Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Asura.Eiryl
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By Asura.Eiryl 2026-05-04 20:12:03
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Felgarr said: »
If SE converted some jobs like BLU/DNC/BST to be on the same level as BRD/COR/GEO in terms of being able to buff a party: Do you think people would lose their ***? revolt?

I personally, am very tired of gathering 5 people in 10 minutes and then waiting 1 hour for a BRD (if one even shows up).

...Party disintegrates. So Frustrating. :/

If those 3 jobs had a 100% uptime haste capping ability/spell they'd solve 50% of the party problems

Full haste, haste 3, haste samba 2, fulltime MG, etc

Healing and tanking still suck too though
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By Nariont 2026-05-04 20:19:53
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Felgarr said: »
If SE converted some jobs like BLU/DNC/BST to be on the same level as BRD/COR/GEO in terms of being able to buff a party: Do you think people would lose their ***? revolt?

I personally, am very tired of gathering 5 people in 10 minutes and then waiting 1 hour for a BRD (if one even shows up).

...Party disintegrates. So Frustrating. :/


Theyd just fit into the same "needed" job comp, so now the pt cant leave cause the dnc isnt showing up.
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 Asura.Eiryl
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By Asura.Eiryl 2026-05-04 20:31:59
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Taking haste options from 2 to 6 would go a long way, just not all the way

blu dnc bst rdm give good enough def- to be at least an ok replacement for minuets but being only 2 options for haste is the bottle neck

You got march or you got indi-haste and not ***else
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-05-04 20:40:18
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It's a tough problem to solve, TBH. You see it not just in FFXI but also in loads of other MMOs, FPS like Overwatch, and basically any role-based game.

Balancing the game to make each role exactly proportional to the number of people who want to play that role in the community is difficult. It's made even worse by restrictions like 6-man (or even 4 or 5) parties. There's only so much space for different roles. If you have an undesirable role, they're guaranteed to take up at minimum ~17% of the party. So...anything that 1-15% of your players want to play will be over-represented.

There are games which eschew the idea of roles entirely and just have everyone play DPS, like Destiny, or make the roles a lot less important like The Division, and probably dozens of other examples. It's a matter of opinion but IMO those kinds of games are a lot more bland because of the lack of diversification and I think it really waters down the teamwork elements.

Not really sure what the solution is here but I agree with Nariont: all you're doing is pushing the issue from BRD to BLU. What if there's no BLU available? It could be "solved" by making each job have a way of contributing to the buff situation but that really risks turning it into a FFXIV situation (AFAIK) where every job is nearly identical and all variance/job composition goes straight out the window.

I strongly believe the difference between the jobs in FFXI is core to the strength of the game and the reason it's such a standout experience.
 Asura.Vellamorn
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By Asura.Vellamorn 2026-05-04 20:42:35
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Felgarr said: »
If SE converted some jobs like BLU/DNC/BST to be on the same level as BRD/COR/GEO in terms of being able to buff a party: Do you think people would lose their ***? revolt?

I personally, am very tired of gathering 5 people in 10 minutes and then waiting 1 hour for a BRD (if one even shows up).

...Party disintegrates. So Frustrating. :/

As a BRD player, I wholly support this because I'd like to play my other jobs. :)

Bring Diffusion down to a 5m CD!
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 Quetzalcoatl.Khajit
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By Quetzalcoatl.Khajit 2026-05-04 20:52:09
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I've been crashing rrandomly at the end of beseiged for a while. What's the .dat for al zahbi since the HQ .dat is the first suspect even if it only started around lv 12+
 Ragnarok.Martel
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By Ragnarok.Martel 2026-05-04 21:01:45
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Asura.Vellamorn said: »
Bring Diffusion down to a 5m CD!
And add blue magic duration+ as a gear stat. Just retroactively sprinkle it on some existing gear, if adding new stuff is too much trouble. Make sure there's at least a few pieces other jobs can wear too, cause my god I'd like some more cocoon duration on PLD/BLU.

Or for a simpler option... just extend enhancing magic duration gear to apply to blu magic buffs(in before RDM/BLU suddenly has a 20 minute cocoon. <,< )
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By Nariont 2026-05-04 21:06:12
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Asura.Eiryl said: »
Taking haste options from 2 to 6 would go a long way, just not all the way

blu dnc bst rdm give good enough def- to be at least an ok replacement for minuets but being only 2 options for haste is the bottle neck

You got march or you got indi-haste and not ***else

Wouldnt be opposed to more magic haste options, just not sure how feasible that is outside of things like MG(which ive wanted UL/affinity jas on charges for ages so win/win in my book) they tried in the past with cor and well, that went great. Make snort a seperate aoe haste?

Ragnarok.Martel said: »
And add blue magic duration+ as a gear stat. Just retroactively sprinkle it on some existing gear, if adding new stuff is too much trouble. Make sure there's at least a few pieces other jobs can wear too, cause my god I'd like some more cocoon duration on PLD/BLU.

In the same vein of stuff thatll never happen ive wanted diffusion to just be a standard ja on a 5~ recast and the merit category repped with duration plus in general. Sort of helps both issues(for blu anyway)
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-05-04 22:46:16
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I don't know how they could have missed adding Blue Magic Effect Duration +% as a Job Point Category or Merits or something. Should apply to both buffs and debuffs. Huge miss.

BST buffs should be AOE. The Raaz's Zealous Snort Haste is 25%, kind of an awkward value. Anyways, pretty much all of BST's self-buff pet abilities are redundant or mediocre by most standards. You can cap attack without Rage (without the massive def penalty) or Lynx's Attack Boost, and the Haste from Raaz isn't needed. If you run Raaz, you get a weaker Defense Down (that can miss). Flipping through pets is a pain too. The slug is the best thing you can use, and that's to cap attack/physically weaken mobs. Defense/Evasion bonus buffs from pets suck. You really need those pet buffs to be AOE (not Rage, nobody wants that -DEF) at the very least.

You can bring SMN to stuff and be suboptimal, but I bet you could fit it if you worked in the comp. SMN GEO can cover hastes, movement speed, heals, and GEO can DD. The problem is PUGs won't be able to pull this off, which is who this change would stand to benefit the most. So it's a moot idea.
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