|
Random Question thread (FFXI related)
By Demule 2012-09-18 11:03:45
How do job merits work when your not on that job i know mp and hp merits stay no matter what can someone explain this to me and how this works.
You mean like double attack merits on war and store tp on sam?
Job specific merits are not in effect unless you have that job set as your main.
Serveur: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2012-09-18 11:05:37
How do job merits work when your not on that job i know mp and hp merits stay no matter what can someone explain this to me and how this works.
Job merits apply when you have that job set as main not as sub. Everything apart from job merits work on all jobs.
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-09-18 12:24:32
Code
<elseif buffactive="Haste" AND buffactive="Embrava">
Would this work? I never really tried to play around with AND stuff before, and I can't really test it out atm D:
And if that works, is there a cap on how many "ands" I can use in the same rule?
Ragnarok.Sekundes
Serveur: Ragnarok
Game: FFXI
Posts: 4197
By Ragnarok.Sekundes 2012-09-18 12:31:02
Code
<elseif buffactive="Haste" AND buffactive="Embrava">
Would this work? I never really tried to play around with AND stuff before, and I can't really test it out atm D:
And if that works, is there a cap on how many "ands" I can use in the same rule?
I've never put more than 2 but even if it did limit you, then you could just keep going like this:
<if buffactive="buff1">
<if buffactive="buff2">
<if buffactive="buff3">
And so on.
I don't know how efficient that is but it will work.
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-09-18 12:35:09
Ragnarok.Sekundes said: »Code
<elseif buffactive="Haste" AND buffactive="Embrava">
Would this work? I never really tried to play around with AND stuff before, and I can't really test it out atm D:
And if that works, is there a cap on how many "ands" I can use in the same rule?
I've never put more than 2 but even if it did limit you, then you could just keep going like this:
<if buffactive="buff1">
<if buffactive="buff2">
<if buffactive="buff3">
And so on.
I don't know how efficient that is but it will work.
I'm basicly just trying to make my code look less confusing, and engaged-rules can easily become long as hell, so something like this would be nice :P Code
<if buffactive="Haste" AND buffactive="Aftermath" AND buffactive="Embrava" AND buffactive="Last Resort">
<equip when="aftercast" set="TpAmLRbrava />
</if>
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-09-18 12:47:02
Code
<elseif buffactive="Haste" AND buffactive="Embrava">
Would this work? I never really tried to play around with AND stuff before, and I can't really test it out atm D:
And if that works, is there a cap on how many "ands" I can use in the same rule? Iirc it doesn't work, Spellcast doesn't seem to like having multiple of the same rule in a conditional statement. You can get around it though:
Code <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND ((bool)buffactive("March") OR (bool)buffactive("Embrava"))'>
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-09-18 12:49:38
How exactly does that line work? do I need any variables for it?
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-09-18 12:56:36
It's just a different way to do buffactive checks, no variables needed. Check my DRK xml if you want context. There were a few rules introduced in Spellcast 2.3 that never got added to the Windower wiki, (bool)buffactive is one of them.
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-09-18 12:59:12
Oh, fancy! Thanks :D
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-09-18 13:27:40
Would be nice if someone could have a look at this when they get a chance, maybe PM me if you think I should change something etc?
I'm actually getting an error at like 962 atm, and I really can't see what's wrong >_>
Coloring on the text is a bit wierd though.. (using notepad++)
Edit: Forgot the link..
http://pastebin.com/vKS7q8vr
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-09-18 14:27:56
Chatmon gives me an error everytime someone talks in /say, the code is the same as it was when I downloaded it so I haven't touched it, anything wrong with it?
Code <?xml version="1.0" ?>
<ChatMon>
<settings
DisableOnFocus="false"
TellSound="Tell"
ExamineSound="Examine"
EmoteSound="Emote"
TalkSound="Talk"
InviteSound="Invite"
SoundInterval="5"
DisableFilters="false"
/>
<!-- Add Triggers below. The line below is a comment for an example -->
<!-- Valid From entries: Say, Shout, Party, Linkshell, Tell, Invite, Emote, Examine, All -->
<!-- match should not be used for Emote. Examine matches to Examiners name, Invite matches to Inviters name. -->
<!-- <trigger match="*YourNickNameHere*" notmatch="*SomecommonMatch*" notfrom="Tell" from="Party|Linkshell" sound="Talk" /> -->
</ChatMon>
Ragnarok.Ashman
Serveur: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2012-09-18 14:35:32
Code <elseif buffactive="Haste" AND buffactive="Embrava"> Would this work? I never really tried to play around with AND stuff before, and I can't really test it out atm D: And if that works, is there a cap on how many "ands" I can use in the same rule? It's just a different way to do buffactive checks, no variables needed. Check my DRK xml if you want context. There were a few rules introduced in Spellcast 2.3 that never got added to the Windower wiki, (bool)buffactive is one of them.
Holy *** ***, I love you. I've literally been talking for the past 2 weeks with my friend about how to do exactly this (and he's borderline not speaking to me because of it).
Thanks!
