Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-01-23 08:25:33
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Beau said: »
Why do GEO indi-spells (GEO-spells I understand) disappear during every start of a Unity NM battle? I don't see the logic.

Asura.Eiryl said: »
So you can't have 100% uptime on boosted spells.

If they didn't despawn you could have 100% uptime ecliptic/blaze to do your whole popset

It's not a great reason but it's a reasonable reason.

Yeah except Blaze and Ecliptic don't work on Indi spells.

Could be for Bolster, but that's 3.5 minutes and still stays on your character through pops so...they didn't really think that one through
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By K123 2024-01-23 08:43:43
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How do you get FFXI to run in a 21:9 aspect ratio when none of the in-game menu options are 21:9?
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-01-23 09:09:37
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Carbuncle.Maletaru said: »
Yeah except Blaze and Ecliptic don't work on Indi spells.

Could be for Bolster, but that's 3.5 minutes and still stays on your character through pops so...they didn't really think that one through
Or Eiryl has no *** clue what he's talking about and is making ***up.

He also thinks that Macro Orb fights wipe all your buffs on entry because "people would superbuff with 5 bards and cor's outside" when the actual answer is they just copy/pasted the fight from its initial level capped version and changed the level cap to 99 instead of removing the flag entirely. The KCNM and HKCNM fights dont wipe your buffs because the fights dont have a level cap flag.
 Asura.Eiryl
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By Asura.Eiryl 2024-01-23 09:28:10
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Carbuncle.Maletaru said: »
Beau said: »
Why do GEO indi-spells (GEO-spells I understand) disappear during every start of a Unity NM battle? I don't see the logic.

Asura.Eiryl said: »
So you can't have 100% uptime on boosted spells.

If they didn't despawn you could have 100% uptime ecliptic/blaze to do your whole popset

It's not a great reason but it's a reasonable reason.

Yeah except Blaze and Ecliptic don't work on Indi spells.

Could be for Bolster, but that's 3.5 minutes and still stays on your character through pops so...they didn't really think that one through

Indeed it was indi, not geo. They despawn anytime you get the conflict status. It'll disappear on reive status too. Disappears on level up in a sync which is the weird one. Just the way they want it to be.

No particular reason than if Geo despawns then indi must too for constancy. And geo must to avoid the 100% uptime. Would say spaghetti code but bst pets and AM used to disappear too and they changed those so geo/indi is a choice.

Same answer just explained better. Geo despawns for reasons and if geo does, then indi should too.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-01-23 09:33:20
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Once again, Eiryl has no *** clue what he's talking about.

You cant "100% uptime" a luopan, they despawn after 10 minutes no matter how much you Life Cycle or Pet:Regen you have.
 Shiva.Thorny
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By Shiva.Thorny 2024-01-23 09:45:50
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Doesn't really matter why they do it, and it doesn't have to be logical. I'd prob side with Nynja here, they copy/pasted something or other rather than making a conscious design decision to prevent you keeping a luopan or indi-spell.

Though you can still '100% uptime' blaze of glory and ecliptic attrition, so I guess you could argue Eiryl's side if you really wanted.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-01-23 09:53:37
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Is there some kind of exploit to keep luopans up beyond the 10 minutes? Or does that still involve resummoning the luopan? I think I know what you're alluding to, but I thought they patched that (using NPC dialog to stop buff timer countdowns).
 Asura.Eiryl
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By Asura.Eiryl 2024-01-23 09:53:57
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The fully correct answer is it doesn't matter it's never going to change. It is how they want it to be and could've changed it when they changed pet despawning/AM disappearing but didn't.
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By Shiva.Thorny 2024-01-23 09:58:01
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Carbuncle.Nynja said: »
Is there some kind of exploit to keep luopans up beyond the 10 minutes? Or does that still involve resummoning the luopan?
You still have to resummon. But, there is a gameplay effect because you can kill most unity in sub-60 seconds so instead of having BoG+EA permanently up, you have it 1 in 10 fights.

Could also not be malicious, and just act as a way of reminding the average 80IQ player that they need to tag the mob each summon, so when they AFK immediately after casting frailty and come back partway through the next mob, they don't see a luopan up that's not actually doing anything.

(JSE neck pushes it to 12.5min, but hardly worth mentioning in this context)
 Odin.Boogs
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By Odin.Boogs 2024-01-24 01:16:43
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Why do people pay 18m for an Aureole? I've noticed multiple shouts the last couple days of people selling it.
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By K123 2024-01-24 04:07:46
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Used to be used to pull on jobs that can't use bow or gun or to avoid having to carry ammo. These days I don't know
 Asura.Sechs
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By Asura.Sechs 2024-01-24 04:57:30
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Specifically for the 18m for Aureole I can't say, given there's Halakaala that's much cheaper.
But for the latter it's used, I guess, to pull mobs while staying in a fixed position.
I.e. when botting Exemplar Points / Master Levels.

Can't think of anything else honestly.
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By Moonlightagb 2024-01-24 05:05:39
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Has anyone here tried to brew Kouryu (Escha-Ru'Aun) before? Considering giving it an attempt on something like BLU or RDM with Terror/Petrify screens to see if I can get a belt drop without having to bother anyone
 Fenrir.Svens
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By Fenrir.Svens 2024-01-24 06:22:40
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Watch out for dread spikes in its 2nd form. You can do the Aminon HM strat of engage>WS>disengage with the regain provided by the brew if it gets casted.
 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2024-01-24 14:16:54
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When using Dual Wield, how does the "Magic Damage" stat from weapons work?

