Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
This is the first I've ever heard or read anything about feeding slowing down, or not feeding being faster. I fed every monster every day (except the behemoth because they get pissed). If they didn't have a special evolution food, I fed the category they like. If they did have a special evolution food and it was cheap/plentiful, I fed that every day.
Food doesnt do anything other than keep the mob happy
Doesnt speed up. Doesn't slow down. Just makes sure it doesn't go dark. Going dark doesn't REALLY matter but it closes all garden points. cant harvest can't fish can't mine. And if it's happy you get extra shining stars. For the ones with no evolution food you feed normally up to their max stars then stop feeding it.
In all cases where I kept feeding them, they would not evolve until I stopped. Sphere desynths are listed as "All Crafts" level 1 on bgwiki. Have people actually done them and skilled up to 11 in all crafts, or does that just indicate that they aren't a specific craft?
I ask because the alternative is Desynthesis, which is pretty different. Lakshmi.Byrth said: » Sphere desynths are listed as "All Crafts" level 1 on bgwiki. Have people actually done them and skilled up to 11 in all crafts, or does that just indicate that they aren't a specific craft? I ask because the alternative is Desynthesis, which is pretty different. I have fishing at 92 at the moment and was looking for advice on where to go for leveling these days. I also have a pelican ring and I know fisherman feast is a new food item that helps with skill ups, so would 5 stacks be overkill trying to go from 92 - 110 range?
Probably overkill, yeah 60 is a lot of food and these last 2 fish gave pretty good skill (...last time I leveled fishing... before feasts existed)
Nashmau to ~98 Oldton to ~108 Kuftal 110 https://www.bg-wiki.com/ffxi/The_Quest_Completionist%27s_Guide_to_Fishing#Level_96-99 Does anyone know what causes "An error has occurred" message on /assiste /assistj (Assist channel)? It was working for another person on the server but not for me. I don't know why. Did I get muted or something?
You need to have mentor status, be in an outdoor city area, and not be muted. You can use /mutelist to see if you are on the server mute list and can have a rank 6+ friend remove you if so.
Back in the day I remember soloing the Fire in the Sky ENM as a chainspell-ing RDM. Any there any other cloud evoker dropping ENMs out there that can be solo'd to try and maximize evoker drop potential?
I think many ENMs can be soloed now using PUP, which is very unbalanced at low levels.
You can bring Sultry Patrice into them by summoning her outside the BCNM entrance. It makes for an easy solo for probably all or most ENMs.
For COR on Aminon, what are some good Fast Cast pieces that can be incorporated to get recast lower on Absorb-TP?
You don't have room for much in your midcast before you start chunking at your Magic Accuracy (probably OK with SV Threnody, but you'd have to test it)
Precast ItemSet 401151 My Absorb set ItemSet 401150 I only have 3 FC pieces in mine, could squeeze out 20~26% more FC but at a huge hit to Magic Accuracy, IMO not worth it, but some ideas: neck (4-5), body (10), hands (8). Hands are the least sacrifice hit to your Magic Accuracy at 29, neck is straight -50 and body is -64. Ouch. Foppish Tunica is an option for less of a hit in the body slot, double duty macc+fc. Legs you lose 43 Macc for 5 FC if you go Rawhide. Stikini is probably a decent swap but only if you have a Weatherspoon Ring (+1), as you get QM/FC+Macc in one spot with little hit to your Magic Accuracy. You only get like 2% from an ear slot, so that's kinda irrelevant for ~15 Magic Accuracy. There's not a ton of ways to improve the set, as dropping Magic Accuracy is just not ideal unless you know the exact amount of Magic Accuracy you need to land absorbs. And even then, you're saving what, 2-3 seconds? Meh Asura.Hya said: » You can bring Sultry Patrice into them by summoning her outside the BCNM entrance. It makes for an easy solo for probably all or most ENMs. As a level 99 pet on BST, or does it get capped and you just benefit from the PDT? Did they nerf skilling up offensive magic on reives? Stopped getting skill ups at exactly 50 skill.
She's capped of course but her special traits remain. She literally can't be killed by physical damage and Digest is basically a free heal. Fluid spread is busted at level cap too, and in certain battlefields, you can unleash prior to entry and just spam fluid spread for a quick AOE kill.
