The Beast Within -- A Guide To Blue Mage

Langues: JP EN DE FR
users online
Forum » FFXI » Jobs » Blue Mage » The Beast Within -- A Guide to Blue Mage
The Beast Within -- A Guide to Blue Mage
First Page 2 3 ... 106 107 108 ... 451 452 453
Offline
Posts: 22
By Dantol 2014-07-23 11:08:36
Link | Citer | R
 
So as of now whats an optimal/high end cdc set including wkr augments.
Offline
Posts: 17
By Bariman 2014-07-23 11:53:47
Link | Citer | R
 
Looks like Prothescar updated the OP.

Since the last couple updates the only big changes are DEX+ on ukuxkaj and Dread Jupon for body and the new ramuh rings.
 Cerberus.Doctorugh
Offline
Serveur: Cerberus
Game: FFXI
user: Doctorugh
Posts: 317
By Cerberus.Doctorugh 2014-07-23 15:23:15
Link | Citer | R
 
Cerberus.Mirlikovir said: »
What would be the set for sanguine to spike at 6k?

 Ragnarok.Presidentobama
Offline
Serveur: Ragnarok
Game: FFXI
user: kasain
Posts: 585
By Ragnarok.Presidentobama 2014-07-23 15:30:34
Link | Citer | R
 
Mab set, can use int as well. With the changes they made, two 4x attack 99 and 95 swords work well again. Sure they hit for 20 to 50, but 3 to 6k dmg every 3 melee rounds, with a self cure is fun and nice.
 Odin.Jassik
VIP
Offline
Serveur: Odin
Game: FFXI
user: Jassik
Posts: 9534
By Odin.Jassik 2014-07-23 15:42:00
Link | Citer | R
 
Ragnarok.Presidentobama said: »
Mab set, can use int as well. With the changes they made, two 4x attack 99 and 95 swords work well again. Sure they hit for 20 to 50, but 3 to 6k dmg every 3 melee rounds, with a self cure is fun and nice.

If you can manage to hit anything outside abby with them...
 Valefor.Sehachan
Guide Maker
Offline
Serveur: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2014-07-23 15:43:24
Link | Citer | R
 
Immortal's Scimitar mainhand, Onion Sword offhand, best combo.
[+]
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-07-23 17:27:07
Link | Citer | R
 
Cerberus.Doctorugh said: »
Cerberus.Mirlikovir said: »
What would be the set for sanguine to spike at 6k?


with this set on a Hume (using STR and DEX merits as base, not including a third since it's so variable between players):

STR: 96 base + 15 from spells + 89 from gear
MND: 92 base + 3 from spells + 134 from gear
INT: 83 base + 3 from spells + 150 from gear
MAB: 20 from trait + 164 from gear + 120 from augments
Magic Damage: 246 from gear
Target INT: 110


(201 + 174) * 2.75 = 1031
1031 + 252 + 246 = 1529
1529 * 4.04 = 6177


For a somewhat reasonable range, using augments that most people probably have (say, 22 avg per piece):

1529 * 3.72 = 5688



On something with an actual INT score (190, probably still low for most delve2 things):

1031 + 46 + 246 = 1323

30MAB per piece:
1323 * 4.04 = 5344

22MAB per piece:
1323 * 3.72 = 4921

25MAB per piece:
1323 * 3.84 = 5080

27MAB per piece:
1323 * 3.92 = 5186


So on higher end things, you'd need to have basically no buffs for SB to come out ahead on average with neutral MDB/Magic Resistance (especially on something like Wopket). If you haven't got nearly capped out augments don't even bother
 Odin.Jassik
VIP
Offline
Serveur: Odin
Game: FFXI
user: Jassik
Posts: 9534
By Odin.Jassik 2014-07-23 17:30:21
Link | Citer | R
 
I guess one main advantage to SB would be that it can't miss, but if you're that worried about your accuracy, you have bigger issues I suspect.
 
Offline
Posts:
By 2014-07-23 17:30:50
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-07-23 17:32:43
Link | Citer | R
 
Do you have dark weather/day? Then yes for belt. Cape definitely not, cornflower is too strong
 
Offline
Posts:
By 2014-07-23 17:33:50
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Cerberus.Doctorugh
Offline
Serveur: Cerberus
Game: FFXI
user: Doctorugh
Posts: 317
By Cerberus.Doctorugh 2014-07-24 06:22:47
Link | Citer | R
 
Valefor.Prothescar said: »
Cerberus.Doctorugh said: »
Cerberus.Mirlikovir said: »
What would be the set for sanguine to spike at 6k?


with this set on a Hume (using STR and DEX merits as base, not including a third since it's so variable between players):

STR: 96 base + 15 from spells + 89 from gear
MND: 92 base + 3 from spells + 134 from gear
INT: 83 base + 3 from spells + 150 from gear
MAB: 20 from trait + 164 from gear + 120 from augments
Magic Damage: 246 from gear
Target INT: 110


(201 + 174) * 2.75 = 1031
1031 + 252 + 246 = 1529
1529 * 4.04 = 6177


For a somewhat reasonable range, using augments that most people probably have (say, 22 avg per piece):

1529 * 3.72 = 5688



On something with an actual INT score (190, probably still low for most delve2 things):

1031 + 46 + 246 = 1323

30MAB per piece:
1323 * 4.04 = 5344

22MAB per piece:
1323 * 3.72 = 4921

25MAB per piece:
1323 * 3.84 = 5080

27MAB per piece:
1323 * 3.92 = 5186


So on higher end things, you'd need to have basically no buffs for SB to come out ahead on average with neutral MDB/Magic Resistance (especially on something like Wopket). If you haven't got nearly capped out augments don't even bother

Typically I'll start fights with BT giving another 10%

With Cor on wopket you will forgo chaos for either tact or wizard roll (tact can be really useful if your debuffers aren't on the stick)
 Fenrir.Mefuki
Offline
Serveur: Fenrir
Game: FFXI
user: Mefuki
Posts: 157
By Fenrir.Mefuki 2014-07-24 16:46:11
Link | Citer | R
 
Maybe I missed it in the OP but does anyone have a gearset for blue magic skill. I'd kind of like to make one for the various buffs that use it.
 Odin.Jassik
VIP
Offline
Serveur: Odin
Game: FFXI
user: Jassik
Posts: 9534
By Odin.Jassik 2014-07-24 16:49:28
Link | Citer | R
 
Fenrir.Mefuki said: »
Maybe I missed it in the OP but does anyone have a gearset for blue magic skill. I'd kind of like to make one for the various buffs that use it.

