Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-12-02 13:59:01
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Ragnarok.Vargasfinio said: »
Asura.Vyre said: »
One mob out of 10 every 3rd or 4th pack.

I am frequently impressed by Zantetsuken's proc rate when I offhand it for mowing down Sheol A mobs when I'm doing solo runs on BLU. Mobs in A die in one WS anyway so no point in off-handing Thibron so you can get spicy.

I distinctly remember this when I used to farm MM on BLU in the Sheols with Zantetsuken Offhand. It definitely would proc at least once every few packs on a random Nostos (sometimes when the mob was near dead anyways, so nothing serious). I was just curious if someone went out and tested if there were any mobs above Nostos' that Death worked on.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-12-02 17:18:06
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You guys really aren't thinking horizontally enough. There are dozens of items they could make. Off the top of my head:

Rings with enfeebling magic effect
Feet with move speed (or any slot). Pick jobs of your choice
Earring with meva, pet stats, etc.
Ammo with meva
Weapons with unique stats like crit damage, affinity (for cures), or anything like what the bonanza weapons have
New grips are easy, there are basically dogshit options right now.
Necks with conserve MP, fast cast (current options are mostly bad or limited jobs), quick cast, or TP necks for jobs like WHM, SMN, GEO (and others) whose best neck right now is like...lissome (sp)
Snapshot rings, earrings, belts
Rapid shot also

There are probably hundreds more ideas i can't think of right now. There are more sets than TP and WS, and 22 jobs...
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By zeta 2025-12-02 21:29:33
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With mentor what negative effect does issuing a warning have over time? Does it counter thumbs up?
 Asura.Eiryl
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By Asura.Eiryl 2025-12-02 21:43:48
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Does nothing
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By LightningHelix 2025-12-02 22:26:35
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Carbuncle.Maletaru said: »
Necks with conserve MP, fast cast (current options are mostly bad or limited jobs)
This poster is a Certified Meeble Burrows Hater!

...seriously though, the top 3 options in the neck slot (Orunmila's Torque 5%, Baetyl Pendant/Voltsurge Torque 4%) are all "All Jobs".

Like, if you want to say that 5 FC on a neck is a bad amount to be the highest available, that's definitely a set of words you can assemble.

5 beats:
-0 from waist on non-mage jobs
-2 from ear
-4 from [non-mission-reward, Adoulin has 6 and TVR has 10] ring
-4 from [non-Ambuscade, has 10] back

Neck is literally the best non-main slot for FC!
(without significant sacrifices - I certainly do have a FC cape for Bard, but you're giving up WSD/STP/DA/DW/MAB in that slot, and lol at Weatherspoon Ring / Medada's Ring)
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-12-02 22:58:14
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LightningHelix said: »
Neck is literally the best non-main slot for FC!
(without significant sacrifices - I certainly do have a FC cape for Bard, but you're giving up WSD/STP/DA/DW/MAB in that slot, and lol at Weatherspoon Ring / Medada's Ring)

Yeah, it's the best if you ignore the 7/16 slots where it's not the best!

This guy's a Head/Body/Hands/Legs/Foot/Back/Main hater!

You're "giving up" WSD for your precast set, sure...you're also "giving up" STP for your Meeble Burrows neck piece...
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By LightningHelix 2025-12-02 23:27:59
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Carbuncle.Maletaru said: »
You're "giving up" WSD for your precast set, sure...you're also "giving up" STP for your Meeble Burrows neck piece...
The thing you're giving up is inventory space, I shorthanded it. You can't put FC on the TP/WS capes because you're using the Dye slot on those for something much more useful. I know that you know this, because you've ever made Ambuscade capes.

(Specifically FC goes on idle capes really well, to be fair. It comes from the Dye, which doesn't give meva or mainstats or -DT, so unless you need pet haste it's free. It's not like needing SIRD from Resin or something where it might just be -1 inventory slot.)

Carbuncle.Maletaru said: »
Yeah, it's the best if you ignore the 7/16 slots where it's not the best!
The big five armor slots / main and offhand weapons historically have very high stats relative to the other slots. Not just FC, but almost all stats, even pre-item-level. I would not compare the other slots to those slots basically ever, no.

Were you trying to say that existing neck items are bad because they don't have the magnitude stats of the "big" slots? That didn't really come through at all.
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By Felgarr 2025-12-03 03:12:04
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Come on now guys, All Slots Matter.
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-12-03 08:17:11
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Carbuncle.Maletaru said: »
New grips are easy, there are basically dogshit options right now.

