Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
Can anyone confirm they got Lycopodium Earring from either of the mobs listed and any advice on increasing drop rate? I'm using Lost and found with the configurations on old wiki and waiting for 6 cc points.
Not Lycopodium Earring, but I farmed a few koggelmanders, mamool ja earrings, and ermine's tail back in the day. We used might + supreme might, speculating that higher level may enhance rewards(otherwise they're pretty pointless), and lost and found. The droprate was still pretty low. I don't think stillness from the wiki page does anything, pretty sure you need:
-family rune and great warrior rune to get the correct mob -lost and found to enable drops and anything else may or may not increase/decrease droprates proportional to how it alters difficulty, SE really didn't give us a lot of info and the content wasn't that popular The drop rate is terrible on those things. It took me forever to get Lycopodium Sash.
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On almost all new solos, there's a learning curve... so if you're attempting to solo it, be prepared to fail 2,3,5 times till you get it right.
With your 3 jobs and assuming well set up communication between your alts, you have a very high chance I'd say to win barring any mechanics someone here might chime in on. Frankly, I got a tier zero win from a pup in my ls who was helping me cause it only took them 20min. Odin.Stayfresh said: » Would I be able to tribox Bumba V0 with something like BLU or SAM, BRD, and a COR or GEO? Then healer trusts. Is this feasible? I don’t have extra segments to afford to just try it. If they're decently geared, then sure. It's largely just a no-SC zerg. He'll absorb particular elements (dust cloud animation shows which) and if too much will pop aura, fetters, etc. Or he can start doing that at ~4 min from engaging anyway. So the typical thing is just to spam Savage Blade or whatever other WS that won't chain, and push to kill him within that 4 minutes. Avoids having to deal with the mechanics. Several of the SPs he can use will cut into the time, but that's the main thing that might throw it off. Otherwise, fight from the side (to avoid Rending Blow dispel) and pull to where you can have your backs to a wall for knockback. I've done it WAR/BRD/GEO and trusts for alt/LS unlocks with no issue. Odin.Stayfresh said: » Any job I mentioned has best REMAs available and BiS gear not including odyssey gear obviously Shiva.Thorny said: » Not Lycopodium Earring, but I farmed a few koggelmanders, mamool ja earrings, and ermine's tail back in the day. We used might + supreme might, speculating that higher level may enhance rewards(otherwise they're pretty pointless), and lost and found. The droprate was still pretty low. I don't think stillness from the wiki page does anything, pretty sure you need: -family rune and great warrior rune to get the correct mob -lost and found to enable drops and anything else may or may not increase/decrease droprates proportional to how it alters difficulty, SE really didn't give us a lot of info and the content wasn't that popular They actually updated this so that *not* setting Lost and Found dramatically increases drop rate now: https://www.bg-wiki.com/ffxi/Byrth_/_Sandbox#Voucher_7:_Kill_a_NM Unlimited supply of RR3 earrings. Was there an announced update or were we all just idiots for using lost and found back in the day? Amazing information compilation there, did SE give a breakdown at some point or is that all accumulated from playtesting?
Can someone post bonanza numbers please? Traveling and can’t log in, but I’m curious to check my results (saved on a file in cloud storage lol). Thanks in advance.
I noticed the other day that on my main I only have ONE marble instead of two.
It must have been a situation like the Moogle gave me an error and I didn't notice and that's it. Kind of like when I go to get a new mars orb but I have the old one in my inventory, and I don't notice the error and go back to the BC zone with the old one. Wonder if this ever happened to anybody else or if it's just me lol If you had a marble from previous bonanza you could only buy 1 on this last bonanza, instead of the 2 max. Have to drop the old marble and zone or log (thanks to Recycle bin) to buy your 2nd. Made my buying on mules take a lot longer lol.
Yeah I think that's what happened. Got the error message once because I had an old marble.
Dropped it without zoning, tried to get a second marble again, I got the error AGAIN but I didn't notice and that's it, lulz. For Odyssey Gaol, if I am understanding the wiki correctly only the party leader's boss progression matters? i.e. I haven't cleared the second tier yet but I would be able to join a pug doing a third/fourth tier where they have access?
Does MAB have any impact on a cure on undead?
