Point well taken, and honestly you'd probably even be better off slightly under cap (79.43%) with Suppa+Brutal instead of DW ear. Personally I don't have enough BLU JPs for the 100JP gift and DW5 trait, but one could easily get around that by using a single DW+5 augmented Taeon piece with DW4 trait (or if you do have the gift, free up some spell points to set the lower tier).
I think we're all in agreement here on the main point though, TA+2 Taeon is absolutely the priority for BLU.
I mainly have the DW pieces because I also use THF and they're VERY handy for soloing instanced events on a job without native haste II, but they also give a lot of flexibility for BLU low buff sets. That and I start my augments with Leafslits, and I managed to get a couple DW+5 pieces first before the RNG gave me TA. Made more sense to me to just hold onto those DW pieces and easily go get a second Taeon armor drop instead of attempting to overwrite a nice DW augment.
Also, while the body is only meh for TP, it's superb for CDC with a STR/DEX augment or pure DEX. I was quite sad to retire Dread Jupon, but Taeon beats it handily.
Oh yeah, agreed. And honestly, body isn't even THAT meh for TP. It can still be best in slot depending on your Acc/Atk needs, and is never worse than hovering around the top. It's just that in comparison to how badly TA Taeon crushes stuff in OTHER slots, body looks less impressive.
Sylph.Oraen
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By Sylph.Oraen 2015-03-13 18:46:07
Sorry, I have the JP gift, so I'm speaking from my own situation for the DW settings. You're absolutely correct that if you do not have the gift, having a couple pieces of DW Taeon is a great idea. And, as you said, they're also fantastic for THF Dynamis or salvage. And yes, TA2 is just so great for BLU.
Yeah, the body, if looked at away from the other pieces, is top-notch. It's just the fact that the other pieces are so phenomenally powerful that it doesn't look as good in comparison.
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By Sylph.Hyunkyl 2015-03-13 18:52:05
The JP gift is totally worth it tho, grinded 49 JP over 2 days and it opens up BLU to a whole other level ;) But Taeon with good augments really blows alot of stuff outta of the way xd
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2015-03-14 16:22:37
Thanks for all the info guys, just needed to get up to speed on the game. Currently just about to hit Captain and going to start working on a mythic weapon and I'm kinda torn between getting a Tizona or KKK. Like mentioned above, the Taeon set is quite beast but sadly I'm not a very wealthy player so a lot of my gill from farming will be going towards alex vs. aug stones. As I recall before I quit, Relic currency was selling pretty slowly and I was just starting to get the hang of Salvage for Alex Farming.
I'm considering selling aug stones for some increased overhead so I can speed up my mythic but while I love BLU, I feel that between augs and gear sets it may be easier to set my PUP up first. I always ask for gear setups that are solo friendly since I always return with a small group of RL friends (DNC and COR, GF may play BLU if she returns) So in a lot of situations where you cant have trusts I wont be getting marches.
BLU has always been a more specific favorite of mine but the combination of being behind on gear and spells, that seemingly grows larger the longer I procrastinate to get them. It also doesn't help that PUP's are getting update after update with buffs on buffs/AI adjustments AND new attachments O_o. As some of you may well as well know, PUP's Empy set was beast and pretty good 4/5 and now with all the stat vomit even the boots may be wearable. That being said that after the empy reforges PUP may be easier to get going but I do envy my BLU's flexibility >3>.
The only small Issue I face is that the PUP forums seem dead and the guides are no longer up to date and I can't seem to find any updated gear sets >3< and thoughts of the new attachments. I'd build one for the job you love most regardless of how that job is currently fairing in SE's game of see-saw balance.
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By Sylph.Hyunkyl 2015-03-14 16:27:24
In any case both are amazing for the job ;p
Leviathan.Stamos
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By Leviathan.Stamos 2015-03-14 16:33:55
If nothing else, went PUP yesterday to Yorcia Delve. Had my Auto on Val/Val, and with auto repair III, armor plate III, and Mana Jammer III my retard lived through Wokpet without using repair np.
But, in regards to BLU; what are people thinking the AF3 set will look like stats wise? Maybe 3 refresh on body?
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By Valefor.Prothescar 2015-03-14 16:36:51
head prolly best piece for chain affinity casting, body idle/blue magic cast, hands maybe magic spells but probably just recast, legs efflux casting maybe physical spells in general, feet maybe magic spells and definitely burst affinity casting. dont see them adding more DEX to the legs to make them valuable for WS or anything, it'd have to be a lot to beat taeon anyway. dont really see most of the stats being better than skirmish sets to be honest, which is sad, but get macro gear upgrades at least.
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