Is it stacked, is it the highest, or is it just whichever's in your main hand?

I ask because equipment doesn't seem to follow a concrete logic. Two weapons that add +250 Sword Skill don't give you +500 in total, but one weapon giving you +250 Sword Skill and a headwear giving you +20 will give you +270. You can dual wield Parrying Knives (+10 each) for +20 Parrying Skill, but stacking a pair of iLvL weapons doesn't stack. Yet I'm also guessing that's the difference between "Magic accuracy skill" and raw "Magic accuracy" on the same item.
 Valefor.Prothescar
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By Valefor.Prothescar 2024-01-24 14:21:37
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You get mdmg from both hands. Go quick draw with 1, 2, and 0 mdmg weapons and you will see a difference all 3 times.

It also isn't that iLvl skill doesn't work in the offhand. ILvl Skill on the weapon affects only the hand that it's held in. This is also noticeable if you use a non iLvl offhand on something high lvl then switch to an iLvl offhand.
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 Shiva.Thorny
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By Shiva.Thorny 2024-01-24 14:22:30
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Combat skills on ilevel weapons only apply to that weapon itself. Menu doesn't show this skill at all. Parrying, guard, and Magic Accuracy Skill on ilevel weapons only apply if in the mainhand. Combat skill on any other piece applies to everything. Magic damage always applies, as does any other stat unless the weapon specifically says 'Main Hand:'.
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 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2024-01-24 14:22:41
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Valefor.Prothescar said: »
You get mdmg from both hands. Go quick draw with 1, 2, and 0 mdmg weapons and you will see a difference all 3 times.
Wow that's bonkers. Definitely glad I finished my Maxentius now.
 Valefor.Prothescar
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By Valefor.Prothescar 2024-01-24 14:29:56
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It's the primary reason you'll often see people wanting to offhand Tauret when your main source of dmg is Leaden Salute. The damage bonus you get from it is big and only Rostam can really come close (even that is worse for purely LS dmg though I do sometimes offhand a Rostam just for the RACC if I've got to shoot)
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By Felgarr 2024-01-25 03:22:43
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Shiva.Thorny said: »
Carbuncle.Nynja said: »
Is there some kind of exploit to keep luopans up beyond the 10 minutes? Or does that still involve resummoning the luopan?
You still have to resummon. But, there is a gameplay effect because you can kill most unity in sub-60 seconds so instead of having BoG+EA permanently up, you have it 1 in 10 fights.

Could also not be malicious, and just act as a way of reminding the average 80IQ player that they need to tag the mob each summon, so when they AFK immediately after casting frailty and come back partway through the next mob, they don't see a luopan up that's not actually doing anything.

(JSE neck pushes it to 12.5min, but hardly worth mentioning in this context)

Man, you don't miss a beat. (80 is generous, rofl)
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By K123 2024-01-25 04:13:54
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K123 said: »
How do you get FFXI to run in a 21:9 aspect ratio when none of the in-game menu options are 21:9?
Anyone know?
 Shiva.Thorny
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By Shiva.Thorny 2024-01-25 09:53:25
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K123 said: »
Anyone know?

You'd have to modify the memory directly to set a custom aspect ratio. There's an ashita addon that automatically sets the proper aspect ratio for your window size, but I'm not sure if a windower version exists (it's much less straightforward to write memory with windower's addon api).
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By K123 2024-01-25 16:51:26
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Shiva.Thorny said: »
K123 said: »
Anyone know?

You'd have to modify the memory directly to set a custom aspect ratio. There's an ashita addon that automatically sets the proper aspect ratio for your window size, but I'm not sure if a windower version exists (it's much less straightforward to write memory with windower's addon api).
I use Windower. If they wanted to, could SE add it into the game easily?
 Shiva.Thorny
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By Shiva.Thorny 2024-01-26 06:39:40
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Probably yea, since it's all governed by one value. I wouldn't count on it, though.
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By K123 2024-01-30 16:41:36
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Probably an obvious question, but Weapon Break stacks with Bio3 right? I know there is extensive testing with DEF down and Dia etc. but nothing explicit on wiki about Attack down.
 Asura.Eiryl
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By Asura.Eiryl 2024-01-30 16:43:19
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Attack down doesn't kill things faster so no one gives a ***.

It should though
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By K123 2024-01-30 16:44:07
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Asura.Eiryl said: »
Attack down doesn't kill things faster so no one gives a ***.

It should though
Just thinking for Aristaeus V25 since I died twice at 6% and 8% and DPS check was not an issue. No GEO for party.
 Asura.Eiryl
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By Asura.Eiryl 2024-01-30 16:46:16
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https://www.bg-wiki.com/ffxi/Attack_Down

Quote:
Bio, Attack Down, and Geo-Wilt all stack together.
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By jubes 2024-01-30 17:38:37
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do we have any numbers for Defense on locus mobs? ballpark is fine, just wondering if its even possible for thf (berserk) +8cor (chaos) +7geo (fury+frailty) to get anywhere near cap, because it doesn't seem so. using gashing bolts and dia 2 each mob.
 Asura.Eiryl
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By Asura.Eiryl 2024-01-30 17:42:57
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https://w-atwiki-jp.translate.goog/bartlett3/pages/327.html?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp

125 : defense ~1k

+1 level + 30 Defense give or take

Locus likely follow the sameish pattern

Pick a mob; Locus Colibri 135 1300 defense
Locus Bat 135 1300 defense
Locus Eft 135 1350 Defense

Basically the same
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