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I suppose could test that on a low level undead. Might be easy using Curaga.
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Quote: I haven't cleared the second tier yet but I would be able to join a pug doing a third/fourth tier where they have access? Yep. Lakshmi.Byrth said: » Shiva.Thorny said: » Not Lycopodium Earring, but I farmed a few koggelmanders, mamool ja earrings, and ermine's tail back in the day. We used might + supreme might, speculating that higher level may enhance rewards(otherwise they're pretty pointless), and lost and found. The droprate was still pretty low. I don't think stillness from the wiki page does anything, pretty sure you need: -family rune and great warrior rune to get the correct mob -lost and found to enable drops and anything else may or may not increase/decrease droprates proportional to how it alters difficulty, SE really didn't give us a lot of info and the content wasn't that popular They actually updated this so that *not* setting Lost and Found dramatically increases drop rate now: https://www.bg-wiki.com/ffxi/Byrth_/_Sandbox#Voucher_7:_Kill_a_NM Unlimited supply of RR3 earrings. I took Lost and Found off as suggested and got my drop in a couple days. Thank you very much again. Ragnarok.Martel
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Fenrir.Jinxs said: » Does MAB have any impact on a cure on undead? And most factors that affect normal nukes apply. Mdmg, MAB, elemental affinity(lookin' at you Daybreak), etc. And they can magic burst, as was referenced in another reply. It is worth noting however, that Cure potency ceases to apply, and won't increase the damage of cures cast on Undead. So you gear for MAB/MND/Affinity, etc instead. Silly questions but are Cures cast on undead by a PLD with Majesty Up... AoE? I guess not but I'm curious.
Would be fun to try it on those few monsters who form a "party" on their own. Not many of them, I can think of some Goblins and some Fomors and that's it I think? Fomors are technically undead so it would be cool to see if they become AoE on them haha Ragnarok.Martel
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Asura.Sechs said: » Silly questions but are Cures cast on undead by a PLD with Majesty Up... AoE? I guess not but I'm curious. Would be fun to try it on those few monsters who form a "party" on their own. Not many of them, I can think of some Goblins and some Fomors and that's it I think? Fomors are technically undead so it would be cool to see if they become AoE on them haha I can mess around with it later. I can't think mobs in a party other than some fomors in phomiuna and sacrarium, and some goblin in Newton movalpolos but those aren't undead, so...
Fomors should be classified as undead though, I think? Altough cures should still work on any enemy, don't they? They just will produce zero effect whereas they will do damage if the target is undead. Unless I'm having one of my brain farts here? Ragnarok.Martel
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Asura.Sechs said: » I can't think mobs in a party other than some fomors in phomiuna and sacrarium, and some goblin in Newton movalpolos but those aren't undead, so... Fomors should be classified as undead though, I think? Altough cures should still work on any enemy, don't they? They just will produce zero effect whereas they will do damage if the target is undead. Unless I'm having one of my brain farts here? Also, about that Majesty test... No effect, as these are not Undead, obviously, but they also definitely aren't in a party. So no mob party limitation either. I'm gonna go AoE cure some Undead, lol. Ragnarok.Martel
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A few notes on majesty cures vs undead.
Majesty AoE'd cures appear to be subject to a "number of targets" damage reduction just like AoE nukes. Laaaaame. If you have a mixed group of Undead and regular mobs in range of each other, the majesty cure will only hit one of the mob types, Undead, or the other, based on your primary target. But not both. I can't think of any real practical application, but this could be used to pull only the undead mobs out of a mixed group. Damage was rather underwhelming. 8.9k on trash level abyssea mobs, with Idris BoG+EA maliase, and indi-acumen. Oh, and Cruor buffs and a MAB atma. So.. really meh. no surprise there, really. Still was interesting to see how this worked. Offline
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Hey guys! Newbie here. I have 3 questions.
I've seen multiple - female - players with a... pink outfit. I tried Googling a bit trying to find the name of the set, but couldn't find anything somehow. To me, it looks like something a Dancer would wear, kinda, but it's not a Dancer specific set. Edit: Here's a screenshot! v Is there a way/addon to separate and move around buffs/debuffs on the screen? What are the must-have items from the current Login Campaign? If there's any. |
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