Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
When crafting sets for crafters points, I've always been under the impression that the set level is the same as the skill level for HQ purposes, but I actually dont see that anywhere. For example a set 90 would T2 at skill 121+. Is this right or did I just make this up?
I dont think the crafter crystals follow traditional rules. I havent tracked HQ rates, since theres no way to put it in the chat log and im not manually tracking every kit I make, but I can easily eyeball that the break rate is closer to 1%, which would not account for Ionis’ buff.
But that does remind me about something I wanted to ask: Battlemod modifies the chatlog and reports HQ tier after a synth? This should be from the inbound result packet and should be able to be implemented in craft the same way with moderate ease (assume beginner skillset)? Carbuncle.Nynja said: » Battlemod modifies the chatlog and reports HQ tier after a synth? This should be from the inbound result packet and should be able to be implemented in craft the same way IIRC, craft already reports HQ tier. Ill check my version when i get home, but mine def doesnt list HQ tier.
Its an officially available addon, is it not? Pretty sure it was battlemod not craft, something definitely prints out 'HQ1!' or 'HQ2!' as the synth is going.
You just want something to filter on right, doesn't have to be in party chat. Dodik said: » Pretty sure it was battlemod not craft It is, I took the liberty (pulled from the battlemod lua: ------------ SYNTHESIS ANIMATION -------------- elseif id == 0x030 and crafting then if windower.ffxi.get_player().id == original:unpack('I',5) or windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').id == original:unpack('I',5) then local crafter_name = (windower.ffxi.get_player().id == original:unpack('I',5) and windower.ffxi.get_player().name) or windower.ffxi.get_mob_by_target('t').name local result = original:byte(13) if result == 0 then windower.add_to_chat(8,' ------------- NQ Synthesis ('..crafter_name..') -------------') elseif result == 1 then windower.add_to_chat(8,' ---------------- Break ('..crafter_name..') -----------------') elseif result == 2 then windower.add_to_chat(8,' ------------- HQ Synthesis ('..crafter_name..') -------------') else windower.add_to_chat(8,'Craftmod: Unhandled result '..tostring(result)) end end elseif id == 0x06F and crafting then if original:byte(5) == 0 or original:byte(5) == 12 then local result = original:byte(6) if result == 1 then windower.add_to_chat(8,' -------------- HQ Tier 1! --------------') elseif result == 2 then windower.add_to_chat(8,' -------------- HQ Tier 2! --------------') elseif result == 3 then windower.add_to_chat(8,' -------------- HQ Tier 3! --------------') end end Carbuncle.Nynja said: » Its an officially available addon, is it not? It's in native Windower 4, if that's what you're asking. ![]() ![]() Looks like it works fine. IME all the crafter kits have similar HQ rates and it's not tied to their level.
I made kit 85 for Leather and here were my results (the only ones I tracked): 70.24% NQ 18.32% HQ1 4.34% HQ2 2.38% HQ3 4.72% Fail That just looks like tier 2 to me without ionis or macaron, which is what you would expect for 85, no?
I have also seen tier 2 HQ rates, but that is because I always end up making the 85 or 90 (with support) recipes. Has anyone tested if Hoxne Ring enables none THF mains to upgrade TH level? If yes, past lvl 4 or only from level 2 (assuming you only wear the ring) to lvl 3 and 4?
Does it help with bounty shot? |
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