Lakshmi.Byrth said: » You need to have mentor status, be in an outdoor city area, and not be muted. You can use /mutelist to see if you are on the server mute list and can have a rank 6+ friend remove you if so. Yes, it seems I was muted by someone. I was able to be removed on the list by another mentor thankfully. It resolved the error issue. Lakshmi.Chilzen said: » I have fishing at 92 at the moment and was looking for advice on where to go for leveling these days. I also have a pelican ring and I know fisherman feast is a new food item that helps with skill ups, so would 5 stacks be overkill trying to go from 92 - 110 range? If you skill fishing during a synthesis skill up campaign and have dual pelican rings, even 1 stack is probably overkill, especially if you tag the Lushang HQ ROE which reward you with more food. Dual Pelican Rings and Synthesis Skill Campaigns will let you cap from 92 in 2-3 days if you are hitting the 200 daily cap. Doing it outside of campaign even with dual rings will take 1-2 weeks if not more. The ranges/camps Eiryl posted are generally correct but I personally prefer Giant Chirai in Boyadha Tree to go from 108-110 if you have a Lushangs over Kuftal. Don't forget that while you are still in Nashmau you can grab Sanction with food bonus and double food time as well. Lakshmi.Haaydee said: » If you skill fishing during a synthesis skill up campaign and have dual pelican rings, even 1 stack is probably overkill, especially if you tag the Lushang HQ ROE which reward you with more food. Note: the skillup campaign doesn't work on fishing. I see what wiki says and it could be observation bias on my part, but I have levelled multiple characters to 110 fishing and the drop-off in skillup rate when campaign ends is very noticeable.
Maybe it's a combination of the Pelican Rings effect or some such thing but above 70+ I can reliably get 8-10 levels a day during campaign with massive dropoffs as soon as campaign ends. Should be easy enough for someone to double check if they have eligible characters. 70+ skillup with double pelican rings (even better if they can target specific fish) outside of campaign and then redo the test during campaign. You will get skillups every 2-3 catches usually during campaign and like every 10-15 outside. Most recently, in one of the split campaigns we had a few months ago, the dropoff was so bad I was confused what happened till I realized campaign had ended for a few days. I tried to stick with it for another day or two and it remained bad. Took a break, resumed when campaign started and skillup rates were back to the usual 8-10 levels a day. How does the ambuscade great katana Hachimonji work in conjunction with multi attack?
I guess the core of my question is, if someone pops hoxne ampula enchantment, will the store TP to multi attack conversion go straight to triple attack tier since double attack is already at 100%? I don't have but, but I'm reasonably certain you're thinking backwards.
Say you had 90 STP and you popped ampulla, you'd just get the 100% DA from the ampulla (And it would still take your gil) My guess would be that since the ampulla triggers on the DA roll rather than actually giving the stat, it probably does nothing for the GKT. STP becomes DA, if you have a TA/QA roll they happen, but ampulla takes over at DA step. Should all happen before the ampulla proc even factors in. But, I didn't test it, so limited value.
You'd be gil-tossing for nothing by using ampulla as it charges 1000 gil for any double attack proc regardless of its source.
If you're asking if you can force triple attack with 1 Store TP (I know you get 30 from traits, chill) because you already have 100% DA from ampulla, I'll safely assume no. This is based on the table on the wiki stating you need 101 StoreTP to get the TA and there is no mention of any existing DA from gear or traits being factored in to this StoreTP -> MultiAtk conversion. ambu gkt works like oat 2-4 so hoxne would just override the entire thing. It's best use case is a fall back in case DA/TA doesnt proc, its good in concept except it blocks zanshin which is a pretty hefty hit considering the oat procs 0 out your STP for that round and iki zanhasso is such a good source of TP
Carbuncle.Nynja said: » You'd be gil-tossing for nothing by using ampulla as it charges 1000 gil for any double attack proc regardless of its source. Shichishito said: » Carbuncle.Nynja said: » You'd be gil-tossing for nothing by using ampulla as it charges 1000 gil for any double attack proc regardless of its source. Nah, TA does but as far as I could tell DA did not. Lakshmi.Byrth said: » Shichishito said: » Carbuncle.Nynja said: » You'd be gil-tossing for nothing by using ampulla as it charges 1000 gil for any double attack proc regardless of its source. Nah, TA does but as far as I could tell DA did not. More specifically, you can have DA+100 in gear and merits and Hoxne Ampulla's effect still takes precedence and charges 1000 Gil per swing. Felgarr said: » More specifically, you can have DA+100 in gear and merits and Hoxne Ampulla's effect still takes precedence and charges 1000 Gil per swing. |
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