QFT, particularly for mages. Dual wielding wands or using the Omen shield is standard, would be nice to have a grip with enough MAB or something to be competitive.
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By LightningHelix 2025-12-03 08:42:07
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Fenrir.Brimstonefox said: »
Carbuncle.Maletaru said: »
New grips are easy, there are basically dogshit options right now.

QFT, particularly for mages. Dual wielding wands or using the Omen shield is standard, would be nice to have a grip with enough MAB or something to be competitive.
yeah, don't think me being pedantic at Maletaru means I think the list is bad. we need more grips. Khonsu exists for idle sets, technically, like if you are Nirvana-ing, but give us some actual goddamn pieces of gear
 Asura.Hya
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By Asura.Hya 2025-12-03 08:56:41
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zeta said: »
With mentor what negative effect does issuing a warning have over time? Does it counter thumbs up?
It makes people really butthurt and they can't do anything about it since it doesn't say who warned you. It's more subtle than starting a mute war. Nothing actually happens to the person that is warned.
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-12-03 10:00:17
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LightningHelix said: »
Fenrir.Brimstonefox said: »
Carbuncle.Maletaru said: »
New grips are easy, there are basically dogshit options right now.

QFT, particularly for mages. Dual wielding wands or using the Omen shield is standard, would be nice to have a grip with enough MAB or something to be competitive.
yeah, don't think me being pedantic at Maletaru means I think the list is bad. we need more grips. Khonsu exists for idle sets, technically, like if you are Nirvana-ing, but give us some actual goddamn pieces of gear

(my comment had nothing to do with your response, his ideas were fine but grips sucking in general is more than obvious)

There's really only a few good grips, Utu, Khonsu (and not all jobs can equip it)

the -DT is good for any job obviously (although I don't think its a struggle to hit cap on jobs with out it but can open up some options between Nyame/empy +2 sets/ambu cape/dring/limbus ring), the acc or macc is helpful for many jobs, WHM RDM and BRD could use the macc but can't equip it (I realize there may be better non-staff options here but, sometimes its just ease of getting something as a stepping stone too - paring kaja with a marin staff +1 is much easier than other options for new/returning players)

Refresh grip would be good too (besides the latent)

Honestly JSE grips could be kinda interesting (no idea what you do with a job like DNC (maybe just something that extends jig duration, or halves the recast of any JA included 2hrs - same for PUP maybe, BLU and THF would also be tricky), but even NIN could have something like Gkatana Skill +50 on it and Ninjustu FC 25% or something interesting I dunno). BRD could be all songs +1 or give access to massacre elegy. Probably never happen, but point is interesting things can be done!
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By K123 2025-12-03 11:24:56
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I'd like a refresh+2 grip (no latent) and even just a macc+50 or macc+30 MAB+30 MND/INT+20 would be nice for enfeebles. Would that make staff a better nuking option than club and shield? If so, good, should be that way really IMO.
 Shiva.Thorny
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By Shiva.Thorny 2025-12-03 12:13:16
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K123 said: »
Would that make staff a better nuking option than club and shield? If so, good, should be that way really IMO.

Staff has Myrkr and Vidohunir, both of which add considerable value to a nuking strategy, so it should be weaker than club/shield. Regardless, we do still need more good grip options.
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By K123 2025-12-03 12:59:34
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Shiva.Thorny said: »
K123 said: »
Would that make staff a better nuking option than club and shield? If so, good, should be that way really IMO.

Staff has Myrkr and Vidohunir, both of which add considerable value to a nuking strategy, so it should be weaker than club/shield. Regardless, we do still need more good grip options.
I don't understand. This is exactly why I think that staff should be the main wedding weapon for nuking. Like DRK and scythe and DRG dvd polearm too. What other fantasy has people casting with clubs? Always staffs?

Or wands/rods, but they're not big clubs you smack things with.
 Valefor.Philemon
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By Valefor.Philemon 2025-12-03 13:05:11
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The balance should probably be something like dual-wielding clubs is stronger than staff which is stronger than single-wielding clubs. Don't really see a reason for club/shield to be stronger than staff/grip.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-12-03 13:39:01
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The problem is they made Ammurapi too good.