Basically, wear any piece of blu skill gear you have, AF body, Relic head, AF3+2 legs, AF3 accessories, cornflower cape, Ayao's guages/Fea's cuffs/hexed hands, relic feet/augmented w. feet.

There's no real reason to wear it, though, as most of those spells don't have higher tiers than 480ish skill and the gear wouldn't be used for anything else.
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-07-24 16:57:21
Link | Citer | R
 
Cerberus.Doctorugh said: »
With Cor on wopket you will forgo chaos for either tact or wizard roll (tact can be really useful if your debuffers aren't on the stick)

maybe if you were the only DD in the party or there were only BLUs. losing Chaos roll is a huge hit to anything else that swings a weapon in your party
 Fenrir.Mefuki
Offline
Serveur: Fenrir
Game: FFXI
user: Mefuki
Posts: 157
By Fenrir.Mefuki 2014-07-24 17:40:10
Link | Citer | R
 
Odin.Jassik said: »
...most of those spells don't have higher tiers than 480ish skill...


Really? I was not aware of that.
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-07-24 17:42:25
Link | Citer | R
 
highest attainable tier is 500 and things like magic barrier haven't got a reachable cap yet

I tell a lie, everything caps at 500, just like enhancing magic
 Asura.Calatilla
Offline
Serveur: Asura
Game: FFXI
user: Calatilla
Posts: 2507
By Asura.Calatilla 2014-07-24 18:14:05
Link | Citer | R
 
What about helping with landing sleep? magic accuracy?
 Odin.Jassik
VIP
Offline
Serveur: Odin
Game: FFXI
user: Jassik
Posts: 9534
By Odin.Jassik 2014-07-24 18:45:10
Link | Citer | R
 
Valefor.Prothescar said: »
highest attainable tier is 500 and things like magic barrier haven't got a reachable cap yet

I tell a lie, everything caps at 500, just like enhancing magic

Wasn't Occultation about the only thing that had a skill teir for 500? I thought basically everything capped lower than that.
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-07-24 19:25:24
Link | Citer | R
 
everything is 500. magic accuracy is different, ofc that doesn't have a hard cap. problem is that any slot you can wear skill in you can usually get higher macc from something else with the exception of back maybe
 
Offline
Posts:
By 2014-07-24 20:48:47
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-07-24 22:49:43
Link | Citer | R
 
almace isn't worth making unless you have it at 99 already, and even then its uses are very limited. tizona is the best sword that blu can wear, just wish it had mdmg on it
 Lakshmi.Zerowone
Offline
Serveur: Lakshmi
Game: FFXI
user: Zerowone
Posts: 6949
By Lakshmi.Zerowone 2014-07-24 22:52:11
Link | Citer | R
 
Near infinite MP is not a bad trade off for lack of MDmg though.
 Bahamut.Greyfawkz
Offline
Serveur: Bahamut
Game: FFXI
user: gymj1m
Posts: 462
By Bahamut.Greyfawkz 2014-07-24 23:39:49
Link | Citer | R
 
Starting BLU in a few weeks from 0 anyone have any recommendations for "must get" spells right away? What weapons/ws's do I need etc. I probably won't make a mythic or almace.. Thanks in advance!
 Odin.Jassik
VIP
Offline
Serveur: Odin
Game: FFXI
user: Jassik
Posts: 9534
By Odin.Jassik 2014-07-24 23:42:06
Link | Citer | R
 
The spells in the spellsets for the guide are a good place to start. WS to focus on are CDC and at least 1/5 Requiescat, a case could be made for Savage blade, but you should unlock that regardless. Read the guide top to bottom about 10 times then come back and ask specific questions.
 
Offline
Posts:
By 2014-07-25 03:11:56
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 
Offline
Posts:
By 2014-07-26 02:49:10
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Cerberus.Doctorugh
Offline
Serveur: Cerberus
Game: FFXI
user: Doctorugh
Posts: 317
By Cerberus.Doctorugh 2014-07-26 08:56:33
Link | Citer | R
 
Asura.Kaitaru said: »
So I looked over the spells section several times to make sure I wasn't missing anything but then realized that UL spells are always slotted and available when you activate the JA. I guess I can start by asking which spells are still worth obtaining that are effective in the games current endgame. From what I gather from search posts on the BLU forums are that the chance of obtaining them is just as hard as spells used to be and some of the spawn options for certain families are kinda annoying granted you cant learn them from abyssea versions of mobs? Unless this statement is false because I'm getting some mixed information.

Granted they are all useful of their own merit I was curious if there is a guide or some acquisition information on how to obtain all/useful ones that I may have overlooked in my search here.
Good site for acquisition: Blue mage Hunting Grounds ]
 
Offline
Posts:
By 2014-07-26 11:34:52
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 
Offline
Posts:
By 2014-07-27 04:33:41
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
First Page 2 3 ... 106 107 108 ... 451 452 453
Log in to post.