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-09-18 14:53:38
Would be nice if someone could have a look at this when they get a chance, maybe PM me if you think I should change something etc?
I'm actually getting an error at like 962 atm, and I really can't see what's wrong >_>
Coloring on the text is a bit wierd though.. (using notepad++)
Edit: Forgot the link..
http://pastebin.com/vKS7q8vrline 960: didn't close quote marks around set name. Same error at 1026 and 1092. Missing a closing </if> to pair with the opening statement at line 954; at a guess I'd say it should be after line 1152.
The coloring actually clues you in on where the error is for errors like the first one, since it automatically applies certain colors to specific aspects of the code.
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-09-18 17:08:23
idk how I missed that.. too much xml today :p thanks!
Sylph.Kawar
Serveur: Sylph
Game: FFXI
Posts: 1774
By Sylph.Kawar 2012-09-18 17:23:34
I would like to know what forum on here i should make a link topic in i forget where the topic i made for this is and i forgot what people said in it.
Cerberus.Pleebo
Serveur: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2012-09-18 17:30:36
... wut
Check your forum history if you made a topic and can't remember where it is. It's all listed in your profile page.
Serveur: Asura
Game: FFXI
Posts: 5712
By Asura.Bluespoons 2012-09-18 17:31:56
I... don't really know what you just said.
Try the search function on the forum section?
Serveur: Odin
Game: FFXI
Posts: 11417
By Odin.Minefield 2012-09-18 17:38:48
I would like to know what forum on here i should make a link topic in i forget where the topic i made for this is and i forgot what people said in it.
Basically what above said, but giving some details we may be able to help.
By Gimp 2012-09-18 21:27:35
I'd imagine the real answer is phorcy's but until i get the hands
heafoc vs rheic +3 for shoha?
thinking heafoc
Cerberus.Keyoku
Serveur: Cerberus
Game: FFXI
Posts: 163
By Cerberus.Keyoku 2012-09-19 07:45:16
I been looking at Rudra's Storm and wondering if there's ever a likely case in which I'd use Wanion Belt (STR+8 DEX+8) over Cuchulain's ( DEX+6 Attack+10). I mostly use dnc for dyna and only ever really resort to Rudra's when I get an early proc and then just solo Darkness, but for those occasions I'd like to know which belt would be the better choice. Any thoughts?
Serveur: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-09-19 09:28:58
Wanion is superior to Cuculain's. It has more DEX, and STR will give you 4 Attack while boosting your fSTR as well.
[+]
Serveur: Hades
Game: FFXI
Posts: 367
By Hades.Tripster 2012-09-19 09:45:46
With how many people you can low man Odin (the old one) effectively? And which jobs? Thanks in advance.
Leviathan.Lodie
Serveur: Leviathan
Game: FFXI
Posts: 47
By Leviathan.Lodie 2012-09-19 11:53:24
With how many people you can low man Odin (the old one) effectively? And which jobs? Thanks in advance. I solod it on nin/war waiting to start ein, wasnt too hard, just no healing magic, /dnc would've helped. Can prbly solo on any 99 dd job /dnc
Leviathan.Hohenheim
Serveur: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-09-19 11:57:03
With how many people you can low man Odin (the old one) effectively? And which jobs? Thanks in advance. I solod it on nin/war waiting to start ein, wasnt too hard, just no healing magic, /dnc would've helped. Can prbly solo on any 99 dd job /dnc
Are you thinking of the smn? I think he's talking about einherjarv1 odin. Einherjarv1 odin would destroy you with ga3 spells and valkyries, not to mention zantetsuken at the end.
Serveur: Hades
Game: FFXI
Posts: 367
By Hades.Tripster 2012-09-19 13:39:05
Talking about Einherjar Odin v1, yes.
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2012-09-19 13:55:28
NIN/WAR THF/DNC SCH/RDM can trio Odin1 if your gear is up to par. The 10 minute time limit applies if you enter with less than 6, and it's very unforgiving(especially with that few). Adding another NIN will remove the risk of timeout. Without migawari, 10k needles is a huge pain in the ***.. the 10 min time limit makes sacrificing people to it impractical and BRD adds another body(while scherzo still doesn't make it easy to live through). As such, other DD will not be a viable replacement for NIN.
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-09-19 13:58:06
Basicly take 6 people and you're pretty safe.
30 minues is plenty of time now, can even wipe and recover and still do it np
Serveur: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-09-19 23:05:59
I am trying to make a spellcast rule that uses DNC AF3+2 hands for ws instead of my usual hands if I recently used Reverse/Wild Flourish. My reason is that if I just used those abilities, I am most likely skillchaining, so the extra 10% SC damage will probably outdo other competitors. Since those ja's do not give a status, making a rule to do this has proved difficult. I have tried different rules before, but nothing worked, so I gave up. Now, I am trying again with no luck.
Anyways, if anyone knows a way to do this, that would be awesome.
Phoenix.Jakarai
Serveur: Phoenix
Game: FFXI
Posts: 74
By Phoenix.Jakarai 2012-09-20 14:04:54
Anyone know what dat model Galenus uses?
*Ninja edit nm I found it it was Gladius.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
|
|