Clubs are a bit weaker than staves from a nuking standpoint, but theres no grip that comes anywhere near what Ammurapi offers.
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By K123 2025-12-03 13:41:27
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Carbuncle.Nynja said: »
The problem is they made Ammurapi too good.

Clubs are a bit weaker than staves from a nuking standpoint, but theres no grip that comes anywhere near what Ammurapi offers.
Which is why I suggested that grip. I think it would be enough to make staff better even with just mpaca?
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By Nariont 2025-12-03 13:42:31
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shields/grips really need more variety. Both have like 2 or 3 stellar options(more in the case of shields if PLD) then its just a long long list of meh.
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By Shichishito 2025-12-03 21:13:58
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K123 said: »
I don't understand. This is exactly why I think that staff should be the main wedding weapon for nuking.
I think what thorny was saying is staff has the advantage of not having to worry about MP management and enfeebles as much. Clubs don't really have that cause starlight/moonlight is too weak so it should at least have the nuking advantage for balance sake. The -mdef from vidohunir or shattersoul close the gap a bit between the two in situations where you can apply it.

Valefor.Philemon said: »
The balance should probably be something like dual-wielding clubs is stronger than staff which is stronger than single-wielding clubs. Don't really see a reason for club/shield to be stronger than staff/grip.
I think ammurapi is a strong option for situations where a mage doesn't want to sacrifice his sub job for dual wield but if they want to make that trade then there already are club options that should outperform ammurapi?

Nariont said: »
shields/grips really need more variety. Both have like 2 or 3 stellar options(more in the case of shields if PLD) then its just a long long list of meh.
I'd also like to see more jobs getting access to those options.
I mean what is the point in adding new shields when only PLD gets access to them, their REMA options are so strong they aren't going to wear anything else anyway.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-12-03 21:41:24
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Shichishito said: »
The -mdef from vidohunir or shattersoul close the gap
The fact you used the words "close the cap" and not "pull ahead" means the justification falls apart. Staff/Grip is forced to lock main/sub to not lose TP just to "close the gap", whereas club/shield could swap around and increase the gap further.

As it stands right now, you're literally doing more to wind up with less.
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By Shichishito 2025-12-04 15:56:03
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I was just reiterating how I understood what thorny was trying to say as k123 mentioned that he doesn't get it.

With "close the gap" I meant that with this -mdef down effect you're getting closer to how clubs/shield performs, not that they are on par.

I'm not sure which is the strongest for nuking but I'd guess with current options like Bonanza wand, augmented odyssey club or ammurapi shield clubs pull ahead of staffs.

the Mdef effect also lasts 3 minutes so in theory you could apply the effect and then switch to clubs and have even more of a advantage for clubs.


However, if my estimation is wrong and staff/grip in fact outperforms clubs/club/shield for nuking then I guess the argument doesn't hold up.
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By Dodik 2025-12-04 16:09:33
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I think it varies by job.

Blm with Mythic staff has huge advantages in macc and even more dmg with AM3 up. Their AM3 WS happens to be Vido which also gives mdef down on the mob in addition to the AM3 buffs.

Similarly any job that can use prime staff at stage4+ has a lot more macc and mdmg that any other weapon combo including club/club and club/shield even without AM3 up.

Any other staff is likely outperformed by R25+ bunzi/ammurapi with club/club even further ahead.

Geo can't use either of those staves so their best options are all variations on clubs.
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By Draylo 2025-12-04 17:41:01
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Where is Refresh II dropped, it says Mnejing in a bcnm area, makes no sense.
 Asura.Eiryl
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By Asura.Eiryl 2025-12-04 17:41:51
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Just buy it from Macchi
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By Nariont 2025-12-04 18:17:18
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Dodik said: »
Blm with Mythic staff has huge advantages in macc and even more dmg with AM3 up. Their AM3 WS happens to be Vido which also gives mdef down on the mob in addition to the AM3 buffs.

Was under the impression the mythic staves struggled because they have 10 INT(enki) vs the 28ish club/shield provides
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By Dodik 2025-12-04 19:01:59
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The prime staff also has similar int to mythic and does demonstrably better than club/shield.
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By Draylo 2025-12-04 19:15:13
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Asura.Eiryl said: »
Just buy it from Macchi

That was easier than I thought, those impatient ppl spending over 600k!
 Asura.Eiryl
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By Asura.Eiryl 2025-12-04 20:02:49
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Dipshits gonna dipshit
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